<blockplaceholders>
	<!--
	Loot placeholders do NOT use weighted probabilites like the rest of the loot system.

	The max that an entry can have is 1.0. That is 100%.
	One item is randomly picked from the list, then has it's prob rolled.
	If that fails, try again.
	Continue until an item is found.
	-->

	<!-- When unwrapping a prefab into the world, replace the lootForest block with one of the following -->
	<placeholder name="cntForestRandomLootHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the Wasteland with one of the following -->
	<placeholder name="cntWastelandRandomLootHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.05"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
		<block name="cntDeskSafe" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootDesert with one of the following -->
	<placeholder name="cntDesertRandomLootHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootBurntForest with one of the following -->
	<placeholder name="cntBurntForestRandomLootHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
	</placeholder>

	<!-- Replace the lootHouse with one of the following -->
	<placeholder name="cntHouseRandomLootHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntChest01"/>
		<block name="cntCardboardBox"/>
		<block name="cntBin"/>
		<block name="cntSuitcase"/>
		<block name="cntBackpack01"/>
		<block name="cntBackpack03"/>
		<block name="cntDuffle01"/>
		<block name="cntSportsBag01"/>
		<block name="cntSportsBag02"/>
		<block name="cntPurse01"/>
	</placeholder>

	<!-- Replace the lootStreet with one of the following -->
	<placeholder name="cntStreetRandomLootHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntShoppingCart" prob="0.05"/>
		<block name="cntShoppingCartEmpty" prob="0.75"/>
		<block name="cntBackpack01" prob="0.05"/>
		<block name="cntBackpack03" prob="0.05"/>
		<block name="cntDuffle01" prob="0.05"/>
		<block name="cntSportsBag01" prob="0.05"/>
		<block name="cntSportsBag02" prob="0.05"/>
		<block name="cntPurse01" prob="0.05"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="cntYardRandomLootHelper">
		<block name="cntTrashPile07" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<placeholder name="carsRandomHelper">
		<block name="cntCar03SedanDamage0v01" prob="1"/>
		<block name="cntCar03SedanDamage0v02" prob="1"/>
		<block name="cntCar03SedanDamage0v03" prob="1"/>
		<block name="cntCar03SedanDamage0v04" prob="1"/>
		<block name="cntCar03SedanDamage0v05" prob="1"/>
		<block name="cntCar03SedanDamage0v06" prob="1"/>
		<block name="cntCar03SedanDamage0v07" prob="1"/>

		<block name="cntCar03SedanDamage1v01" prob="0.5"/>
		<block name="cntCar03SedanDamage1v02" prob="0.5"/>
		<block name="cntCar03SedanDamage1v03" prob="0.5"/>
		<block name="cntCar03SedanDamage1v04" prob="0.5"/>
		<block name="cntCar03SedanDamage1v05" prob="0.5"/>
		<block name="cntCar03SedanDamage1v06" prob="0.5"/>
		<block name="cntCar03SedanDamage1v07" prob="0.5"/>

		<block name="cntCar03SedanDamage2v01" prob="3"/>
		<block name="cntCar03SedanDamage2v02" prob="3"/>
		<block name="cntCar03SedanDamage2v03" prob="3"/>
		<block name="cntCar03SedanDamage2v04" prob="3"/>
		<block name="cntCar03SedanDamage2v05" prob="3"/>
		<block name="cntCar03SedanDamage2v06" prob="3"/>
		<block name="cntCar03SedanDamage2v07" prob="3"/>
	</placeholder>

	<placeholder name="carWrecksRandomHelper">
		<block name="cntCar03SedanDamage2v01" prob="3"/>
		<block name="cntCar03SedanDamage2v02" prob="3"/>
		<block name="cntCar03SedanDamage2v03" prob="3"/>
		<block name="cntCar03SedanDamage2v04" prob="3"/>
		<block name="cntCar03SedanDamage2v05" prob="3"/>
		<block name="cntCar03SedanDamage2v06" prob="3"/>
		<block name="cntCar03SedanDamage2v07" prob="3"/>
		<block name="cntCar03SedanDamage2v08" prob=".8"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="cntGarageRandomLootHelper">
		<block name="cntGarageStorage" prob="0.2"/>
		<block name="cntTrashPile02" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replaces the lootMP with one of the following -->
	<placeholder name="cntMPRandomLootHelper">
		<!--block name="supplyCrate" prob="0.1" /-->
	</placeholder>

	<!-- random "tossed away" metal sheet decoration for prefabs  -->
	<placeholder name="metalSheetRandomHelper">
		<block name="corrugatedMetalSheetBent1"/>
		<block name="corrugatedMetalSheetBent2"/>
		<block name="corrugatedMetalSheetBent3"/>
		<block name="corrugatedMetalSheetBent4"/>
	</placeholder>

	<placeholder name="woodSheetRandomHelper">
		<block name="woodFenceSheetBent1"/>
		<block name="woodFenceSheetBent2"/>
		<block name="woodFenceSheetBent3"/>
		<block name="woodFenceSheetBent4"/>
	</placeholder>

	<placeholder name="cntMicrowaveOvenRandomLootHelper">
		<block name="cntMicrowaveOvenVer1Open" prob=".65"/>
		<block name="cntMicrowaveOvenVer1Closed" prob=".35"/>
	</placeholder>

	<placeholder name="cntCabinetBottomRandomLootHelper">
		<block name="cntCabinetBottomOpen" prob=".65"/>
		<block name="cntCabinetBottom" prob=".35"/>
	</placeholder>

	<placeholder name="cntCabinetOldBottomLootHelper">
		<block name="cntCabinetOldBottomOpen" prob=".65"/>
		<block name="cntCabinetOldBottom" prob=".35"/>
	</placeholder>

	<placeholder name="cntRetroFridgeRandomLootHelper">
		<block name="cntRetroFridgeVer2Open" prob=".65"/>
		<block name="cntRetroFridgeVer1Closed" prob=".35"/>
	</placeholder>

	<placeholder name="cntFridgeStainlessSteelRandomLootHelper">
		<block name="cntFridgeStainlessSteelVer2Open" prob=".65"/>
		<block name="cntFridgeStainlessSteel" prob=".35"/>
	</placeholder>

	<placeholder name="cntQuestRandomLootHelper">
		<block name="cntFetchQuestSatchel" prob="1" questtag="fetch"/>
		<block name="cntFetchQuestSatchel" prob="1" questtag="hidden_cache"/>
		<block name="cntPurse01"/>
		<block name="cntSuitcase"/>
		<block name="cntBackpack01"/>
		<block name="cntBackpack03"/>
		<block name="cntMedicalPileSmall" prob=".8"/>
		<block name="cntMedicalPileMedium" prob=".2"/>
		<block name="cntAmmoPileSmall" prob=".8"/>
		<block name="cntAmmoPileMedium" prob=".2"/>
		<block name="cntFoodPileSmall" prob=".4"/>
		<block name="cntFoodPileMedium" prob=".1"/>
	</placeholder>

	<!-- stone terrain block tailired to biomes -->
	<placeholder name="terrStoneHelper">
		<block name="terrSnowyStone" biome="snow"/>
		<block name="terrStone" biome="pine_forest"/>
		<block name="terrSandStone" biome="desert"/>
		<block name="terrStone" biome="water"/>
		<block name="terrStone" biome="wasteland"/>
		<block name="terrStone" biome="burnt_forest"/>
		<block name="terrStone" biome="water"/>
	</placeholder>

	<placeholder name="terrOreStoneIronRandom">
		<block name="terrOreIron" prob="0.43"/>
		<block name="terrStone" prob="0.6" biome="snow"/>
		<block name="terrStone" prob="0.6" biome="pine_forest"/>
		<block name="terrSandStone" prob="0.6" biome="desert"/>
		<block name="terrStone" prob="0.6" biome="water"/>
		<block name="terrStone" prob="0.6" biome="wasteland"/>
		<block name="terrStone" prob="0.6" biome="burnt_forest"/>
		<block name="terrStone" prob="0.6" biome="water"/>
	</placeholder>
	<placeholder name="terrOreStoneLeadRandom">
		<block name="terrOreLead" prob="0.43"/>
		<block name="terrStone" prob="0.6" biome="snow"/>
		<block name="terrStone" prob="0.6" biome="pine_forest"/>
		<block name="terrSandStone" prob="0.6" biome="desert"/>
		<block name="terrStone" prob="0.6" biome="water"/>
		<block name="terrStone" prob="0.6" biome="wasteland"/>
		<block name="terrStone" prob="0.6" biome="burnt_forest"/>
		<block name="terrStone" prob="0.6" biome="water"/>
	</placeholder>
	<placeholder name="terrOreStoneCoalRandom">
		<block name="terrOreCoal" prob="0.43"/>
		<block name="terrStone" prob="0.6" biome="snow"/>
		<block name="terrStone" prob="0.6" biome="pine_forest"/>
		<block name="terrSandStone" prob="0.6" biome="desert"/>
		<block name="terrStone" prob="0.6" biome="water"/>
		<block name="terrStone" prob="0.6" biome="wasteland"/>
		<block name="terrStone" prob="0.6" biome="burnt_forest"/>
		<block name="terrStone" prob="0.6" biome="water"/>
	</placeholder>
	<placeholder name="terrOreStonePotassiumRandom">
		<block name="terrOrePotassiumNitrate" prob="0.43"/>
		<block name="terrStone" prob="0.6" biome="snow"/>
		<block name="terrStone" prob="0.6" biome="pine_forest"/>
		<block name="terrSandStone" prob="0.6" biome="desert"/>
		<block name="terrStone" prob="0.6" biome="water"/>
		<block name="terrStone" prob="0.6" biome="wasteland"/>
		<block name="terrStone" prob="0.6" biome="burnt_forest"/>
		<block name="terrStone" prob="0.6" biome="water"/>
	</placeholder>
	<placeholder name="terrOreStoneOilRandom">
		<block name="terrOreOilDeposit" prob="0.43"/>
		<block name="terrStone" prob="0.6" biome="snow"/>
		<block name="terrStone" prob="0.6" biome="pine_forest"/>
		<block name="terrSandStone" prob="0.6" biome="desert"/>
		<block name="terrStone" prob="0.6" biome="water"/>
		<block name="terrStone" prob="0.6" biome="wasteland"/>
		<block name="terrStone" prob="0.6" biome="burnt_forest"/>
		<block name="terrStone" prob="0.6" biome="water"/>
	</placeholder>

	<placeholder name="cntToolsAndForgeRandomLootHelper">
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
		<block name="cntGarageStorage" prob="30"/>
		<block name="cntCollapsedGeneratorbank" prob="20"/>
		<block name="forge" prob="30"/>
		<block name="cntCollapsedForge" prob="30"/>
	</placeholder>

	<placeholder name="cntStoreCratesRandomLootHelper">
		<block name="cntShippingCrateShamway" prob="30"/>
		<block name="cntShippingCrateShotgunMessiah" prob="30"/>
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
	</placeholder>

	<placeholder name="cntWorkstationsRandomLootHelper">
		<block name="forge" prob="30"/>
		<block name="workbench" prob="30"/>
		<block name="chemistryStation" prob="20"/>
		<block name="cementMixer" prob="20"/>
	</placeholder>

	<placeholder name="cntWorkstationsBustedRandomLootHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<placeholder name="cntForgeBustedRandomLootHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
	</placeholder>
	<placeholder name="cntWorkbenchBustedRandomLootHelper">
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
	</placeholder>
	<placeholder name="cntCementMixerBustedRandomLootHelper">
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
	</placeholder>
	<placeholder name="cntChemistryStationBustedRandomLootHelper">
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<!-- Note that these cannot reference themselves -->
	<placeholder name="cntConstructionSuppliesRandomLootHelper">
		<block name="cntLootCrateConstructionSupplies" prob="16"/>
		<block name="cementMixer" prob="0.2"/>
		<block name="cntCollapsedGeneratorbank" prob="0.25"/>
		<block name="cntCollapsedBatterybank" prob="0.1"/>
		<block name="cntLootCrateWorkingStiffs"/>
		<block name="airConditioner"/>
		<block name="oilBarrel"/>
		<block name="cntToilet01"/>
		<block name="cntToilet02"/>
		<block name="cntToilet03"/>
		<block name="sectionalLeatherCouchSofaCorner"/>
		<block name="sectionalLeatherCouchSofaMiddle"/>
		<block name="cntGraniteSink"/>
		<block name="cntCabinetBottom"/>
		<block name="cntCupboardCabinetRedTopClosed"/>
		<block name="cntWallOven"/>
		<block name="cntWashingMachine" prob="0.5"/>
		<block name="cntTrashCompactor"/>
	</placeholder>

	<placeholder name="cntBathTubsRandomLootHelper">
		<block name="cntBathTubEmpty" prob="0.8"/>
		<block name="cntBathTubGore" prob="0.2"/>
	</placeholder>

	<placeholder name="cntCashRegisterRandomLootHelper">
		<block name="air" prob="0.05"/>
		<block name="cntCashRegisterEmpty" prob="0.75"/>
		<block name="cntCashRegister" prob="0.25"/>
	</placeholder>

	<placeholder name="cntShoppingCartRandomLootHelper">
		<block name="cntShoppingCartEmpty" prob="0.75"/>
		<block name="cntShoppingCart" prob="0.25"/>
	</placeholder>

	<placeholder name="cntShoppingBasketRandomLootHelper">
		<block name="cntShoppingBasketEmpty" prob=".66"/>
		<block name="cntShoppingBasket" prob=".33"/>
	</placeholder>

	<placeholder name="paintingPictureRandomHelper">
		<block name="paintingBen" prob="1"/>
		<block name="paintingLorien" prob="1"/>
		<block name="paintingDerek" prob="1"/>
		<block name="paintingNoah" prob="1"/>
		<block name="paintingDuke" prob="1"/>
		<block name="paintingKen" prob="1"/>
	</placeholder>

	<placeholder name="cntPaintingPictureSafeRandomLootHelper">
		<block name="hiddenSafePaintingBen" prob="1"/>
		<block name="hiddenSafePaintingLorien" prob="1"/>
		<block name="hiddenSafePaintingDerek" prob="1"/>
		<block name="hiddenSafePaintingNoah" prob="1"/>
		<block name="hiddenSafePaintingDuke" prob="1"/>
		<block name="hiddenSafePaintingKen" prob="1"/>
	</placeholder>

	<placeholder name="cntWallSafeRandomLootHelper">
		<block name="air" prob="0.75"/>
		<block name="cntWallSafe" prob="0.25"/>
	</placeholder>

	<placeholder name="cntStoveOldRandomLootHelper">
		<block name="cntStoveOldVer1Closed" prob="0.6"/>
		<block name="cntStoveOldVer2Open" prob="0.4"/>
	</placeholder>

	<placeholder name="cntLaundryBasketRandomLootHelper">
		<block name="cntLaundryBasketVer1Empty" prob="0.6"/>
		<block name="cntLaundryBasketVer2Full" prob="0.4"/>
	</placeholder>

	<placeholder name="cntCupboardCabinetOldTopLootHelper">
		<block name="cntCupboardCabinetOldTopOpen" prob=".65"/>
		<block name="cntCupboardCabinetOldTopClosed" prob=".35"/>
	</placeholder>

	<placeholder name="cntCupboardCabinetRedTopLootHelper">
		<block name="cntCupboardCabinetRedTopOpen" prob=".65"/>
		<block name="cntCupboardCabinetRedTopClosed" prob=".35"/>
	</placeholder>

	<placeholder name="cntWoodDesk01RandomLootHelper">
		<block name="cntWoodDesk01Open" prob=".65"/>
		<block name="cntWoodDesk01Closed" prob=".35"/>
	</placeholder>

	<placeholder name="cntMetalDesk02RandomLootHelper">
		<block name="cntMetalDesk02Open" prob=".65"/>
		<block name="cntMetalDesk02Closed" prob=".35"/>
	</placeholder>

	<placeholder name="cntBagsRandomLootHelper">
		<block name="air" prob="25"/>
		<block name="cntTrashPile08" prob="12.5"/>
		<block name="cntTrashPile09" prob="12.5"/>
		<block name="cntBackpack01" prob="7.1"/>
		<block name="cntBackpack03" prob="7.1"/>
		<block name="cntDuffle01" prob="7.1"/>
		<block name="cntSportsBag01" prob="7.1"/>
		<block name="cntSportsBag02" prob="7.1"/>
		<block name="cntPurse01" prob="7.1"/>
		<block name="cntSuitcase" prob="7.1"/>
	</placeholder>

	<placeholder name="cntBookcaseGoodRandomLootHelper">
		<block name="cntBookcaseFull" prob=".6"/>
		<block name="cntBookcaseEmpty" prob=".4"/>
	</placeholder>

	<placeholder name="cntBookcasePoorRandomLootHelper">
		<block name="cntBookcaseFull" prob=".3"/>
		<block name="cntBookcaseEmpty" prob=".7"/>
	</placeholder>

	<placeholder name="metalCatwalkTrapRandomHelper">
		<block name="metalCatwalk" prob=".85"/>
		<block name="metalCatwalkTrap" prob=".15"/>
	</placeholder>

	<placeholder name="metalCatwalkBentTrapRandomHelper">
		<block name="metalCatwalkBent" prob=".6"/>
		<block name="metalCatwalkBentTrap" prob=".4"/>
	</placeholder>

	<placeholder name="metalCatwalkRailing2BentTrapRandomHelper">
		<block name="metalCatwalkRailing2Bent" prob=".6"/>
		<block name="metalCatwalkRailing2BentTrap" prob=".4"/>
	</placeholder>

	<placeholder name="imposterRaycastBlockerHelper">
		<block name="air"/>
	</placeholder>

	<placeholder name="cntLockersShortRandomLootHelper">
		<block name="cntLockersShortOpen" prob=".66"/>
		<block name="cntLockersShortClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallRandomLootHelper">
		<block name="cntLockersTallOpen" prob=".66"/>
		<block name="cntLockersTallClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallDoubleRandomLootHelper">
		<block name="cntLockersTallDoubleOpen" prob=".66"/>
		<block name="cntLockersTallDoubleClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallMixRandomLootHelper">
		<block name="cntLockersTallMixOpen" prob=".66"/>
		<block name="cntLockersTallMixClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallMixLinkRandomLootHelper">
		<block name="cntLockersTallMixLinkOpen" prob=".66"/>
		<block name="cntLockersTallMixLinkClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntGasGrillRandomLootHelper">
		<block name="cntGasGrillOpen" prob=".66"/>
		<block name="cntGasGrillClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntCharcoalGrillRandomLootHelper">
		<block name="cntCharcoalGrillOpen" prob=".66"/>
		<block name="cntCharcoalGrillClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntNightstandRandomLootHelper">
		<block name="cntNightstandOpen" prob=".66"/>
		<block name="cntNightstandClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntFileCabinetShortRandomLootHelper">
		<block name="cntFileCabinetShortOpen" prob=".66"/>
		<block name="cntFileCabinetShortClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntFileCabinetTallRandomLootHelper">
		<block name="cntFileCabinetTallOpen" prob=".66"/>
		<block name="cntFileCabinetTallClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntCoolerRandomLootHelper">
		<block name="cntCoolerOpen" prob=".66"/>
		<block name="cntCoolerClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntVendingMachine2RandomLootHelper">
		<block name="cntVendingMachine2Broken" prob=".66"/>
		<block name="cntVendingMachine2" prob=".33"/>
	</placeholder>

	<placeholder name="cntPillCaseRandomLootHelper">
		<block name="cntPillCaseEmpty" prob=".66"/>
		<block name="cntPillCaseClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntMedicineCabinetFaucetRandomLootHelper">
		<block name="cntMedicineCabinetFaucetOpen" prob=".66"/>
		<block name="cntMedicineCabinetFaucetClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntMedicineCabinetClosedRandomLootHelper">
		<block name="cntMedicineCabinetOpen" prob=".66"/>
		<block name="cntMedicineCabinetClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggageMediumRandomLootHelper">
		<block name="cntLuggageMediumOpen" prob=".66"/>
		<block name="cntLuggageMediumClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggageBigRandomLootHelper">
		<block name="cntLuggageBigOpen" prob=".66"/>
		<block name="cntLuggageBigClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggagePileARandomLootHelper">
		<block name="cntLuggagePileAOpen" prob=".66"/>
		<block name="cntLuggagePileAClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggagePileBRandomLootHelper">
		<block name="cntLuggagePileBOpen" prob=".66"/>
		<block name="cntLuggagePileBClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntDomedTrashCanRandomLootHelper">
		<block name="cntDomedTrashCanEmpty" prob=".66"/>
		<block name="cntDomedTrashCanFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntBruteStyleTrashCanRandomLootHelper">
		<block name="cntBruteStyleTrashCanEmpty" prob=".66"/>
		<block name="cntBruteStyleTrashCanFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntTiltTruckRandomLootHelper">
		<block name="cntTiltTruckEmpty" prob=".66"/>
		<block name="cntTiltTruckFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartRandomLootHelper">
		<block name="cntUtilityCartEmpty" prob=".66"/>
		<block name="cntUtilityCartFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntWasherRandomLootHelper">
		<block name="cntWasherOpen" prob=".66"/>
		<block name="cntWasherClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntDryerRandomLootHelper">
		<block name="cntDryerOpen" prob=".66"/>
		<block name="cntDryerClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntToolBoxRandomLootHelper">
		<block name="cntToolBoxOpen" prob=".66"/>
		<block name="cntToolBoxClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntRollingToolBoxRandomLootHelper">
		<block name="cntRollingToolBoxOpen" prob=".66"/>
		<block name="cntRollingToolBoxClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntModularClosetRandomLootHelper">
		<block name="cntModularClosetOpen" prob=".66"/>
		<block name="cntModularClosetClosed" prob=".33"/>
	</placeholder>

	<placeholder name="treeSmallRandomHelper">
		<block name="treeWinterEverGreen" prob="1.0" biome="snow" randomrotation="true"/>
		<block name="treeWinterPine13m" prob="1.0" biome="snow" randomrotation="true"/>
		<block name="treeMountainPine12m" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeMountainPine19m" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakSml01" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeCactus03" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeOakSml01" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeBurntMaple01" prob="1.0" biome="wasteland" randomrotation="true"/>
		<block name="treeDeadTree01" prob="1.0" biome="burnt_forest" randomrotation="true"/>
		<block name="treeBurntMaple01" prob="1.0" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="treeMediumRandomHelper">
		<block name="treeWinterPine19m" prob="1.0" biome="snow" randomrotation="true"/>
		<block name="treeMountainPine27m" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeMountainPineDry21m" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakMed01" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeCactus03" prob="0.5" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob="0.5" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob="0.5" biome="desert" randomrotation="true"/>
		<block name="treeOakSml01" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeOakMed01" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeBurntMaple02" prob="1.0" biome="wasteland" randomrotation="true"/>
		<block name="treeBurntMaple02" prob="1.0" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="treeLargeRandomHelper">
		<block name="treeWinterPine28m" prob="1.0" biome="snow" randomrotation="true"/>
		<block name="treeMountainPine31m" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakMed01" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeFirLrg01" prob="1.0" biome="pine_forest" randomrotation="true"/>
		<block name="treeCactus03" prob="0.15" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob="0.15" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob="0.15" biome="desert" randomrotation="true"/>
		<block name="treeOakMed01" prob="1.0" biome="desert" randomrotation="true"/>
		<block name="treeBurntMaple03" prob="1.0" biome="wasteland" randomrotation="true"/>
		<block name="treeMountainPineDry21m" prob="1.0" biome="wasteland" randomrotation="true"/>
		<block name="treeBurntMaple03" prob="1.0" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedtreeGrassSeedRandomHelper">
		<block name="treeSnowyGrassDiagonal" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="underwater" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="burnt_forest" randomrotation="true"/>
	</placeholder>


	<placeholder name="plantedCornHarvestRandomHelper">
		<block name="plantedCorn3Harvest" prob="0.06" randomrotation="true"/>
		<block name="plantedCorn2Deco" prob="0.03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="plantedCornDead" prob="0.11" randomrotation="true"/>
		<block name="treeSnowyGrassDiagonal" prob="0.321" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.321" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.321" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.321" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.321" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.321" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedYucca3HarvestRandomHelper">
		<block name="plantedYucca3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedCottonHarvestRandomHelper">
		<block name="plantedCotton3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedCoffeeHarvestRandomHelper">
		<block name="plantedCoffee3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedGoldenrodHarvestRandomHelper">
		<block name="plantedGoldenrod3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedAloeHarvestRandomHelper">
		<block name="plantedAloe3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedBlueberryHarvestRandomHelper">
		<block name="plantedBlueberry3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedPotatoHarvestRandomHelper">
		<block name="plantedPotato3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedChrysanthemumHarvestRandomHelper">
		<block name="plantedChrysanthemum3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedGraceCornHarvestRandomHelper">
		<block name="plantedGraceCorn3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedHopHarvestRandomHelper">
		<block name="plantedHop3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob="0.1"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<placeholder name="plantedPumpkin3HarvestRandomHelper">
		<block name="plantedPumpkin3Harvest" prob="0.086" randomrotation="true"/>
		<block name="air" prob="0.1"/>
		<block name="treeSnowyGrassDiagonal" prob="0.431" biome="snow" randomrotation="true"/>
		<block name="treeTallGrassDiagonal" prob="0.431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob="0.431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

	<!-- You CAN now use an air block and create random non-blocks.
		The downside is that there will be no error message if a NAMED block is not found (misspelled),
		In that case an air block is spawned instead.

		Loot PLACEHOLDER blocks themselves are NOT allowed to be multiblocks !
		(you get that model in every single block of the multiblock if you do) -->
</blockplaceholders>
