Initialize engine version: 5.3.6p8 (c04dd374db98) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1433] Renderer: AMD Radeon HD 6700 Series Vendor: ATI VRAM: 1010 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless) Loading \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain - Completed reload, in 1.478 seconds Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.dll (this message is harmless) Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless) Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. desktop: 1280x1024 60Hz; virtual: 2304x1024 at 0,0 Initialized touch support. UnloadTime: 1.488553 ms 2017-07-24T13:13:12 0.005 INF [Steamworks.NET] SteamAPI_Init() ok 2017-07-24T13:13:13 0.137 INF NET: InitCallbacks 2017-07-24T13:13:13 0.160 INF Texture quality is set to 2 2017-07-24T13:13:13 0.173 INF Precaching... 2017-07-24T13:13:13 0.199 INF Precaching file: 7DaysToDie_Data/resources.assets 2017-07-24T13:13:13 0.310 INF [EAC] Not loading, not started from launcher 2017-07-24T13:13:22 9.136 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2017-07-24T13:13:22 9.203 INF Precaching file: Data/Bundles/BlockTextureAtlases 2017-07-24T13:13:23 10.819 INF Precaching file: Data/Bundles/TerrainTextures 2017-07-24T13:13:24 11.551 INF Precaching done 2017-07-24T13:13:24 11.568 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.248926 ms 2017-07-24T13:13:25 12.580 INF Awake Localization language: english (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2017-07-24T13:13:25 12.782 INF Version: Alpha 16 (b129) Compatibility Version: Alpha 16, Build: Windows 64 Bit 2017-07-24T13:13:25 12.840 INF System information: 2017-07-24T13:13:25 12.855 INF OS: Windows 7 Service Pack 1 (6.1.7601) 64bit 2017-07-24T13:13:25 12.878 INF CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (cores: 4) 2017-07-24T13:13:25 12.901 INF RAM: 8191 MB 2017-07-24T13:13:25 12.911 INF GPU: AMD Radeon HD 6700 Series (1010 MB) 2017-07-24T13:13:25 12.927 INF Graphics API: Direct3D 9.0c [aticfx64.dll 8.17.10.1433] (shader level 3.0) 2017-07-24T13:13:25 12.949 INF Last played version: Alpha 16.1 2017-07-24T13:13:25 12.963 INF Local UTC offset: -5 hours 2017-07-24T13:13:25 12.983 INF Command line arguments: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie.exe 2017-07-24T13:13:25 13.010 INF Not running in Big Picture Mode, no on-screen keyboard available 2017-07-24T13:13:26 13.031 INF Starting PlayerInputManager... 2017-07-24T13:13:26 13.110 INF InControl (version 1.6.8 build 8730, native module = False, XInput = True) Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/.\XInputInterface32 Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/.\libXInputInterface32 Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/libXInputInterface32 2017-07-24T13:13:26 13.498 INF Starting UserProfileManager... 2017-07-24T13:13:26 13.539 INF Resetting Game 2017-07-24T13:13:26 13.559 INF Persistent GamePrefs saved 2017-07-24T13:13:26 13.571 INF Game Reset 2017-07-24T13:13:26 13.581 INF Texture quality is set to 2 2017-07-24T13:13:26 13.799 INF [MODS] No mods folder found 2017-07-24T13:13:26 13.847 INF Loading permissions file at 'C:\Users\mosterhout\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2017-07-24T13:13:26 14.000 INF Loading permissions file done. 2017-07-24T13:13:27 14.073 INF SdtdLog: No config found 2017-07-24T13:13:27 14.130 INF Awake done 2017-07-24T13:13:27 14.512 INF Atlas reset took 242 ms 2017-07-24T13:13:27 14.549 INF Atlas load took 408 ms 2017-07-24T13:13:27 14.580 INF Reloading serveradmin.xmlPlatform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless) 2017-07-24T13:13:27 14.639 INF Loading permissions file at 'C:\Users\mosterhout\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/libc Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/.\libc 2017-07-24T13:13:27 14.688 INF Loading permissions file done.Fallback handler could not load library //gtofs/ISOs/7 Days to Die/A16 B129/7DaysToDie_Data/Mono/libc Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19013. Total: 29.364058 ms (FindLiveObjects: 2.681017 ms CreateObjectMapping: 0.579806 ms MarkObjects: 26.025156 ms DeleteObjects: 0.071675 ms) 2017-07-24T13:13:30 17.389 INF User joined: Player 2017-07-24T13:13:30 17.870 INF Texture quality is set to 1 Setting up 1 worker threads for Enlighten. Thread -> id: 127c -> priority: 1 Platform assembly: \\gtofs\ISOs\7 Days to Die\A16 B129\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless) UMA Overlay loading took 13912 ms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UMA Slot loading took 5 ms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1589 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1583 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]