﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-6" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="DifficultyTier" value="2" />
  <property name="SleeperVolumeSize" value="5, 4, 5#11, 4, 9#7, 4, 6#7, 4, 6#8, 7, 11#9, 4, 5#7, 4, 12#8, 4, 7#6, 4, 5#7, 3, 9#7, 4, 5#7, 5, 3#8, 3, 6" />
  <property name="SleeperVolumeStart" value="19, 2, 24#6, 2, 14#17, 7, 14#7, 7, 15#7, 12, 16#7, 7, 23#25, 2, 16#17, 2, 13#6, 2, 24#12, 2, 24#17, 7, 23#17, 6, 20#16, 12, 21" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,2,0,3,0,0,0,1,1,2,2,3" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property class="Stats">
    <property name="TotalVertices" value="262536" />
    <property name="TotalTriangles" value="257436" />
    <property class="BlockEntities">
      <property name="Vertices" value="170869" />
      <property name="Triangles" value="193809" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="64077" />
      <property name="Triangles" value="35156" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1468" />
      <property name="Triangles" value="800" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="18688" />
      <property name="Triangles" value="15575" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="7394" />
      <property name="Triangles" value="12076" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="40" />
      <property name="Triangles" value="20" />
    </property>
  </property>
</prefab>