<?xml version="1.0" encoding="UTF-8"?>
<!-- See XML.txt for notes and documentation. -->

<!--


<lootqualitytemplates>
	<lootqualitytemplate name="qualBaseTemplate">
		<qualitytemplate level="1,25" default_quality="1,2">
			<loot quality="5,6" prob="0.005"/>
			<loot quality="3,4" prob="0.0125"/>
			<loot quality="1,2" prob="1"/>


assuming GS 250 for lvl 100


New items:
	modVehicleEngineTest
	modVehicleEngineTurbo
-->

<lootcontainers>


<!-- Overrides the probability on a per item basis. -->
<!-- Level is the loot gamestage of the player / party. For LOOT gamestage, the GS of the player with the highest GS in the part is being used. -->

<!-- Generating quality and probability templates
	https://docs.google.com/spreadsheets/d/15TQ_P13gKYMb75eKlzzOxoEKCMINosQJIBBPpz2MONE
	Old:
	https://docs.google.com/spreadsheets/d/1MHeXohG2uKJEUKI82fPMjZN2PYBgsJJzO_-L6t-ddQw -->

<lootprobtemplates>
	<lootprobtemplate name="baseProbTemplate">
		<loot level="1,100" prob="0.25"/>
		<loot level="101,200" prob="0.5"/>
		<loot level="201,300" prob="0.75"/>
		<loot level="301,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate1.0">
		<loot level="1,8" prob="0.1"/>
		<loot level="9,16" prob="0.11"/>
		<loot level="17,25" prob="0.12"/>
		<loot level="26,34" prob="0.12"/>
		<loot level="35,44" prob="0.13"/>
		<loot level="45,54" prob="0.14"/>
		<loot level="55,65" prob="0.15"/>
		<loot level="66,76" prob="0.16"/>
		<loot level="77,88" prob="0.17"/>
		<loot level="89,101" prob="0.18"/>
		<loot level="102,114" prob="0.19"/>
		<loot level="115,128" prob="0.2"/>
		<loot level="129,142" prob="0.22"/>
		<loot level="143,157" prob="0.23"/>
		<loot level="158,173" prob="0.24"/>
		<loot level="174,190" prob="0.26"/>
		<loot level="191,208" prob="0.27"/>
		<loot level="209,226" prob="0.29"/>
		<loot level="227,245" prob="0.3"/>
		<loot level="246,266" prob="0.32"/>
		<loot level="267,287" prob="0.34"/>
		<loot level="288,309" prob="0.36"/>
		<loot level="310,333" prob="0.38"/>
		<loot level="334,358" prob="0.4"/>
		<loot level="359,384" prob="0.42"/>
		<loot level="385,411" prob="0.45"/>
		<loot level="412,440" prob="0.47"/>
		<loot level="441,470" prob="0.5"/>
		<loot level="471,501" prob="0.52"/>
		<loot level="502,534" prob="0.55"/>
		<loot level="535,569" prob="0.58"/>
		<loot level="570,606" prob="0.61"/>
		<loot level="607,644" prob="0.65"/>
		<loot level="645,684" prob="0.68"/>
		<loot level="685,727" prob="0.72"/>
		<loot level="728,771" prob="0.76"/>
		<loot level="772,818" prob="0.79"/>
		<loot level="819,867" prob="0.84"/>
		<loot level="868,918" prob="0.88"/>
		<loot level="919,972" prob="0.93"/>
		<loot level="973,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.75">
		<loot level="1,8" prob="0.076"/>
		<loot level="9,16" prob="0.081"/>
		<loot level="17,25" prob="0.086"/>
		<loot level="26,34" prob="0.093"/>
		<loot level="35,44" prob="0.099"/>
		<loot level="45,54" prob="0.105"/>
		<loot level="55,65" prob="0.112"/>
		<loot level="66,76" prob="0.12"/>
		<loot level="77,88" prob="0.127"/>
		<loot level="89,101" prob="0.135"/>
		<loot level="102,114" prob="0.144"/>
		<loot level="115,128" prob="0.153"/>
		<loot level="129,142" prob="0.162"/>
		<loot level="143,157" prob="0.172"/>
		<loot level="158,173" prob="0.182"/>
		<loot level="174,190" prob="0.192"/>
		<loot level="191,208" prob="0.204"/>
		<loot level="209,226" prob="0.216"/>
		<loot level="227,245" prob="0.228"/>
		<loot level="246,266" prob="0.241"/>
		<loot level="267,287" prob="0.255"/>
		<loot level="288,309" prob="0.269"/>
		<loot level="310,333" prob="0.284"/>
		<loot level="334,358" prob="0.3"/>
		<loot level="359,384" prob="0.317"/>
		<loot level="385,411" prob="0.335"/>
		<loot level="412,440" prob="0.353"/>
		<loot level="441,470" prob="0.373"/>
		<loot level="471,501" prob="0.393"/>
		<loot level="502,534" prob="0.414"/>
		<loot level="535,569" prob="0.436"/>
		<loot level="570,606" prob="0.46"/>
		<loot level="607,644" prob="0.485"/>
		<loot level="645,684" prob="0.51"/>
		<loot level="685,727" prob="0.537"/>
		<loot level="728,771" prob="0.566"/>
		<loot level="772,818" prob="0.596"/>
		<loot level="819,867" prob="0.628"/>
		<loot level="868,918" prob="0.661"/>
		<loot level="919,972" prob="0.695"/>
		<loot level="973,999999" prob="0.75"/>
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.5">
		<loot level="1,8" prob="0.05"/>
		<loot level="9,16" prob="0.054"/>
		<loot level="17,25" prob="0.058"/>
		<loot level="26,34" prob="0.062"/>
		<loot level="35,44" prob="0.066"/>
		<loot level="45,54" prob="0.07"/>
		<loot level="55,65" prob="0.075"/>
		<loot level="66,76" prob="0.08"/>
		<loot level="77,88" prob="0.085"/>
		<loot level="89,101" prob="0.09"/>
		<loot level="102,114" prob="0.096"/>
		<loot level="115,128" prob="0.102"/>
		<loot level="129,142" prob="0.108"/>
		<loot level="143,157" prob="0.114"/>
		<loot level="158,173" prob="0.121"/>
		<loot level="174,190" prob="0.128"/>
		<loot level="191,208" prob="0.136"/>
		<loot level="209,226" prob="0.144"/>
		<loot level="227,245" prob="0.152"/>
		<loot level="246,266" prob="0.161"/>
		<loot level="267,287" prob="0.17"/>
		<loot level="288,309" prob="0.18"/>
		<loot level="310,333" prob="0.19"/>
		<loot level="334,358" prob="0.2"/>
		<loot level="359,384" prob="0.212"/>
		<loot level="385,411" prob="0.223"/>
		<loot level="412,440" prob="0.235"/>
		<loot level="441,470" prob="0.248"/>
		<loot level="471,501" prob="0.262"/>
		<loot level="502,534" prob="0.276"/>
		<loot level="535,569" prob="0.291"/>
		<loot level="570,606" prob="0.307"/>
		<loot level="607,644" prob="0.323"/>
		<loot level="645,684" prob="0.34"/>
		<loot level="685,727" prob="0.358"/>
		<loot level="728,771" prob="0.378"/>
		<loot level="772,818" prob="0.397"/>
		<loot level="819,867" prob="0.419"/>
		<loot level="868,918" prob="0.441"/>
		<loot level="919,972" prob="0.464"/>
		<loot level="973,999999" prob="0.5"/>
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.5to1.0">
		<loot level="1,8" prob="0.501"/>
		<loot level="9,16" prob="0.505"/>
		<loot level="17,25" prob="0.509"/>
		<loot level="26,34" prob="0.513"/>
		<loot level="35,44" prob="0.518"/>
		<loot level="45,54" prob="0.523"/>
		<loot level="55,65" prob="0.528"/>
		<loot level="66,76" prob="0.533"/>
		<loot level="77,88" prob="0.539"/>
		<loot level="89,101" prob="0.545"/>
		<loot level="102,114" prob="0.551"/>
		<loot level="115,128" prob="0.558"/>
		<loot level="129,142" prob="0.565"/>
		<loot level="143,157" prob="0.572"/>
		<loot level="158,173" prob="0.579"/>
		<loot level="174,190" prob="0.587"/>
		<loot level="191,208" prob="0.596"/>
		<loot level="209,226" prob="0.605"/>
		<loot level="227,245" prob="0.614"/>
		<loot level="246,266" prob="0.623"/>
		<loot level="267,287" prob="0.634"/>
		<loot level="288,309" prob="0.644"/>
		<loot level="310,333" prob="0.655"/>
		<loot level="334,358" prob="0.667"/>
		<loot level="359,384" prob="0.68"/>
		<loot level="385,411" prob="0.693"/>
		<loot level="412,440" prob="0.706"/>
		<loot level="441,470" prob="0.721"/>
		<loot level="471,501" prob="0.736"/>
		<loot level="502,534" prob="0.751"/>
		<loot level="535,569" prob="0.768"/>
		<loot level="570,606" prob="0.785"/>
		<loot level="607,644" prob="0.804"/>
		<loot level="645,684" prob="0.823"/>
		<loot level="685,727" prob="0.843"/>
		<loot level="728,771" prob="0.864"/>
		<loot level="772,818" prob="0.886"/>
		<loot level="819,867" prob="0.91"/>
		<loot level="868,918" prob="0.934"/>
		<loot level="919,972" prob="0.96"/>
		<loot level="973,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="GradeALoot">
		<loot level="1" prob="2.0"/>
		<loot level="2" prob="2.0"/>
		<loot level="3" prob="1.0"/>
		<loot level="4" prob="0.5"/>
		<loot level="5" prob="0.1"/>
		<loot level="6" prob="0.0"/>
		<loot level="7" prob="0.0"/>
		<loot level="11" prob="2.0"/>
		<loot level="12" prob="1.0"/>
		<loot level="13" prob="0.5"/>
		<loot level="14" prob="0.1"/>
		<loot level="15" prob="0.0"/>
		<loot level="16" prob="0.0"/>
	</lootprobtemplate>

	<lootprobtemplate name="GradeBLoot">
		<loot level="1" prob="0.5"/>
		<loot level="2" prob="1.0"/>
		<loot level="3" prob="2.0"/>
		<loot level="4" prob="2.0"/>
		<loot level="5" prob="1.0"/>
		<loot level="6" prob="0.6"/>
		<loot level="7" prob="0.6"/>
		<loot level="11" prob="1.0"/>
		<loot level="12" prob="2.0"/>
		<loot level="13" prob="2.0"/>
		<loot level="14" prob="1.0"/>
		<loot level="15" prob="0.5"/>
		<loot level="16" prob="0.3"/>
	</lootprobtemplate>

	<lootprobtemplate name="GradeCLoot">
		<loot level="1" prob="0.0"/>
		<loot level="2" prob="0.1"/>
		<loot level="3" prob="0.4"/>
		<loot level="4" prob="0.7"/>
		<loot level="5" prob="0.9"/>
		<loot level="6" prob="1.0"/>
		<loot level="7" prob="1.0"/>
		<loot level="11" prob="0.0"/>
		<loot level="12" prob="0.0"/>
		<loot level="13" prob="0.1"/>
		<loot level="14" prob="0.5"/>
		<loot level="15" prob="1.2"/>
		<loot level="16" prob="1.5"/>
	</lootprobtemplate>

	<lootprobtemplate name="GradeCLootLow">
		<loot level="1" prob="0.0"/>
		<loot level="2" prob="0.0"/>
		<loot level="3" prob="0.1"/>
		<loot level="4" prob="0.2"/>
		<loot level="5" prob="0.4"/>
		<loot level="6" prob="0.5"/>
		<loot level="7" prob="0.5"/>
		<loot level="11" prob="0.0"/>
		<loot level="12" prob="0.0"/>
		<loot level="13" prob="0.1"/>
		<loot level="14" prob="0.4"/>
		<loot level="15" prob="0.6"/>
		<loot level="16" prob="1.0"/>
	</lootprobtemplate>

	<lootprobtemplate name="T1">
		<loot level="0,9" prob="0.8"/>
		<loot level="10,19" prob="0.73"/>
		<loot level="20,29" prob="0.66"/>
		<loot level="30,39" prob="0.59"/>
		<loot level="40,49" prob="0.52"/>
		<loot level="50,59" prob="0.45"/>
		<loot level="60,69" prob="0.38"/>
		<loot level="70,79" prob="0.31"/>
		<loot level="80,89" prob="0.24"/>
		<loot level="90,99" prob="0.17"/>
		<loot level="100,999999" prob="0.1"/>
	</lootprobtemplate>

	<lootprobtemplate name="T2">
		<loot level="0,9" prob="0.12"/>
		<loot level="10,19" prob="0.149"/>
		<loot level="20,29" prob="0.178"/>
		<loot level="30,39" prob="0.207"/>
		<loot level="40,49" prob="0.236"/>
		<loot level="50,59" prob="0.265"/>
		<loot level="60,69" prob="0.294"/>
		<loot level="70,79" prob="0.323"/>
		<loot level="80,89" prob="0.352"/>
		<loot level="90,99" prob="0.381"/>
		<loot level="100,109" prob="0.41"/>
		<loot level="110,119" prob="0.439"/>
		<loot level="120,129" prob="0.468"/>
		<loot level="130,139" prob="0.497"/>
		<loot level="140,149" prob="0.526"/>
		<loot level="150,159" prob="0.555"/>
		<loot level="160,169" prob="0.584"/>
		<loot level="170,179" prob="0.613"/>
		<loot level="180,189" prob="0.642"/>
		<loot level="190,199" prob="0.671"/>
		<loot level="200,999999" prob="0.7"/>
	</lootprobtemplate>

	<lootprobtemplate name="T3PartsWithT2">
		<loot level="0,9" prob="0.024"/>
		<loot level="10,19" prob="0.03"/>
		<loot level="20,29" prob="0.036"/>
		<loot level="30,39" prob="0.041"/>
		<loot level="40,49" prob="0.045"/>
		<loot level="50,59" prob="0.052"/>
		<loot level="60,69" prob="0.059"/>
		<loot level="70,79" prob="0.064"/>
		<loot level="80,89" prob="0.07"/>
		<loot level="90,99" prob="0.076"/>
		<loot level="100,109" prob="0.08"/>
		<loot level="110,119" prob="0.088"/>
		<loot level="120,129" prob="0.091"/>
		<loot level="130,139" prob="0.1"/>
		<loot level="140,149" prob="0.11"/>
		<loot level="150,159" prob="0.12"/>
		<loot level="160,169" prob="0.13"/>
		<loot level="170,999999" prob="0.14"/>
	</lootprobtemplate>

	<lootprobtemplate name="T3">
		<loot level="0,49" prob="0"/>
		<loot level="50,59" prob="0.006"/>
		<loot level="60,69" prob="0.007"/>
		<loot level="70,79" prob="0.008"/>
		<loot level="80,89" prob="0.009"/>
		<loot level="90,99" prob="0.01"/>
		<loot level="100,109" prob="0.038"/>
		<loot level="110,119" prob="0.066"/>
		<loot level="120,129" prob="0.094"/>
		<loot level="130,139" prob="0.122"/>
		<loot level="140,149" prob="0.15"/>
		<loot level="150,159" prob="0.179"/>
		<loot level="160,169" prob="0.207"/>
		<loot level="170,179" prob="0.235"/>
		<loot level="180,189" prob="0.263"/>
		<loot level="190,199" prob="0.291"/>
		<loot level="200,209" prob="0.319"/>
		<loot level="210,219" prob="0.347"/>
		<loot level="220,229" prob="0.375"/>
		<loot level="230,239" prob="0.403"/>
		<loot level="240,249" prob="0.431"/>
		<loot level="250,259" prob="0.46"/>
		<loot level="260,269" prob="0.488"/>
		<loot level="270,279" prob="0.516"/>
		<loot level="280,289" prob="0.544"/>
		<loot level="290,299" prob="0.572"/>
		<loot level="300,999999" prob="0.6"/>
	</lootprobtemplate>

	<lootprobtemplate name="T4">
		<loot level="0,9" prob="0"/>
		<loot level="10,19" prob="0.001"/>
		<loot level="20,29" prob="0.002"/>
		<loot level="30,39" prob="0.002"/>
		<loot level="40,49" prob="0.003"/>
		<loot level="50,59" prob="0.004"/>
		<loot level="60,69" prob="0.005"/>
		<loot level="70,79" prob="0.006"/>
		<loot level="80,89" prob="0.006"/>
		<loot level="90,99" prob="0.007"/>
		<loot level="100,109" prob="0.008"/>
		<loot level="110,119" prob="0.009"/>
		<loot level="120,129" prob="0.01"/>
		<loot level="130,139" prob="0.021"/>
		<loot level="140,149" prob="0.043"/>
		<loot level="150,159" prob="0.064"/>
		<loot level="160,169" prob="0.086"/>
		<loot level="170,179" prob="0.108"/>
		<loot level="180,189" prob="0.13"/>
		<loot level="190,199" prob="0.152"/>
		<loot level="200,209" prob="0.173"/>
		<loot level="210,219" prob="0.195"/>
		<loot level="220,229" prob="0.217"/>
		<loot level="230,239" prob="0.239"/>
		<loot level="240,249" prob="0.26"/>
		<loot level="250,259" prob="0.282"/>
		<loot level="260,269" prob="0.304"/>
		<loot level="270,279" prob="0.326"/>
		<loot level="280,289" prob="0.348"/>
		<loot level="290,299" prob="0.369"/>
		<loot level="300,309" prob="0.391"/>
		<loot level="310,319" prob="0.413"/>
		<loot level="320,329" prob="0.435"/>
		<loot level="330,339" prob="0.456"/>
		<loot level="340,349" prob="0.478"/>
		<loot level="350,999999" prob="0.5"/>
	</lootprobtemplate>

	<lootprobtemplate name="T3Gunslinger">
		<loot level="0,49" prob="1"/>
		<loot level="50,59" prob="1.02"/>
		<loot level="60,69" prob="1.03"/>
		<loot level="70,79" prob="1.04"/>
		<loot level="80,89" prob="1.05"/>
		<loot level="90,99" prob="1.06"/>
		<loot level="100,109" prob="1.07"/>
		<loot level="110,119" prob="1.08"/>
		<loot level="120,129" prob="1.09"/>
		<loot level="130,139" prob="1.12"/>
		<loot level="140,149" prob="1.15"/>
		<loot level="150,159" prob="1.18"/>
		<loot level="160,169" prob="1.20"/>
		<loot level="170,179" prob="1.23"/>
		<loot level="180,189" prob="1.26"/>
		<loot level="190,999999" prob="1.3"/>
	</lootprobtemplate>

</lootprobtemplates>


<!-- This generates items with Quality Levels based on the player party's gamestage.
The  LootGamestage  effect is added to that.

level : gamestage
default_quality / quality : the item tier
prob : probability of rolling this tier range

The list is worked from the top. If you get a hit, the associated QL is generated.
If there is no hit the default quality is used.

A single player on default diff can have a GS of up to 480 without perks.
-->

<!--
The overall plan for loot distribution:
- no Tier 3 items before level 20.  (GS 50)
- no Quality 6 items before level 40. (GS 100)  QL5 at 70, QL4 at 40
-->

<!-- To define a single item with a fixed quality range:   (not working)
		<item name="parts44Magnum_cylinder" quality="4,6"/> -->

<lootqualitytemplates>
	<lootqualitytemplate name="qualBaseTemplate">
	<!-- QL4 starts at 50, QL5 at 80, QL6 at 110 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.764"/>
			<loot quality="2" prob="0.765"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.742"/>
			<loot quality="2" prob="0.7"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.72"/>
			<loot quality="2" prob="0.644"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.697"/>
			<loot quality="2" prob="0.596"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.674"/>
			<loot quality="2" prob="0.554"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.651"/>
			<loot quality="2" prob="0.517"/>
			<loot quality="3" prob="0.404"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.628"/>
			<loot quality="2" prob="0.484"/>
			<loot quality="3" prob="0.388"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.604"/>
			<loot quality="2" prob="0.455"/>
			<loot quality="3" prob="0.376"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.579"/>
			<loot quality="2" prob="0.429"/>
			<loot quality="3" prob="0.366"/>
			<loot quality="4" prob="0.46"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.555"/>
			<loot quality="2" prob="0.405"/>
			<loot quality="3" prob="0.357"/>
			<loot quality="4" prob="0.457"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.53"/>
			<loot quality="2" prob="0.383"/>
			<loot quality="3" prob="0.35"/>
			<loot quality="4" prob="0.454"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.504"/>
			<loot quality="2" prob="0.363"/>
			<loot quality="3" prob="0.344"/>
			<loot quality="4" prob="0.452"/>
			<loot quality="5" prob="0.644"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.479"/>
			<loot quality="2" prob="0.345"/>
			<loot quality="3" prob="0.339"/>
			<loot quality="4" prob="0.451"/>
			<loot quality="5" prob="0.644"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.453"/>
			<loot quality="2" prob="0.329"/>
			<loot quality="3" prob="0.334"/>
			<loot quality="4" prob="0.449"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.426"/>
			<loot quality="2" prob="0.313"/>
			<loot quality="3" prob="0.33"/>
			<loot quality="4" prob="0.448"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.399"/>
			<loot quality="2" prob="0.299"/>
			<loot quality="3" prob="0.327"/>
			<loot quality="4" prob="0.447"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.372"/>
			<loot quality="2" prob="0.286"/>
			<loot quality="3" prob="0.324"/>
			<loot quality="4" prob="0.446"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.344"/>
			<loot quality="2" prob="0.274"/>
			<loot quality="3" prob="0.321"/>
			<loot quality="4" prob="0.445"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.316"/>
			<loot quality="2" prob="0.262"/>
			<loot quality="3" prob="0.318"/>
			<loot quality="4" prob="0.444"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.287"/>
			<loot quality="2" prob="0.252"/>
			<loot quality="3" prob="0.316"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.258"/>
			<loot quality="2" prob="0.242"/>
			<loot quality="3" prob="0.314"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.228"/>
			<loot quality="2" prob="0.232"/>
			<loot quality="3" prob="0.312"/>
			<loot quality="4" prob="0.442"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.198"/>
			<loot quality="2" prob="0.224"/>
			<loot quality="3" prob="0.31"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.167"/>
			<loot quality="2" prob="0.215"/>
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.136"/>
			<loot quality="2" prob="0.207"/>
			<loot quality="3" prob="0.307"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.104"/>
			<loot quality="2" prob="0.2"/>
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="0.643"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualPlus1Template">
	<!-- QL4 starts at 0, QL5 at 50, QL6 at 80 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.459"/>
			<loot quality="2" prob="0.559"/>
			<loot quality="3" prob="0.769"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.444"/>
			<loot quality="2" prob="0.533"/>
			<loot quality="3" prob="0.706"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.43"/>
			<loot quality="2" prob="0.507"/>
			<loot quality="3" prob="0.653"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.415"/>
			<loot quality="2" prob="0.483"/>
			<loot quality="3" prob="0.606"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.401"/>
			<loot quality="2" prob="0.46"/>
			<loot quality="3" prob="0.566"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.386"/>
			<loot quality="2" prob="0.438"/>
			<loot quality="3" prob="0.53"/>
			<loot quality="4" prob="0.454"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.371"/>
			<loot quality="2" prob="0.416"/>
			<loot quality="3" prob="0.498"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.356"/>
			<loot quality="2" prob="0.396"/>
			<loot quality="3" prob="0.47"/>
			<loot quality="4" prob="0.431"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.342"/>
			<loot quality="2" prob="0.376"/>
			<loot quality="3" prob="0.444"/>
			<loot quality="4" prob="0.422"/>
			<loot quality="5" prob="0.61"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.326"/>
			<loot quality="2" prob="0.357"/>
			<loot quality="3" prob="0.421"/>
			<loot quality="4" prob="0.416"/>
			<loot quality="5" prob="0.608"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.311"/>
			<loot quality="2" prob="0.339"/>
			<loot quality="3" prob="0.4"/>
			<loot quality="4" prob="0.41"/>
			<loot quality="5" prob="0.606"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.296"/>
			<loot quality="2" prob="0.321"/>
			<loot quality="3" prob="0.381"/>
			<loot quality="4" prob="0.405"/>
			<loot quality="5" prob="0.604"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.28"/>
			<loot quality="2" prob="0.304"/>
			<loot quality="3" prob="0.363"/>
			<loot quality="4" prob="0.4"/>
			<loot quality="5" prob="0.603"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.265"/>
			<loot quality="2" prob="0.288"/>
			<loot quality="3" prob="0.347"/>
			<loot quality="4" prob="0.397"/>
			<loot quality="5" prob="0.602"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.249"/>
			<loot quality="2" prob="0.272"/>
			<loot quality="3" prob="0.332"/>
			<loot quality="4" prob="0.393"/>
			<loot quality="5" prob="0.601"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.234"/>
			<loot quality="2" prob="0.257"/>
			<loot quality="3" prob="0.319"/>
			<loot quality="4" prob="0.391"/>
			<loot quality="5" prob="0.6"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.218"/>
			<loot quality="2" prob="0.242"/>
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.388"/>
			<loot quality="5" prob="0.599"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.202"/>
			<loot quality="2" prob="0.228"/>
			<loot quality="3" prob="0.294"/>
			<loot quality="4" prob="0.386"/>
			<loot quality="5" prob="0.599"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.186"/>
			<loot quality="2" prob="0.214"/>
			<loot quality="3" prob="0.283"/>
			<loot quality="4" prob="0.384"/>
			<loot quality="5" prob="0.598"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.17"/>
			<loot quality="2" prob="0.201"/>
			<loot quality="3" prob="0.273"/>
			<loot quality="4" prob="0.382"/>
			<loot quality="5" prob="0.597"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.153"/>
			<loot quality="2" prob="0.188"/>
			<loot quality="3" prob="0.263"/>
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="0.597"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.137"/>
			<loot quality="2" prob="0.175"/>
			<loot quality="3" prob="0.254"/>
			<loot quality="4" prob="0.378"/>
			<loot quality="5" prob="0.596"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.12"/>
			<loot quality="2" prob="0.163"/>
			<loot quality="3" prob="0.245"/>
			<loot quality="4" prob="0.377"/>
			<loot quality="5" prob="0.596"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.104"/>
			<loot quality="2" prob="0.152"/>
			<loot quality="3" prob="0.237"/>
			<loot quality="4" prob="0.375"/>
			<loot quality="5" prob="0.596"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.087"/>
			<loot quality="2" prob="0.14"/>
			<loot quality="3" prob="0.229"/>
			<loot quality="4" prob="0.374"/>
			<loot quality="5" prob="0.595"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.07"/>
			<loot quality="2" prob="0.129"/>
			<loot quality="3" prob="0.222"/>
			<loot quality="4" prob="0.373"/>
			<loot quality="5" prob="0.595"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualQ1Template">
		<qualitytemplate level="1,999999" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualPrimitiveItemsTemplate">
		<qualitytemplate level="1,999999" default_quality="2">
			<loot quality="2" prob="0.6"/>
			<loot quality="3" prob="0.56"/>
			<loot quality="4" prob="0.57"/>
			<loot quality="5" prob="0.67"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="questTierFlexibleTemplate">
		<qualitytemplate level="1" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="2" default_quality="2">
			<loot quality="1,2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="3" default_quality="3">
			<loot quality="2,3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="4" default_quality="4">
			<loot quality="3,4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="5" default_quality="5">
			<loot quality="4,5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="6" default_quality="6">
			<loot quality="5,6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="7" default_quality="6">
			<loot quality="6" prob="1"/>
		</qualitytemplate>

		<qualitytemplate level="11" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="12" default_quality="2">
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="13" default_quality="3">
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="14" default_quality="4">
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="15" default_quality="5">
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="16" default_quality="6">
			<loot quality="6" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>


<lootgroup name="empty"/>

<lootgroup name="groupQuestChallenge">
	<item name="qc_silenceofthelambs"/>
	<item name="qc_drunkanddisorderly"/>
	<item name="qc_nurseyoubacktohealth"/>
	<item name="qc_starvingtourists"/>
	<item name="qc_dogdaysareover"/>
	<item name="qc_itsbitsyspider"/>
	<item name="qc_ladykiller"/>
	<item name="qc_maneater"/>
	<item name="qc_imalumberjackandimokay"/>
	<item name="qc_yournothingspecial"/>
	<item name="qc_blitzdefense"/>
	<item name="qc_givemeaz"/>
	<item name="qc_dishonorabledischarge"/>
	<item name="qc_cableguysnevermadeit"/>
	<item name="qc_killthewabbit"/>
	<item name="qc_nailsomechicks"/>
	<item name="qc_thatlldopig"/>
	<item name="qc_stagparty"/>
	<item name="qc_dontfeedthebears"/>
	<item name="qc_buythefarm"/>
</lootgroup>

<lootgroup name="groupTreasureMaps">
	<item name="qt_taylor"/>
	<item name="qt_nickole"/>
	<item name="qt_stephan"/>
	<item name="qt_jennifer"/>
	<item name="qt_claude"/>
	<item name="qt_sarah"/>
	<item name="qt_raphael"/>
</lootgroup>

<lootgroup name="groupApparelSuit">
	<item name="apparelSuitPants" mods="dye" mod_chance="0"/>
	<item name="apparelSuitJacket" mods="dye" mod_chance="0"/>
	<item name="apparelSuitDressShoes" mods="dye" mod_chance="0"/>
</lootgroup>

<lootgroup name="groupApparelPants">
	<item name="apparelDenimPants" mods="dye" mod_chance="0"/>
	<item name="apparelArmyPants" mods="dye" mod_chance="0"/>
	<item name="apparelSkirt" mods="dye" mod_chance="0"/>
	<item name="apparelDenimShortsPants" mods="dye" mod_chance="0"/>
	<item name="apparelOveralls" mods="dye" mod_chance="0"/>
	<item name="apparelGothPants" prob=".3"/>
</lootgroup>

<lootgroup name="groupApparelShirtLong">
	<item name="apparelLongShirt" mods="dye" mod_chance="0"/>
	<item name="apparelArmyShirt"/>
	<item name="apparelHoodySweatshirt" mods="dye" mod_chance="0"/>
	<item name="apparelSweatshirt" mods="dye" mod_chance="0"/>
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0"/>
</lootgroup>

<lootgroup name="groupApparelTankTopTShirt">
	<item name="apparelTankTop" mods="dye" mod_chance="0"/>
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0"/>
</lootgroup>

<lootgroup name="groupApparelCoats">
	<item name="apparelCoatLeatherPoncho"/>
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0"/>
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0"/>
	<item name="apparelCoatJacketGeneric" mods="dye" mod_chance="0"/>
	<item name="apparelCoatJacketLetterZU" mods="dye" mod_chance="0"/>
</lootgroup>

<lootgroup name="groupApparelHats">
	<item name="apparelCowboyHat" mods="dye" mod_chance="0"/>
	<item name="apparelSkullCap" mods="dye" mod_chance="0"/>
	<!--<item name="armorSantaHat" mods="dye" mod_chance="0"/>-->
	<item name="apparelPressboyCap" mods="dye" mod_chance="0"/>
	<item name="armorClothHat"/>
	<item name="armorFootballHelmet"/>
	<item name="apparelBallCap" mods="dye" mod_chance="0"/>
	<item name="modArmorCowboyHat" prob="0.2"/>
	<item name="modArmorSkullCap" prob="0.2"/>
	<item name="modArmorPressboyCap" prob="0.2"/>
	<item name="modArmorBallCap" prob="0.2"/>
</lootgroup>

<lootgroup name="groupApparelFaceCover">
	<item name="apparelBandana" mods="dye" mod_chance="0"/>
	<item name="apparelShades" prob=".7"/>
	<item name="apparelNerdGlasses" prob=".7"/>
	<item name="apparelSkiGoggles" prob=".7"/>
	<item name="apparelAviatorGoggles" prob=".7"/>
</lootgroup>

<lootgroup name="groupApparelBootsShoes">
	<item name="apparelWornBoots"/>
	<item name="apparelRunningShoesRegular" prob=".2"/>
	<item name="apparelRunningShoesHP" prob=".1"/>
	<item name="apparelCowboyBoots"/>
	<item name="apparelGothBoots" prob=".3"/>
</lootgroup>

<lootgroup name="groupApparelClothes"> <!-- clothing -->
	<item group="groupApparelCoats"/>
	<item group="groupApparelHats"/>
	<item group="groupApparelFaceCover"/>
	<item group="groupApparelShirtLong" prob="0.6"/>
	<item group="groupApparelTankTopTShirt" prob="0.6"/>
	<item group="groupApparelPants"/>
	<item group="groupApparelBootsShoes"/>
	<item group="groupApparelSuit" prob="0.2"/>
	<item name="armorFootballHelmet" prob="0.2"/>
	<item name="resourceSewingKit"/>
	<item name="armorSteelSetParts" count="1,2" prob="0.3"/>
	<item name="armorMilitarySetParts" count="1,2" prob="0.3"/>
</lootgroup>

<lootgroup name="warmClothes">
	<item group="groupApparelShirtLong"/>
	<item group="groupApparelPants" prob="1"/>
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0"/>
	<item name="apparelSkullCap" mods="dye" mod_chance="0"/>
	<item name="apparelSweatshirt" mods="dye" mod_chance="0"/>
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0"/>
	<item name="apparelOveralls" mods="dye" mod_chance="0"/>
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0"/>
	<item name="apparelSkiGoggles" prob=".4"/>
	<item name="resourceSewingKit"/>
</lootgroup>

<lootgroup name="groupArmorT1_Light">
	<item name="armorClothPants"/>
	<item name="armorClothJacket"/>
	<item name="armorClothBoots"/>
	<item name="armorClothGloves"/>
	<item name="armorClothHat"/>
</lootgroup>

<lootgroup name="groupArmorT2_Light">
	<item name="armorLeatherBoots"/>
	<item name="armorLeatherPants"/>
	<item name="armorLeatherChest"/>
	<item name="armorLeatherGloves"/>
	<item name="armorLeatherHood"/>
</lootgroup>

<lootgroup name="groupArmorT3_Light">
	<item name="armorMilitaryGloves"/>
	<item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
	<item name="armorMilitaryBoots"/>
	<item name="armorMilitaryLegs"/>
	<item name="armorMilitaryVest"/>
</lootgroup>

<lootgroup name="groupArmor_Light">
	<!-- <item group="groupArmorT1_Light" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Light" loot_prob_template="T2"/>
	<item name="armorMilitarySetParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupArmorT3_Light" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupArmor_LightTPlus">
	<!-- <item group="groupArmorT1_Light" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Light" loot_prob_template="T2"/>
	<item name="armorMilitarySetParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupArmorT3_Light" loot_prob_template="T3"/>
	<item group="groupArmorT3_Light" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupArmorT1_Heavy">
	<item name="armorScrapHelmet"/>
	<item name="armorScrapChest"/>
	<item name="armorScrapGloves"/>
	<item name="armorScrapLegs"/>
	<item name="armorScrapBoots"/>
</lootgroup>

<lootgroup name="groupArmorT2_Heavy">
	<item name="armorIronGloves"/>
	<item name="armorIronHelmet"/>
	<item name="armorIronBoots"/>
	<item name="armorIronLegs"/>
	<item name="armorIronChest"/>
</lootgroup>

<lootgroup name="groupArmorT3_Heavy">
	<item name="armorSteelBoots"/>
	<item name="armorSteelLegs"/>
	<item name="armorSteelChest"/>
	<item name="armorSteelGloves"/>
	<item name="armorSteelHelmet"/>
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob=".4"/>
</lootgroup>

<lootgroup name="groupArmor_Heavy">
	<!-- <item group="groupArmorT1_Heavy" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Heavy" loot_prob_template="T2"/>
	<item name="armorSteelSetParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupArmorT3_Heavy" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupArmor_HeavyTPlus">
	<!-- <item group="groupArmorT1_Heavy" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Heavy" loot_prob_template="T2"/>
	<item name="armorSteelSetParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupArmorT3_Heavy" loot_prob_template="T3"/>
	<item group="groupArmorT3_Heavy" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupArmorScaled">
	<item group="groupArmor_Light"/>
	<item group="groupArmor_Heavy"/>
</lootgroup>
<lootgroup name="groupArmorScaledTPlus">
	<item group="groupArmor_LightTPlus"/>
	<item group="groupArmor_HeavyTPlus"/>
</lootgroup>

<lootgroup name="groupApparelHazmat">
	<item name="apparelHazmatBoots"/>
	<item name="apparelHazmatPants"/>
	<item name="apparelHazmatJacket"/>
	<item name="apparelHazmatGloves"/>
	<item name="apparelHazmatMask"/>
	<item name="resourceMilitaryFiber" count="1,5" prob="2"/>
</lootgroup>

<lootgroup name="groupAllArmor/Cloth">
	<item group="groupApparelClothes"/>
	<item group="groupArmorScaled" prob="0.18"/>
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.015"/>
</lootgroup>

<lootgroup name="trophyGroup">
	<item name="resourceTrophy1"/>
	<item name="resourceTrophy2"/>
</lootgroup>

<lootgroup name="groupAmmoRegularGunslinger">
	<item name="ammo9mmBulletBall" loot_prob_template="T2" count="10,40"/>	<!-- 32 -->
	<item name="ammo9mmBulletBall" loot_prob_template="T3" count="10,40"/>	<!-- 32 -->
	<item name="ammo44MagnumBulletBall" loot_prob_template="T3" count="4,19"/>	<!-- 65 -->
</lootgroup>

<lootgroup name="groupAmmoRegular">
	<item group="groupAmmoRegularGunslinger"/>
	<item name="ammoShotgunShell" count="3,9"/>							<!--140-->
	<item name="ammo762mmBulletBall" count="6,25"/>						<!-- 50 -->
	<item name="ammoArrowIron" prob="0.1" count="6,24"/>					<!-- 28 -->
	<item name="ammoCrossbowBoltIron" prob="0.1" count="4,16"/>				<!-- 38 -->
</lootgroup>

<lootgroup name="groupAmmoAdvancedGunslinger">
	<item name="ammo9mmBulletAP" loot_prob_template="T2" count="10,40"/>		<!-- 32 -->
	<item name="ammo9mmBulletHP" loot_prob_template="T2" count="7,30"/>		<!-- 41.6 -->
	<item name="ammo9mmBulletAP" loot_prob_template="T3" count="10,40"/>		<!-- 32 -->
	<item name="ammo9mmBulletHP" loot_prob_template="T3" count="7,30"/>		<!-- 41.6 -->
	<item name="ammo44MagnumBulletAP" loot_prob_template="T3" count="4,19"/>	<!-- 65 -->
	<item name="ammo44MagnumBulletHP" loot_prob_template="T3" count="3,14"/>	<!-- 84.5 -->
</lootgroup>

<lootgroup name="groupAmmoAdvanced">
	<item group="groupAmmoAdvancedGunslinger" prob="2"/>

	<item name="ammo762mmBulletAP" count="6,25"/>				<!-- 50 -->
	<item name="ammo762mmBulletHP" count="4,19"/>				<!-- 65 -->
	<item name="ammoShotgunSlug" count="3,11"/>					<!--120 -->
	<item name="ammoShotgunBreachingSlug" count="4,16"/>			<!-- 80 -->

	<item name="ammoArrowSteelAP" prob=".15" count="5,20"/>		<!-- 31 -->

	<item name="ammoArrowFlaming" count="3,8"/>					<!-- 25+ -->
	<item name="ammoCrossbowBoltFlaming" count="3,8"/>			<!-- 38 -->

	<item name="ammoCrossbowBoltSteelAP" prob=".15" count="3,14"/>	<!-- 45 -->
	<item name="ammoArrowExploding" count="4"/>					<!-- 180 -->
	<item name="ammoCrossbowBoltExploding" count="3"/>			<!-- 250 -->

	<item name="ammoRocketHE" count="1"/>						<!-- 420 -->
	<item name="ammoRocketFrag" count="1"/>						<!-- 650 -->
</lootgroup>

<lootgroup name="groupAmmoRocket">
	<item name="ammoRocketHE" count="1"/>
	<item name="ammoRocketFrag" count="1"/>
</lootgroup>

<lootgroup name="treasureAmmo">
	<item group="groupAmmoRegular" count="3,5"/>
	<item group="groupAmmoAdvanced" count="2,4" prob=".4"/>
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->


<!-- Attribute: Perception -->
<lootgroup name="groupWeaponsT2_DeadEye" count="all">
	<item name="gunHuntingRifle"/>
	<item name="ammo762mmBulletBall" count="6,25"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_DeadEye" count="all">
	<item name="gunMR10"/>
	<item name="ammo762mmBulletBall" count="6,25"/>
</lootgroup>

<lootgroup name="groupWeapons_DeadEye">
	<!-- <item group="groupWeaponsT1_DeadEye" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeadEye" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_DeadEyeTPlus">
	<!-- <item group="groupWeaponsT1_DeadEye" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeadEye" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Demolitionist">
	<item name="thrownAmmoMolotovCocktail" count="1,3"/>
	<item name="thrownAmmoPipeBomb" count="1,4"/>
	<item name="thrownDynamite" count="1,3"/>
	<item name="thrownGrenade" count="1,3"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Demolitionist01" count="all">
	<item name="gunRocketLauncher"/>
	<item group="groupAmmoRocket"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Demolitionist">
	<item group="groupWeaponsT3_Demolitionist01" prob="0.4"/>
	<item group="groupAmmoRocket" prob="0.6"  count="1,2"/>
	<item name="thrownGrenadeContact" count="1,3"/>
	<item name="thrownTimedCharge" count="1,3"/>
</lootgroup>

<lootgroup name="groupWeapons_Demolitionist">
	<!-- <item group="groupWeaponsT1_Demolitionist" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="T2"/>
	<item name="gunRocketLauncherParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_DemolitionistTPlus">
	<!-- <item group="groupWeaponsT1_Demolitionist" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="T2"/>
	<item name="gunRocketLauncherParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_JavelinMaster">
	<item name="meleeThrownSpearStone"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_JavelinMaster">
	<item name="meleeThrownSpearIron"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_JavelinMaster">
	<item name="meleeThrownSpearSteel"/>
</lootgroup>

<lootgroup name="groupWeapons_JavelinMaster">
	<!-- <item group="groupWeaponsT1_JavelinMaster" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_JavelinMaster" loot_prob_template="T2"/>
	<item name="meleeThrownSpearSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_JavelinMasterTPlus">
	<!-- <item group="groupWeaponsT1_JavelinMaster" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_JavelinMaster" loot_prob_template="T2"/>
	<item name="meleeThrownSpearSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3"/>
</lootgroup>


<!-- Attribute: Strength -->

<lootgroup name="groupWeaponsT1_Boomstick" count="all">
	<item name="gunBlunderbuss"/>
	<item name="ammoBlunderbuss" count="5,12"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_Boomstick" count="all">
	<item name="gunDoubleBarrelShotgun"/>
	<item name="ammoShotgunShell" count="3,9"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Boomstick" count="all">
	<item name="gunPumpShotgun"/>
	<item name="ammoShotgunShell" count="3,9"/>
</lootgroup>

<lootgroup name="groupWeapons_Boomstick">
	<!-- <item group="groupWeaponsT1_Boomstick" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Boomstick" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_BoomstickTPlus">
	<!-- <item group="groupWeaponsT1_Boomstick" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Boomstick" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3"/>
</lootgroup>


<lootgroup name="groupWeaponsT1_PummelPete">
	<item name="meleeClubWood"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_PummelPete">
	<item name="meleeClubIron"/>
	<!-- <item name="meleeClubCandy" prob="0.3"/> -->
</lootgroup>
<lootgroup name="groupWeaponsT3_PummelPete">
	<item name="meleeClubBaseballBat"/>
</lootgroup>

<lootgroup name="groupWeapons_PummelPete">
	<!-- <item group="groupWeaponsT1_PummelPete" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_PummelPete" loot_prob_template="T2"/>
	<item name="meleeClubBaseballBatParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_PummelPeteTPlus">
	<!-- <item group="groupWeaponsT1_PummelPete" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_PummelPete" loot_prob_template="T2"/>
	<item name="meleeClubBaseballBatParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3"/>
</lootgroup>


<lootgroup name="groupWeaponsT1_SkullCrusher">
	<item name="meleeToolSledgehammerStone"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_SkullCrusher">
	<item name="meleeToolSledgehammerIron"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_SkullCrusher">
	<item name="meleeToolSledgehammerSteel"/>
</lootgroup>

<lootgroup name="groupWeapons_SkullCrusher">
	<!-- <item group="groupWeaponsT1_SkullCrusher" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_SkullCrusher" loot_prob_template="T2"/>
	<item name="meleeToolSledgehammerSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_SkullCrusherTPlus">
	<!-- <item group="groupWeaponsT1_SkullCrusher" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_SkullCrusher" loot_prob_template="T2"/>
	<item name="meleeToolSledgehammerSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3"/>
</lootgroup>


<!-- Attribute: Fortitude -->

<lootgroup name="groupWeaponsT1_Brawler">
	<item name="meleeKnucklesLeather"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_Brawler">
	<item name="meleeKnucklesIron"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Brawler">
	<item name="meleeKnucklesSteel"/>
</lootgroup>

<lootgroup name="groupWeapons_Brawler">
	<!-- <item group="groupWeaponsT1_Brawler" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Brawler" loot_prob_template="T2"/>
	<item name="meleeKnucklesSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_BrawlerTPlus">
	<!-- <item group="groupWeaponsT1_Brawler" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Brawler" loot_prob_template="T2"/>
	<item name="meleeKnucklesSteelParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Machinegunner" count="all">
    <item name="gunAK47"/>
    <item name="ammo762mmBulletBall" count="6,25"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Machinegunner" count="all">
    <item name="gunM60"/>
    <item name="ammo762mmBulletBall" count="6,25"/>
</lootgroup>

<lootgroup name="groupWeapons_Machinegunner">
	<!-- <item group="groupWeaponsT1_Machinegunner" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Machinegunner" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_MachinegunnerTPlus">
	<!-- <item group="groupWeaponsT1_Machinegunner" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Machinegunner" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3"/>
</lootgroup>


<!-- Attribute: Agility -->
<lootgroup name="groupWeaponsT1_Archery">
	<item name="gunBowPrimitive"/>
	<item name="ammoArrowStone" count="3,6"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Archery01" count="all">
	<item name="gunBowWooden"/>
	<item name="ammoArrowIron" count="6,24"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_Archery02" count="all">
	<item name="gunCrossbowIron"/>
	<item name="ammoCrossbowBoltIron" count="4,16"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_Archery">
	<item group="groupWeaponsT2_Archery01"/>
	<item group="groupWeaponsT2_Archery02"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Archery01" count="all">
	<item name="gunBowCompound"/>
	<item name="ammoArrowIron" count="6,24"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Archery02" count="all">
	<item name="gunCrossbowCompound"/>
	<item name="ammoCrossbowBoltIron" count="4,16"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Archery">
	<item group="groupWeaponsT3_Archery01"/>
	<item group="groupWeaponsT3_Archery02"/>
</lootgroup>

<lootgroup name="groupWeapons_Archery">
	<!-- <item group="groupWeaponsT1_Archery" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Archery" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_ArcheryTPlus">
	<!-- <item group="groupWeaponsT1_Archery" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Archery" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3"/>
</lootgroup>


<lootgroup name="groupWeaponsT2_Gunslinger" count="all">
	<item name="gunPistol"/>
	<item name="ammo9mmBulletBall" count="10,40"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Gunslinger01" count="all">
	<item name="gun44Magnum"/>
	<item name="ammo44MagnumBulletBall" count="4,19"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_Gunslinger02" count="all">
	<item name="gunSMG5"/>
	<item name="ammo9mmBulletBall" count="10,40"/>
</lootgroup>

<lootgroup name="groupWeapons_Gunslinger">
	<!-- <item group="groupWeaponsT1_Gunslinger" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Gunslinger" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_GunslingerTPlus">
	<!-- <item group="groupWeaponsT1_Gunslinger" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Gunslinger" loot_prob_template="T2"/>
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_DeepCuts">
	<item name="meleeToolKnifeBone"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_DeepCuts">
	<item name="meleeToolKnifeIron"/>
	<!-- <item name="meleeToolKnifeCandy" prob=".3"/> -->
</lootgroup>
<lootgroup name="groupWeaponsT3_DeepCuts">
	<item name="meleeToolKnifeMachete"/>
</lootgroup>

<lootgroup name="groupWeapons_DeepCuts">
	<!-- <item group="groupWeaponsT1_DeepCuts" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeepCuts" loot_prob_template="T2"/>
	<item name="meleeToolKnifeMacheteParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3"/>
</lootgroup>
<lootgroup name="groupWeapons_DeepCutsTPlus">
	<!-- <item group="groupWeaponsT1_DeepCuts" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeepCuts" loot_prob_template="T2"/>
	<item name="meleeToolKnifeMacheteParts" count="2,5" loot_prob_template="T3PartsWithT2"/>
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3"/>
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3"/>
</lootgroup>

<!-- Attribute: Intellect -->
<lootgroup name="groupWeaponsT2_Electrocutioner">
	<item name="meleeStunBaton"/>
</lootgroup>

<lootgroup name="groupWeapons_Electrocutioner">
	<item group="groupWeaponsT2_Electrocutioner" loot_prob_template="T2"/>
</lootgroup>
<lootgroup name="groupWeapons_ElectrocutionerTPlus">
	<item group="groupWeaponsT2_Electrocutioner" loot_prob_template="T2"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_TurretsSyndrome">
	<item name="gunJunkTurret"/>
</lootgroup>

<lootgroup name="groupWeapons_TurretsSyndrome">
	<item group="groupWeaponsT2_TurretsSyndrome" loot_prob_template="T2"/>
</lootgroup>
<lootgroup name="groupWeapons_TurretsSyndromeTPlus">
	<item group="groupWeaponsT2_TurretsSyndrome" loot_prob_template="T2"/>
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
<lootgroup name="groupWeaponsT1_All">
	<item group="groupWeaponsT1_Archery"/>
	<item group="groupWeaponsT1_Boomstick"/>
	<item group="groupWeaponsT1_Brawler"/>
	<item group="groupWeaponsT1_DeepCuts"/>
	<item group="groupWeaponsT1_JavelinMaster"/>
	<item group="groupWeaponsT1_PummelPete"/>
	<item group="groupWeaponsT1_SkullCrusher"/>
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->

<lootgroup name="groupWeaponsMeleeScaled">
	<item group="groupWeapons_JavelinMaster"/>
	<item group="groupWeapons_PummelPete"/>
	<item group="groupWeapons_SkullCrusher"/>
	<item group="groupWeapons_Brawler"/>
	<item group="groupWeapons_DeepCuts"/>
	<item group="groupWeapons_Electrocutioner"/>
</lootgroup>
<lootgroup name="groupWeaponsMeleeScaledTPlus">
	<item group="groupWeapons_JavelinMasterTPlus"/>
	<item group="groupWeapons_PummelPeteTPlus"/>
	<item group="groupWeapons_SkullCrusherTPlus"/>
	<item group="groupWeapons_BrawlerTPlus"/>
	<item group="groupWeapons_DeepCutsTPlus"/>
	<item group="groupWeapons_ElectrocutionerTPlus"/>
</lootgroup>

<lootgroup name="groupWeaponsRangedScaled">
	<item group="groupWeapons_DeadEye"/>
	<item group="groupWeapons_Demolitionist"/>
	<item group="groupWeapons_Boomstick"/>
	<item group="groupWeapons_Machinegunner"/>
	<item group="groupWeapons_Archery"/>
	<item group="groupWeapons_Gunslinger" loot_prob_template="T3Gunslinger"/>
	<item group="groupWeapons_TurretsSyndrome"/>
</lootgroup>
<lootgroup name="groupWeaponsRangedScaledTPlus">
	<item group="groupWeapons_DeadEyeTPlus"/>
	<item group="groupWeapons_DemolitionistTPlus"/>
	<item group="groupWeapons_BoomstickTPlus"/>
	<item group="groupWeapons_MachinegunnerTPlus"/>
	<item group="groupWeapons_ArcheryTPlus"/>
	<item group="groupWeapons_GunslingerTPlus" loot_prob_template="T3Gunslinger"/>
	<item group="groupWeapons_TurretsSyndromeTPlus"/>
</lootgroup>

<lootgroup name="groupWeaponsScaled">
	<item group="groupWeaponsMeleeScaled"/>
	<item group="groupWeaponsRangedScaled"/>
</lootgroup>
<lootgroup name="groupWeaponsScaledTPlus">
	<item group="groupWeaponsMeleeScaledTPlus"/>
	<item group="groupWeaponsRangedScaledTPlus"/>
</lootgroup>


<lootgroup name="dyes">
	<!-- <item name="modDyeWhite"/> -->
	<item name="modDyeRed"/>
	<item name="modDyeGreen"/>
	<item name="modDyeBlue"/>
	<item name="modDyeBrown"/>
	<item name="modDyeBlack"/>
	<item name="modDyePink"/>
	<item name="modDyePurple"/>
	<item name="modDyeYellow"/>
</lootgroup>

<lootgroup name="modMeleeT1">
	<item name="modMeleeGraveDigger"/>
	<item name="modMeleeSerratedBlade"/>
	<item name="modMeleeStructuralBrace"/>
	<item name="modMeleeWeightedHead"/>
	<item name="modMeleeWoodSplitter"/>
	<item name="modFuelTankSmall"/>
</lootgroup>

<lootgroup name="modMeleeT2">
	<item name="modMeleeClubBurningShaft"/>
	<item name="modMeleeClubBarbedWire"/>
	<item name="modMeleeFortifyingGrip"/>
	<item name="modMeleeBunkerBuster"/>
	<item name="modFuelTankLarge"/>
</lootgroup>

<lootgroup name="modMeleeT3">
	<item name="modMeleeClubMetalSpikes"/>
	<item name="modMeleeClubMetalChain"/>
	<item name="modMeleeErgonomicGrip"/>
	<item name="modMeleeTemperedBlade"/>
	<item name="modMeleeIronBreaker"/>
</lootgroup>

<lootgroup name="modGunMeleeT2">
	<item group="modMeleeT1"/>
	<item group="modMeleeT2"/>
</lootgroup>

<lootgroup name="modGunMeleeT3">
	<item group="modMeleeT3"/>
	<item name="modGunMeleeRadRemover" prob=".25"/>
	<!--<item name="modGunMeleeBlessedMetal"/>-->
</lootgroup>

<lootgroup name="modArmorCosmetics">
	<item name="modArmorSkullCap"/>
	<item name="modArmorPressboyCap"/>
	<item name="modArmorBallCap"/>
</lootgroup>

<lootgroup name="modGunT1">
	<item name="modGunBipod"/>
	<item name="modGunChoke"/>
	<item name="modGunDuckbill"/>
	<item name="modGunFlashlight"/>
	<item name="modGunForegrip"/>
	<item name="modGunMagazineExtender"/>
	<item name="modGunMeleeTheHunter"/>
	<item name="modGunMuzzleBrake"/>
	<item name="modGunScopeSmall"/>
	<item name="modGunTriggerGroupSemi"/>
	<item name="modShotgunSawedOffBarrel"/>
</lootgroup>

<lootgroup name="modGunT2">
	<item name="modGunBarrelExtender"/>
	<item name="modGunCrippleEm"/>
	<item name="modGunBowArrowRest"/>
	<item name="modGunLaserSight"/>
	<item name="modGunReflexSight"/>
	<item name="modGunRetractingStock"/>
	<item name="modGunScopeMedium"/>
	<item name="modGunSoundSuppressorSilencer"/>
	<item name="modGunTriggerGroupBurst3"/>
	<item name="modGunShotgunTubeExtenderMagazine"/>
</lootgroup>

<lootgroup name="modGunT3">
	<item name="modGunBowPolymerString"/>
	<item name="modGunRodAndSpring"/>
	<item name="modGunScopeLarge"/>
	<item name="modGunTriggerGroupAutomatic"/>
	<item name="modGunDrumMagazineExtender" prob=".3"/>
</lootgroup>

<lootgroup name="modArmorT1">
	<item name="modArmorHelmetLight"/>
	<item name="modArmorInsulatedLiner"/>
	<item name="modArmorCoolingMesh"/>
	<item name="modArmorPlatingBasic"/>
	<item name="modArmorStoragePocket"/>
	<item name="modArmorImprovedFittings"/>
	<item group="modArmorCosmetics"/>
</lootgroup>

<lootgroup name="modArmorT2">
	<item name="modArmorWaterPurifier"/>
	<item name="modArmorImpactBracing"/>
	<item name="modArmorPlatingReinforced"/>
	<item name="modArmorMuffledConnectors"/>
	<item name="modArmorDoubleStoragePocket"/>
	<item name="modArmorCustomizedFittings"/>
	<!--<item name="modRadiationReady"/>-->
	<!--<item name="modYoureFired"/>-->
</lootgroup>

<lootgroup name="modArmorT3">
	<item name="modArmorBandolier"/>
	<item name="modArmorTripleStoragePocket"/>
	<item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>

<lootgroup name="groupModAllT1">
	<item group="modMeleeT1"/>
	<item group="modGunT1"/>
	<item group="modArmorT1" prob="1.5"/>
</lootgroup>
<lootgroup name="groupModAllT2">
	<item group="modMeleeT2"/>
	<item group="modGunMeleeT2"/>
	<item group="modGunT2"/>
	<item group="modArmorT2" prob="2.2"/>
</lootgroup>
<lootgroup name="groupModAllT3">
	<item group="modGunMeleeT3"/>
	<item group="modGunMeleeT3"/>
	<item group="modGunT3"/>
	<item group="modArmorT3" prob="2.2"/>
</lootgroup>

<lootgroup name="groupModAllScaled">
	<item group="groupModAllT1" prob=".2"/>
	<item group="groupModAllT1" loot_prob_template="T1"/>
	<item group="groupModAllT2" prob=".2"/>
	<item group="groupModAllT2" loot_prob_template="T2"/>
	<item group="groupModAllT3" prob=".2"/>
	<item group="groupModAllT3" loot_prob_template="T3"/>
</lootgroup>

<lootgroup name="herbalRecipes">
	<item name="drugHerbalAntibioticsSchematic"/>
</lootgroup>

<lootgroup name="grills">
	<item name="toolCookingGrill" prob=".5"/>
	<item name="foodRottingFlesh" count="1,2" prob="1"/>
	<item name="resourceBone" count="5,15" prob=".5"/>
	<item name="meleeToolKnifeIron" prob=".1"/>
</lootgroup>

<lootgroup name="perkBooks">
	<item name="bookRangersArrowRecovery"/>
	<item name="bookRangersCripplingShot"/>
	<item name="bookRangersKnockdown"/>
	<item name="bookRangersFlamingArrows"/>
	<item name="bookRangersAPAmmo"/>
	<item name="bookRangersExplodingBolts"/>
	<item name="bookRangersForestGuide"/>
	<item name="bookArtOfMiningLuckyStrike"/>
	<item name="bookArtOfMiningDiamondTools"/>
	<item name="bookArtOfMiningCoffee"/>
	<item name="bookArtOfMiningBlackStrap"/>
	<item name="bookArtOfMiningPallets"/>
	<item name="bookArtOfMiningAvalanche"/>
	<item name="bookArtOfMiningLantern"/>
	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>
	<item name="bookBatterUpBaseballBats"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpGear"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpConditioning"/>
	<item name="bookEnforcerAPAmmo"/>
	<item name="bookEnforcerApparel"/>
	<item name="bookEnforcerCriminalPursuit"/>
	<item name="bookEnforcerHPAmmo"/>
	<item name="bookEnforcerDamage"/>
	<item name="bookEnforcerIntimidation"/>
	<item name="bookEnforcerPunks"/>
	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>
	<item name="bookGreatHeistAdrenalineFall"/>
	<item name="bookGreatHeistTimedCharge"/>
	<item name="bookGreatHeistClaimed"/>
	<item name="bookGreatHeistGems"/>
	<item name="bookGreatHeistMotionDetection"/>
	<item name="bookGreatHeistSafes"/>
	<item name="bookGreatHeistSprintSneak"/>
	<item name="bookHuntingJournalBears"/>
	<item name="bookHuntingJournalCoyotes"/>
	<item name="bookHuntingJournalDeer"/>
	<item name="bookHuntingJournalMountainLions"/>
	<item name="bookHuntingJournalVultures"/>
	<item name="bookHuntingJournalWolves"/>
	<item name="bookHuntingJournalSelfDefense"/>
	<item name="bookLuckyLooterAmmunition"/>
	<item name="bookLuckyLooterBooks"/>
	<item name="bookLuckyLooterBrass"/>
	<item name="bookLuckyLooterDukes"/>
	<item name="bookLuckyLooterFood"/>
	<item name="bookLuckyLooterLead"/>
	<item name="bookLuckyLooterMedical"/>
	<item name="bookNeedleAndThreadDesertWear"/>
	<item name="bookNeedleAndThreadDusters"/>
	<item name="bookNeedleAndThreadFootwear"/>
	<item name="bookNeedleAndThreadLegwear"/>
	<item name="bookNeedleAndThreadPockets"/>
	<item name="bookNeedleAndThreadPufferCoats"/>
	<item name="bookNeedleAndThreadWinterWear"/>
	<item name="bookNightStalkerArchery"/>
	<item name="bookNightStalkerBlades"/>
	<item name="bookNightStalkerSilentNight"/>
	<item name="bookNightStalkerSlumberParty"/>
	<item name="bookNightStalkerStealthDamage"/>
	<item name="bookNightStalkerThiefAdrenaline"/>
	<item name="bookNightStalkerTwilightThief"/>
	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>
	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>
	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperGhost"/>
	<item name="bookSniperHPAmmo"/>
	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatControlledBreathing"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>
	<item name="bookWasteTreasuresAcid"/>
	<item name="bookWasteTreasuresCloth"/>
	<item name="bookWasteTreasuresCoffins"/>
	<item name="bookWasteTreasuresDoors"/>
	<item name="bookWasteTreasuresHoney"/>
	<item name="bookWasteTreasuresSinks"/>
	<item name="bookWasteTreasuresWater"/>
	<!--
	<item name="bookArcticSurvivalCold"/>
	<item name="bookArcticSurvivalForage"/>
	<item name="bookArcticSurvivalIce"/>
	<item name="bookArcticSurvivalSnowShoes"/>
	<item name="bookArcticSurvivalSnowZombies"/>
	<item name="bookArcticSurvivalStews"/>
	<item name="bookBearHunterBearoids"/>
	<item name="bookBearHunterClaws"/>
	<item name="bookBearHunterDamage"/>
	<item name="bookBearHunterDefense"/>
	<item name="bookBearHunterFurCoat"/>
	<item name="bookBearHunterHarvest"/>
	-->
</lootgroup>

<lootgroup name="schematicsModsCommon">
	<item name="modArmorHelmetLightSchematic"/>
	<item name="modArmorBandolierSchematic"/>
	<item name="modArmorInsulatedLinerSchematic"/>
	<item name="modArmorCoolingMeshSchematic"/>
	<item name="modArmorPlatingBasicSchematic"/>
	<item name="modArmorImprovedFittingsSchematic"/>
	<item name="modArmorStoragePocketSchematic"/>
	<item name="modArmorDoubleStoragePocketSchematic"/>
	<item name="modArmorMuffledConnectorsSchematic"/>
	<item name="modGunBarrelExtenderSchematic"/>
	<item name="modGunMuzzleBrakeSchematic"/>
	<item name="modGunFlashlightSchematic"/>
	<item name="modGunScopeSmallSchematic"/>
	<item name="modGunScopeMediumSchematic"/>
	<item name="modGunReflexSightSchematic"/>
	<item name="modGunTriggerGroupSemiSchematic"/>
	<item name="modGunBipodSchematic"/>
	<item name="modGunForegripSchematic"/>
	<item name="modGunRetractingStockSchematic"/>
	<item name="modGunDuckbillSchematic"/>
	<item name="modGunChokeSchematic"/>
	<item name="modGunMagazineExtenderSchematic"/>
	<item name="modShotgunSawedOffBarrelSchematic"/>
	<item name="modGunCrippleEmSchematic"/>
	<item name="modGunBowArrowRestSchematic"/>
	<item name="modGunBowPolymerStringSchematic"/>
	<item name="modMeleeTemperedBladeSchematic"/>
	<item name="modMeleeSerratedBladeSchematic"/>
	<item name="modMeleeWeightedHeadSchematic"/>
	<item name="modMeleeStructuralBraceSchematic"/>
	<item name="modMeleeErgonomicGripSchematic"/>
	<item name="modMeleeFortifyingGripSchematic"/>
	<item name="modMeleeClubBarbedWireSchematic"/>
	<item name="modMeleeClubMetalSpikesSchematic"/>
	<item name="modMeleeClubBurningShaftSchematic"/>
	<item name="modMeleeGraveDiggerSchematic"/>
	<item name="modMeleeWoodSplitterSchematic"/>
	<item name="modFuelTankSmallSchematic"/>
	<item name="modFuelTankLargeSchematic"/>
	<item name="medicalFirstAidBandageSchematic"/>
	<item name="resourceMilitaryFiberSchematic"/>
	<item name="modGunMeleeTheHunterSchematic"/>
	<!--<item name="modGunMeleeBlessedMetalSchematic"/>-->
</lootgroup>

<lootgroup name="schematicsModsRare">
	<item name="modGunRodAndSpringSchematic"/>
	<item name="modGunScopeLargeSchematic"/>
	<item name="modGunLaserSightSchematic"/>
	<item name="modGunTriggerGroupBurst3Schematic"/>
	<item name="modGunSoundSuppressorSilencerSchematic"/>
	<item name="modGunTriggerGroupAutomaticSchematic"/>
	<item name="modGunMeleeRadRemoverSchematic"/>
	<item name="modArmorPlatingReinforcedSchematic"/>
	<item name="modArmorTripleStoragePocketSchematic"/>
	<item name="modArmorAdvancedMuffledConnectorsSchematic"/>
	<item name="modArmorWaterPurifierSchematic"/>
	<item name="modArmorCustomizedFittingsSchematic"/>
	<item name="modMeleeBunkerBusterSchematic"/>
	<item name="modMeleeIronBreakerSchematic"/>
	<item name="modArmorImpactBracingSchematic"/>
	<item name="medicalFirstAidKitSchematic"/>
	<item name="medicalPlasterCastSchematic"/>
	<item name="drugAntibioticsSchematic"/>
	<item name="drugHerbalAntibioticsSchematic"/>
</lootgroup>

<lootgroup name="schematicsToolsCommon">
	<item name="forgeSchematic"/>
	<item name="meleeToolIronSetSchematic"/>
	<item name="meleeToolWrenchSchematic"/>
	<item name="meleeToolKnifeIronSchematic"/>
	<item name="meleeToolSledgehammerIronSchematic"/>
	<item name="ammoGasCanSchematic"/>
	<item name="resourceOilSchematic"/>
	<!--<item name="meleeToolHoeIronSchematic"/>-->
</lootgroup>

<lootgroup name="schematicsToolsRare">
	<item name="gunToolNailgunSchematic"/>
	<item name="meleeToolSteelSetSchematic"/>
	<item name="meleeToolSledgehammerSteelSchematic"/>
	<item name="meleeToolAugerSchematic"/>
	<item name="meleeToolChainsawSchematic"/>
	<item name="toolBellowsSchematic"/>
	<item name="toolForgeCrucibleSchematic"/>
	<item name="toolAnvilSchematic"/>
	<item name="tableSawSchematic"/>
	<item name="cementMixerSchematic"/>
	<item name="workbenchSchematic"/>
	<item name="chemistryStationSchematic"/>
</lootgroup>

<lootgroup name="schematicsWeaponsCommon">
	<item name="gunPistolSchematic"/>
	<item name="gunDoubleBarrelShotgunSchematic"/>
	<item name="gunHuntingRifleSchematic"/>
	<item name="gunAK47Schematic"/>
	<item name="gunBowWoodenSchematic"/>
	<item name="gunCrossbowIronSchematic"/>
	<item name="gunJunkTurretSchematic"/>
	<item name="thrownAmmoPipeBombSchematic"/>
	<item name="thrownGrenadeSchematic"/>
	<item name="meleeToolKnifeIronSchematic"/>
	<item name="meleeClubIronSchematic"/>
	<item name="meleeStunBatonSchematic"/>
	<item name="meleeThrownSpearIronSchematic"/>
	<item name="meleeKnucklesIronSchematic"/>
</lootgroup>

<lootgroup name="schematicsWeaponsRare">
	<item name="gunBowCompoundSchematic"/>
	<item name="gunCrossbowCompoundSchematic"/>
	<item name="gun44MagnumSchematic"/>
	<item name="gunPumpShotgunSchematic"/>
	<item name="gunSMG5Schematic"/>
	<item name="gunMR10Schematic"/>
	<item name="gunRocketLauncherSchematic"/>
	<item name="thrownDynamiteSchematic"/>
	<item name="thrownGrenadeContactSchematic"/>
	<item name="meleeKnucklesSteelSchematic"/>
	<item name="thrownGrenadeContactSchematic"/>
	<item name="thrownGrenadeSchematic"/>
	<item name="thrownDynamiteSchematic"/>
	<item name="meleeToolKnifeMacheteSchematic"/>
	<item name="meleeThrownSpearSteelSchematic"/>
</lootgroup>

<lootgroup name="schematicsArmorCommon">
	<item name="armorLeatherSetSchematic"/>
	<item name="armorIronSetSchematic"/>
</lootgroup>

<lootgroup name="schematicsArmorRare">
	<item name="armorMilitarySetSchematic"/>
	<item name="armorSteelSetSchematic"/>
</lootgroup>

<lootgroup name="schematicsVehiclesCommon">
	<item name="vehicleBicycleChassisSchematic"/>
	<item name="vehicleBicycleHandlebarsSchematic"/>
	<item name="vehicleMinibikeChassisSchematic"/>
	<item name="vehicleMinibikeHandlebarsSchematic"/>
</lootgroup>

<lootgroup name="schematicsVehiclesRare">
	<item name="vehicleMotorcycleChassisSchematic"/>
	<item name="vehicleMotorcycleHandlebarsSchematic"/>
	<item name="vehicle4x4TruckChassisSchematic"/>
	<item name="vehicle4x4TruckAccessoriesSchematic"/>
	<item name="vehicleGyroCopterChassisSchematic"/>
	<item name="vehicleGyroCopterAccessoriesSchematic"/>
</lootgroup>

<lootgroup name="farmingCookingRecipes">
	<item name="drinkJarCoffeeSchematic"/>
	<item name="drinkJarGoldenRodTeaSchematic"/>
	<item name="drinkJarRedTeaSchematic"/>
	<item name="drinkYuccaJuiceSmoothieSchematic"/>
	<item name="drinkJarBeerSchematic"/>
	<item name="drinkJarGrandpasAwesomeSauceSchematic"/>
	<item name="drinkJarGrandpasLearningElixirSchematic"/>
	<item name="drinkJarGrandpasMoonshineSchematic"/>
	<item name="foodBaconAndEggsSchematic"/>
	<item name="foodBakedPotatoSchematic"/>
	<item name="foodBlueberryPieSchematic"/>
	<item name="foodBoiledMeatSchematic"/>
	<item name="foodCornBreadSchematic"/>
	<item name="foodCornOnTheCobSchematic"/>
	<item name="foodGrilledMeatSchematic"/>
	<item name="foodMeatStewSchematic"/>
	<item name="foodSteakAndPotatoSchematic"/>
	<item name="foodVegetableStewSchematic"/>
	<item name="foodShamChowderSchematic"/>
	<item name="foodHoboStewSchematic"/>
	<item name="foodFishTacosSchematic"/>
	<item name="foodChiliDogSchematic"/>
	<item name="foodPumpkinPieSchematic"/>
	<item name="foodPumpkinCheesecakeSchematic"/>
	<item name="foodPumpkinBreadSchematic"/>
	<item name="plantedAloe1Schematic"/>
	<item name="plantedBlueberry1Schematic"/>
	<item name="plantedChrysanthemum1Schematic"/>
	<item name="plantedCoffee1Schematic"/>
	<item name="plantedCorn1Schematic"/>
	<item name="plantedCotton1Schematic"/>
	<item name="plantedGoldenrod1Schematic"/>
	<item name="plantedGraceCorn1Schematic"/>
	<item name="plantedHop1Schematic"/>
	<item name="plantedMushroom1Schematic"/>
	<item name="plantedPotato1Schematic"/>
	<item name="plantedYucca1Schematic"/>
	<item name="plantedPumpkin1Schematic"/>
</lootgroup>

<lootgroup name="rareFoodDrink">
	<item name="drinkJarGrandpasAwesomeSauce"/>
	<item name="drinkJarGrandpasLearningElixir"/>
	<item name="drinkJarGrandpasMoonshine"/>
	<item name="foodShamChowder"/>
	<item name="foodHoboStew"/>
	<item name="drinkJarBlackStrapCoffee"/>
	<item name="drinkCanMegaCrush"/>
</lootgroup>

<lootgroup name="schematicsElectrical">
	<item name="pressureplateSchematic"/>
	<item name="poweredDoorsSchematic"/>
	<item name="bladeTrapSchematic"/>
	<item name="dartTrapSchematic"/>
	<item name="shotgunTurretSchematic"/>
	<item name="autoTurretSchematic"/>
	<item name="electricfencepostSchematic"/>
	<item name="motionsensorSchematic"/>
	<item name="speakerSchematic"/>
	<item name="spotlightPlayerSchematic"/>
	<item name="switchSchematic"/>
	<item name="generatorbankSchematic"/>
	<item name="batterybankSchematic"/>
	<item name="electrictimerrelaySchematic"/>
</lootgroup>


	<!-- List of book / schematics groups:

	<item group="perkBooks"/>               112
	<item group="schematicsModsCommon"/>     42
	<item group="schematicsModsRare"/>       19
	<item group="schematicsToolsCommon"/>     7
	<item group="schematicsToolsRare"/>      12
	<item group="schematicsWeaponsCommon"/>  14
	<item group="schematicsWeaponsRare"/>    15
	<item group="schematicsArmorCommon"/>     2
	<item group="schematicsArmorRare"/>       2
	<item group="schematicsVehiclesCommon"/>  4
	<item group="schematicsVehiclesRare"/>    6
	<item group="farmingCookingRecipes"/>    38
	<item group="groupQuestChallenge"/>	 20
	-->

<lootgroup name="commonBooks">
	<item group="perkBooks" prob="112"/>
	<item group="schematicsModsCommon" prob="42"/>
	<item group="schematicsToolsCommon" prob="7"/>
	<item group="schematicsWeaponsCommon" prob="14"/>
	<item group="schematicsArmorCommon" prob="2"/>
	<item group="schematicsVehiclesCommon" prob="4"/>
	<item group="schematicsElectrical" prob="13"/>
</lootgroup>

<lootgroup name="rareBooks">
	<item group="schematicsModsRare" prob="19"/>
	<item group="schematicsToolsRare" prob="12"/>
	<item group="schematicsWeaponsRare" prob="15"/>
	<item group="schematicsArmorRare" prob="2"/>
	<item group="schematicsVehiclesRare" prob="6"/>
	<item group="groupQuestChallenge" prob="20"/>
</lootgroup>

<lootgroup name="booksNoFiller">
	<item group="commonBooks" prob="0.33"/>
	<item group="rareBooks" loot_prob_template="probTemplate1.0"/> <!-- .2 => 1.0 -->
</lootgroup>

<lootgroup name="books">
	<item group="booksNoFiller"/>
	<item name="resourcePaper" count="10,25" prob="0.3"/>
</lootgroup>

<lootgroup name="electricalDevices">
	<item name="resourceElectricParts" count="5,10" prob="1"/>
	<item name="resourceElectricParts" count="3,10" prob="0.5"/>
	<item name="generatorbank" prob="1"/>
	<item name="batterybank" prob="0.7"/>
	<item name="pressureplate" count="1,5" prob="1.0"/>
	<item name="ceilingLight01_player" count="1,6" prob="1.0"/>
	<item name="electrictimerrelay" count="1,3" prob="1.0"/>
	<item name="electricwirerelay" count="5,15" prob="1.0"/>
	<item name="motionsensor" count="1,2" prob="1.0"/>
	<item name="speaker" count="1,2" prob="1.0"/>
	<item name="switch" count="3,9" prob="1.0"/>
	<item group="schematicsElectrical" count="1" prob="1.0"/>
</lootgroup>

<lootgroup name="rottenFood">
	<item name="foodRottingFlesh"/>
	<item name="foodShamSandwich"/>
	<item name="foodMoldyBread"/>
</lootgroup>

<lootgroup name="cannedfood">
	<item name="foodCanBeef"/>
	<item name="foodCanCatfood"/>
	<item name="foodCanChicken"/>
	<item name="foodCanChili"/>
	<item name="foodCanDogfood"/>
	<item name="foodCanSham"/>
	<item name="foodCanLamb"/>
	<item name="foodCanMiso"/>
	<item name="foodCanPasta"/>
	<item name="foodCanPeas"/>
	<item name="foodCanSalmon"/>
	<item name="foodCanSoup"/>
	<item name="foodCanStock"/>
	<item name="foodCanTuna"/>
	<item name="foodCanPears"/>
	<item name="foodHoney"/>
	<item name="foodCornMeal"/>
</lootgroup>

<lootgroup name="seeds">
	<item name="plantedPotato1"/>
	<item name="plantedCoffee1"/>
	<item name="plantedCorn1"/>
	<item name="plantedBlueberry1"/>
	<item name="plantedCotton1" prob="0.5"/>
	<item name="plantedGoldenrod1"/>
	<item name="plantedAloe1"/>
	<item name="plantedMushroom1"/>
	<item name="plantedYucca1"/>
	<item name="plantedChrysanthemum1" prob="0.5"/>
	<item name="plantedPumpkin1"/>
	<item name="treePlantedMountainPine1m" prob="0.3"/>
	<item name="treePlantedWinterPine1m" prob="0.3"/>
</lootgroup>

<lootgroup name="airdropfood">
	<item name="foodCanBeef"/>
	<item name="foodCanChicken"/>
	<item name="foodCanLamb"/>
</lootgroup>

<lootgroup name="coldfood">
	<item name="foodEgg" count="1,2"/>
	<item name="foodBlueberryPie"/>
	<item name="foodMeatStew"/>
	<item name="foodRawMeat" count="5,10"/>
	<item name="foodRottingFlesh" count="1,2"/>
	<item name="foodCropCorn"/>
	<item name="foodCropPotato"/>
	<item name="foodCropBlueberries"/>
</lootgroup>

<lootgroup name="farmCrops">
	<item name="foodCropCorn"/>
	<item name="foodCropPotato"/>
	<item name="foodCropBlueberries"/>
	<item name="resourceCropCottonPlant"/>
	<item name="resourceCropCoffeeBeans"/>
	<item name="resourceCropGoldenrodPlant"/>
</lootgroup>

<lootgroup name="drinks">
	<item name="drinkCanMegaCrush" prob="0.045"/>
	<item name="drinkJarBeer" count="1,2"/>
	<item name="drinkJarBoiledWater" count="1,2"/>
	<item name="drinkJarCoffee" count="1,2"/>
	<item name="drinkJarGoldenRodTea" count="1,2"/>
	<item name="drinkJarRedTea" count="1,2"/>
	<item name="drinkJarYuccaJuice" count="1,2"/>
</lootgroup>

<lootgroup name="cupboard">
	<item name="drinkCanEmpty"/>
	<item group="cannedfood" prob="0.5"/>
	<item group="seeds" prob="0.05"/>
	<item name="drinkJarBoiledWater" prob="0.5"/>
	<item name="drinkJarEmpty" count="1,4"/>
	<item name="resourceElectricParts" count="1,2" prob="0.05"/>
	<item name="resourcePotassiumNitratePowder" count="2,6" prob="0.15"/>
	<item group="dyes" prob="0.1"/>
</lootgroup>

<lootgroup name="rareOres"> <!-- 907 average -->
	<item name="resourceSilverNugget" count="1,5"/> <!-- 250 -->
	<item name="resourceGoldNugget" count="1,4" prob="0.3"/> <!-- 700 -->
	<item name="resourceRawDiamond" count="1,3" prob="0.1"/> <!-- 1500 -->
</lootgroup>

<lootgroup name="workstations">
	<item name="forge"/>
	<item name="workbench"/>
	<item name="cementMixer"/>
</lootgroup>

<lootgroup name="decorativeCurtains" count="all">
	<item name="curtain_top1Sheet3" count="4,15"/>
	<item name="curtain_bottom1Sheet3" count="4,15"/>
</lootgroup>

<lootgroup name="decorativeBlinds" count="all">
	<item name="miniblindTopSheet" count="4,15"/>
	<item name="miniblindBottomSheet" count="4,15"/>
</lootgroup>

<lootgroup name="workbenchLoot" count="1,2">
	<item name="resourceScrapIron" count="10,20"/>
	<item name="resourceBrokenGlass" count="3,8"/>
	<item name="resourceMetalPipe" count="5,10"/>
	<item name="resourceForgedIron" count="5,15" prob="2"/>
	<item name="resourceForgedSteel" count="5,10"/>
	<item name="resourceNail" count="10,20"/>
	<item name="resourceArrowHeadIron" count="5,15"/>
	<item name="resourceArrowHeadSteelAP" count="5,10"/>
	<item name="resourceWood" count="10,30" prob="2"/>
	<item name="resourceScrapPolymers" count="5,20"/>
	<item name="resourceMechanicalParts" count="1,5"/>
	<item name="resourceElectricParts" count="1,3" prob="0.3"/>
	<item name="resourceElectricParts" count="1,2" prob="0.1"/>
	<item name="resourceBulletCasing" count="1,20"/>
	<item name="resourceBulletTip" count="1,20"/>
	<item name="mineAirFilter" count="1,3"/>
	<item name="mineCandyTin" count="1,3"/>
	<item name="mineHubcap" count="1,3"/>
	<item name="resourceCloth" count="2,7"/>
	<item name="resourceDuctTape" count="1,4"/>
	<item name="resourceFishingWeight" count="1,3"/>
	<item name="resourceGlue" count="1,6"/>
	<item name="resourceOil" count="1,6"/>
	<item name="resourceSpring" count="1,4"/>
	<item name="resourceSewingKit"/>
	<item name="resourceRepairKit"/>
</lootgroup>

<lootgroup name="forgeLoot" count="1,2">
	<item name="resourceScrapIron" count="20,60" prob="2"/>
	<item name="resourceScrapBrass" count="25,75"/>
	<item name="resourceScrapLead" count="20,60"/>
	<item name="resourceBrokenGlass" count="10,20"/>
	<item name="resourceRockSmall" count="10,20"/>
	<item name="resourceClayLump" count="10,20"/>
	<item name="resourceScrapIron" count="50,100" prob="2"/>
	<item name="resourceMetalPipe" count="10,20"/>
	<item name="resourceForgedIron" count="10,20" prob="2"/>
	<item name="resourceForgedSteel" count="5,20"/>
	<item name="toolAnvil"/>
	<item name="toolBellows" loot_prob_template="probTemplate0.75"/>
	<item name="toolForgeCrucible" loot_prob_template="probTemplate0.75"/>
	<item name="resourceNail" count="20,60"/>
	<item name="resourceArrowHeadIron" count="10,30"/>
	<item name="resourceArrowHeadSteelAP" count="10,20"/>
	<item name="resourceWood" count="20,80" prob="2"/>
	<item name="resourceCoal" count="10,20"/>
</lootgroup>

<lootgroup name="cementMixerLoot" count="1,2">
	<item name="resourceRockSmall" count="40,120"/>
	<item name="resourceClayLump" count="40,120"/>
	<item name="resourceCrushedSand" count="40,120"/>
	<item name="resourceOilShale" count="20,120"/>
	<item name="resourceCement" count="40,120"/>
	<item name="resourceConcreteMix" count="20,80"/>
	<item name="resourceCobblestones" count="40,120"/>
</lootgroup>

<lootgroup name="chemistryStationLoot" count="1,2">
	<item name="resourceWood" count="10,40" prob="2"/>
	<item name="resourceGunPowder" count="20,50"/>
	<item name="resourceCropChrysanthemumPlant" count="5,12"/>
	<item name="resourceCropCottonPlant" count="5,12"/>
	<item name="resourceCropGoldenrodPlant" count="5,12"/>
	<item name="foodCornMeal" count="5,20"/>
</lootgroup>

<lootgroup name="decorativeBlocks">
	<item group="decorativeCurtains"/>
	<item group="decorativeBlinds"/>
	<item name="airConditioner"/>
	<item name="woodFurnitureBlockVariantHelper"/>
	<item name="cntCabinetOldSink"/>
	<item name="cntCashRegister"/>
	<item name="cntCoolerClosed"/>
	<item name="cntFileCabinetTallClosed"/>
	<item name="cntFurnaceDrawer"/>
	<item name="cntGraniteSink"/>
	<item name="cntGreenDrawer"/>
	<item name="metalFurnitureBlockVariantHelper"/>
	<item name="cntMunitionsBox"/>
	<item name="faucet02"/>
	<item name="faucet04"/>
	<item name="faucetBrass02"/>
	<item name="faucetBrass04"/>
	<item name="fountain"/>
	<item name="fusebox"/>
	<item name="mattress"/>
	<item name="mattressFlat"/>
	<item name="couchSofa01"/>
	<item name="chairCouchSofa01"/>
	<item name="leatherChairCouchSofa2"/>
	<item name="cntWaterCoolerFull"/>
	<item name="metalPipeStraight"/>
	<item name="metalPipeValve"/>
	<item name="cntShoppingCartEmpty"/>
	<item name="treeAzalea"/>
	<item name="barStool"/>
	<item name="cntTrash_can01"/>
	<item name="cntBin"/>
	<item name="window02" count="4,15"/>
	<item name="shutters1Plate" count="4,15"/>
</lootgroup>

<lootgroup name="junk">
	<item name="resourceCandyTin"/>
	<item name="drinkJarEmpty"/>
	<item name="drinkCanEmpty"/>
	<item name="drugPainkillers"/>
	<item name="resourcePaper" count="1,6" prob="0.7"/>
	<item name="oldCash" count="1,6" prob="0.3"/>
	<item name="resourceCloth" count="1,4"/>
	<item group="trophyGroup"/>
	<item name="resourceCandleStick"/>
	<item name="resourceGunPowder" count="1,3"/>
	<item name="resourceDoorKnob"/>
	<item name="resourceOil" count="2,6"/>
	<item name="resourceMetalPipe"/>
	<item name="resourceFishingWeight" count="1,3"/>
	<item name="resourceScrapLead" count="1,10"/>
	<item name="resourceWood" count="1,4"/>
	<item name="resourceGlue"/>
	<item name="resourceNail" count="1,10"/>
	<item name="casinoCoin" count="1,5"/>
	<item name="resourceBulletCasing" count="1,10"/>
	<item name="resourceFeather" count="1,5"/>
	<item name="resourceDuctTape" count="1,3"/>
	<item group="rottenFood"/>
	<item group="books"/>
	<item group="seeds"/>
	<item group="groupQuestChallenge" prob="0.11"/> 	<!-- 0.06 = .23 % -->
	<item group="groupTreasureMaps" prob="0.092"/>
	<item name="resourceBone" count="5,10" prob="0.1"/>
	<item name="resourceScrapPolymers" count="1,4"/>
	<item name="resourceLockPick" count="1,4"/>
	<item name="resourceSewingKit" count="1,2"/>
</lootgroup>

<lootgroup name="brassResource">
	<item name="resourceCandleStick" count="1,3"/>
	<item name="resourceRadiator"/>
	<item name="resourceScrapBrass" count="125,375"/>
	<item name="resourceBulletCasing" count="20,80"/>
	<item name="resourceDoorKnob" count="3,8"/>
	<item name="resourceTrophy1" count="3,8"/>
</lootgroup>

<lootgroup name="rareAutomotive">
	<item name="smallEngine"/>
	<item name="vehicleWheels"/>
</lootgroup>

<lootgroup name="automotive">
	<item name="ammoGasCan" count="20,200"/>
	<item name="resourceRadiator"/>
	<item name="resourceHeadlight"/>
	<item name="resourceHubcap"/>
	<item name="resourceAirFilter"/>
	<item name="carBattery"/>
	<item name="resourceAcid" count="1,4"/>
	<item name="resourceOil" count="1,4"/>
	<item name="resourceSpring" count="1,4"/>
	<item group="rareAutomotive"/>
	<item name="meleeToolFlashlight02" prob="0.05" />
	<item name="resourceElectricParts" count="1,3" prob="0.3"/>
	<item name="resourceMechanicalParts" count="1,3" prob="0.3"/>
</lootgroup>

<lootgroup name="garbage">
	<item group="junk"/>
</lootgroup>

<lootgroup name="metalpipe_scrap">
	<item name="resourceScrapIron" count="1,30" prob="1.5"/>
	<item group="empty"/>
</lootgroup>

<lootgroup name="metalpipe" count="all">
	<item name="resourceMetalPipe"/>
	<item group="metalpipe_scrap"/>
</lootgroup>

<lootgroup name="toolParts">
	<item name="meleeToolAllSteelParts" count="1,4"/>
	<item name="meleeToolChainsawParts" count="1,4"/>
	<item name="meleeToolSledgehammerSteelParts" count="1,4"/>
</lootgroup>

<lootgroup name="rareTools">
	<item name="meleeToolChainsaw"/>
	<item name="meleeToolAuger" prob="0.35"/>
	<item name="smallEngine"/>
	<item name="meleeToolPickaxeSteel"/>
	<item name="meleeToolFireaxeSteel"/>
	<item name="meleeToolShovelSteel"/>
	<item name="meleeToolSledgehammerSteel"/>
	<item name="toolBellows"/>
	<item name="gunToolNailgun" loot_prob_template="probTemplate1.0"/>
</lootgroup>

<lootgroup name="tools">
	<item name="meleeToolStoneAxe" prob="0.5"/>
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolFireaxeIron"/>
	<item name="meleeToolSledgehammerIron"/>
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolWrench"/>
	<item name="resourceRepairKit" count="1,4"/>
	<item name="gunToolNailgun" loot_prob_template="probTemplate0.5"/>
	<item name="resourceForgedIron" count="1,4" prob="0.41"/>
	<item name="resourceForgedSteel" count="1,4" prob="0.22"/>
	<item name="meleeToolPaintTool" prob="0.3"/>
	<item name="meleeToolWireTool"/>
	<item group="rareTools"/>
	<item group="toolParts"/>
</lootgroup>

<lootgroup name="workingStiffs">
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolFireaxeIron"/>
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolWrench" prob="0.8"/>
	<item name="resourceRepairKit" count="1,4"/>
	<item name="woodFrameBlockVariantHelper" count="10,30"/>
	<item name="rebarFrameBlockVariantHelper" count="10,20"/>
	<item name="resourceNail" count="10,40"/>
	<item name="resourceWood" count="50,250"/>
	<item name="ironDoor1_v1"/>
	<item name="meleeToolSledgehammerIron"/>
	<item name="gunToolNailgun" loot_prob_template="probTemplate1.0"/>
	<!-- <item name="toolCalipers" prob="0.67"/> -->
	<item name="toolAnvil"/>
	<item name="toolBellows" loot_prob_template="probTemplate0.75"/>
	<item name="toolForgeCrucible" loot_prob_template="probTemplate0.75"/>
	<item group="rareTools"/>
	<item group="automotive" prob="2"/>
	<item name="resourceForgedIron" count="1,4" prob="0.31"/> <!-- together 3% per crate -->
	<item name="resourceForgedSteel" count="1,4" prob="0.24"/>
	<item group="electricalDevices" prob="1"/>
	<item name="resourceMechanicalParts" count="4,10" prob="1"/>
	<item name="resourceScrapPolymers" count="20,30" prob="0.4"/>
	<item group="dyes" prob="0.2"/>
	<item name="meleeToolPaintTool" prob="0.4"/>
	<item name="meleeToolWireTool"/>
	<item name="resourceLockPick" count="1,4"/>
	<item group="toolParts"/>
	<item name="armorMilitarySetParts" count="1,4"/>
	<item name="armorSteelSetParts" count="1,4"/>
</lootgroup>

<lootgroup name="rareMedicine">
	<item name="medicalFirstAidKit"/>
	<item name="toolBeaker"/>
	<item name="drugAntibiotics"/>
	<item name="drugSteroids"/>
	<item name="drugRecog"/>
	<item name="drugFortBites"/>
</lootgroup>

<lootgroup name="medicine">
	<item name="drugPainkillers"/>
	<item name="medicalFirstAidBandage"/>
	<item name="medicalBandage"/>
	<item name="drugSteroids"/>
	<item name="medicalBloodBag" count="2,4"/>
	<item name="drugVitamins"/>
	<item name="drinkJarGrainAlcohol"/>
	<item name="medicalSplint"/>
	<item group="rareMedicine"/>
</lootgroup>

<lootgroup name="sportingGoods">
	<item name="meleeToolFlashlight02"/>
	<item name="meleeToolKnifeIron"/>
	<item name="resourceGunPowder" count="20,50"/>
	<item name="resourceBulletCasing" count="20,50"/>
	<item name="resourceBulletTip" count="20,50"/>
	<item name="resourceArrowHeadSteelAP"/>
	<item name="toolCookingGrill"/>
	<item name="toolCookingPot"/>
	<item name="resourceLeather"/>
	<item name="medicalFirstAidKit"/>
	<item name="bedroll"/>
	<item group="groupApparelShirtLong"/>
	<item group="groupApparelPants"/>
	<item name="apparelBandana" mods="dye" mod_chance="0"/>
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0"/>
	<item name="apparelSkiGoggles"/>
	<item name="apparelShades" prob=".7"/>
	<item name="apparelNerdGlasses" prob=".7"/>
	<item name="apparelSkiGoggles" prob=".7"/>
	<item name="apparelAviatorGoggles" prob=".7"/>
	<item name="apparelNightvisionGoggles"/>
	<item group="groupApparelHats"/>
	<item name="apparelBallCap" mods="dye" mod_chance="0"/>
	<item name="armorFootballHelmet"/>
	<item name="apparelWornBoots"/>
</lootgroup>

<lootgroup name="beverages">
	<item name="drinkJarEmpty" prob="2.5"/>
	<item name="drinkJarBoiledWater"/>
	<item name="drinkJarBeer"/>
	<item name="drinkCanMegaCrush" prob="0.045"/>
</lootgroup>

<lootgroup name="automotive+tools+junk">
	<item group="junk" prob="1"/>
	<item group="automotive" prob="0.21"/>
	<item group="tools" prob="0.21"/>
</lootgroup>

<lootgroup name="survivalMedical">
	<item name="medicalFirstAidBandage"/>
	<item name="medicalAloeCream" count="3,6"/>
	<item name="medicalBandage" count="3,5"/>
	<item name="foodHoney"/>
	<item name="drugHerbalAntibiotics"/>
	<item name="drugPainkillers"/>
	<item name="drugVitamins"/>
	<item name="medicalSplint" count="1,2"/>
</lootgroup>

<lootgroup name="backpacks/survival">
	<item group="cupboard" prob="0.7"/>
	<item group="groupWeaponsT1_All" prob="0.1"/>
	<item group="groupApparelClothes" prob="0.12"/>
	<item group="groupArmorT1_Light" prob="0.07"/>
	<item group="groupArmorT1_Heavy" prob="0.07"/>
	<item name="meleeToolFlashlight02" prob="0.08"/>
	<item group="survivalMedical" prob="0.1"/>
</lootgroup>

<lootgroup name="airdropMedicine">
	<item name="drugPainkillers" count="1,3"/>
	<item name="medicalFirstAidKit" count="1,2"/>
	<item name="drugAntibiotics" count="1,2"/>
	<item name="toolBeaker" prob="0.4"/>
</lootgroup>

<lootgroup name="banditsGeneral">
	<item group="groupArmorT2_Heavy" prob="3"/>
	<item group="medicine"/>
	<item group="cannedfood"/>
	<item group="rottenFood"/>
	<item group="junk"/>
	<item name="drinkJarBoiledWater" count="1,3"/>
	<item group="groupApparelClothes"/>
	<item name="apparelFacialPiercings" prob="0.1"/>
	<item name="resourceLockPick" count="2,8"/>
</lootgroup>

<lootgroup name="ZombieFootballPlayer">
	<item name="armorFootballHelmetZU" prob="2.5"/>
	<item name="apparelTShirtZU" prob="2.5"/>
	<item name="apparelDenimPants" prob="2.5"/>
	<item name="apparelRunningShoesRegular" prob="2.5"/>
	<item name="resourceScrapPolymers" count="1,3"/>
	<item name="drugPainkillers"/>
	<item name="medicalBandage"/>
	<item name="drugVitamins"/>
	<item group="rareMedicine"/>
	<item group="groupQuestChallenge" prob="0.073"/>
	<item group="groupTreasureMaps" prob="0.092"/>
</lootgroup>

<lootgroup name="bicycleParts">
	<item name="vehicleBicycleChassis"/>
	<item name="vehicleBicycleHandlebars"/>
	<item name="vehicleWheels"/>
</lootgroup>

<lootgroup name="minibikeParts">
	<item name="vehicleMinibikeChassis"/>
	<item name="vehicleMinibikeHandlebars"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<lootgroup name="motorcycleParts">
	<item name="vehicleMotorcycleChassis"/>
	<item name="vehicleMotorcycleHandlebars"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<lootgroup name="4x4Parts">
	<item name="vehicle4x4TruckChassis"/>
	<item name="vehicle4x4TruckAccessories"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<lootgroup name="gyroCopterParts">
	<item name="vehicleGyroCopterChassis"/>
	<item name="vehicleGyroCopterAccessories"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<lootgroup name="vehicleParts">
	<item group="bicycleParts" prob="1"/>
	<item group="minibikeParts" prob=".8"/>
	<item group="motorcycleParts" loot_prob_template="probTemplate1.0"/>
	<item group="4x4Parts" loot_prob_template="probTemplate0.75"/>
	<item group="gyroCopterParts" loot_prob_template="probTemplate0.5"/>
</lootgroup>

<lootgroup name="labEquipment">
	<item group="books"/>
	<item group="rareBooks" prob="0.4"/>
	<item group="perkBooks" prob="0.2"/>
	<item name="resourceScrapPolymers" count="3,10"/>
	<item name="drinkJarEmpty" count="1,20" prob="2"/>
	<item name="drinkJarGrainAlcohol" count="5,10"/>
	<item name="drugVitamins" count="1,2"/>
	<item name="resourceAnimalFat" count="4,10"/>
	<item name="resourceCoal" count="10,20" prob="2"/>
	<item name="resourcePotassiumNitratePowder" count="10,20" prob="2"/>
	<item name="resourceGlue" count="1,5"/>
	<item name="resourceOilShale" count="10,30"/>
	<item name="drugPainkillers" count="1,2"/>
	<item name="drugAntibiotics" prob="0.5"/>
	<item name="toolBeaker" prob="0.35"/>
	<item name="resourceAcid" count="1,2" prob="0.7"/>
</lootgroup>

<lootgroup name="brewerySafeFiller" count="1,2">
	<item group="books"/>
	<item name="resourcePaper" count="5,20"/>
	<item name="apparelCigar" prob="1"/>
</lootgroup>

<lootgroup name="brewerySafe" count="all">
	<item group="brewerySafeFiller" count="1,2"/>
</lootgroup>

<lootgroup name="shamwaySafeFiller" count="1,2">
	<item name="foodCanSham" count="1,3"/>
	<item group="books"/>
	<item name="resourcePaper" count="5,20"/>
	<item name="apparelCigar" prob="1"/>
</lootgroup>

<lootgroup name="shamwaySafe" count="all">
	<item name="foodCanShamSchematic"/>
	<item group="shamwaySafeFiller" count="1,2"/>
</lootgroup>

<lootgroup name="weaponParts">
	<item name="gunAk47Parts" count="1,4"/>
	<item name="gunPistolParts" count="1,4"/>
	<item name="gunBowWoodenParts" count="1,4"/>
	<item name="gunHuntingRifleParts" count="1,4"/>
	<item name="gunDoubleBarrelShotgunParts" count="1,4"/>
	<item name="gunRocketLauncherParts" count="1,4"/>
	<item name="gunJunkTurretParts" count="1,4"/>
	<item name="meleeStunBatonParts" count="1,4"/>
	<item name="meleeToolKnifeMacheteParts" count="1,4"/>
	<item name="meleeThrownSpearSteelParts" count="1,4"/>
	<item name="meleeClubBaseballBatParts" count="1,4"/>
	<item name="meleeToolSledgehammerSteelParts" count="1,4"/>
	<item name="meleeKnucklesSteelParts" count="1,4"/>
</lootgroup>

<lootgroup name="prefabQuestLoot" count="all">
<!--
	<item name="gunPistolAdmin"/>
	<item name="meleeToolHammerOfGodAdmin"/>
-->
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1"/>
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0"/>
	<item name="gunBowCompound"/>
	<item name="ammoArrowSteelAP" count="500"/>

	<item name="casinoCoin" count="7000,10000"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="ammoShotgunShell" count="250"/>
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="ammo9mmBulletBall" count="100"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="ammo762mmBulletBall" count="100"/>
</lootgroup>

<lootgroup name="weaponTestLoot" count="all">
<!--
Gazz, the descending chance thing is in and should function just fine, so the attr names are mods=""
and mod_chance=""
the loot group AND loot entry allow usage
if the loot entry for mods is empty then it will use the lootgroup mods and mod_chance
-->
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50"/>
	<item name="gunRocketLauncher"/>
	<item name="gunRocketLauncher"/>
	<item name="gunRocketLauncher"/>
	<item name="gunRocketLauncher"/>
	<item name="meleeClubBaseballBat"/>
	<item name="meleeClubBaseballBat"/>
	<item name="meleeClubBaseballBat"/>
	<item name="meleeClubBaseballBat"/>
	<item name="meleeToolSledgehammerSteel"/>
	<item name="meleeToolSledgehammerSteel"/>
	<item name="meleeToolSledgehammerSteel"/>
	<item name="meleeToolSledgehammerSteel"/>
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeMachete"/>
	<item name="meleeToolKnifeMachete"/>
	<item name="meleeToolKnifeMachete"/>
	<item name="meleeToolKnifeMachete"/>
	<item name="meleeThrownSpearSteel"/>
	<item name="meleeThrownSpearSteel"/>
	<item name="meleeThrownSpearSteel"/>
	<item name="meleeThrownSpearSteel"/>
	<item name="gunBowWooden"/>
	<item name="gunBowWooden"/>
	<item name="gunBowWooden"/>
	<item name="gunBowWooden"/>
	<item name="gunCrossbowIron"/>
	<item name="gunCrossbowIron"/>
	<item name="gunCrossbowIron"/>
	<item name="gunCrossbowIron"/>
	<item name="gunBowCompound"/>
	<item name="gunBowCompound"/>
	<item name="gunBowCompound"/>
	<item name="gunBowCompound"/>
	<item name="meleeStunBaton"/>
	<item name="meleeStunBaton"/>
	<item name="meleeStunBaton"/>
	<item name="meleeStunBaton"/>
	<item name="apparelShades"/>
</lootgroup>

<lootgroup name="toolTestLoot" count="all">
	<item name="meleeToolStoneAxe"/>
	<item name="meleeToolStoneAxe"/>
	<item name="meleeToolStoneAxe"/>
	<item name="meleeToolStoneAxe"/>
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolPickaxeIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolShovelIron"/>
	<item name="meleeToolFireaxeIron"/>
	<item name="meleeToolFireaxeIron"/>
	<item name="meleeToolFireaxeIron"/>
	<item name="meleeToolFireaxeIron"/>
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolPickaxeSteel"/>
	<item name="meleeToolPickaxeSteel"/>
	<item name="meleeToolPickaxeSteel"/>
	<item name="meleeToolPickaxeSteel"/>
	<item name="meleeToolFireaxeSteel"/>
	<item name="meleeToolFireaxeSteel"/>
	<item name="meleeToolFireaxeSteel"/>
	<item name="meleeToolFireaxeSteel"/>
	<item name="meleeToolShovelSteel"/>
	<item name="meleeToolShovelSteel"/>
	<item name="meleeToolShovelSteel"/>
	<item name="meleeToolShovelSteel"/>
	<item name="meleeToolChainsaw"/>
	<item name="meleeToolChainsaw"/>
	<item name="meleeToolChainsaw"/>
	<item name="meleeToolChainsaw"/>
	<item name="meleeToolAuger"/>
	<item name="meleeToolAuger"/>
	<item name="meleeToolAuger"/>
	<item name="meleeToolAuger"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolWrench"/>
	<item name="meleeToolWrench"/>
	<item name="meleeToolWrench"/>
	<item name="meleeToolWrench"/>
	<item name="gunToolNailgun"/>
	<item name="gunToolNailgun"/>
	<item name="gunToolNailgun"/>
	<item name="gunToolNailgun"/>
	<item name="meleeToolPaintTool"/>
	<item name="meleeToolPaintTool"/>
	<item name="meleeToolPaintTool"/>
	<item name="meleeToolPaintTool"/>
	<item name="meleeToolWireTool"/>
	<item name="meleeToolWireTool"/>
	<item name="meleeToolWireTool"/>
	<item name="meleeToolWireTool"/>
</lootgroup>

<lootgroup name="clothingTestLoot" count="all">
	<item name="armorClothBoots"/>
	<item name="armorClothGloves"/>
	<item name="armorClothHat"/>
	<item name="armorClothJacket"/>
	<item name="armorClothPants"/>
	<item name="armorFootballHelmet"/>
	<item name="armorIronBoots"/>
	<item name="armorIronChest"/>
	<item name="armorIronGloves"/>
	<item name="armorIronHelmet"/>
	<item name="armorIronLegs"/>
	<item name="armorLeatherBoots"/>
	<item name="armorLeatherChest"/>
	<item name="armorLeatherGloves"/>
	<item name="armorLeatherHood"/>
	<item name="armorLeatherPants"/>
	<item name="armorMilitaryBoots"/>
	<item name="armorMilitaryGloves"/>
	<item name="armorMilitaryHelmet"/>
	<item name="armorMilitaryLegs"/>
	<item name="armorMilitaryVest"/>
	<item name="armorScrapBoots"/>
	<item name="armorScrapChest"/>
	<item name="armorScrapGloves"/>
	<item name="armorScrapHelmet"/>
	<item name="armorScrapLegs"/>
	<item name="armorSteelBoots"/>
	<item name="armorSteelChest"/>
	<item name="armorSteelGloves"/>
	<item name="armorSteelLegs"/>
	<item name="armorSwatHelmet"/>
	<item name="apparelArmyPants" mods="dye" mod_chance="0"/>
	<item name="apparelArmyShirt" mods="dye" mod_chance="0"/>
	<item name="apparelAviatorGoggles" mods="dye" mod_chance="0"/>
	<item name="apparelBallCap" mods="dye" mod_chance="0"/>
	<item name="apparelBandana" mods="dye" mod_chance="0"/>
	<item name="apparelCowboyBoots" mods="dye" mod_chance="0"/>
	<item name="apparelCowboyHat" mods="dye" mod_chance="0"/>
	<item name="apparelDenimPants" mods="dye" mod_chance="0"/>
	<item name="apparelDenimShortsPants" mods="dye" mod_chance="0"/>
	<item name="apparelSuitDressShoes" mods="dye" mod_chance="0"/>
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0"/>
	<item name="apparelSkiGoggles" mods="dye" mod_chance="0"/>
	<item name="apparelHazmatBoots" mods="dye" mod_chance="0"/>
	<item name="apparelHazmatGloves" mods="dye" mod_chance="0"/>
	<item name="apparelHazmatMask" mods="dye" mod_chance="0"/>
	<item name="apparelHazmatPants" mods="dye" mod_chance="0"/>
	<item name="apparelHazmatJacket" mods="dye" mod_chance="0"/>
	<item name="apparelHoodySweatshirt" mods="dye" mod_chance="0"/>
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0"/>
	<item name="apparelCoatLeatherPoncho" mods="dye" mod_chance="0"/>
	<item name="apparelNerdGlasses" mods="dye" mod_chance="0"/>
	<item name="apparelOveralls" mods="dye" mod_chance="0"/>
	<item name="apparelPressboyCap" mods="dye" mod_chance="0"/>
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0"/>
	<item name="apparelRunningShoesRegular" mods="dye" mod_chance="0"/>
	<item name="apparelShades" mods="dye" mod_chance="0"/>
	<item name="apparelLongShirt" mods="dye" mod_chance="0"/>
	<item name="apparelSkirt" mods="dye" mod_chance="0"/>
	<item name="apparelSkullCap" mods="dye" mod_chance="0"/>
	<item name="apparelSuitJacket" mods="dye" mod_chance="0"/>
	<item name="apparelSuitPants" mods="dye" mod_chance="0"/>
	<item name="apparelSweatshirt" mods="dye" mod_chance="0"/>
	<item name="apparelTankTop" mods="dye" mod_chance="0"/>
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0"/>
	<item name="apparelWornBoots" mods="dye" mod_chance="0"/>
</lootgroup>

<lootgroup name="groupQuestTools" loot_quality_template="questTierFlexibleTemplate">
	<item name="meleeToolClawHammer" loot_prob_template="GradeALoot"/>
	<item name="meleeToolPickaxeIron" loot_prob_template="GradeALoot"/>
	<item name="meleeToolFireaxeIron" loot_prob_template="GradeALoot"/>
	<item name="meleeToolShovelIron" loot_prob_template="GradeALoot"/>
	<item name="meleeToolWrench" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolPickaxeSteel" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolFireaxeSteel" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolShovelSteel" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolSledgehammerIron" loot_prob_template="GradeALoot"/>
	<item name="meleeToolSledgehammerSteel" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolChainsaw" loot_prob_template="GradeCLootLow"/><!-- too little padding so needs an adjusted distribution -->
	<item name="meleeToolAuger" loot_prob_template="GradeCLootLow"/>
	<item name="gunToolNailgun" loot_prob_template="GradeCLootLow"/>
</lootgroup>

<lootgroup name="groupQuestMelee" loot_quality_template="questTierFlexibleTemplate">
	<item name="meleeToolKnifeIron" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolKnifeMachete" loot_prob_template="GradeCLoot"/>
	<item name="meleeClubIron" loot_prob_template="GradeBLoot"/>
	<item name="meleeClubBaseballBat" loot_prob_template="GradeCLoot"/>
	<item name="meleeToolSledgehammerIron" loot_prob_template="GradeBLoot"/>
	<item name="meleeToolSledgehammerSteel" loot_prob_template="GradeCLoot"/>
	<item name="meleeThrownSpearIron" loot_prob_template="GradeBLoot"/>
	<item name="meleeThrownSpearSteel" loot_prob_template="GradeCLoot"/>
	<item name="meleeKnucklesIron" loot_prob_template="GradeBLoot"/>
	<item name="meleeKnucklesSteel" loot_prob_template="GradeCLoot"/>
	<item name="meleeStunBaton" loot_prob_template="GradeBLoot"/>
</lootgroup>

<lootgroup name="groupQuestRanged" loot_quality_template="questTierFlexibleTemplate">
	<item name="gunPistol" loot_prob_template="GradeALoot"/>
	<item name="gunPumpShotgun" loot_prob_template="GradeCLoot"/>
	<item name="gunDoubleBarrelShotgun" loot_prob_template="GradeALoot"/>
	<item name="gunSMG5" loot_prob_template="GradeBLoot"/>
	<item name="gunBowWooden" loot_prob_template="GradeALoot"/>
	<item name="gunBowCompound" loot_prob_template="GradeCLoot"/>
	<item name="gunCrossbowIron" loot_prob_template="GradeBLoot"/>
	<item name="gunAK47" loot_prob_template="GradeBLoot"/>
	<item name="gunCrossbowCompound" loot_prob_template="GradeCLoot"/>
	<item name="gunHuntingRifle" loot_prob_template="GradeBLoot"/>
	<item name="gunMR10" loot_prob_template="GradeCLoot"/>
	<item name="gunM60" loot_prob_template="GradeCLoot"/>
	<item name="gunRocketLauncher" loot_prob_template="GradeCLoot"/>
	<item name="gun44Magnum" loot_prob_template="GradeCLoot"/>
</lootgroup>

<lootgroup name="groupQuestAmmo">
	<item name="ammo9mmBulletBall" count="200" loot_prob_template="GradeALoot"/>
	<item name="ammo9mmBulletHP" count="100" loot_prob_template="GradeBLoot"/>
	<item name="ammo9mmBulletAP" count="100" loot_prob_template="GradeCLoot"/>

	<item name="ammo44MagnumBulletBall" count="150" loot_prob_template="GradeALoot"/>
	<item name="ammo44MagnumBulletHP" count="100" loot_prob_template="GradeBLoot"/>
	<item name="ammo44MagnumBulletAP" count="100" loot_prob_template="GradeCLoot"/>

	<item name="ammoShotgunShell" count="120" loot_prob_template="GradeALoot"/>
	<item name="ammoShotgunSlug" count="75" loot_prob_template="GradeCLoot"/>

	<item name="ammo762mmBulletBall" count="120" loot_prob_template="GradeALoot"/>
	<item name="ammo762mmBulletHP" count="90" loot_prob_template="GradeBLoot"/>
	<item name="ammo762mmBulletAP" count="90" loot_prob_template="GradeCLoot"/>

	<item name="ammoArrowFlaming" count="50" loot_prob_template="GradeBLoot"/>
	<item name="ammoCrossbowBoltFlaming" count="50" loot_prob_template="GradeBLoot"/>
	<item name="ammoArrowExploding" count="30" loot_prob_template="GradeCLoot"/>
	<item name="ammoCrossbowBoltExploding" count="30" loot_prob_template="GradeCLoot"/>

	<item name="ammoRocketFrag" count="7" loot_prob_template="GradeCLoot"/>

	<item name="thrownAmmoPipeBomb" count="20" loot_prob_template="GradeALoot"/>
	<item name="thrownDynamite" count="10" loot_prob_template="GradeBLoot"/>
	<item name="thrownAmmoMolotovCocktail" count="20" loot_prob_template="GradeALoot"/>
	<item name="thrownGrenade" count="25"  loot_prob_template="GradeBLoot"/>
	<item name="thrownGrenadeContact" count="25" loot_prob_template="GradeCLoot"/>
	<item name="thrownTimedCharge" count="10" loot_prob_template="GradeCLoot"/>
</lootgroup>

<lootgroup name="groupQuestArmor" loot_quality_template="questTierFlexibleTemplate">
	<item group="groupArmorT2_Light" loot_prob_template="GradeBLoot"/>
	<item group="groupArmorT3_Light" loot_prob_template="GradeCLoot"/>
	<item group="groupArmorT2_Heavy" loot_prob_template="GradeBLoot"/>
	<item group="groupArmorT3_Heavy" loot_prob_template="GradeCLoot"/>
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" loot_prob_template="GradeCLoot"/>
</lootgroup>

<lootgroup name="groupQuestMedical">
	<item name="drugVitamins" count="2,4" loot_prob_template="GradeALoot"/>
	<item name="medicalFirstAidBandage" count="4,5" loot_prob_template="GradeALoot"/>
	<item name="medicalFirstAidKit" count="2,3" prob="1.0"/>
	<item name="drugAntibiotics" count="1,3" prob="1.0"/>
	<item name="drugHerbalAntibiotics" count="2,4" loot_prob_template="GradeALoot"/>
	<item name="drugSteroids" count="3,5" loot_prob_template="GradeCLoot"/>
	<item name="drugRecog" count="2,4" loot_prob_template="GradeCLoot"/>
	<item name="drugFortBites" count="2,4" loot_prob_template="GradeCLoot"/>
	<item name="drugPainkillers" count="4,5" loot_prob_template="GradeCLoot"/>
	<item name="toolBeaker" loot_prob_template="GradeBLoot"/>
</lootgroup>

<lootgroup name="groupQuestSchematics">
	<item name="drugHerbalAntibioticsSchematic" loot_prob_template="GradeBLoot"/>
	<item name="foodCanShamSchematic" prob="1.0"/>
	<item group="perkBooks" prob="20"/>
	<item group="books" prob="20"/>
	<item group="rareBooks" prob="10"/>
</lootgroup>

<lootgroup name="groupQuestMods">
	<item group="groupModAllT1" loot_prob_template="GradeALoot"/>
	<item group="groupModAllT2" loot_prob_template="GradeBLoot"/>
	<item group="groupModAllT3" loot_prob_template="GradeCLoot"/>
</lootgroup>

<lootgroup name="groupBuriedStashChest" count="all">
	<item name="drinkJarBoiledWater" count="2,4"/>
	<item group="cannedfood" count="2,4"/>
	<item group="farmingCookingRecipes" count="1"/>
	<item group="rareFoodDrink" count="1"/>
</lootgroup>

<lootgroup name="groupBuriedWeaponChest" count="1,4">
	<item group="schematicsModsCommon" prob=".8"/>
	<item group="schematicsModsRare" prob=".2"/>
	<item group="groupModAllScaled" prob="1"/>
	<item group="groupWeaponsScaled" prob="2"/>
	<item group="groupArmorScaled" prob="1"/>
</lootgroup>

<lootgroup name="groupHeroChestLoot">
	<item group="groupAmmoRegular" prob=".1" count="2,3"/>
	<item group="groupWeaponsScaledTPlus" prob="0.4"/>
	<item group="groupArmorScaledTPlus" prob="0.4"/>
	<item group="groupModAllScaled" prob=".2"/>
	<item group="rareOres" count="2,5" prob="0.05"/>
	<item group="rareBooks" count="1,2" prob="0.015"/>
	<item group="perkBooks" count="1,2" prob="0.015"/>
</lootgroup>

<lootgroup name="groupSafeLoot">
	<item group="groupAmmoRegular" prob=".2"/>
	<item group="groupWeaponsScaled" prob=".7"/>
	<item group="groupModAllScaled" prob=".15"/>
	<!-- <item group="groupAmmoAdvanced"/> -->
	<item name="oldCash" count="10,300" prob="0.05"/>
	<item group="rareOres" prob="0.03"/>
</lootgroup>

<lootgroup name="groupAmmoPileLoot">
	<item group="groupAmmoRegular" prob=".7"/>
	<!--<item group="groupAmmoAdvanced" prob=".5"/>-->
	<item group="groupWeaponsScaled" prob=".1"/>
	<item group="groupModAllScaled" prob=".15"/>
</lootgroup>

<lootgroup name="groupWeaponsBagLoot">
	<item group="groupAmmoRegular" prob=".2"/>
	<item group="groupWeaponsScaled" prob=".7"/>
	<item group="groupModAllScaled" prob=".15"/>
</lootgroup>

<lootgroup name="groupBirdNest" count="1,2">
	<item name="foodEgg" prob="0.25"/>
	<item name="resourceFeather" count="1,5" prob="0.75"/>
</lootgroup>

<lootgroup name="groupBirdNestMain" count="all">
	<item group="groupBirdNest"/>
	<item name="resourceFeather" count="1"/>
</lootgroup>

<!--
	<item group="groupModAllT3" loot_prob_template="GradeCLoot"/>


The simplest way to set up the 11-16 variants (for a start) would be that in such a call
any iron tools or T1 mods have a 0 probability.


questTierFlexibleTemplate

	<item group="groupQuestAmmo" prob="1.0"/>
	<item group="groupModAllT1" prob="1.0"/>
	<item group="groupModAllT2" prob="1.0"/>
	<item group="groupModAllT3" prob="1.0"/>

givequest test_turnin
givequest test_turnin2

and just talk to a trader
I'm only getting Mag

</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>

<lootgroup name="groupQuestAmmo">
<lootgroup name="">
<lootgroup name="groupModAllT2">
<lootgroup name="groupModAllT3">


For item buckets I would use
weapons
armor
tools
mods
drugs, maybe quality medical items
schematics
groupQuestAmmo

-->




<!-- Gazz, the descending chance thing is in and should function just fine, so the attr names are mods="" and mod_chance=""
the loot group AND loot entry allow usage
if the loot entry for mods is empty then it will use the lootgroup mods and mod_chance -->


<!-- empty, storage containers the player crafts-->
<lootcontainer id="1" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- player dropped backpacks, they only destroy on close when they are empty -->
<lootcontainer id="2" count="0" size="7,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0" prob="0.01"/>
</lootcontainer>

<!-- cntGreenDrawerSecure, player crafted -->
<lootcontainer id="3" count="0" size="8,9" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- "bag" container that gets dropped when another loot container is destroyed -->
<lootcontainer id="4" count="0" size="6,10" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2" prob="0.01"/>
</lootcontainer>

<!-- stove/oven, cooking pots and pans rotten food -->
<lootcontainer id="5" count="1,2" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate">
	<item name="toolCookingPot" count="1,2" prob="1.5"/>
	<item group="farmingCookingRecipes"/>
	<item name="toolCookingGrill"/>
	<item name="resourceScrapIron" count="1,15" prob="1.5"/>
	<item name="drinkJarEmpty" count="1,2"/>
	<item name="drinkCanEmpty" count="1,2"/>
	<item name="resourceCoal" count="4,12" prob="0.5"/>
</lootcontainer>

<!-- cntNightstandClosed and dressers, wooden desk: pistol, ammo, magazines, books -->
<lootcontainer id="6" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="30"/>
	<item group="trophyGroup"/>
	<item group="groupAmmoRegular"/>
	<item group="books"/>
	<item group="medicine"/>
	<item name="meleeToolFlashlight02"/>
	<item name="apparelCigar" prob=".6"/>
	<item name="oldCash" count="1,20" prob="0.6"/>
	<item name="resourceSewingKit"/>
</lootcontainer>

<!-- medicine cabinets -->
<lootcontainer id="7" count="1,2" size="6,2" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="medicine"/>
</lootcontainer>

<!-- kitchen sink, cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
<lootcontainer id="8" count="1,2" size="6,2" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item name="toolCookingPot"/>
	<item name="drinkJarEmpty" count="1,2"/>
	<item name="drinkCanEmpty" count="1,2"/>
	<item name="resourceCropCoffeeBeans" count="1,4"/>
	<item name="resourceMetalPipe" count="1,2"/>
	<item name="meleeToolWrench"/>
	<item name="resourceScrapLead" count="1,10"/>
	<item name="resourceAcid" count="1,2" />
	<item name="resourcePotassiumNitratePowder" count="2,6" />
	<item group="groupAmmoRegular"/>
	<item group="farmingCookingRecipes"/>
</lootcontainer>

<!-- backpack, place where people stash things, -->
<lootcontainer id="9" count="1,2" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualPrimitiveItemsTemplate">
	<item group="backpacks/survival"/>
</lootcontainer>

<!-- garbage, cntTrashPile -->
<lootcontainer id="10" count="0,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- wallSafe / deskSafe -->
<lootcontainer id="11" count="1,3" size="6,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupSafeLoot"/>
</lootcontainer>

<!-- POI storage box that looks like the player-built one -->
<lootcontainer id="12" count="0,2" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
	<item group="groupAmmoRegular"/>
	<item group="books" prob="0.1"/>
	<item group="dyes" prob="0.08"/>
	<item name="meleeToolPaintTool" prob="0.04"/>
</lootcontainer>

<!-- laundry basket (Helper) -->
<lootcontainer id="13" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="0.8"/>
	<item name="resourceCloth" count="1,5" prob="0.2"/>
	<item name="oldCash" count="1,7" prob="0.1"/>
	<item name="resourceSewingKit"/>
</lootcontainer>

<!-- misc metal container mailbox-->
<lootcontainer id="14" count="0,2" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate">
	<item group="books" prob="0.2"/>
	<item name="resourcePaper" prob="0.8" count="1,10"/>
</lootcontainer>

<!-- misc storage, cardboard boxes-->
<lootcontainer id="15" count="0,2" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
	<item group="groupAmmoRegular"/>
	<item group="books" prob="0.1"/>
	<item group="dyes" prob="0.08"/>
	<item name="meleeToolPaintTool" prob="0.05"/>
</lootcontainer>

<!-- metal garbage can-->
<lootcontainer id="16" count="0,2" size="6,2" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item group="garbage"/>
</lootcontainer>

<!-- canned or dry food cupboard door open sound-->
<lootcontainer id="17" count="1,2" size="6,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="cupboard"/>
</lootcontainer>

<!-- washing machine, clothes in good condition -->
<lootcontainer id="18" count="0,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupApparelClothes" prob="0.4"/>
	<item name="resourceCloth" count="1,5" prob="0.4"/>
</lootcontainer>

<!-- cars-->
<lootcontainer id="19" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="automotive+tools+junk" count="1,3"/>
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food -->
<lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" prob="0.7"/>
	<item group="beverages" count="1,2" prob="0.3"/>
</lootcontainer>

<!-- microwave oven loot -->
<lootcontainer id="21" count="1,2" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="rottenFood"/>
	<item name="resourceScrapPolymers" count="1,3"/>
	<item name="drinkJarEmpty"/>
	<item name="drinkJarBoiledWater"/>
</lootcontainer>

<!-- garage stuff, tools, etc -->
<lootcontainer id="22" count="0,2" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="automotive"/>
	<item name="resourceAcid" count="1,4" prob="0.01"/>
	<item group="dyes" prob="0.008"/>
	<item name="meleeToolPaintTool" prob="0.005"/>
	<item group="electricalDevices" prob="0.01"/>
	<item group="groupAmmoRegular"/>
</lootcontainer>

<!-- 23 see below !!! -->

<!-- metal desk -->
<lootcontainer id="24" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="40"/>
	<item group="trophyGroup"/>
	<item group="groupAmmoRegular"/>
	<item group="books"/>
	<item name="resourceGlue" />
	<item group="medicine"/>
	<item name="meleeToolFlashlight02"/>
	<item name="apparelCigar" prob=".3"/>
</lootcontainer>

<!-- birds nest-->
<lootcontainer id="25" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupBirdNestMain"/>
</lootcontainer>

<!-- lootcontainer 23 Supply Crate Melee weapons -->
<!-- lootcontainer 26 Supply Crate Food -->
<!-- lootcontainer 27 Supply Crate Building Supplies -->
<!-- lootcontainer 28 Supply Crate Ammo -->
<!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
<!-- lootcontainer 30 Supply Crate Health -->
<!-- lootcontainer 31 Supply Crate Explosives -->
<!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
<!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->

<!-- Supply Crate General, the normal airdrop -->
<lootcontainer id="34" count="4" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" count="3,5" prob="0.2"/>
	<item group="groupWeaponsScaled" prob="0.2"/>
	<item group="groupAmmoRegular" count="2" prob="0.2"/>
	<item group="rareBooks" prob="0.2"/>
	<item group="airdropMedicine" count="1,4" prob="0.2"/>
	<item group="groupArmorScaled" prob="0.2"/>
</lootcontainer>

<!-- tree hollowed stump, place where people stash things, -->
<lootcontainer id="35" count="0,2" size="6,2" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapPolymers" count="1,6" prob="2"/>
	<item name="drinkJarEmpty" count="1,2" prob="2"/>
	<item name="drinkCanEmpty" count="1,2" prob="5"/>
	<item group="rottenFood" prob="1"/>
	<item group="groupWeaponsRangedScaled" prob="1.3"/>
	<item group="sportingGoods" count="1,2" prob="5"/>
	<item name="foodHoney"/>
	<item group="cannedfood"/>
	<item group="medicine"/>
</lootcontainer>

<!-- suitcase / luggage -->
<lootcontainer id="36" count="0,2" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarBoiledWater" count="1,2" prob="0.15"/>
	<item group="cannedfood" prob="0.5"/>
	<item group="junk"/>
	<item name="meleeToolFlashlight02" prob="0.1"/>
	<item group="medicine" prob="0.1"/>
	<item group="groupWeaponsScaled" prob="0.06"/>
	<item group="groupAmmoRegular"/>
	<item group="groupArmorScaled" prob="0.1"/>
	<item group="groupApparelClothes" prob="2"/>
	<item name="resourceSewingKit" prob="0.2"/>
</lootcontainer>

<!-- Bath tub filled with... don't ask. -->
<lootcontainer id="37" count="1,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="qualBaseTemplate">
	<item name="foodRottingFlesh" count="4,10" prob="5"/>
	<item name="resourceBone" count="10,25" prob="2"/>
	<item name="resourceCloth" count="1,3"/>
	<item name="resourceBulletCasing"/>
	<item group="junk"/>
</lootcontainer>

<!-- Shamway Manager's Safe -->
<lootcontainer id="38" size="6,2" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="shamwaySafe"/>
</lootcontainer>

<!-- Brew Master's Safe -->
<lootcontainer id="39" size="6,2" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="brewerySafe"/>
</lootcontainer>

<!-- military munitions ammo box -->
<lootcontainer id="40" count="2,3" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="8" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob=".7" count="2"/>
	<item group="groupWeaponsScaled" prob=".3"/>
	<item group="groupModAllScaled" prob=".15"/>
	<!-- <item group="groupAmmoAdvanced"/> -->
	<item group="groupArmorT3_Light" prob="0.2"/>
</lootcontainer>

<!-- cntLootChestHero, small, fancy chest -->
<lootcontainer id="41" count="3,5" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupHeroChestLoot"/>
</lootcontainer>

<!-- gun safe -->
<lootcontainer id="42" count="2,6" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupSafeLoot"/>
</lootcontainer>

<!-- lockers -->
<lootcontainer id="43" count="1,2" size="6,2" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="20"/>
	<item group="groupApparelHats" prob="5"/>
	<item group="groupArmorScaled" prob="2"/>
	<item group="groupAmmoRegular" prob="0.02"/>
	<item group="books" count="1,2"/>
	<item name="resourcePaper" count="1,2" prob="0.7"/>
	<item name="oldCash" count="1,40" prob="0.3"/>
	<item group="medicine" prob="0.05"/>
	<item group="trophyGroup"/>
	<item name="resourceGunPowder" count="1,5"/>
</lootcontainer>

<!-- file cabinet -->
<lootcontainer id="44" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob="0.05"/>
	<item group="books"/>
	<item group="farmingCookingRecipes"/>
	<item name="resourcePaper" count="5,10"/>
	<item name="resourcePaper" count="5,10" prob="0.86"/>
	<item name="oldCash" count="1,40" prob="0.3"/>
	<item name="drugPainkillers" prob="0.05"/>
	<item group="trophyGroup"/>
</lootcontainer>

<!-- cooler loot -->
<lootcontainer id="45" count="1,2" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="cupboard"/>
	<item group="coldfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- trash compactor, trash deluxe! -->
<lootcontainer id="46" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="junk" prob="10"/>
	<item group="groupApparelClothes"/>
	<item group="cannedfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food (Helper) -->
<lootcontainer id="47" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" prob="0.7"/>
	<item name="drinkJarBoiledWater" count="1,2" prob="0.5"/>
	<item name="drinkJarEmpty" count="1,2"/>
	<item name="drinkCanEmpty" count="1,2"/>
</lootcontainer>

<!-- purse -->
<lootcontainer id="48" count="0,2" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="books" prob="0.1"/>
	<item group="cannedfood"/>
	<item name="drinkJarBoiledWater"/>
	<item group="medicine"/>
	<item name="resourcePaper" count="2,8" prob="0.5"/>
	<item name="oldCash" count="5,60" prob="1.5"/>
	<item group="groupAmmoRegular"/>
</lootcontainer>

<!-- bookcase -->
<lootcontainer id="49" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="2,8" prob="0.1"/>
	<item group="books" prob="0.9"/>
</lootcontainer>

<!-- shotgun Messiah -->
<lootcontainer id="50" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob=".3"/>
	<item group="groupWeaponsScaled" prob=".4"/>
	<item group="groupModAllScaled" prob=".1"/>
	<item group="weaponParts" count="1,5" prob=".15"/>
	<item group="groupArmorScaled" prob="0.2"/>
	<item name="resourceRepairKit" count="2,3" prob="0.1"/>
</lootcontainer>

<!-- pop n pills -->
<lootcontainer id="51" count="1,3" size="6,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate">
	<item group="medicine"/>
	<item name="resourceScrapPolymers" count="2,4" prob="0.15"/>
</lootcontainer>

<!-- beer cooler -->
<lootcontainer id="52" count="1,2" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="beverages"/>
</lootcontainer>

<!-- working stiffs -->
<lootcontainer id="53" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="workingStiffs"/>
</lootcontainer>

<!-- shopping cart-->
<lootcontainer id="54" count="1,2" size="6,2" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="qualBaseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
	<item name="resourceScrapPolymers" count="1,4" prob="0.15"/>
</lootcontainer>

<!-- cash register-->
<lootcontainer id="55" count="1,5" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="1,3" prob="0.031"/>
	<item name="oldCash" count="5,60" prob="0.1"/>
	<item name="casinoCoin" count="1,60"/>
</lootcontainer>

<!-- Apache Artifact Chest -->
<lootcontainer id="56" size="6,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="qualBaseTemplate">
	<item name="meleeToolStoneAxeTazas"/>
	<item name="casinoCoin" count="10,500"/>
	<item name="oldCash" count="12,450" prob="0.5"/>
</lootcontainer>

<!-- cntCharcoalGrillClosed -->
<lootcontainer id="57" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="grills"/>
	<item name="resourceCoal" count="4,15" prob="1"/>
	<item name="foodCharredMeat" count="1,2" prob="1"/>
</lootcontainer>

<!-- miners chest
<lootcontainer id="57" count="1,5" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="minerLoot"/>
</lootcontainer> -->

<!-- shopping basket -->
<lootcontainer id="58" count="1,2" size="6,2" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
</lootcontainer>

<!-- Shamway Cardboard Loot-->
<lootcontainer id="59" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="foodShamSandwich" count="1,3"/>
	<item name="foodCanSham" count="1,2"/>
	<item group="coldfood"/>
	<item group="beverages" count="1,2"/>
	<item name="foodHoney" prob="0.1"/>
	<item name="resourcePaper" count="5,10" prob="0.4"/>
	<item name="resourceScrapPolymers" count="2,8" prob="0.5"/>
</lootcontainer>

<!-- Bookstore bookcase -->
<lootcontainer id="60" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item group="books"/>
</lootcontainer>

<!-- Treasure chest -->
<lootcontainer id="61" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualPlus1Template">
	<item group="groupWeaponsScaledTPlus"/>
	<item group="groupArmorScaledTPlus" prob="0.7"/>
	<item group="treasureAmmo"/>
	<item name="casinoCoin" count="3000,8000"/>
	<item group="rareOres" count="5,11"/>
	<item name="oldCash" count="50,250" prob="0.5"/>
	<item group="groupModAllScaled" prob=".8"/>
</lootcontainer>

<!-- Dummy loot entry for NPC traders -->
<lootcontainer id="62" count="0" size="8,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- mountain man loot -->
<lootcontainer id="63" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="herbalRecipes"/>
	<item name="drugHerbalAntibiotics" count="1,2" prob="0.5"/>
	<item group="rareOres" prob="0.05"/>
</lootcontainer>

<!-- gas pump loot -->
<lootcontainer id="64" count="0,1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="100,500"/>
</lootcontainer>

<lootcontainer id="65" count="0,2" size="6,1" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="qualQ1Template">
	<item name="gunPistol" prob="0.025"/>
	<item name="meleeToolKnifeIron" prob="0.025"/>
	<item name="drinkJarRiverWater" count="1,3"/>
</lootcontainer>

<lootcontainer id="66" count="0,2" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- cntMorticianDrawer -->
<lootcontainer id="67" count="1,2" size="6,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item name="foodRottingFlesh" count="1,2" prob="2"/>
	<item name="resourceBone" count="10,25" prob="1"/>
	<item group="junk"/>
	<item group="books" prob="0.1"/>
	<item name="resourceGoldNugget" prob="0.05"/>
</lootcontainer>

<!-- cntFurnaceDrawer -->
<lootcontainer id="68" count="0,1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item name="resourceCoal" count="2,12" prob="1"/>
	<item name="resourceBone" count="5,15" prob="0.2"/>
</lootcontainer>

<!-- cntGreenDrawer -->
<lootcontainer id="69" count="0,2" size="6,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- EntityLootContainerRegular, rare random drop off regular zombies -->
<lootcontainer id="70" count="1,3" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" count="1,2" prob="13"/>
	<item name="drinkJarBeer" count="1,3" prob="5"/>
	<item name="drinkJarBoiledWater" count="1,4" prob="10"/>
	<item group="books" prob="6"/>
	<item group="brassResource" prob="6"/>
	<item name="resourceForgedIron" count="2,10" prob="3"/>
	<item name="resourceForgedSteel" count="2,10" prob="3"/>
	<item group="tools" prob="6"/>
	<item group="rareTools" prob="3"/>
	<item group="groupArmorScaled" prob="7"/>
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.5"/>
	<item group="groupApparelClothes" prob="6"/>
	<item group="warmClothes" prob=".2"/>
	<item group="groupAmmoRegular" count="1,2" prob="13"/>
	<item group="groupWeaponsScaled" prob="10"/>
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate1.0"/>
	<item name="casinoCoin" count="200,410" prob="6"/>
	<item name="oldCash" count="150,500" prob="6"/>
	<item name="drugHerbalAntibiotics" count="1,2" prob="1.3"/>
	<item group="rareMedicine" prob="2"/>
	<item name="drugPainkillers" count="1,2" prob="3"/>
	<item name="drugVitamins" count="1,2" prob="4.5"/>
	<item group="groupTreasureMaps" prob="0.6"/>
	<item group="groupQuestChallenge" prob="0.6"/>
</lootcontainer>

<!-- EntityLootContainerStrong, rare random drop off strong zombies -->
<lootcontainer id="71" count="2,3" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="cannedfood" count="1,2" prob="3.7"/>
	<item name="drinkJarBeer" count="1,3" prob="2"/>
	<item name="drinkJarBoiledWater" count="2,5" prob="2.5"/>
	<item group="books" prob="2.5"/>
	<item group="brassResource" prob="2.5"/>
	<item name="resourceForgedIron" count="1,8" prob="1.25"/>
	<item name="resourceForgedSteel" count="1,8" prob="1.25"/>
	<item name="resourceMilitaryFiber" count="3,6" prob="0.5"/>
	<item group="tools" prob="2.5"/>
	<item group="rareTools" prob=".2"/>
	<item group="groupArmorScaled" prob="3.75"/>
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.5"/>
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob="2.5"/>
	<item group="groupApparelHazmat" prob="1.25"/>
	<item group="groupApparelClothes" prob="2.5"/>
	<item group="warmClothes" prob=".75"/>
	<item group="groupAmmoRegular" count="1,2" prob="5"/>
	<item group="groupWeaponsScaled" prob="14"/>
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate0.75"/>
	<item name="casinoCoin" count="10,110" prob="2.5"/>
	<item name="oldCash" count="150,800" prob="2.5"/>
	<item name="drugHerbalAntibiotics" count="1,3" prob="0.5"/>
	<item group="rareMedicine" prob="0.75"/>
	<item name="drugPainkillers" count="2,3" prob="1.25"/>
	<item name="drugVitamins" count="2,3" prob="1.75"/>
	<item group="groupTreasureMaps" prob="0.25"/>
	<item group="groupQuestChallenge" prob="0.25"/>
	<item group="groupModAllScaled" prob="1"/>
	<item group="vehicleParts" loot_prob_template="probTemplate0.5"/>
</lootcontainer>

<!-- cntFetchQuestSatchel  -->
<lootcontainer id="72" count="0" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- EntityLootContainerBoss, rare random drop off bosses -->
<lootcontainer id="73" count="2,4" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="booksNoFiller" prob="2.5"/>
	<item name="resourceForgedSteel" count="6,15" prob="1.25"/>
	<item group="rareTools" prob=".2"/>
	<item group="groupArmorScaled" prob="3.75"/>
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".8" prob="2.5"/>
	<item group="groupApparelHazmat" prob="1.25"/>
	<item group="groupAmmoRegular" count="2,3" prob="5"/>
	<item group="groupWeaponsScaled" prob="14"/>
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate1.0"/>
	<item name="oldCash" count="500,900" prob="2.5"/>
	<item group="rareMedicine" count="1,2" prob="0.75"/>
	<item name="drugVitamins" count="2,3" prob="1.75"/>
	<item name="drugSteroids" count="2,3" prob="1.75"/>
	<item group="groupTreasureMaps" prob="0.25"/>
	<item group="groupQuestChallenge" prob="0.25"/>
	<item group="groupModAllScaled" prob="1"/>
	<item group="vehicleParts" loot_prob_template="probTemplate1.0"/>
</lootcontainer>

<!-- EntityLootContainerBandit -->
<lootcontainer id="74" count="1,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
<!-- bandit melee -->
	<item group="banditsGeneral"/>
	<item name="meleeClubWood" prob="0.7"/>
<!-- bandit ranged -->
	<item group="banditsGeneral"/>
	<item group="groupWeapons_Gunslinger" prob="0.7"/>
</lootcontainer>

<!-- cntGasGrillClosed -->
<lootcontainer id="75" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="grills"/>
</lootcontainer>

<!-- vehicleBicycle storage, vehicle storage max is 90 slots, width has worked up to 16+ -->
<lootcontainer id="76" count="0" size="9,1" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMinibike storage -->
<lootcontainer id="77" count="0" size="9,3" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMotorcycle storage -->
<lootcontainer id="78" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicle4x4Truck storage -->
<lootcontainer id="79" count="0" size="9,9" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleGyrocopter storage -->
<lootcontainer id="80" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleHelicopter storage
<lootcontainer id="81" count="0" size="9,8" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- vehicleJokeblimp storage
<lootcontainer id="82" count="0" size="10,9" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- army truck-->
<lootcontainer id="83" count="1,4" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" prob="0.8"/>
	<item group="groupWeaponsScaled" prob="0.1"/>
	<item group="groupArmorScaled" prob="0.1"/>
</lootcontainer>

<!--  83-87 free -->

<!-- ZombieMiner
<lootcontainer id="82" count="0,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="qualBaseTemplate">
	<item group="junk" prob="1"/>
	<item group="minerLoot"/>
</lootcontainer>-->

<!-- construction supplies shipping crate -->
<lootcontainer id="88" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="junk" prob="3"/>
	<item name="resourcePaper" count="2,4"/>
	<item name="resourceScrapPolymers" count="4,12"/>
	<item name="resourceDuctTape" count="1,5"/>
	<item name="resourceForgedSteel" count="3,15" prob="0.8"/>
	<item name="resourceForgedIron" count="5,20"/>
	<item name="resourceScrapIron" count="30,70"/>
	<item name="woodFrameBlockVariantHelper" count="10,30"/>
	<item name="rebarFrameBlockVariantHelper" count="10,20"/>
	<item name="resourceNail" count="50,200"/>
	<item name="resourceWood" count="50,300"/>
	<item name="resourceGlue" count="1,2"/>
	<item name="meleeToolPaintTool"/>
	<item name="meleeToolWireTool" prob="0.4"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolWrench"/>
	<item name="meleeToolPickaxeSteel" prob="0.4"/>
	<item name="meleeToolFireaxeSteel" prob="0.4"/>
	<item name="meleeToolShovelSteel" prob="0.4"/>
	<item name="meleeToolSledgehammerSteel" prob="0.4"/>
	<item name="gunToolNailgun" prob="0.4"/>
	<item group="electricalDevices" prob="2"/>
</lootcontainer>

<!-- bookstore shipping crate -->
<lootcontainer id="89" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="2,8" prob="0.2"/>
	<item group="books"/>
	<item name="resourceScrapPolymers" count="2,5" prob="0.15"/>
</lootcontainer>

<!-- car parts shipping crate -->
<lootcontainer id="90" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="resourceRepairKit" count="10,25" prob=".3"/>
	<item group="vehicleParts" prob=".4"/>
	<item group="tools" prob=".5"/>
	<item group="rareTools" prob="0.1"/>
	<item group="schematicsToolsCommon" prob=".5"/>
	<item group="schematicsToolsRare" prob=".1"/>
</lootcontainer>

<!-- cntCollapsedForge -->
<lootcontainer id="91" count="1" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="qualBaseTemplate">
	<item group="forgeLoot"/>
	<item name="forgeSchematic" prob=".25"/>
</lootcontainer>

<!-- cntCollapsedWorkbench -->
<lootcontainer id="92" count="1" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="qualBaseTemplate">
	<item group="workbenchLoot"/>
	<item group="tools" prob=".2"/>
	<item group="rareTools"/>
	<item group="vehicleParts" prob=".2"/>
	<item name="workbenchSchematic" prob=".6"/>
</lootcontainer>

<!-- cntCollapsedCementMixer -->
<lootcontainer id="93" count="1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="qualBaseTemplate">
	<item group="cementMixerLoot" count="1"/>
	<item name="cementMixerSchematic" prob="0.25"/>
</lootcontainer>

<!-- cntCollapsedChemistryStation -->
<lootcontainer id="94" count="1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="qualBaseTemplate">
	<item group="labEquipment" prob="37.5"/>
	<item group="chemistryStationLoot" prob="37.5"/>
	<item name="chemistryStationSchematic" prob="18.7"/>
</lootcontainer>

<!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
<lootcontainer id="95" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualPlus1Template">
	<item group="groupAmmoRegular" prob=".3" count="2,3"/>
	<item group="groupWeaponsScaled" prob="0.3"/>
	<item group="groupArmorScaled" prob="0.4"/>
	<item group="groupModAllScaled" prob=".1"/>
	<item group="commonBooks" count="1,2" prob="0.1"/>
	<item group="rareBooks" count="1,2" prob="0.1"/>
</lootcontainer>

<!-- cntLootCrateLabEquipment Lab equipment and medical items -->
<lootcontainer id="96" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="labEquipment" prob="16"/>
	<item name="resourcePaper" count="5,15"/>
</lootcontainer>

<!-- cntCollapsedBatterybank -->
<lootcontainer id="97" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapLead" count="1,10" prob="19"/>
	<item name="carBattery"/>
</lootcontainer>

<!-- cntCollapsedGeneratorbank -->
<lootcontainer id="98" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapIron" count="1,30" prob="19"/>
	<item name="smallEngine"/>
</lootcontainer>

<!-- cntWaterCoolerFull -->
<lootcontainer id="99" count="0,1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarPureMineralWater" count="1,4"/>
</lootcontainer>

<!-- "bag" container that gets dropped when a zombie gore block is destroyed but still contained loot
<lootcontainer id="99" count="0" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- cntWeaponsBagSmall -->
<lootcontainer id="100" count="2,3" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="groupWeaponsBagLoot"/>
</lootcontainer>

<!-- cntWeaponsBagLarge -->
<lootcontainer id="101" count="3,4" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="groupWeaponsBagLoot"/>
</lootcontainer>

<!-- cntBuriedStashChest -->
<lootcontainer id="102" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupBuriedStashChest"/>
</lootcontainer>

<!-- Loot block with basic equipment for testing prefabs -->
<lootcontainer id="103" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualPlus1Template">
	<item group="prefabQuestLoot"/>
</lootcontainer>

<!-- Weapon loot test  qualBaseTemplate, testTemplate -->
<lootcontainer id="104" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time=".2" loot_quality_template="qualBaseTemplate">
	<item name="gunToolNailgun" count="1"/>
	<item name="resourceNail" count="300"/>
	<item group="weaponTestLoot"/>
<!--
clothingTestLoot
	<item group="clothingTestLoot"/>
	<item group="weaponTestLoot"/>
	<item group="rareBooks" />
	<item name="gunBowCompound" prob="0.2"/>
qualBaseTemplate
treasureTemplate
-->
</lootcontainer>

<!-- Tool loot test -->
<lootcontainer id="105" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="toolTestLoot"/>
</lootcontainer>

<!-- cntPillCase -->
<lootcontainer id="106" count="1,2" size="6,2" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="medicine"/>
</lootcontainer>

<!-- cntMedicLootPile -->
<lootcontainer id="107" count="1,2" size="6,2" sound_open="UseActions/open_pill_case" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="medicine"/>
</lootcontainer>

<!-- cntAmmoPileSmall, cntAmmoPileMedium, cntAmmoPileLarge -->
<lootcontainer id="108" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot"/>
</lootcontainer>
<lootcontainer id="109" count="2,3" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot"/>
</lootcontainer>
<lootcontainer id="110" count="3,5" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot"/>
</lootcontainer>

<!-- cntFoodPileSmall, cntFoodPileMedium, cntFoodPileLarge -->
<lootcontainer id="111" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks"/>
	<item group="rottenFood" prob=".1"/>
	<item group="cannedfood"/>
</lootcontainer>
<lootcontainer id="112" count="2" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks"/>
	<item group="rottenFood" prob=".1"/>
	<item group="cannedfood"/>
</lootcontainer>
<lootcontainer id="113" count="3,4" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks"/>
	<item group="rottenFood" prob=".1"/>
	<item group="cannedfood"/>
</lootcontainer>

<!-- medicalPileSmall, medicalPileMedium, medicalPileLarge -->
<lootcontainer id="114" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment"/>
	<item group="dyes" prob=".05"/>
	<item name="resourceGunPowder" count="20,50" prob=".05"/>
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05"/>
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05"/>
	<item name="medicalAloeCream" count="4,10" prob=".05"/>
</lootcontainer>
<lootcontainer id="115" count="2" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment"/>
	<item group="dyes" prob=".05"/>
	<item name="resourceGunPowder" count="20,50" prob=".05"/>
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05"/>
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05"/>
	<item name="medicalAloeCream" count="4,10" prob=".05"/>
</lootcontainer>
<lootcontainer id="116" count="3,4" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment"/>
	<item group="dyes" prob=".05"/>
	<item name="resourceGunPowder" count="20,50" prob=".05"/>
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05"/>
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05"/>
	<item name="medicalAloeCream" count="4,10" prob=".05"/>
</lootcontainer>

<!-- cntUtilityCartFull-->
<lootcontainer id="117" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="junk"/>
	<item name="resourceAcid" count="1,2" prob=".07"/>
</lootcontainer>

<!-- cntCoffeeMaker, cntCoffeeMakerCommercial -->
<lootcontainer id="118" count="0,1" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarCoffee" count="1,2"/>
	<item name="resourceCropCoffeeBeans" count="1,3"/>
</lootcontainer>

<!-- cntSodaFountain -->
<lootcontainer id="119" count="1,2" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<!--
	<item name="drinkCanMegaCrush" prob="0.045"/>
	<item name="drinkJarBeer" count="1,2"/>
	<item name="drinkJarBoiledWater" count="1,2"/>
	<item name="drinkJarCoffee" count="1,2"/>
	<item name="drinkJarGoldenRodTea" count="1,2"/>
	<item name="drinkJarRedTea" count="1,2"/>
	<item name="drinkJarYuccaJuice" count="1,2"/>
	-->
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="drinkJarYuccaJuice" count="1,2"/>
</lootcontainer>

<!-- fuel cntBarrelGasOld -->
<lootcontainer id="120" count="0,1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="20,200"/>
</lootcontainer>

<!-- cntHardenedChestSecure, big, fancy chest -->
<lootcontainer id="121" count="6,8" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupHeroChestLoot"/>
</lootcontainer>

<!-- cntBuriedWeaponChest -->
<lootcontainer id="122" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="groupBuriedWeaponChest"/>
</lootcontainer>

<!-- closet hanger, cntModularClosetClosed -->
<lootcontainer id="123" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="0.8"/>
	<item name="resourceCloth" count="1,5" prob="0.2"/>
</lootcontainer>

<!-- cntToolBoxClosed, cntRollingToolBoxClosed -->
<lootcontainer id="124" count="1,2" size="6,2" sound_open="UseActions/close_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate">
	<item name="resourceNail" count="10,40"/>
	<item name="resourceMechanicalParts" count="4,10"/>
	<item name="resourceScrapPolymers" count="2,8" prob="0.4"/>
	<item name="resourceLockPick" count="1,4" prob="0.2"/>
	<item name="meleeToolClawHammer"/>
	<item name="meleeToolWrench"/>
	<item name="resourceRepairKit" count="1,4"/>
	<item name="resourceForgedIron" count="1,4" prob="0.4"/>
	<item name="resourceForgedSteel" count="1,4" prob="0.2"/>
	<item name="meleeToolPaintTool" prob="0.3"/>
	<item name="meleeToolWireTool"/>
	<item group="toolParts" prob="2"/>
	<item name="armorMilitarySetParts" count="1,4" prob="0.5"/>
	<item name="armorSteelSetParts" count="1,4" prob="0.5"/>
</lootcontainer>

<!-- the max cap for lootcontainer id is 1023 -->
</lootcontainers>