﻿<?xml version="1.0" encoding="UTF-8"?>
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  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house new" />
  <property name="SleeperVolumeSize" value="17, 4, 14#17, 4, 14#17, 11, 15#5, 3, 8" />
  <property name="SleeperVolumeStart" value="8, 6, 24#8, 1, 24#8, 10, 23#19, 11, 26" />
  <property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="YOffset" value="-5" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
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    <property name="TotalTriangles" value="265578" />
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      <property name="Triangles" value="185320" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="103006" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="24" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes9">
      <property name="Vertices" value="36" />
      <property name="Triangles" value="18" />
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</prefab>