﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="6, 3, 8#18, 3, 10#8, 3, 8#6, 3, 7#8, 4, 15#7, 4, 10#8, 4, 10#5, 4, 4#5, 4, 6#8, 3, 4#19, 3, 11#6, 4, 2" />
  <property name="SleeperVolumeStart" value="10, 1, 15#16, 1, 26#27, 1, 15#25, 6, 16#24, 11, 15#17, 16, 14#24, 16, 14#25, 16, 25#9, 1, 24#9, 16, 25#11, 21, 17#22, 5, 27" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,False,False,False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-5" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,2,0,0,2,0" />
  <property class="Stats">
    <property name="TotalVertices" value="342549" />
    <property name="TotalTriangles" value="311524" />
    <property class="BlockEntities">
      <property name="Vertices" value="221021" />
      <property name="Triangles" value="234410" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="95863" />
      <property name="Triangles" value="51452" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1936" />
      <property name="Triangles" value="1256" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="17477" />
      <property name="Triangles" value="14278" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="6164" />
      <property name="Triangles" value="10084" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="40" />
      <property name="Triangles" value="20" />
    </property>
  </property>
</prefab>