﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="25, 5, 25#25, 5, 25#25, 5, 25#25, 5, 25#25, 5, 25#25, 5, 25#25, 5, 25" />
  <property name="SleeperVolumeStart" value="20, 1, 15#20, 6, 15#20, 11, 15#20, 16, 15#20, 21, 15#20, 26, 15#20, 31, 15" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,6,7,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,8,9,S_-Group_Generic_Zombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="test stuff" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
  <property name="RotationToFaceNorth" value="0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
  <property class="Stats">
    <property name="TotalVertices" value="220026" />
    <property name="TotalTriangles" value="181466" />
    <property class="BlockEntities">
      <property name="Vertices" value="148656" />
      <property name="Triangles" value="135342" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="62484" />
      <property name="Triangles" value="31248" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="8886" />
      <property name="Triangles" value="14876" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
</prefab>