<!--
	Quest format description:

	Example:	<quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >

	id = ID used for the quest
	name_key - localization key for the quest used when displayed in the quest list.
	subtitle_key = localization key for the sub name used when displayed in the quest details and tracker.
	description_key = localization key for the description displayed in the description window.
	offer_key = localization key for the offer window description.
	icon = icon shown in the quest list and on the tracker.
	category_key = localization key for the category type (quest,challenge)
	difficulty = (veryeasy, easy, medium, hard, insane )

	Alternative settings for custom quest creation:

	name - quest name without localization.
	subtitle - sub name without localization.
	description - description without localization.
	offer - offer without localization.
	group_name - quest chain name without localization.
	category - category type without localization.


	Quest rewards:
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" value="1" ischosen="true" isfixed="true"/>
		<reward type="LootItem" id="groupQuestMelee" value="2" ischosen="true"/>

		isfixed="true" : This reward is always picked (top of the list), not randomly. Other rewards are shuffled.
		ischosen="true" : this reward is available for selection by the player, number of picks depend on the passive

	Related passives:
		<passive_effect name="QuestRewardOptionCount" operation="base_add" level="1,2,3,4,5" value="1,2,3,3,3"/>
		<passive_effect name="QuestBonusItemReward" operation="perc_add" level="4,5" value="0.25,0.25"/>
		<passive_effect name="QuestRewardChoiceCount" operation="base_add" level="5" value="1"/>

	Prepared quest loot groups:

		groupQuestAmmo (*)		random but higher ammo quantity than in general loot
		groupQuestArmor		all armor excluding cloth/scrap
		groupQuestMedical (*)	migher quality/quantity medical items and drugs
		groupQuestMelee		all melee
		groupQuestRanged		all ranged
		groupQuestSchematics (*)	schematics like the sham secret recipe
		groupQuestTools		tools, not stone
		groupQuestMods (*)		all available mods
		 (*) not scaled for item quality but can scale for probability, like more drugs at higher gamestage

	A (item) reward type also uses a scaling factor "value".
		If value = 1 through 6, the reward will be this tier but can be randomly 1 tier lower.
							At higher tiers, low level loot like iron tools will no longer be offered.
		If value = 11 through 16, the reward will be item tier 1-6 AND have a higher probability for "better" loot as in steel tools instead of iron.
-->

<quests max_quest_tier="5">
	<!-- Basic Survival 1 - Craft a Bedroll -->
	<quest id="quest_BasicSurvival1">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival1"/>
		<property name="subtitle_key" value="quest_BasicSurvival1_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival1_description"/>
		<property name="icon" value="ui_game_symbol_map_bed"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="offer_key" value="quest_BasicSurvival_offer"/>
		<property name="shareable" value="false"/>

		<action type="ShowTip" value="tutorialTipQuest02"/>
		<action type="TrackQuest"/>

		<objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1"/>
		<objective type="Craft">
			<property name="phase" value="2"/>
			<property name="item" value="bedroll"/>
			<property name="count" value="1"/>
		</objective>

		<objective type="BlockPlace" id="bedroll" value="1" phase="2"/>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival2"/>
	</quest>

	<!-- Basic Survival 2 - Craft a Stone Axe/> -->
	<quest id="quest_BasicSurvival2">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival2"/>
		<property name="subtitle" value="Craft a Stone Axe"/>
		<property name="subtitle_key" value="quest_BasicSurvival2_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival2_description"/>
		<property name="icon" value="ui_game_symbol_hammer"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_BasicSurvival_offer"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceYuccaFibers" value="2" phase="1"/>
		<objective type="FetchKeep" id="resourceWood" value="2" phase="1"/>
		<objective type="FetchKeep" id="resourceRockSmall" value="2" phase="1"/>

		<objective type="Craft">
			<property name="phase" value="2"/>
			<property name="item" value="meleeToolStoneAxe"/>
			<property name="count" value="1"/>
		</objective>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival3"/>
	</quest>

	<!-- Basic Survival 3 - Craft Plant Fiber Clothing/> -->
	<quest id="quest_BasicSurvival3">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival3"/>
		<property name="subtitle_key" value="quest_BasicSurvival3_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival3_description"/>
		<property name="icon" value="ui_game_symbol_tailoring"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1"/>
		<objective type="Craft" id="apparelPlantFiberPants" value="1" phase="2"/>
		<objective type="Craft" id="apparelPlantFiberShirt" value="1" phase="2"/>
		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival4"/>
	</quest>

	<!-- Basic Survival 4 - Wear Plant Fiber Clothing/> -->
	<quest id="quest_BasicSurvival4">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival4"/>
		<property name="subtitle_key" value="quest_BasicSurvival4_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival4_description"/>
		<property name="icon" value="ui_game_symbol_shirt"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="Wear" id="apparelPlantFiberPants"/>
		<objective type="Wear" id="apparelPlantFiberShirt"/>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival5"/>
	</quest>

	<!-- Basic Survival 5 - Craft a Wooden Club/> -->
	<quest id="quest_BasicSurvival5">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival5"/>
		<property name="subtitle_key" value="quest_BasicSurvival5_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival5_description"/>
		<property name="icon" value="ui_game_symbol_club"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceWood" value="5" phase="1"/>
		<objective type="Craft" id="meleeClubWood" value="1" phase="2"/>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival6"/>
	</quest>

	<!-- Basic Survival 6 - Craft Bow & Arrows/> -->
	<quest id="quest_BasicSurvival6">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival6"/>
		<property name="subtitle_key" value="quest_BasicSurvival6_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival6_description"/>
		<property name="icon" value="ui_game_symbol_archery"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceWood" value="10" phase="1"/>
		<objective type="FetchKeep" id="resourceYuccaFibers" value="3" phase="1"/>
		<objective type="FetchKeep" id="resourceFeather" value="1" phase="1"/>
		<objective type="FetchKeep" id="resourceRockSmall" value="1" phase="1"/>
		<objective type="Craft" id="gunBowPrimitive" value="1" phase="2"/>
		<objective type="Craft" id="ammoArrowStone" value="1" phase="2"/>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival7"/>
	</quest>

	<!-- Basic Survival 7 - Start a Base/> -->
	<quest id="quest_BasicSurvival7">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival7"/>
		<property name="subtitle_key" value="quest_BasicSurvival7_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival7_description"/>
		<property name="icon" value="ui_game_symbol_map_house"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceWood" value="6" phase="1"/>
		<objective type="Craft" id="woodFrameBlockVariantHelper" value="1" phase="2"/>
		<objective type="BlockPlace" id="woodFrameBlock" value="1" phase="2"/>
		<objective type="BlockUpgrade" id="woodFrameBlock" value="1" phase="2"/>

		<reward type="Exp" value="50"/>
		<reward type="Quest" id="quest_BasicSurvival8"/>
	</quest>

	<!-- Basic Survival 8 - Build a Campfire/> -->
	<quest id="quest_BasicSurvival8">
		<property name="group_name_key" value="quest_BasicSurvival"/>
		<property name="name_key" value="quest_BasicSurvival8"/>
		<property name="subtitle_key" value="quest_BasicSurvival8_subtitle"/>
		<property name="description_key" value="quest_BasicSurvival8_description"/>
		<property name="icon" value="ui_game_symbol_campfire"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="veryeasy"/>
		<property name="shareable" value="false"/>

		<objective type="FetchKeep" id="resourceRockSmall" value="5" phase="1"/>
		<objective type="Craft" id="campfire" value="1" phase="2"/>
		<objective type="BlockPlace" id="campfire" value="1" phase="2"/>


		<reward type="Quest" id="quest_whiteRiverCitizen1">
			<property name="chainquest" value="false"/>
		</reward>
		<reward type="SkillPoints" value="4" chainreward="true"/>
		<!-- <reward type="ShowTip" value="whiteRiverCitizen" stage="aftercomplete"/> -->
	</quest>

	<!-- White River Citizen 1 - Journey to Settlement -->
	<quest id="quest_whiteRiverCitizen1">
		<property name="group_name_key" value="quest_WhiteRiverCitizen"/>
		<property name="name_key" value="quest_WhiteRiverCitizen1"/>
		<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle"/>
		<property name="description_key" value="quest_WhiteRiverCitizen1_description"/>
		<property name="icon" value="ui_game_symbol_map_trader"/>
		<property name="category_key" value="quest"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
			<property name="delay" value="3"/>
		</action>
		<objective type="Goto" id="trader" value="5" phase="1"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="500"/>
	</quest>

	<!-- CHALLENGES -->
	<quest id="challenge_silenceofthelambs">
		<property name="name_key" value="challenge_silenceofthelambs"/>
		<property name="subtitle_key" value="challenge_silenceofthelambs_subtitle"/>
		<property name="description_key" value="challenge_silenceofthelambs_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_silenceofthelambs_offer"/>
		<property name="difficulty" value="insane"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3"/>
		<objective type="ZombieKill" id="zombieScreamer" value="2" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<!-- You can define a range of rewards like <reward type="Item" id="casinoCoin" value="200-500"/> -->
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_drunkanddisorderly">
		<property name="name_key" value="challenge_drunkanddisorderly"/>
		<property name="subtitle_key" value="challenge_drunkanddisorderly_subtitle"/>
		<property name="description_key" value="challenge_drunkanddisorderly_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_drunkanddisorderly_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="ZombieKill" value="2" phase="1"/>
		<requirement type="Holding" id="" phase="1"/>

		<requirement type="Group" value="OR" phase="1" >
			<requirement type="Buff" id="buffBeer"/>
			<requirement type="Buff" id="buffDrunkGrandpasMoonshine"/>
		</requirement>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_nurseyoubacktohealth">
		<property name="name_key" value="challenge_nurseyoubacktohealth"/>
		<property name="subtitle_key" value="challenge_nurseyoubacktohealth_subtitle"/>
		<property name="description_key" value="challenge_nurseyoubacktohealth_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_nurseyoubacktohealth_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieNurse" value="5" phase="3"/>
		<objective type="ZombieKill" id="zombieNurse" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_starvingtourists">
		<property name="name_key" value="challenge_starvingtourists"/>
		<property name="subtitle_key" value="challenge_starvingtourists_subtitle"/>
		<property name="description_key" value="challenge_starvingtourists_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_starvingtourists_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieFatHawaiian" value="5" phase="3"/>
		<objective type="ZombieKill" id="zombieFatHawaiian" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_dogdaysareover">
		<property name="name_key" value="challenge_dogdaysareover"/>
		<property name="subtitle_key" value="challenge_dogdaysareover_subtitle"/>
		<property name="description_key" value="challenge_dogdaysareover_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_dogdaysareover_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="animalZombieDog" value="5" phase="3"/>

		<objective type="ZombieKill" id="animalZombieDog" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_itsybitsyspider">
		<property name="name_key" value="challenge_itsybitsyspider"/>
		<property name="subtitle_key" value="challenge_itsybitsyspider_subtitle"/>
		<property name="description_key" value="challenge_itsybitsyspider_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_itsybitsyspider_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieSpider" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieSpider" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_ladykiller">
		<property name="name_key" value="challenge_ladykiller"/>
		<property name="subtitle_key" value="challenge_ladykiller_subtitle"/>
		<property name="description_key" value="challenge_ladykiller_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_ladykiller_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieArlene" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieDarlene" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieMarlene" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieNurse" value="2" phase="3"/>

		<objective type="ZombieKill" id="zombieArlene" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieDarlene" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieMarlene" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieNurse" value="1" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_maneater">
		<property name="name_key" value="challenge_maneater"/>
		<property name="subtitle_key" value="challenge_maneater_subtitle"/>
		<property name="description_key" value="challenge_maneater_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_maneater_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieBoe" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieJoe" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieMoe" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieYo" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieSteve" value="2" phase="3"/>

		<objective type="ZombieKill" id="zombieBoe" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieJoe" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieMoe" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieYo" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieSteve" value="1" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_yournothingspecial">
		<property name="name_key" value="challenge_yournothingspecial"/>
		<property name="subtitle_key" value="challenge_yournothingspecial_subtitle"/>
		<property name="description_key" value="challenge_yournothingspecial_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_yournothingspecial_offer"/>
		<property name="difficulty" value="insane"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieSpider" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieFatHawaiian" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieWightFeral" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3"/>
		<action type="SpawnEnemy" id="zombieBurnt" value="2" phase="3"/>

		<objective type="ZombieKill" id="zombieSpider" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieFatHawaiian" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieWightFeral" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieScreamer" value="1" phase="3"/>
		<objective type="ZombieKill" id="zombieBurnt" value="1" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_imalumberjackandimokay">
		<property name="name_key" value="challenge_imalumberjackandimokay"/>
		<property name="subtitle_key" value="challenge_imalumberjackandimokay_subtitle"/>
		<property name="description_key" value="challenge_imalumberjackandimokay_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_imalumberjackandimokay_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieSnow" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieSnow" value="3" phase="3"/>

		<requirement type="Group" id="requirementGroupFireaxe" value="OR" phase="3">
			<requirement type="Holding" id="meleeToolFireaxeIron"/>
			<requirement type="Holding" id="meleeToolFireaxeSteel"/>
		</requirement>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_blitzdefense">
		<property name="name_key" value="challenge_blitzdefense"/>
		<property name="subtitle_key" value="challenge_blitzdefense_subtitle"/>
		<property name="description_key" value="challenge_blitzdefense_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_blitzdefense_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieFootballPlayer" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieFootballPlayer" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_givemeaz">
		<property name="name_key" value="challenge_givemeaz"/>
		<property name="subtitle_key" value="challenge_givemeaz_subtitle"/>
		<property name="description_key" value="challenge_givemeaz_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_givemeaz_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieCheerleader" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieCheerleader" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_dishonorabledischarge">
		<property name="name_key" value="challenge_dishonorabledischarge"/>
		<property name="subtitle_key" value="challenge_dishonorabledischarge_subtitle"/>
		<property name="description_key" value="challenge_dishonorabledischarge_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_dishonorabledischarge_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieSoldier" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieSoldier" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_cableguysnevermadeit">
		<property name="name_key" value="challenge_cableguysnevermadeit"/>
		<property name="subtitle_key" value="challenge_cableguysnevermadeit_subtitle"/>
		<property name="description_key" value="challenge_cableguysnevermadeit_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_cableguysnevermadeit_offer"/>
		<property name="difficulty" value="hard"/>
		<property name="completiontype" value="TurnIn"/>

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50"/>
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create"/>
			<property name="phase" value="2"/>
		</objective>

		<action type="SpawnEnemy" id="zombieUtilityWorker" value="5" phase="3"/>

		<objective type="ZombieKill" id="zombieUtilityWorker" value="3" phase="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="500"/>
		<reward type="Item" id="casinoCoin" value="350"/>
	</quest>

	<quest id="challenge_killthewabbit">
		<property name="name_key" value="challenge_killthewabbit"/>
		<property name="subtitle_key" value="challenge_killthewabbit_subtitle"/>
		<property name="description_key" value="challenge_killthewabbit_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_killthewabbit_offer"/>
		<property name="difficulty" value="medium"/>

		<objective type="AnimalKill" id="animalRabbit" value="5"/>

		<requirement type="Group" id="requirementGroupShotgun" value="OR" phase="1">
			<requirement type="Holding" id="gunDoubleBarrelShotgun"/>
			<requirement type="Holding" id="gunPumpShotgun"/>
		</requirement>


		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="600"/>
		<reward type="Item" id="casinoCoin" value="625"/>
	</quest>

	<quest id="challenge_nailsomechicks">
		<property name="name_key" value="challenge_nailsomechicks"/>
		<property name="subtitle_key" value="challenge_nailsomechicks_subtitle"/>
		<property name="description_key" value="challenge_nailsomechicks_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_nailsomechicks_offer"/>
		<property name="difficulty" value="medium"/>

		<objective type="AnimalKill" id="animalChicken" value="5"/>

		<requirement type="Holding" id="gunToolNailgun"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="600"/>
		<reward type="Item" id="casinoCoin" value="625"/>
	</quest>

	<quest id="challenge_thatlldopig">
		<property name="name_key" value="challenge_thatlldopig"/>
		<property name="subtitle_key" value="challenge_thatlldopig_subtitle"/>
		<property name="description_key" value="challenge_thatlldopig_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_thatlldopig_offer"/>
		<property name="difficulty" value="easy"/>

		<objective type="AnimalKill" id="animalBoar" value="5"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="600"/>
		<reward type="Item" id="casinoCoin" value="625"/>
	</quest>

	<quest id="challenge_stagparty">
		<property name="name_key" value="challenge_stagparty"/>
		<property name="subtitle_key" value="challenge_stagparty_subtitle"/>
		<property name="description_key" value="challenge_stagparty_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_stagparty_offer"/>
		<property name="difficulty" value="easy"/>

		<objective type="AnimalKill" id="animalStag,animalDoe" value="5">
			<property name="objective_name_key" value="animalDeer"/>
		</objective>
		<!-- <objective type="AnimalKill" id="animalDoe" value="5"/> -->

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="600"/>
		<reward type="Item" id="casinoCoin" value="625"/>
	</quest>

	<quest id="challenge_dontfeedthebears">
		<property name="name_key" value="challenge_dontfeedthebears"/>
		<property name="subtitle_key" value="challenge_dontfeedthebears_subtitle"/>
		<property name="description_key" value="challenge_dontfeedthebears_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_dontfeedthebears_offer"/>
		<property name="difficulty" value="hard"/>

		<objective type="AnimalKill" id="animalBear" value="3"/>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="600"/>
		<reward type="Item" id="casinoCoin" value="625"/>
	</quest>

	<quest id="challenge_buythefarm">
		<property name="name_key" value="challenge_buythefarm"/>
		<property name="subtitle_key" value="challenge_buythefarm_subtitle"/>
		<property name="description_key" value="challenge_buythefarm_offer"/>
		<property name="icon" value="ui_game_symbol_knife"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="challenge_buythefarm_offer"/>
		<property name="difficulty" value="medium"/>

		<objective type="AnimalKill" id="animalRabbit" value="1"/>
		<objective type="AnimalKill" id="animalChicken" value="1"/>
		<objective type="AnimalKill" id="animalBoar" value="1"/>
		<objective type="AnimalKill" id="animalStag" value="1"/>
		<objective type="AnimalKill" id="animalBear" value="1"/>


		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="750"/>
		<reward type="Item" id="casinoCoin" value="875"/>
	</quest>

	<quest id="treasure_taylor">
		<property name="name_key" value="treasure_taylor"/>
		<property name="subtitle_key" value="treasure_taylor"/>
		<property name="description_key" value="treasure_taylor_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_taylor_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_nickole">
		<property name="name_key" value="treasure_nickole"/>
		<property name="subtitle_key" value="treasure_nickole"/>
		<property name="description_key" value="treasure_nickole_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_nickole_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_stephan">
		<property name="name_key" value="treasure_stephan"/>
		<property name="subtitle_key" value="treasure_stephan"/>
		<property name="description_key" value="treasure_stephan_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_stephan_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_jennifer">
		<property name="name_key" value="treasure_jennifer"/>
		<property name="subtitle_key" value="treasure_jennifer"/>
		<property name="description_key" value="treasure_jennifer_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_jennifer_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_claude">
		<property name="name_key" value="treasure_claude"/>
		<property name="subtitle_key" value="treasure_claude"/>
		<property name="description_key" value="treasure_claude_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_claude_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_sarah">
		<property name="name_key" value="treasure_sarah"/>
		<property name="subtitle_key" value="treasure_sarah"/>
		<property name="description_key" value="treasure_sarah_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_sarah_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="treasure_raphael">
		<property name="name_key" value="treasure_raphael"/>
		<property name="subtitle_key" value="treasure_raphael"/>
		<property name="description_key" value="treasure_raphael_offer"/>
		<property name="icon" value="ui_game_symbol_map"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="treasure"/>
		<property name="offer_key" value="treasure_raphael_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="shareable" value="false"/>

		<objective type="TreasureChest">
			<property name="block" value="treasureChest"/>
			<property name="distance" value="1000-1750"/>
		</objective>
	</quest>

	<quest id="tier1_fetch">
		<property name="name_key" value="quest_tier1_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="1"/>
		<property name="offer_key" value="quest_tier1_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="330"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="1"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="1"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
	</quest>

	<quest id="tier2_fetch">
		<property name="name_key" value="quest_tier2_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="2"/>
		<property name="offer_key" value="quest_tier2_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="3750"/>
		<reward type="Item" id="casinoCoin" value="560"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="tier3_fetch">
		<property name="name_key" value="quest_tier3_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="3"/>
		<property name="offer_key" value="quest_tier3_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="5000"/>
		<reward type="Item" id="casinoCoin" value="800"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
	</quest>

	<quest id="tier4_fetch">
		<property name="name_key" value="quest_tier4_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="4"/>
		<property name="offer_key" value="quest_tier4_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="6250"/>
		<reward type="Item" id="casinoCoin" value="1020"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
	</quest>

	<quest id="tier5_fetch">
		<property name="name_key" value="quest_tier5_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="5"/>
		<property name="offer_key" value="quest_tier5_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="12500"/>
		<reward type="Item" id="casinoCoin" value="2040"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
	</quest>

	<quest id="tier6_fetch">
		<property name="name_key" value="quest_tier6_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="6"/>
		<property name="offer_key" value="quest_tier6_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="20000"/>
		<reward type="Item" id="casinoCoin" value="6000"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
	</quest>

	<quest id="tier1_clear">
		<property name="name_key" value="quest_tier1_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier1_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="1"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="3000"/>
		<reward type="Item" id="casinoCoin" value="670"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="tier2_clear">
		<property name="name_key" value="quest_tier2_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier2_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="2"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="4500"/>
		<reward type="Item" id="casinoCoin" value="1130"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
	</quest>

	<quest id="tier3_clear">
		<property name="name_key" value="quest_tier3_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier3_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="3"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="6000"/>
		<reward type="Item" id="casinoCoin" value="1610"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
	</quest>

	<quest id="tier4_clear">
		<property name="name_key" value="quest_tier4_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier4_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="4"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="7500"/>
		<reward type="Item" id="casinoCoin" value="2040"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
	</quest>

	<quest id="tier5_clear">
		<property name="name_key" value="quest_tier5_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier5_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="5"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="15000"/>
		<reward type="Item" id="casinoCoin" value="4080"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="7"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="7"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="7"/>
	</quest>

	<quest id="tier6_clear">
		<property name="name_key" value="quest_tier6_clear"/>
		<property name="subtitle_key" value="quest_clear_subtitle"/>
		<property name="description_key" value="quest_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier6_clear_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="6"/>
		<property name="statement_key" value="quest_clear_statement"/>
		<property name="response_key" value="quest_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="24000"/>
		<reward type="Item" id="casinoCoin" value="7200"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
	</quest>

	<quest id="tier2_fetch_clear">
		<property name="name_key" value="quest_tier2_fetch_clear"/>
		<property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
		<property name="description_key" value="quest_fetch_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="2"/>
		<property name="offer_key" value="quest_tier2_fetch_clear_offer"/>
		<property name="statement_key" value="quest_fetch_clear_statement"/>
		<property name="response_key" value="quest_fetch_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="5060"/>
		<reward type="Item" id="casinoCoin" value="1270"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
	</quest>

	<quest id="tier3_fetch_clear">
		<property name="name_key" value="quest_tier3_fetch_clear"/>
		<property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
		<property name="description_key" value="quest_fetch_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="3"/>
		<property name="offer_key" value="quest_tier3_fetch_clear_offer"/>
		<property name="statement_key" value="quest_fetch_clear_statement"/>
		<property name="response_key" value="quest_fetch_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="6750"/>
		<reward type="Item" id="casinoCoin" value="1810"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
	</quest>

	<quest id="tier4_fetch_clear">
		<property name="name_key" value="quest_tier4_fetch_clear"/>
		<property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
		<property name="description_key" value="quest_fetch_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="4"/>
		<property name="offer_key" value="quest_tier4_fetch_clear_offer"/>
		<property name="statement_key" value="quest_fetch_clear_statement"/>
		<property name="response_key" value="quest_fetch_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="8400"/>
		<reward type="Item" id="casinoCoin" value="2300"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
	</quest>

	<quest id="tier5_fetch_clear">
		<property name="name_key" value="quest_tier5_fetch_clear"/>
		<property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
		<property name="description_key" value="quest_fetch_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="5"/>
		<property name="offer_key" value="quest_tier5_fetch_clear_offer"/>
		<property name="statement_key" value="quest_fetch_clear_statement"/>
		<property name="response_key" value="quest_fetch_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="16900"/>
		<reward type="Item" id="casinoCoin" value="4600"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="7"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="7"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="7"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="7"/>
	</quest>

	<quest id="tier6_fetch_clear">
		<property name="name_key" value="quest_tier6_fetch_clear"/>
		<property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
		<property name="description_key" value="quest_fetch_clear_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="6"/>
		<property name="offer_key" value="quest_tier6_fetch_clear_offer"/>
		<property name="statement_key" value="quest_fetch_clear_statement"/>
		<property name="response_key" value="quest_fetch_clear_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_clear_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="27000"/>
		<reward type="Item" id="casinoCoin" value="8000"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
	</quest>

	<quest id="tier1_buried_supplies">
		<property name="name_key" value="quest_tier1_buried_supplies"/>
		<property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
		<property name="description_key" value="quest_buried_supplies_description"/>
		<property name="icon" value="ui_game_symbol_treasure"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier1_buried_supplies_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="1"/>
		<property name="statement_key" value="quest_buried_supplies_statement"/>
		<property name="response_key" value="quest_buried_supplies_response"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_buried_supplies_completion"/>
		<property name="shareable" value="true"/>

		<objective type="TreasureChest">
			<property name="block" value="cntBuriedStashChest"/>
			<property name="distance" value="250-500"/>
			<property name="default_radius" value="5"/>
			<property name="container_type" value="Supplies"/>
		</objective>

		<objective type="FetchFromTreasure">
			<property name="block" value="cntBuriedStashChest"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
		</objective>

		<action type="SpawnEnemy" id="zombieArlene,zombieDarlene,zombieMarlene,zombieBoe,zombieJoe,zombieMoe,zombieYo" value="3-5" phase="2"/>

		<objective type="ReturnToNPC">
			<property name="phase" value="2"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="560"/>

		<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged,groupQuestArmor" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="tier2_buried_supplies">
		<property name="name_key" value="quest_tier2_buried_supplies"/>
		<property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
		<property name="description_key" value="quest_buried_supplies_description"/>
		<property name="icon" value="ui_game_symbol_treasure"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="quest"/>
		<property name="offer_key" value="quest_tier1_buried_supplies_offer"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="2"/>
		<property name="statement_key" value="quest_buried_supplies_statement"/>
		<property name="response_key" value="quest_buried_supplies_response"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_buried_supplies_completion"/>
		<property name="shareable" value="true"/>

		<objective type="TreasureChest">
			<property name="block" value="cntBuriedWeaponChest"/>
			<property name="distance" value="500-750"/>
			<property name="default_radius" value="7"/>
			<property name="container_type" value="Supplies"/>
		</objective>

		<objective type="FetchFromTreasure">
			<property name="block" value="cntBuriedWeaponChest"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
		</objective>

		<action type="SpawnEnemy" id="zombieArlene,zombieDarlene,zombieMarlene,zombieBoe,zombieJoe,zombieMoe,zombieYo" value="5-7" phase="2"/>

		<objective type="ReturnToNPC">
			<property name="phase" value="2"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="2"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="940"/>

		<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged,groupQuestArmor" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
	</quest>

	<quest id="test_sleepers">
		<property name="name_key" value="test quest"/>
		<property name="subtitle_key" value="Test Sleepers"/>
		<property name="description_key" value="This is a sleepers test quest for dev purposes"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="offer_key" value="Test the clear sleepers objective."/>
		<property name="statement_key" value="Clear all the sleepers in the POI."/>
		<property name="response_key" value="Test - Clear Sleepers"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10"/>
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="350"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="test_fetch">
		<property name="name_key" value="test quest"/>
		<property name="subtitle_key" value="Test Fetch"/>
		<property name="description_key" value="This is a fetch test quest for dev purposes"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="offer_key" value="Test the fetch objective."/>
		<property name="statement_key" value="Find the test fetch item in the POI."/>
		<property name="response_key" value="Test - Fetch"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10"/>
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="350"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="test_fetchsleep">
		<property name="name_key" value="test quest"/>
		<property name="subtitle_key" value="Test Fetch Sleep"/>
		<property name="description_key" value="This is a fetch/sleeper test quest for dev purposes."/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="offer_key" value="Test the fetch + sleepers objective."/>
		<property name="statement_key" value="Clear the sleepers and find the test fetch item in the POI."/>
		<property name="response_key" value="Test - Fetch + Sleepers"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10"/>
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="350"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="test_hiddensleep">
		<property name="name_key" value="test quest"/>
		<property name="subtitle_key" value="Test Hidden Sleep"/>
		<property name="description_key" value="This is a Hidden/sleeper test quest for dev purposes."/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="offer_key" value="Test the Hidden + sleepers objective."/>
		<property name="statement_key" value="Clear the sleepers and find the test hidden item in the POI."/>
		<property name="response_key" value="Test - Hidden + Sleepers"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10"/>
			<property name="phase" value="1"/>
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3"/>
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
			<property name="fetch_mode" value="Hidden"/>
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
		</objective>

		<reward type="Exp" value="2500"/>
		<reward type="Item" id="casinoCoin" value="350"/>

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="test_turnin">
		<property name="name_key" value="Turn In Quest"/>
		<property name="subtitle_key" value="Talk to Trader"/>
		<property name="description_key" value="challenge_givemeaz_offer"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="offer_key" value="Test Turn in"/>
		<property name="difficulty" value="hard"/>
		<property name="difficulty_tier" value="5"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="statement_key" value="Those cheerleader zombies need to be stopped."/>
		<property name="response_key" value="I could look into the zombie cheerleaders."/>
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>

		<objective type="InteractWithNPC">
			<property name="phase" value="1"/>
		</objective>

		<!-- <reward type="Skill" id="Influence" value="1000000"/> -->
		<reward type="Exp" value="2500"/>

		<!-- <reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2"/> -->
		<!-- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/> -->
		<!-- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/> -->
		<!-- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/> -->
		<!-- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/> -->
		<!-- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/> -->
		
		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
	</quest>

	<quest id="test_turnin2">
		<property name="name_key" value="Turn In Quest"/>
		<property name="subtitle_key" value="Talk to Trader"/>
		<property name="description_key" value="This is the reward"/>
		<property name="icon" value="ui_game_symbol_zombie"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="THANK YOU SURVIVOR FOR FINISHING SOME OF THOSE TASKS FOR ME. HERE IS A REWARD FOR ALL YOUR HARD WORK. CHECK BACK TOMORROW AND I WILL HAVE SOME HARDER JOBS FOR YOU THAT SHOULD BE MORE REWARDING."/>

		<objective type="InteractWithNPC">
			<property name="phase" value="1"/>
		</objective>

		<reward type="Item" id="casinoCoin" value="200"/>

		<reward type="LootItem" id="groupQuestMelee" ischosen="true" isfixed="true" value="1"/>
		<reward type="LootItem" id="groupQuestArmor" ischosen="true" isfixed="true" value="6"/>
		<reward type="LootItem" id="groupQuestRanged" ischosen="true" isfixed="true" value="3"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
		<reward type="SkillPoints" value="5" ischosen="true"/>
	</quest>

	<quest id="quest_tier1complete">
		<property name="name_key" value="quest_tier1_complete"/>
		<property name="subtitle_key" value="quest_tier1_complete"/>
		<property name="description_key" value="quest_tier1_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="12"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="12"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="12"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="12"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="12"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="12"/>
	</quest>

	<quest id="quest_tier2complete">
		<property name="name_key" value="quest_tier2_complete"/>
		<property name="subtitle_key" value="quest_tier2_complete"/>
		<property name="description_key" value="quest_tier2_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="13"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="13"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="13"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="13"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="13"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="13"/>
	</quest>

	<quest id="quest_tier3complete">
		<property name="name_key" value="quest_tier3_complete"/>
		<property name="subtitle_key" value="quest_tier3_complete"/>
		<property name="description_key" value="quest_tier3_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="14"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="14"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="14"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="14"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="14"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="14"/>
	</quest>

	<quest id="quest_tier4complete">
		<property name="name_key" value="quest_tier4_complete"/>
		<property name="subtitle_key" value="quest_tier4_complete"/>
		<property name="description_key" value="quest_tier4_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="15"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="15"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="15"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="15"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="15"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="15"/>
	</quest>

	<quest id="quest_tier5complete">
		<property name="name_key" value="quest_tier5_complete"/>
		<property name="subtitle_key" value="quest_tier5_complete"/>
		<property name="description_key" value="quest_tier5_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier5_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="16"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="16"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="16"/>
	</quest>

	<quest id="quest_tier6complete">
		<property name="name_key" value="quest_tier6_complete"/>
		<property name="subtitle_key" value="quest_tier6_complete"/>
		<property name="description_key" value="quest_tier6_complete_description"/>
		<property name="icon" value="ui_game_symbol_loot_sack"/>
		<property name="repeatable" value="false"/>
		<property name="category_key" value="reward"/>
		<property name="difficulty" value="easy"/>
		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_tier6_complete_completion"/>

		<reward type="Item" id="casinoCoin" value="2000"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="16"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="16"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="16"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="16"/>
	</quest>

	<quest_list id="test_quests">
	<quest id="test_sleepers"/>
	<quest id="test_fetch"/>
	<quest id="test_fetchsleep"/>
	<quest id="test_hiddensleep"/>
	</quest_list>

	<quest_list id="trader_quests">
		<!-- Tier 1 -->
	<quest id="tier1_clear"/>
	<quest id="tier1_fetch"/>
	<quest id="tier1_buried_supplies"/>

		<!-- Tier 2 -->
	<quest id="tier2_clear"/>
	<quest id="tier2_fetch"/>
	<quest id="tier2_fetch_clear"/>
	<quest id="tier2_buried_supplies"/>

		<!-- Tier 3 -->
	<quest id="tier3_clear"/>
	<quest id="tier3_fetch"/>
	<quest id="tier3_fetch_clear"/>

		<!-- Tier 4 -->
	<quest id="tier4_clear"/>
	<quest id="tier4_fetch"/>
	<quest id="tier4_fetch_clear"/>

		<!-- Tier 5 -->
	<quest id="tier5_clear"/>
	<quest id="tier5_fetch"/>
	<quest id="tier5_fetch_clear"/>


		<!-- Tier 6 -->
		<!--	<quest id="tier6_clear"/> -->
		<!--	<quest id="tier6_fetch"/> -->
		<!--	<quest id="tier6_fetch_clear"/> -->
	</quest_list>

	<quest_items max_count="100">
		<quest_item id="1" name="questWhiteRiverSupplies" description_key="questSuppliesGroupDesc" icon="questWhiteRiverSupplies" icon_color="255,255,255"/>
		<quest_item id="2" name="questCassadoreSupplies" description_key="questSuppliesGroupDesc" icon="questCassadoreSupplies" icon_color="255,255,255"/>
	</quest_items>

	<quest_tier_rewards>
		<quest_tier_reward tier="2">
			<reward type="Quest" id="quest_tier1complete"/>
		</quest_tier_reward>

		<quest_tier_reward tier="3">
			<reward type="Quest" id="quest_tier2complete"/>
		</quest_tier_reward>

		<quest_tier_reward tier="4">
			<reward type="Quest" id="quest_tier3complete"/>
		</quest_tier_reward>

		<quest_tier_reward tier="5">
			<reward type="Quest" id="quest_tier4complete"/>
		</quest_tier_reward>

		<quest_tier_reward tier="6">
			<reward type="Quest" id="quest_tier5complete"/>
		</quest_tier_reward>

		<!-- <quest_tier_reward tier="7"> -->
			<!-- <reward type="Quest" id="quest_tier6complete"/> -->
		<!-- </quest_tier_reward> -->
	</quest_tier_rewards>

</quests>