﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-20" />
  <property name="SleeperVolumeSize" value="11, 6, 13#10, 5, 9#12, 4, 16#10, 4, 10#14, 6, 15#13, 6, 15#13, 6, 15#7, 4, 15#10, 5, 5#11, 4, 7#12, 2, 6#8, 4, 8#8, 3, 10#4, 4, 4#6, 3, 3#13, 5, 7#6, 5, 9#11, 5, 4#4, 3, 5" />
  <property name="SleeperVolumeStart" value="19, 27, 10#20, 22, 9#22, 11, 6#23, 5, 16#21, 13, 31#8, 6, 31#22, 0, 31#13, 22, 9#20, 22, 19#19, 17, 9#18, 17, 17#10, 10, 8#9, 9, 21#18, 10, 8#17, 5, 20#9, 1, 38#21, 7, 27#21, 7, 41#17, 13, 39" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-_Group_Ghost_Town,2,2,S_-_Group_Zom_Badass,4,4,S_-_Group_Biker_Bar,1,1,S_-_Group_Biker_Bar,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-_Group_Biker_Bar,1,1,S_-_Group_Ghost_Town,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,4,0,3,0,0,0,0,1,0,1,2,3,0,0,4" />
  <property name="SleeperVolumeFlags" value="2,0,2,0,0,0,0,0,0,0,2,0,2,2,2,2,0,0,2" />
  <property class="Stats">
    <property name="TotalVertices" value="495261" />
    <property name="TotalTriangles" value="418620" />
    <property class="BlockEntities">
      <property name="Vertices" value="219871" />
      <property name="Triangles" value="226459" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="189553" />
      <property name="Triangles" value="112553" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="800" />
      <property name="Triangles" value="432" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="70867" />
      <property name="Triangles" value="56468" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="14130" />
      <property name="Triangles" value="22688" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="40" />
      <property name="Triangles" value="20" />
    </property>
  </property>
</prefab>