Whenever splat3_processed or splat4_processed needs to be regenerated, change this file, save and commit it. diersville sidewalk edits 5/23/19 diersville changes Persihton sidewalk fixes Departure Sidewalks edits cliff dwellings test 3 implemented terrain filler v2 better splat calculation for terrain filler v2 GHOST TOWN 2.0 ROAD AND HEIGHT WORK RH 4 Perishton Median work clamped RGB values to fix blob blending Changed some prefabs Clamped RGB values around towns, and blended the rest for smoother curves Ported Richards wild west gravel roads River/Lake banks have now dirt New lodge implemented with height and road chnages done in working 2nd try to update lodage road and remove parking lot Fixed Terrain around funeral home again burnt town work final Ghost town terrain and splat work done Updated sunken pois fixed yeah Fixed a trader snow Fixed army barracks height Bels Bakery terrain Old west roads fix Fixed bridges from falling fucked em Burnt house 1 terrain work Force update