﻿<?xml version="1.0" encoding="UTF-8"?>
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  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
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  <property name="SleeperVolumeStart" value="16, 4, 17#23, 12, 15#8, 2, 37#22, 17, 20#30, 7, 14#28, 17, 15" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Zom_Badass_Only,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,9,10,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,3" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-10" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="2,2,2,0,0,0" />
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    <property name="TotalTriangles" value="388801" />
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      <property name="Triangles" value="247485" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="173034" />
      <property name="Triangles" value="98924" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="688" />
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      <property name="Vertices" value="0" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes9">
      <property name="Vertices" value="64" />
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</prefab>