﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="EditorGroups" value="house old" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="1" />
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  <property name="SleeperVolumeStart" value="24, 11, 11#13, 7, 22#6, 2, 22#5, 7, 21" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
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    <property name="TotalTriangles" value="264103" />
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      <property name="Triangles" value="201472" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="72721" />
      <property name="Triangles" value="39405" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="792" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes9">
      <property name="Vertices" value="16" />
      <property name="Triangles" value="8" />
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</prefab>