﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="3" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-7" />
  <property name="SleeperVolumeSize" value="7, 4, 12#12, 3, 10#5, 4, 3#14, 9, 8#7, 3, 5#8, 6, 8#7, 6, 13#17, 4, 13#14, 4, 8#9, 3, 9#5, 3, 18#9, 4, 9#7, 4, 14#8, 4, 13#6, 3, 5#10, 4, 2" />
  <property name="SleeperVolumeStart" value="35, 0, 48#18, 23, 65#17, 18, 76#16, 16, 79#18, 23, 60#25, 16, 63#10, 16, 63#16, 2, 56#16, 7, 79#16, 7, 70#25, 7, 58#21, 12, 77#26, 12, 63#10, 12, 63#18, 23, 76#25, 7, 77" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-_Group_Zom_Badass_Only,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False,False,False,False,False,False,False,False,False,True,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,0" />
  <property class="Stats">
    <property name="TotalVertices" value="575218" />
    <property name="TotalTriangles" value="520069" />
    <property class="BlockEntities">
      <property name="Vertices" value="307396" />
      <property name="Triangles" value="340579" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="190055" />
      <property name="Triangles" value="101162" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2084" />
      <property name="Triangles" value="1160" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="59271" />
      <property name="Triangles" value="50722" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="16232" />
      <property name="Triangles" value="26356" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="132" />
      <property name="Triangles" value="66" />
    </property>
  </property>
</prefab>