<!--BIOMES.XML

Rules for each biome generation and operation.


	WEATHER CONTROL

The weather sections within each biome are restrictions
to the "global" weather condition running across the
entire world.	For example, if the global weather says
the precipitation of the world is 20 and your biome
does not have any restrictions that allow below 50 for
precipitation, then your biome will have the lowest possible
precipitation allowed within its restrictions defined in this
file.

Temperature is different.	It is the base temperature
of the biome to subtract from the global temperature.
The final temperature is effected by rain, wind, clouds,
and angle of the sun (each of these will only subtract
from the temperature).

Format & location:
<worldgeneration>
	<biome name="" topsoil_block="" biomemapcolor="">
	<weather>
			<'Condition' min="" max="" prob=""/>
			<'Condition' min="" max="" prob=""/>
			<'Condition' min="" max="" prob=""/>
	<weather/>
	<biome/>
<worldgeneration/>

Example:
	<weather>
	<Fog min="0" max="0" prob="0.1"/>
	<Fog min="20" max="30" prob="0.95"/>
	<weather/>
"This would mean there's a total probability of 1.05,
by adding all the 'prob' values of the 'Fog' conditions.
There's a 9.5% chance there will be a 0 fog condition and
a 90.5% chance the fog condition will be between 20 and 30.
This is because 0.1, from the first line, is 9.5% of 1.05,
the total probability of the fog conditions; and 0.95, from
the second line, is 90.5% of the total fog condition
probability of 1.05."

Note: It may be easier to visuallize your control if you make
sure all your probability values for each condition add up to 1.

Options:
	Temperature
	Fog
	CloudThickness
	Precipitation
	Wind

Description of Options:
	Temperature
		Values are in fahrenheit and subtract the temperature in
		this biome from the global temperature.
	Fog
		Values are between 0 and 100.	The result is used to determine
		whether or not to use the "Foggy" Environment spectrums for
		lighting and fog intensities.	If there is a Spectrum Condition
		defined in the WeatherManager prefab that checks for a "Fog"
		condition, the result of this Weather Control will be checked
		against for the biome.
	CloudThickness
		Values are between 0 and 100.	0 restricts any clouds from
		showing up in the sky.	100 allows for the thickest clouds in
		the sky.
	Precipitation
		Values are between 0 and 100.	Values restrict a biome to allow
		the min and max intensity of rain in the biome.	BUT!!!	The
		result is dependant on CloudThickness as well.	Clouds must
		be above 70 thickness in order for rain to be possible in the biome.
	Wind
		Values are between 0 and 100.	0 restricts the biome to no
		possible wind, and 100 allows the windiest conditions in the biome.


Subbiomes:
<decorations> are now optional, as you can see in the "ore sub biomes".
If you do not declare them, the decorations of the main biome are used.
-->

<worldgeneration>

<!-- Weather definitions here -->
<weather>
	<property class="Foggy">
		<property name="Spectrum" value="foggy"/>
		<property name="Temperature" value="-5"/>
		<property name="AmbientSound" value="..."/>
		<property name="ParticleEffect" value="..."/></property>
	<property class="Rainy">
		<property name="Spectrum" value="rainy"/>
		<property name="Temperature" value="-10"/>
		<property name="AmbientSound" value="..."/>
		<property name="ParticleEffect" value="..."/></property>
		</weather>


<!-- All biome definitions here -->
<biomes>
	<!-- Mapping from biome name to id number as it is saved in the world chunks -->
	<biomemap id="01" name="snow"/>
	<biomemap id="03" name="pine_forest"/>
	<biomemap id="05" name="desert"/>
	<biomemap id="06" name="water"/>
	<biomemap id="07" name="radiated"/>
	<biomemap id="08" name="wasteland"/>
	<biomemap id="09" name="burnt_forest"/>
	<biomemap id="10" name="city"/>
	<biomemap id="11" name="city_wasteland"/>
	<biomemap id="12" name="wasteland_hub"/>
	<biomemap id="13" name="caveFloor"/>
	<biomemap id="14" name="caveCeiling"/>
	<biomemap id="18" name="onlyWater"/>
	<biomemap id="19" name="underwater"/>
	<!--
	Decoration Parameters:
		boundingboxdelta (int): defines the number of blocks which are added to the size of prefab for a boundingbox in order to find a valid location
			negative means overlap with other objects possible; positive means more free space around
		boundingboxdelta="1" surfaceoffset="0"
			+numbers do not work
		surfaceoffset (int): defines the number of blocks which is added to the groundlevel of the prefab
			negative means the object will be placed in the ground; positive means the object will hover in the air
		prob (float): [0;1] (0.2 e.g. means 20%)
		cluster (int): probability to have similar neigbourblocks. 0: almost solid ore vein; 1: default; 2: sparse distribution
	Resource Parameters:
		rwgGenerationType (string): defines the type of allowed resouce generation
			Possible values are 'noise', 'caves', 'all'
			noise - Uses regular perlin noise calculations for resources like in Navezgane
			caves - Uses cave resource nodes instead of noise
			all - Will use both noise based generation AND cave node generation.
	-->

	<!-- Snow Main Biome -->
	<biome name="snow" topsoil_block="terrSnow" biomemapcolor="#FFFFFF">
		<weather>
			<Temperature min="-60" max="-30" prob="1"/>
			<Fog min="0" max="0" prob=".9"/>
			<Fog min="100" max="100" prob=".1"/>
			<CloudThickness min="0" max="100" prob=".5"/>
			<CloudThickness min="95" max="100" prob=".5"/>
			<Precipitation min="0" max="0" prob=".0"/> <!-- it has to be at least 70% cloudy before it can rain -->
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="20" max="40" prob="0.9"/>
			<Wind min="40" max="100" prob="0.1"/>
			<ParticleEffect prefab="ParticleEffects/p_snowstorm1" ChunkMargin="7"/>
		</weather>
		<replacements> <!-- This affects only the grow event of blocks/plants. Grown blocks of one type are auto-replaced by the second. -->
			<replace source="treeTallGrassDiagonal" target="treeSnowyGrassDiagonal"/>
		</replacements>

		<subbiome prob="0.1"> <!-- Snow Sub Biome grass and Blueberries -->
			<layers>
				<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock05" prob=".001"/>
				<decoration type="block" blockname="rock06" prob=".001"/>
				<decoration type="block" blockname="rock07" prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" prob="0.001"/>
				<decoration type="block" blockname="plantedBlueberry3Harvest" prob=".001"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" prob=".1"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".4"/>
			</decorations>
		</subbiome>
		<subbiome prob="0.1"> <!-- Snow Sub Biome rocks and snowberries -->
			<layers>
				<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock05" prob=".001"/>
				<decoration type="block" blockname="rock06" prob=".001"/>
				<decoration type="block" blockname="rock07" prob=".001"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" prob="0.001"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".4"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock05" prob=".005"/><decoration type="block" blockname="rock06" prob=".005"/><decoration type="block" blockname="rock07" prob=".005"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeWinterEverGreen" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine13m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine19m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine28m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeSnowyDeadBush" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock05" prob=".005"/><decoration type="block" blockname="rock06" prob=".005"/><decoration type="block" blockname="rock07" prob=".005"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeWinterEverGreen" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine13m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine19m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine28m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeSnowyDeadBush" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock05" prob=".005"/><decoration type="block" blockname="rock06" prob=".005"/><decoration type="block" blockname="rock07" prob=".005"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeWinterEverGreen" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine13m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine19m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeWinterPine28m" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeSnowyDeadBush" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>

		<!-- Block layers: Snow -->
		<layers>
			<layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<!-- random prob_min,_max per chunk where 0 equals no decoration and 256 means on every block -->
		<!-- Decorations Main: Snow -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/>
			<decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/>
			<decoration type="block" blockname="rock05" prob=".005"/>
			<decoration type="block" blockname="rock06" prob=".005"/>
			<decoration type="block" blockname="rock07" prob=".005"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="treeWinterEverGreen" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine13m" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine19m" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine28m" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeSnowyDeadBush" prob="0.005" rotatemax="7"/>
			<decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/>
			<decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
		</decorations>
		<terrain class="Mountains"/>
		<spectrum name="snow"/>
	</biome>


	<!-- Pine Forest Main Biome -->
	<biome name="pine_forest" topsoil_block="terrForestGround" biomemapcolor="#004000">
		<weather>
			<Temperature min="-35" max="15" prob="1"/>
			<!--<Fog min="0" max="0" prob=".9"/>-->
			<!--<Fog min="100" max="100" prob=".1"/>-->
			<CloudThickness min="0" max="0" prob=".3"/>
			<CloudThickness min="10" max="70" prob=".6"/>
			<CloudThickness min="100" max="100" prob=".1"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>

		<subbiome prob="0.12"> <!-- Pine Forest Sub Biome Clustered Flowers and Boulders -->
			<layers>
				<layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="plantedGoldenrod3Harvest" prob="0.008"/>
				<decoration type="block" blockname="plantedCotton3Harvest" prob="0.07"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.07"/>
				<decoration type="block" blockname="rock01" prob=".01"/>
				<decoration type="block" blockname="rock02" prob=".01"/>
				<decoration type="block" blockname="rock04" prob=".01"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" prob=".5"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/><decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/><decoration type="block" blockname="rock01" prob=".001"/><decoration type="block" blockname="rock02" prob=".001"/><decoration type="block" blockname="rock04" prob=".001"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/><decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/><decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/><decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/><decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/><decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/><decoration type="block" blockname="rock01" prob=".001"/><decoration type="block" blockname="rock02" prob=".001"/><decoration type="block" blockname="rock04" prob=".001"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/><decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/><decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/><decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/><decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/><decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/><decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/><decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/><decoration type="block" blockname="rock01" prob=".001"/><decoration type="block" blockname="rock02" prob=".001"/><decoration type="block" blockname="rock04" prob=".001"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/><decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/><decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/><decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/><decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>

		<!-- Block layers: Pine Forest -->
		<layers>
			<layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<!-- Decorations Main: Pine Forest -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/>
			<decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
			<decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/>
			<decoration type="block" blockname="rock01" prob=".001"/>
			<decoration type="block" blockname="rock02" prob=".001"/>
			<decoration type="block" blockname="rock04" prob=".001"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
			<decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/>
			<decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/>
			<decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/>
			<decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/>
			<decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/>
			<decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
		</decorations>
		<terrain class="Mountains"/>
	</biome>


	<!-- Desert Main Biome -->
	<biome name="desert" topsoil_block="terrDesertGround" biomemapcolor="#FFE477">
		<weather>
			<Temperature min="20" max="50" prob="1"/>
			<CloudThickness min="5" max="50" prob="1"/>
			<!--<Fog min="0" max="0" prob=".9"/>-->
			<!--<Fog min="100" max="100" prob=".1"/>-->
			<CloudThickness min="0" max="0" prob=".3"/>
			<CloudThickness min="10" max="70" prob=".6"/>
			<CloudThickness min="100" max="100" prob=".1"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
			<ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/>
		</weather>

		<subbiome prob="0.09"> <!-- Desert Sub Biome Clustered Cactus and Desert Shrub -->
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>

				<decoration type="block" blockname="treeDesertShrub" prob="0.3" rotatemax="7"/>
				<decoration type="block" blockname="treeCactus01" prob="0.003" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus02" prob="0.03" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus03" prob="0.01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus04" prob="0.01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus05" prob="0.01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" prob="0.01" rotatemax="3"/>
				<decoration type="block" blockname="carsRandomHelper" prob="0.007" rotatemax="3"/>
				<decoration type="block" blockname="cntDesertRandomLootHelper" prob="0.01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".01"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.04"> <!-- Desert Sub Biome, Thick Grass and Shrubs-->
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>

				<decoration type="block" blockname="treeDesertShrub" prob=".25" rotatemax="7"/>
				<decoration type="block" blockname="plantedYucca3Harvest" prob=".03" rotatemax="3"/>
				<decoration type="block" blockname="plantedAloe3Harvest" prob=".03" rotatemax="3"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".025"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.302"> <!-- Ore Sub Biome: oilDeposit *** -->
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrSandStone"> <resource blockname="terrOreOilDeposit" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrSandStone"/><layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_shale_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeCactus01" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus02" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus03" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus04" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus05" prob="0.004" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="cntDesertRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.020" rotatemax="7"/><decoration type="block" blockname="plantedYucca3Harvest" prob="0.002" rotatemax="3"/><decoration type="block" blockname="plantedAloe3Harvest" rotatemax="3" prob="0.003"/><decoration type="block" blockname="treeDesertShrub" prob="0.05" rotatemax="7"/><decoration type="block" blockname="driftwood" prob="0.002"/><decoration type="block" blockname="driftwood2" prob="0.002"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="decoCowSkull" prob="0.00025"/><decoration type="block" blockname="treeCactus06" prob="0.0009" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/><decoration type="block" blockname="treeOakMed01" prob="0.0003" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrSandStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrSandStone"/><layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeCactus01" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus02" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus03" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus04" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus05" prob="0.004" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="cntDesertRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.020" rotatemax="7"/><decoration type="block" blockname="plantedYucca3Harvest" prob="0.002" rotatemax="3"/><decoration type="block" blockname="plantedAloe3Harvest" rotatemax="3" prob="0.003"/><decoration type="block" blockname="treeDesertShrub" prob="0.05" rotatemax="7"/><decoration type="block" blockname="driftwood" prob="0.002"/><decoration type="block" blockname="driftwood2" prob="0.002"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="decoCowSkull" prob="0.00025"/><decoration type="block" blockname="treeCactus06" prob="0.0009" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/><decoration type="block" blockname="treeOakMed01" prob="0.0003" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrSandStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrSandStone"/><layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeCactus01" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus02" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus03" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus04" prob="0.004" rotatemax="3"/><decoration type="block" blockname="treeCactus05" prob="0.004" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="cntDesertRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.020" rotatemax="7"/><decoration type="block" blockname="plantedYucca3Harvest" prob="0.002" rotatemax="3"/><decoration type="block" blockname="plantedAloe3Harvest" rotatemax="3" prob="0.003"/><decoration type="block" blockname="treeDesertShrub" prob="0.05" rotatemax="7"/><decoration type="block" blockname="driftwood" prob="0.002"/><decoration type="block" blockname="driftwood2" prob="0.002"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="decoCowSkull" prob="0.00025"/><decoration type="block" blockname="treeCactus06" prob="0.0009" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/><decoration type="block" blockname="treeOakMed01" prob="0.0003" rotatemax="7"/><decoration type="block" blockname="treeOakSml01" prob="0.002" rotatemax="7"/></decorations>
		</subbiome>

		<!-- Block layers: Desert -->
		<layers>
			<layer filluptorg="60" blockname="water"/>
			<layer depth="4" blockname="terrDesertGround"/>
			<layer depth="*" blockname="terrSandStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="1" blockname="terrSandStone"/> <layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- Decorations Main: Desert -->
		<decorations>
			<!--decoration type="terrain" name="bluff1" prob=".0001" scale="0.1"/>
			<decoration type="terrain" name="bluff2" prob=".0001" scale="0.06,0.1" /--> <!-- min max scale -->
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>

			<decoration type="block" blockname="treeCactus01" prob="0.004" rotatemax="3"/>
			<decoration type="block" blockname="treeCactus02" prob="0.004" rotatemax="3"/>
			<decoration type="block" blockname="treeCactus03" prob="0.004" rotatemax="3"/>
			<decoration type="block" blockname="treeCactus04" prob="0.004" rotatemax="3"/>
			<decoration type="block" blockname="treeCactus05" prob="0.004" rotatemax="3"/>
			<decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="cntDesertRandomLootHelper" prob="0.00025"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.020" rotatemax="7"/>
			<decoration type="block" blockname="plantedYucca3Harvest" prob="0.002" rotatemax="3"/>
			<decoration type="block" blockname="plantedAloe3Harvest" rotatemax="3" prob="0.003"/>
			<decoration type="block" blockname="treeDesertShrub" prob="0.05" rotatemax="7"/>
			<decoration type="block" blockname="driftwood" prob="0.002"/>
			<decoration type="block" blockname="driftwood2" prob="0.002"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="decoCowSkull" prob="0.00025"/>
			<decoration type="block" blockname="treeCactus06" prob="0.0009" rotatemax="3"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
			<decoration type="block" blockname="treeOakMed01" prob="0.0003" rotatemax="7"/>
			<decoration type="block" blockname="treeOakSml01" prob="0.002" rotatemax="7"/>
		</decorations>
		<terrain class="Desert"/>
		<spectrum name="desert"/>
	</biome>


	<!-- Water Main Biome -->
	<biome name="water" topsoil_block="terrSand" biomemapcolor="#0063ff">
		<weather>
			<Temperature min="0" max="10" prob="1"/>
			<CloudThickness min="5" max="50" prob="1"/>
			<Fog min="0" max="0" prob=".9"/>
			<Fog min="100" max="100" prob=".1"/>
			<CloudThickness min="0" max="0" prob=".3"/>
			<CloudThickness min="10" max="70" prob=".6"/>
			<CloudThickness min="100" max="100" prob=".1"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>
		<terrain class="Water">
			<property name="BaseHeight" value="12"/>
		</terrain>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="4" blockname="terrSand"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeAzalea" prob=".003" rotatemax="3"/><decoration type="block" blockname="cntStreetRandomLootHelper" prob=".0007" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/><decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/><decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="carsRandomHelper" prob="0.001" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".15"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".35"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="4" blockname="terrSand"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeAzalea" prob=".003" rotatemax="3"/><decoration type="block" blockname="cntStreetRandomLootHelper" prob=".0007" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/><decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/><decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="carsRandomHelper" prob="0.001" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".15"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".35"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="4" blockname="terrSand"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="treeAzalea" prob=".003" rotatemax="3"/><decoration type="block" blockname="cntStreetRandomLootHelper" prob=".0007" rotatemax="3"/><decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/><decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/><decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/><decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.005" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/><decoration type="block" blockname="carsRandomHelper" prob="0.001" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".15"/><decoration type="block" blockname="treeTallGrassDiagonal" prob=".35"/></decorations>
		</subbiome>

		<!-- Block layers: Water -->
		<layers>
			<layer fillupto="58" filluptorg="58" blockname="water"/>
			<layer depth="4" blockname="terrSand"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<spectrum name="pine_forest"/>
		<!-- Decorations Main: Water -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="treeAzalea" prob=".003" rotatemax="3"/>
			<decoration type="block" blockname="cntStreetRandomLootHelper" prob=".0007" rotatemax="3"/>
			<decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="rock04" prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/>
			<decoration type="block" blockname="treeMountainPineDry21m" prob="0.005" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.005" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadTree02" prob="0.005" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
			<decoration type="block" blockname="carsRandomHelper" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".15"/>
			<decoration type="block" blockname="treeTallGrassDiagonal" prob=".35"/>
		</decorations>
	</biome>

	<!-- Water Main Biome -->
	<biome name="onlyWater" topsoil_block="terrSand" biomemapcolor="#0064ff">
		<weather>
			<Temperature min="0" max="10" prob="1"/>
			<CloudThickness min="5" max="50" prob="1"/>
			<Fog min="0" max="0" prob=".9"/>
			<Fog min="100" max="100" prob=".1"/>
			<CloudThickness min="0" max="0" prob=".3"/>
			<CloudThickness min="10" max="70" prob=".6"/>
			<CloudThickness min="100" max="100" prob=".1"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>

		<!-- Block layers: Water, Local ore: none -->
		<layers>
			<layer fillupto="9" blockname="water"/>
			<layer depth="4" blockname="terrSand"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<spectrum name="pine_forest"/>
		<!-- Decorations Main: Water -->
		<decorations></decorations>
	</biome>

	<!-- Underwater Main Biome -->
	<biome name="underwater" biomemapcolor="#001234">
		<decorations>
			<decoration type="block" blockname="rockResource" prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="rockResourceBroke1" prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="rockResourceBroke2" prob=".0001" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02Broke1" prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02Broke2" prob=".0001" rotatemax="3"/>
			<decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/>
			<decoration type="block" blockname="decoCarTireSmallFlat" prob="0.0005" rotatemax="7"/>
			<decoration type="block" blockname="hubcapNoMine" prob="0.0005"/>
			<decoration type="block" blockname="carWrecksRandomHelper" prob="0.001" rotatemax="3"/>
			<decoration type="block" blockname="treeDesertShrub" prob=".04"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".04"/>
			<decoration type="block" blockname="treeGreenBrownGrassDiagonal" prob=".06"/>
		</decorations>
	</biome>

	<!-- Wasteland Main Biome -->
	<biome name="wasteland" topsoil_block="terrDestroyedStone" biomemapcolor="#ffa800">
		<weather>
			<Temperature min="-30" max="30" prob="1"/>
			<!--<Fog min="0" max="0" prob=".8"/>-->
			<!--<Fog min="100" max="100" prob=".2"/>-->
			<CloudThickness min="0" max="0" prob=".2"/>
			<CloudThickness min="10" max="70" prob=".5"/>
			<CloudThickness min="100" max="100" prob=".3"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>
		<subbiome prob="0.1"> <!-- Wasteland Sub Biome: Plainsground -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="carsRandomHelper" prob="0.3" rotatemax="3"/>
				<decoration type="block" blockname="rock01" prob=".01"/>
				<decoration type="block" blockname="rock02" prob=".01"/>
				<decoration type="block" blockname="rock04" prob=".01"/>
				<decoration type="block" blockname="driftwood" prob="0.001" rotatemax="3"/>
				<decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="3"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".5"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".002"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carWrecksRandomHelper" prob="0.0005" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/><decoration type="block" blockname="mineCandyTin" prob="0.00015"/><decoration type="block" blockname="mineHubcap" prob="0.0001"/><decoration type="block" blockname="hubcapNoMine" prob="0.0011"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".002"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carWrecksRandomHelper" prob="0.0005" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/><decoration type="block" blockname="mineCandyTin" prob="0.00015"/><decoration type="block" blockname="mineHubcap" prob="0.0001"/><decoration type="block" blockname="hubcapNoMine" prob="0.0011"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".002"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carWrecksRandomHelper" prob="0.0005" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/><decoration type="block" blockname="mineCandyTin" prob="0.00015"/><decoration type="block" blockname="mineHubcap" prob="0.0001"/><decoration type="block" blockname="hubcapNoMine" prob="0.0011"/></decorations>
		</subbiome>

		<!-- Block layers: Wasteland Main -->
		<layers>
			<layer filluptorg="60" blockname="water"/>
			<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<spectrum name="wasteland"/>
		<!-- Decorations Main: Wasteland -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/>
			<decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/>
			<decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/>
			<decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/>
			<decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/>
			<decoration type="prefab" name="waste_rubble_highway_01" prob=".002"/>
			<decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/>
			<decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/>
			<decoration type="prefab" name="mp_waste_pile_03" prob=".005"/>
			<decoration type="prefab" name="mp_waste_pile_04" prob=".003"/>
			<decoration type="prefab" name="mp_waste_pile_05" prob=".003"/>
			<decoration type="block" blockname="carWrecksRandomHelper" prob="0.0005" rotatemax="3"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
			<decoration type="block" blockname="mineCandyTin" prob="0.00015"/>
			<decoration type="block" blockname="mineHubcap" prob="0.0001"/>
			<decoration type="block" blockname="hubcapNoMine" prob="0.0011"/>
		</decorations>
		<terrain class="Wasteland"/>
	</biome>


	<!-- Burnt Forest Main Biome -->
	<biome name="burnt_forest" topsoil_block="terrBurntForestGround" biomemapcolor="#ba00ff">
		<weather>
			<Temperature min="0" max="20" prob="1"/>
			<Fog min="0" max="0" prob="1"/>
			<CloudThickness min="30" max="70" prob=".9"/>
			<CloudThickness min="100" max="100" prob=".1"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<ParticleEffect prefab="ParticleEffects/p_smokestorm" ChunkMargin="7"/>
		</weather>

		<subbiome prob="0.02"> <!-- Burnt Forest Sub Biome -->
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadTree02" prob="0.01" rotatemax="7"/>
				<decoration type="block" blockname="cntTrashPile01" prob="0.007" rotatemax="7"/>
				<decoration type="block" blockname="cntTrashPile08" prob="0.007" rotatemax="7"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.04"> <!-- Burnt Forest Sub Biome Thick Grass and Shrubs -->
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" prob=".025" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree02" prob=".06" rotatemax="7"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".4"/>
			</decorations>
		</subbiome>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntBurntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".005" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeBurntMaple01" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.003" rotatemax="3"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree01" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.003" rotatemax="7"/><decoration type="prefab" name="remnant_burnt_deco_01" prob=".0009"/><decoration type="prefab" name="remnant_burnt_deco_02" prob=".0009"/><decoration type="block" blockname="emberPileDeco1" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco2" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco3" prob="0.01" rotatemax="7"/><decoration type="block" blockname="emberPileDeco4" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntBurntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".005" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeBurntMaple01" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.003" rotatemax="3"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree01" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.003" rotatemax="7"/><decoration type="prefab" name="remnant_burnt_deco_01" prob=".0009"/><decoration type="prefab" name="remnant_burnt_deco_02" prob=".0009"/><decoration type="block" blockname="emberPileDeco1" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco2" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco3" prob="0.01" rotatemax="7"/><decoration type="block" blockname="emberPileDeco4" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntBurntForestRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".005" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="treeBurntMaple01" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.003" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.003" rotatemax="3"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree01" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.003" rotatemax="7"/><decoration type="prefab" name="remnant_burnt_deco_01" prob=".0009"/><decoration type="prefab" name="remnant_burnt_deco_02" prob=".0009"/><decoration type="block" blockname="emberPileDeco1" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco2" prob="0.001" rotatemax="7"/><decoration type="block" blockname="emberPileDeco3" prob="0.01" rotatemax="7"/><decoration type="block" blockname="emberPileDeco4" prob="0.01" rotatemax="7"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/><decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/></decorations>
		</subbiome>

		<!-- Block layers: Burnt Forest -->
		<layers>
			<layer filluptorg="60" blockname="water"/>
			<layer depth="1" blockname="terrBurntForestGround"/> <layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<!-- Decorations Main: Burnt Forest -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="cntBurntForestRandomLootHelper" prob="0.00025"/>
			<decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="rock04" prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="treeBurntMaple01" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple02" prob="0.003" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple03" prob="0.003" rotatemax="3"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadTree01" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadTree02" prob="0.003" rotatemax="7"/>
			<decoration type="prefab" name="remnant_burnt_deco_01" prob=".0009"/>
			<decoration type="prefab" name="remnant_burnt_deco_02" prob=".0009"/>
			<decoration type="block" blockname="emberPileDeco1" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco2" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco3" prob="0.01" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco4" prob="0.01" rotatemax="7"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/>
			<decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
		</decorations>
		<terrain class="Mountains"/>
	</biome>


	<!-- City Main Biome Diersville -->
	<biome name="city" topsoil_block="terrAsphalt" biomemapcolor="#808080">
		<weather>
			<Temperature min="-15" max="15" prob="1"/>
			<!--<Fog min="0" max="0" prob=".9"/>-->
			<!--<Fog min="100" max="100" prob=".1"/>-->
			<CloudThickness min="0" max="0" prob=".2"/>
			<CloudThickness min="10" max="70" prob=".5"/>
			<CloudThickness min="100" max="100" prob=".3"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>

		<!-- Block layers: City (Diersville) -->
		<layers>
			<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<spectrum name="city"/>
		<decorations></decorations>
		<terrain class="City"/>
	</biome>


	<!-- City Main Biome Gravestown -->
	<biome name="city_wasteland" topsoil_block="terrAsphalt" biomemapcolor="#c0c0c0">
		<weather>
			<Temperature min="5" max="15" prob="1"/>
			<!--<Fog min="10" max="40" prob="1"/>-->
			<CloudThickness min="10" max="70" prob="0.1"/>
			<CloudThickness min="70" max="100" prob="0.9"/>
			<Precipitation min="100" max="100" prob="1"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
		</subbiome>

		<!-- Block layers: city_wasteland (Gravestown) -->
		<layers>
			<layer filluptorg="60" blockname="water"/>
			<layer depth="2" blockname="terrAsphalt"/> <layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<spectrum name="wasteland"/>
		<decorations></decorations>
		<terrain class="Mountains"/>
	</biome>


	<!-- Wasteland Hub Biome Random Gen -->
	<biome name="wasteland_hub" topsoil_block="terrDestroyedStone" biomemapcolor="#a0a0a0">
		<weather>
			<Temperature min="5" max="15" prob="1"/>
			<!--<Fog min="0" max="0" prob=".8"/>-->
			<!--<Fog min="100" max="100" prob=".2"/>-->
			<CloudThickness min="0" max="0" prob=".2"/>
			<CloudThickness min="10" max="70" prob=".5"/>
			<CloudThickness min="100" max="100" prob=".3"/>
			<Precipitation min="0" max="0" prob=".0"/>
			<Precipitation min="50" max="100" prob=".75"/>
			<Wind min="10" max="20" prob="0.9"/>
			<Wind min="20" max="100" prob="0.1"/>
		</weather>

		<subbiome prob="0.02"> <!-- Wasteland_hub Sub Biome Radiation and Corpses -->
			<layers>
				<layer depth="5" blockname="terrDestroyedStone"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
				<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree02" prob="0.01" rotatemax="7"/>
				<decoration type="block" blockname="cntTrashPile01" prob="0.007" rotatemax="7"/>
				<decoration type="block" blockname="cntTrashPile08" prob="0.007" rotatemax="7"/>
			</decorations>
		</subbiome>
		<spectrum name="wasteland"/>

		<subbiome prob="0.292"> <!-- Ore Sub Biome: coalOre -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreCoal" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".0015"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carsRandomHelper" prob="0.13" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/></decorations>
		</subbiome>
		<subbiome prob="0.312"> <!-- Ore Sub Biome: potassiumNitrate -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".0015"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carsRandomHelper" prob="0.13" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/></decorations>
		</subbiome>
		<subbiome prob="0.342"> <!-- Ore Sub Biome: leadOre -->
			<layers>
				<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
				<layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations><decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/><decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/><decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/><decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/><decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/><decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/><decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/><decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/><decoration type="block" blockname="cntBirdnest" prob="0.001"/><decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/><decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/><decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/><decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/><decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/><decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/><decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/><decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/><decoration type="prefab" name="waste_rubble_highway_01" prob=".0015"/><decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/><decoration type="prefab" name="mp_waste_pile_03" prob=".005"/><decoration type="prefab" name="mp_waste_pile_04" prob=".003"/><decoration type="prefab" name="mp_waste_pile_05" prob=".003"/><decoration type="block" blockname="carsRandomHelper" prob="0.13" rotatemax="3"/><decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/></decorations>
		</subbiome>

		<!-- Block layers: Wasteland_hub -->
		<layers>
			<layer filluptorg="60" blockname="water"/>
			<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone">
				<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
				<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
			</layer>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- Decorations Main: Wasteland Hub -->
		<decorations>
			<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".00657" rotatemax="3"/>
			<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="cntWastelandRandomLootHelper" prob="0.00025"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/>
			<decoration type="block" blockname="scrapMetalPile" prob=".015" rotatemax="3"/>
			<decoration type="block" blockname="brickDestroyedBlock01" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="brickDestroyedBlock02" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="brickDestroyedBlock03" prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock04" prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
			<decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple01" prob="0.0012" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple02" prob="0.0012" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple03" prob="0.0012" rotatemax="3"/>
			<decoration type="block" blockname="treeMountainPineDry21m" prob="0.0006" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.001" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadTree02" prob="0.002" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" prob="0.010" rotatemax="7"/>
			<decoration type="prefab" name="waste_rubble_bldg_01" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_02" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_03" prob=".003"/>
			<decoration type="prefab" name="waste_rubble_bldg_09" prob=".002"/>
			<decoration type="prefab" name="waste_rubble_highway_01" prob=".0015"/>
			<decoration type="prefab" name="mp_waste_pile_01" prob=".0065"/>
			<decoration type="prefab" name="mp_waste_pile_02" prob=".0065"/>
			<decoration type="prefab" name="mp_waste_pile_03" prob=".005"/>
			<decoration type="prefab" name="mp_waste_pile_04" prob=".003"/>
			<decoration type="prefab" name="mp_waste_pile_05" prob=".003"/>
			<decoration type="block" blockname="carsRandomHelper" prob="0.13" rotatemax="3"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
		</decorations>
		<terrain class="Wasteland"/>
	</biome>
</biomes>







<!-- Street Parameters:
	surfaceoffset(int): defines the number of blocks which is added to the toplevel of the street tile
					negative means the tile will be placed in the ground; positive means the tile will be above the ground
	smoothness(int): defines the number of blocks which are tolerated in height difference.
				value can be from 0 to 100 where 0 means no change of landscape and 100 builds even road level across whole level
				(much more than 2 is probably not reasonable) -->
<pois>
	<!--poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/><poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/><poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/><poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/><poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /-->
	<!--<poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/-->
	<!--<poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/>-->
	<poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt">
		<decal texture="0" face="0" prob="0.001"/> <!-- 0 == 500 -->
		<decal texture="1" face="0" prob="0.001"/> <!-- 1 == 501 -->
		<decal texture="2" face="0" prob="0.001"/>
		<decal texture="3" face="0" prob="0.001"/>
		<decal texture="4" face="0" prob="0.001"/>
		<decal texture="5" face="0" prob="0.001"/>
		<decal texture="6" face="0" prob="0.001"/>
		<decal texture="7" face="0" prob="0.001"/>
		<decal texture="8" face="0" prob="0.001"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob="0.001"/>
		<decal texture="12" face="0" prob="0.001"/>
		<decal texture="13" face="0" prob="0.001"/>
		<decal texture="14" face="0" prob="0.001"/>
		<decal texture="15" face="0" prob="0.001"/>
		<blockontop blockname="cntStreetRandomLootHelper" prob="0.001" rotatemax="7"/>
		<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
		<blockontop blockname="decoCarTireSmallFlat" rotatemax="3" prob="0.001"/>
		<blockontop blockname="cinderBlocks03" rotatemax="3" prob="0.0007"/>
		<blockontop blockname="goreBlockAnimal" prob="0.0004"/>
	</poi>
	<poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt">
		<decal texture="0" face="0" prob="0.005"/>
		<decal texture="1" face="0" prob="0.005"/>
		<decal texture="2" face="0" prob="0.005"/>
		<decal texture="3" face="0" prob="0.005"/>
		<decal texture="4" face="0" prob="0.005"/>
		<decal texture="5" face="0" prob="0.005"/>
		<decal texture="6" face="0" prob="0.005"/>
		<decal texture="7" face="0" prob="0.005"/>
		<decal texture="8" face="0" prob="0.005"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob="0.005"/>
		<decal texture="12" face="0" prob="0.005"/>
		<decal texture="13" face="0" prob="0.005"/>
		<decal texture="14" face="0" prob="0.005"/>
		<decal texture="15" face="0" prob="0.005"/>
		<blockontop blockname="cntStreetRandomLootHelper" prob="0.001" rotatemax="7"/>
		<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
		<blockontop blockname="decoCarTireSmallFlat" rotatemax="3" prob="0.001"/>
		<blockontop blockname="rock01" prob="0.0007"/>
		<blockontop blockname="rock02" prob="0.0007"/>
		<blockontop blockname="rock04" prob="0.0007"/>
		<blockontop blockname="goreBlockAnimal" prob="0.0004"/>
		<!--blockontop blockname="terrOrePotassiumNitrate" prob="0.02" offset="-1"/-->
	</poi>
	<poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel">
		<decal texture="0" face="0" prob="0.005"/>
		<decal texture="1" face="0" prob="0.005"/>
		<decal texture="2" face="0" prob="0.005"/>
		<decal texture="3" face="0" prob="0.005"/>
		<decal texture="4" face="0" prob="0.005"/>
		<decal texture="5" face="0" prob="0.005"/>
		<decal texture="6" face="0" prob="0.005"/>
		<decal texture="7" face="0" prob="0.005"/>
		<decal texture="8" face="0" prob="0.005"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob="0.005"/>
		<decal texture="12" face="0" prob="0.005"/>
		<decal texture="13" face="0" prob="0.005"/>
		<decal texture="14" face="0" prob="0.005"/>
		<decal texture="15" face="0" prob="0.005"/>
		<blockontop blockname="goreBlockAnimal" prob="0.0004"/>
		<blockontop blockname="cntStreetRandomLootHelper" prob="0.001" rotatemax="7"/>
		<blockontop blockname="carsRandomHelper" prob="0.0005" rotatemax="3"/>
		<!--blockontop blockname="terrOrePotassiumNitrate" prob="0.02" offset="-1"/-->
	</poi>
	<!-- LOADED DYNAMICALLY NOW
	<poi name="Water" poimapcolor="#4" blockname="water" blockbelow="terrSand" yposfill="58"/>
	<poi name="WaterDesert" poimapcolor="#5" blockname="water" blockbelow="terrSand" yposfill="44"/>
	<poi name="WaterHills" poimapcolor="#6" blockname="water" blockbelow="terrSand" yposfill="73"/>
	<poi name="WaterMountains" poimapcolor="#7" blockname="water" blockbelow="terrSand" yposfill="78"/>
	<poi name="terrSand" poimapcolor="#8" blockname="terrSand"/>
	-->
	<!--poi name="Empty" poimapcolor="#f6ff00" /-->
</pois>
</worldgeneration>
