﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="6, 3, 16#17, 3, 9#7, 4, 7#8, 4, 15#8, 4, 12#4, 4, 8#11, 3, 9#9, 2, 12" />
  <property name="SleeperVolumeStart" value="5, 1, 18#4, 1, 34#14, 6, 36#4, 6, 28#13, 6, 24#4, 6, 17#7, 10, 17#8, 11, 31" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,2,0,0" />
  <property class="Stats">
    <property name="TotalVertices" value="326174" />
    <property name="TotalTriangles" value="302003" />
    <property class="BlockEntities">
      <property name="Vertices" value="225783" />
      <property name="Triangles" value="237797" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="75248" />
      <property name="Triangles" value="39964" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1010" />
      <property name="Triangles" value="616" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="19669" />
      <property name="Triangles" value="15922" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="4432" />
      <property name="Triangles" value="7688" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
  </property>
</prefab>