﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="industrial" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="SleeperVolumeSize" value="19, 6, 13#21, 6, 27#21, 10, 27#27, 7, 27#8, 6, 26#21, 5, 14#20, 6, 27#21, 6, 21#14, 6, 8#21, 6, 15#20, 6, 12#21, 6, 21#17, 5, 31#18, 6, 8#18, 6, 10#8, 6, 27#8, 3, 14#19, 11, 19#20, 7, 8#19, 6, 8#8, 6, 8#5, 3, 10#8, 5, 8#21, 13, 21" />
  <property name="SleeperVolumeStart" value="67, 2, 29#46, 2, 35#18, 2, 57#12, 1, 23#12, 8, 24#25, 8, 17#46, 8, 35#66, 8, 29#73, 2, 42#46, 14, 47#46, 14, 35#66, 14, 29#21, 12, 50#12, 14, 42#20, 8, 40#12, 20, 23#12, 26, 36#16, 29, 27#46, 20, 47#20, 20, 23#31, 23, 42#20, 26, 23#12, 2, 42#66, 20, 29" />
  <property name="SleeperVolumeGroup" value="S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,8,8,S_-Group_Generic_Zombie,18,20,S_Zom_Utility_Worker,8,8,S_Zom_Utility_Worker,8,9,S_-Group_Generic_Zombie,5,5,S_Zom_Utility_Worker,8,9,S_Zom_Businessman,6,6,S_Zom_Businessman,5,5,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,8,9,S_Zom_Businessman,7,8,S_Zom_Utility_Worker,8,8,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_-_Group_Zom_Badass_Only,15,15,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_-_Group_Biker_Bar,3,3,S_-Group_Generic_Zombie,3,3" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,,,,,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False" />
  <property name="EditorGroups" value="industrial" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property class="Stats">
    <property name="TotalVertices" value="1757689" />
    <property name="TotalTriangles" value="1466560" />
    <property class="BlockEntities">
      <property name="Vertices" value="747359" />
      <property name="Triangles" value="785057" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="850858" />
      <property name="Triangles" value="534096" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2656" />
      <property name="Triangles" value="1328" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="4666" />
      <property name="Triangles" value="2444" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="129168" />
      <property name="Triangles" value="106733" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="22938" />
      <property name="Triangles" value="36880" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="44" />
      <property name="Triangles" value="22" />
    </property>
  </property>
</prefab>