<?xml version="1.0" encoding="UTF-8"?>
<!-- See XML.txt for notes and documentation. -->

<!-- New items:
	<item name="lockpick"/>
-->

<lootcontainers>
<lootplaceholders>

	<!-- When unwrapping a prefab into the world, replace the lootForest block with one of the following -->
	<placeholder name="lootForestHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntTreeStump" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the Wasteland with one of the following -->
	<placeholder name="lootWastelandHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.05"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
		<block name="cntDeskSafe" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootDesert with one of the following -->
	<placeholder name="lootDesertHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootBurntForest with one of the following -->
	<placeholder name="lootBurntForestHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
	</placeholder>

	<!-- Replace the lootPlains with one of the following -->
	<placeholder name="lootPlainsHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootHouse with one of the following -->
	<placeholder name="lootHouseHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntChest01"/>
		<block name="cntCardboardBox"/>
		<block name="cntBin"/>
		<block name="cntSuitcase"/>
		<block name="cntBackpack01"/>
		<block name="cntBackpack02"/>
		<block name="cntBackpack03"/>
		<block name="cntDuffle01"/>
		<block name="cntSportsBag01"/>
		<block name="cntSportsBag02"/>
		<block name="cntPurse01"/>
	</placeholder>

	<!-- Replace the lootStreet with one of the following -->
	<placeholder name="lootStreetHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntShoppingCart" prob="0.05"/>
		<block name="shoppingCartEmpty" prob="0.05"/>
		<block name="cntBackpack01" prob="0.05"/>
		<block name="cntBackpack02" prob="0.05"/>
		<block name="cntBackpack03" prob="0.05"/>
		<block name="cntDuffle01" prob="0.05"/>
		<block name="cntSportsBag01" prob="0.05"/>
		<block name="cntSportsBag02" prob="0.05"/>
		<block name="cntPurse01" prob="0.05"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="lootYardHelper">
		<block name="cntTrashPile07" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="randomCarsHelper">
		<block name="cntCar03SedanDamage2" prob="0.5"/>
		<block name="cntCar03SedanDamage1" prob="0.1"/>
		<block name="cntCar03SedanDamage0" prob="0.05"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="lootGarageHelper">
		<block name="cntGarageStorage" prob="0.2"/>
		<block name="cntTrashPile02" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replaces the lootMP with one of the following -->
	<placeholder name="lootMPHelper">
		<!--block name="supplyCrate" prob="0.1" /-->
	</placeholder>

	<!-- random "tossed away" metal sheet decoration for prefabs
	<placeholder name="metalSheetNewRandom">
		<block name="corrugatedMetalWall01Sheet2"/>
		<block name="corrugatedMetalWall02Sheet2"/>
		<block name="corrugatedMetalWall03Sheet2"/>
		<block name="corrugatedMetalWall04Sheet2"/>
		<block name="rustyIronWall01Sheet2"/>
		<block name="rustyIronWall02Sheet2"/>
		<block name="rustyIronWall03Sheet2"/>
		<block name="rustyIronWall04Sheet2"/>
		<block name="blueMetalWall01Sheet2"/>
		<block name="blueMetalWall02Sheet2"/>
		<block name="blueMetalWall03Sheet2"/>
		<block name="blueMetalWall04Sheet2"/>
		<block name="greenMetalWall01Sheet2"/>
		<block name="greenMetalWall02Sheet2"/>
		<block name="greenMetalWall03Sheet2"/>
		<block name="greenMetalWall04Sheet2"/>
		<block name="orangeMetalWall01Sheet2"/>
		<block name="orangeMetalWall02Sheet2"/>
		<block name="orangeMetalWall03Sheet2"/>
		<block name="orangeMetalWall04Sheet2"/>
		<block name="greenRustyMetalWall01Sheet2"/>
		<block name="greenRustyMetalWall02Sheet2"/>
		<block name="greenRustyMetalWall03Sheet2"/>
		<block name="greenRustyMetalWall04Sheet2"/>
		<block name="redMetalWall01Sheet2"/>
		<block name="redMetalWall02Sheet2"/>
		<block name="redMetalWall03Sheet2"/>
		<block name="redMetalWall04Sheet2"/>
		<block name="whiteMetalWall01Sheet2"/>
		<block name="whiteMetalWall02Sheet2"/>
		<block name="whiteMetalWall03Sheet2"/>
		<block name="whiteMetalWall04Sheet2"/>
	</placeholder> -->

	<!-- Random stone/resource -->
	<placeholder name="lootStoneHelper">
		<block name="stone" prob="80"/>
		<block name="ironOre" prob="12"/>
		<block name="coalOre" prob="2.5"/>
		<block name="potassiumNitrate" prob="2.5"/>
		<block name="leadOre" prob="2.5"/>
		<block name="silverOre" prob="0.5"/>
	</placeholder>

	<placeholder name="lootToolsAndForgeHelper">
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
		<block name="cntGarageStorage" prob="30"/>
		<block name="cntCollapsedGeneratorbank" prob="20"/>
		<block name="forge" prob="30"/>
		<block name="cntCollapsedForge" prob="30"/>
	</placeholder>

	<placeholder name="lootStoreCratesHelper">
		<block name="cntShippingCrateShamway" prob="30"/>
		<block name="cntShippingCrateShotgunMessiah" prob="30"/>
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
	</placeholder>

	<placeholder name="lootWorkstationsHelper">
		<block name="forge" prob="30"/>
		<block name="workbench" prob="30"/>
		<block name="chemistryStation" prob="20"/>
		<block name="cementMixer" prob="20"/>
	</placeholder>

	<placeholder name="lootWorkstationsBustedHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<placeholder name="lootForgeBustedHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
	</placeholder>
	<placeholder name="lootWorkbenchBustedHelper">
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
	</placeholder>
	<placeholder name="lootCementMixerBustedHelper">
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
	</placeholder>
	<placeholder name="lootChemistryStationBustedHelper">
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<!-- Note that these cannot reference themselves -->
	<placeholder name="lootConstructionSuppliesHelper">
		<block name="cntLootCrateConstructionSupplies" prob="16"/>
		<block name="cementMixer" prob="0.2"/>
		<block name="cntCollapsedGeneratorbank" prob="0.25"/>
		<block name="cntCollapsedBatterybank" prob="0.1"/>
		<block name="cntLootCrateWorkingStiffs"/>
		<block name="airConditioner"/>
		<block name="cntOven"/>
		<block name="oilBarrel"/>
		<block name="cntToilet01"/>
		<block name="cntToilet02"/>
		<block name="cntToilet03"/>
		<block name="sectionalLeatherCouchSofaCorner"/>
		<block name="sectionalLeatherCouchSofaMiddle"/>
		<block name="cntGraniteSink"/>
		<block name="cntCabinet"/>
		<block name="cntCabinetTop"/>
		<block name="cntWallOven"/>
		<block name="cntFridgeTop"/>
		<block name="cntFridgeBottom"/>
		<block name="cntWashingMachine" prob="0.5"/>
		<block name="cntTrashCompactor"/>
	</placeholder>

</lootplaceholders>


<!-- Overrides the probability on a per item basis -->
<!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
<lootprobtemplates>
	<lootprobtemplate name="baseProbTemplate">
		<loot level="0,0.25" prob="0.25"/>
		<loot level="0.25,0.50" prob="0.5"/>
		<loot level="0.50,0.75" prob="0.75"/>
		<loot level="0.75,1" prob="1"/>
	</lootprobtemplate>
	<lootprobtemplate name="rareBookTemplate">
		<loot level="0.0,0.2" prob="0.2"/>
		<loot level="0.2,0.3" prob="0.3"/>
		<loot level="0.3,0.4" prob="0.4"/>
		<loot level="0.4,0.5" prob="0.5"/>
		<loot level="0.5,0.6" prob="0.6"/>
		<loot level="0.6,0.7" prob="0.7"/>
		<loot level="0.7,0.8" prob="0.8"/>
		<loot level="0.8,0.9" prob="0.9"/>
		<loot level="0.9,1.0" prob="1.0"/>
	</lootprobtemplate>
</lootprobtemplates>


<!-- This generates items with Quality Levels based on the player's level and skills / perks. -->
<!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
<!-- The list is worked from the top. If you get a hit, the associated QL is generated. -->
<!-- If there is no hit the default quality is used. -->
<!-- AFTER you have a QL, the QL of your scavenging skill / perk is added straight so once you have 150 in skills/perks you will never find an item lower than that. -->

<!-- To define a single item with a fixed quality range:
		<item name="parts44Magnum_cylinder" quality="250,600"/> -->
<lootqualitytemplates>
	<lootqualitytemplate name="baseTemplate">
		<qualitytemplate level="0,0.16" default_quality="1,100">
			<loot quality="301,600" prob="0.01"/>
			<loot quality="201,300" prob="0.05"/>
			<loot quality="101,200" prob="0.15"/>
			<loot quality="1,100"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.16,0.32" default_quality="101,200">
			<loot quality="301,600" prob="0.014"/>
			<loot quality="201,300" prob="0.06"/>
			<loot quality="101,200" prob="0.17"/>
			<loot quality="1,200"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.32,0.48" default_quality="201,300">
			<loot quality="301,600" prob="0.02"/>
			<loot quality="201,300" prob="0.08"/>
			<loot quality="101,200" prob="0.20"/>
			<loot quality="1,300"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.48,0.64" default_quality="301,400">
			<loot quality="501,600" prob="0.03"/>
			<loot quality="401,500" prob="0.10"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.75"/>
		</qualitytemplate>
		<qualitytemplate level="0.64,0.80" default_quality="401,500">
			<loot quality="501,600" prob="0.05"/>
			<loot quality="401,500" prob="0.17"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="0.80,1" default_quality="501,600">
			<loot quality="501,600" prob="0.10"/>
			<loot quality="401,500" prob="0.25"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.4"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="treasureTemplate">
		<qualitytemplate level="0,0.16" default_quality="1,100">
			<loot quality="301,600" prob="0.015"/>
			<loot quality="201,300" prob="0.075"/>
			<loot quality="101,200" prob="0.22"/>
			<loot quality="1,100"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.16,0.32" default_quality="101,200">
			<loot quality="301,600" prob="0.021"/>
			<loot quality="201,300" prob="0.09"/>
			<loot quality="101,200" prob="0.25"/>
			<loot quality="1,200"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.32,0.48" default_quality="201,300">
			<loot quality="301,600" prob="0.03"/>
			<loot quality="201,300" prob="0.12"/>
			<loot quality="101,200" prob="0.30"/>
			<loot quality="1,300"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.48,0.64" default_quality="301,400">
			<loot quality="501,600" prob="0.045"/>
			<loot quality="401,500" prob="0.15"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.75"/>
		</qualitytemplate>
		<qualitytemplate level="0.64,0.80" default_quality="401,500">
			<loot quality="501,600" prob="0.075"/>
			<loot quality="401,500" prob="0.25"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="0.80,1" default_quality="501,600">
			<loot quality="501,600" prob="0.15"/>
			<loot quality="401,500" prob="0.37"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.4"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="weaponPartsTemplate">
		<qualitytemplate level="0,1" default_quality="498,499">
			<loot quality="580,590" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>


<lootgroup name="empty"/>

<lootgroup name="questChallenge" count="1">
	<item name="qc_silenceofthelambs" count="1"/>
	<item name="qc_drunkanddisorderly" count="1"/>
	<item name="qc_nurseyoubacktohealth" count="1"/>
	<item name="qc_copanattitude" count="1"/>
	<item name="qc_dogdaysareover" count="1"/>
	<item name="qc_itsbitsyspider" count="1"/>
	<item name="qc_ladykiller" count="1"/>
	<item name="qc_maneater" count="1"/>
	<item name="qc_imalumberjackandimokay" count="1"/>
	<item name="qc_yournothingspecial" count="1"/>
	<item name="qc_killthewabbit" count="1"/>
	<item name="qc_nailsomechicks" count="1"/>
	<item name="qc_thatlldopig" count="1"/>
	<item name="qc_stagparty" count="1"/>
	<item name="qc_dontfeedthebears" count="1"/>
	<item name="qc_buythefarm" count="1"/>
</lootgroup>

<lootgroup name="treasureMaps" count="1">
	<item name="qt_taylor" count="1"/>
	<item name="qt_nickole" count="1"/>
	<item name="qt_stephan" count="1"/>
	<item name="qt_jennifer" count="1"/>
	<item name="qt_claude" count="1"/>
	<item name="qt_sarah" count="1"/>
	<item name="qt_raphael" count="1"/>
</lootgroup>

<lootgroup name="ammo" count="1,3">
	<item name="shotgunShell" count="1,10"/>
	<item name="9mmBullet" count="1,20" prob="1.5"/>
	<item name="762mmBullet" count="1,20"/>
	<item name="44MagBullet" count="1,12" prob="0.1"/>
	<item name="steelArrow" count="5,16"/>
</lootgroup>

<lootgroup name="tshirtAll">
	<item name="tshirtBlack"/>
	<item name="tshirtBlue"/>
	<item name="tshirtBrown"/>
	<item name="tshirtGreen"/>
	<item name="tshirtRed"/>
	<item name="tshirtWhite"/>
</lootgroup>

<lootgroup name="bandanaAll">
	<item name="bandana"/>
	<item name="bandanaBlack"/>
	<item name="bandanaBlue"/>
	<item name="bandanaBrown"/>
	<item name="bandanaGreen"/>
	<item name="bandanaRed"/>
</lootgroup>

<lootgroup name="suitAll">
	<item name="suitPantsBlack"/>
	<item name="suitJacketBlack"/>
	<item name="dressShoesBlack"/>
</lootgroup>

<lootgroup name="pantsAll">
	<item name="denimPants"/>
	<item name="blackDenimPants"/>
	<item name="brownDenimPants"/>
	<item name="redDenimPants"/>
	<item name="armyPants"/>
</lootgroup>

<lootgroup name="skirtsAll">
	<item name="skirt"/>
	<item name="skirtRed"/>
	<item name="skirtBrown"/>
	<item name="skirtGreen"/>
	<item name="skirtBlue"/>
	<item name="skirtBlack"/>
</lootgroup>

<lootgroup name="denimShortsPantsAll">
	<item name="denimShortsPants"/>
	<item name="denimShortsPantsRed"/>
	<item name="denimShortsPantsBrown"/>
	<item name="denimShortsPantsGreen"/>
	<item name="denimShortsPantsBlue"/>
	<item name="denimShortsPantsBlack"/>
</lootgroup>

<lootgroup name="pufferCoatAll">
	<item name="pufferCoat"/>
	<item name="pufferCoatBlack"/>
	<item name="pufferCoatBrown"/>
	<item name="pufferCoatGreen"/>
	<item name="pufferCoatRed"/>
</lootgroup>

<lootgroup name="shirtLongAll">
	<item name="shirt"/>
	<item name="shirtBlack"/>
	<item name="shirtBlue"/>
	<item name="shirtBrown"/>
	<item name="shirtGreen"/>
	<item name="shirtRed"/>
	<item name="armyShirt"/>
</lootgroup>

<lootgroup name="skullCapAll">
	<item name="skullCap"/>
	<item name="skullCapBlack"/>
	<item name="skullCapBlue"/>
	<item name="skullCapBrown"/>
	<item name="skullCapGreen"/>
	<item name="skullCapRed"/>
</lootgroup>

<lootgroup name="ballCapAll">
	<item name="ballCap"/>
	<item name="ballCapBlack"/>
	<item name="ballCapBlue"/>
	<item name="ballCapBrown"/>
	<item name="ballCapGreen"/>
	<item name="ballCapRed"/>
</lootgroup>

<lootgroup name="pressboyCapAll">
	<item name="pressboyCapBlack"/>
	<item name="pressboyCapBlue"/>
	<item name="pressboyCapBrown"/>
	<item name="pressboyCapGreen"/>
	<item name="pressboyCapRed"/>
	<item name="pressboyCapWhite"/>
</lootgroup>

<lootgroup name="sweatshirtAll">
	<item name="sweatshirt"/>
	<item name="sweatshirtBlack"/>
	<item name="sweatshirtBlue"/>
	<item name="sweatshirtBrown"/>
	<item name="sweatshirtGreen"/>
	<item name="sweatshirtRed"/>
</lootgroup>

<lootgroup name="hoodedSweatshirtAll">
	<item name="hoodedSweatshirtBlack"/>
	<item name="hoodedSweatshirtBlue"/>
	<item name="hoodedSweatshirtBrown"/>
	<item name="hoodedSweatshirtGreen"/>
	<item name="hoodedSweatshirtRed"/>
	<item name="hoodedSweatshirtWhite"/>
</lootgroup>

<lootgroup name="tankTopAll">
	<item name="tankTopBlue"/>
	<item name="tankTopGreen"/>
	<item name="tankTopPurple"/>
	<item name="tankTopRed"/>
	<item name="tankTopWhite"/>
</lootgroup>

<lootgroup name="flannelShirtAll">
	<item name="flannelShirtBlack"/>
	<item name="flannelShirtBlue"/>
	<item name="flannelShirtBrown"/>
	<item name="flannelShirtGreen"/>
	<item name="flannelShirtRed"/>
	<item name="flannelShirtWhite"/>
</lootgroup>

<lootgroup name="cowboyHatAll">
	<item name="cowboyHat"/>
	<item name="blackCowboyHat"/>
</lootgroup>

<lootgroup name="overallsAll">
	<item name="overalls"/>
</lootgroup>

<lootgroup name="hazmatGear">
	<item name="hazmatBoots"/>
	<item name="hazmatPants"/>
	<item name="hazmatShirt"/>
	<item name="hazmatGloves"/>
	<item name="hazmatMask"/>
	<item name="militaryFiber" count="1,5" prob="2"/>
</lootgroup>

<lootgroup name="banditArmor">
	<item name="heavyBanditGloves"/>
	<item name="heavyBanditGasmask"/>
	<item name="heavyBanditBoots"/>
	<item name="heavyBanditLegArmor"/>
	<item name="heavyBanditChestArmor"/>
</lootgroup>

<lootgroup name="rottenFood">
	<item name="rottingFlesh"/>
	<item name="shamSandwich"/>
	<item name="moldyBread"/>
</lootgroup>

<lootgroup name="weaponsPistol+ammo" count="all">
	<item name="9mmBullet" count="1,10"/>
	<item name="gunPistol" count="1"/>
</lootgroup>

<lootgroup name="toiletLoot" count="1">
	<item group="weaponsPistol+ammo" count="1" prob="0.05"/>
	<item name="bottledRiverWater" count="1,2" prob="0.55"/>
	<item name="turd" count="1,2" prob="0.3"/>
</lootgroup>

<lootgroup name="weaponsAnyShotguns">
	<item name="gunSawedOffPumpShotgun"/>
	<item name="gunPumpShotgun" prob="0.25"/>
</lootgroup>

<lootgroup name="weaponsAnyShotguns+ammo" count="all">
	<item group="weaponsAnyShotguns"/>
	<item name="shotgunShell" count="1,6"/>
</lootgroup>

<lootgroup name="weaponsLongShotgun+ammo" count="all">
	<item name="gunPumpShotgun"/>
	<item name="shotgunShell" count="1,6"/>
</lootgroup>

<lootgroup name="weaponsMP5+ammo" count="all">
	<item name="gunMP5"/>
	<item name="9mmBullet" count="1,20"/>
</lootgroup>

<lootgroup name="weaponsHuntingRifle+ammo" count="all">
	<item name="gunHuntingRifle"/>
	<item name="762mmBullet" count="1,10"/>
</lootgroup>

<lootgroup name="trophyGroup" count="1">
	<item name="trophy"/>
	<item name="trophy2"/>
</lootgroup>

<lootgroup name="weaponsSniperRifle+ammo" count="all">
	<item name="gunSniperRifle"/>
	<item name="762mmBullet" count="1,10"/>
</lootgroup>

<lootgroup name="weaponsCompoundBowParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsCompoundBow_body"/>
	<item name="partsCompoundBow_grip"/>
	<item name="partsCompoundBow_parts"/>
	<item name="partsCompoundBow_string"/>
</lootgroup>

<lootgroup name="weaponsMagnumParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="parts44Magnum_cylinder"/>
	<item name="parts44Magnum_frame"/>
	<item name="parts44Magnum_grip"/>
	<item name="parts44Magnum_parts"/>
</lootgroup>

<lootgroup name="weaponsCommonParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsPistol_barrel"/>
	<item name="partsPistol_parts"/>
	<item name="partsPistol_receiver"/>
	<item name="partsPistol_grip"/>
	<item name="partsPumpShotgun_barrel"/>
	<item name="partsPumpShotgun_parts"/>
	<item name="partsPumpShotgun_barrelShort"/>
	<item name="partsPumpShotgun_stockShort"/>
	<item name="partsPumpShotgun_stock"/>
	<item name="partsPumpShotgun_receiver"/>
	<item name="partsHuntingRifle_barrel"/>
	<item name="partsHuntingRifle_stock"/>
	<item name="partsHuntingRifle_receiver"/>
	<item name="partsHuntingRifle_parts"/>
</lootgroup>

<lootgroup name="weaponsHuntingRifleParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsHuntingRifle_barrel"/>
	<item name="partsHuntingRifle_stock"/>
	<item name="partsHuntingRifle_receiver"/>
	<item name="partsHuntingRifle_parts"/>
</lootgroup>

<lootgroup name="weaponsMilitaryParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsMP5_barrel"/>
	<item name="partsMP5_stock"/>
	<item name="partsMP5_receiver"/>
	<item name="partsMP5_parts"/>
	<item name="partsAK47_barrel"/>
	<item name="partsAK47_stock"/>
	<item name="partsAK47_receiver"/>
	<item name="partsAK47_parts"/>
	<item name="partsSniperRifle_barrel"/>
	<item name="partsSniperRifle_stock"/>
	<item name="partsSniperRifle_receiver"/>
	<item name="partsSniperRifle_parts"/>
	<item name="partsRocketLauncher_barrel"/>
	<item name="partsRocketLauncher_stock"/>
	<item name="partsRocketLauncher_receiver"/>
	<item name="partsRocketLauncher_parts"/>
	<item name="smgSchematics"/>
	<item name="ak47Schematic"/>
	<item name="rocketLauncherSchematic"/>
</lootgroup>

<lootgroup name="weaponsRocketLauncher+ammo" count="all">
	<item name="gunRocketLauncher"/>
	<item name="rocket" count="2,6"/>
</lootgroup>

<lootgroup name="weaponsBasicGuns+ammo">
	<item group="weaponsCommonParts"/>
	<item group="weaponsCompoundBowParts" prob="0.05"/>
	<item group="weaponsPistol+ammo" prob="0.03"/>
	<item group="weaponsAnyShotguns+ammo" prob="0.03"/>
	<item group="weaponsHuntingRifle+ammo" prob="0.03"/>
	<item name="compoundBow" prob="0.03"/>
	<item group="weaponsMagnumParts" prob="0.03"/>
</lootgroup>

<lootgroup name="weaponsMelee">
	<item name="clubWood"/>
	<item name="clubIron"/>
	<item name="clubBarbed" prob="0.2"/>
	<item name="clubSpiked" prob="0.15"/>
	<item name="huntingKnife" prob="0.2"/>
	<item name="machete" prob="0.1"/>
</lootgroup>

<lootgroup name="weaponsCrossbow+ammo" count="all">
	<item name="crossbow" count="1"/>
	<item name="ironCrossbowBolt" count="10,30"/>
</lootgroup>

<lootgroup name="nailgunParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsNailgun_frame"/>
	<item name="partsNailgun_receiver"/>
	<item name="partsNailgun_parts"/>
	<item name="partsNailgun_battery"/>
</lootgroup>

<lootgroup name="motorToolParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsChainsaw_blade"/>
	<item name="partsChainsaw_parts"/>
	<item name="partsAuger_blade"/>
	<item name="partsAuger_parts"/>
	<item name="partsHandlebars"/>
</lootgroup>

<lootgroup name="nailgun+parts" count="1">
	<item name="nailgun" prob="1"/>
	<item group="nailgunParts" prob="4"/>
</lootgroup>

<lootgroup name="herbalRecipes" count="1">
	<item name="herbalAntibioticsRecipe"/>
</lootgroup>

<lootgroup name="gasPumps" >
	<item name="gasCan"/>
</lootgroup>

<lootgroup name="commonBooks" count="1">
	<item name="crossbowSchematic"/>
	<item name="huntingKnifeBook"/>
	<item name="huntingRifleSchematic"/>
	<item name="leatherBootsSchematic"/>
	<item name="leatherGlovesSchematic"/>
	<item name="leatherHoodSchematic"/>
	<item name="leatherJacketSchematic"/>
	<item name="leatherPantsSchematic"/>
	<item name="pistolBook"/>
	<item name="pumpShotgunSchematic"/>
	<item name="scrapBootsSchematic" prob="0.7"/>
	<item name="scrapLegArmorSchematic" prob="0.7"/>
	<item name="scrapChestArmorSchematic" prob="0.7"/>
	<item name="scrapHelmetSchematic" prob="0.7"/>
	<item name="scrapGlovesSchematic" prob="0.7"/>
	<!-- <item name="ammunitionNationBook"/>NO LONGER USED
	<item name="sawedoffPumpShotgunSchematic"/>
	<item name="wrenchSchematic"/>
	<item name="leatherTanning"/>
	<item name="9mmBulletSchematic"/>
	<item name="shotgunShellSchematic"/>
	<item name="clawHammerSchematic"/>
	-->
</lootgroup>

<lootgroup name="rareBooks" count="1">
	<item name="ak47Schematic"/>
	<item name="augerSchematic"/>
	<item name="chainsawSchematic"/>
	<item name="clubSpikedSchematic"/>
	<item name="explodingCrossbowBoltSchematic"/>
	<item name="firstAidKitSchematic"/>
	<item name="flamingArrowSchematic"/>
	<item name="gasCanSchematic"/>
	<item name="ironBootsSchematic"/>
	<item name="ironChestArmorSchematic"/>
	<item name="ironGlovesSchematic"/>
	<item name="ironHelmetSchematic"/>
	<item name="ironLegArmorSchematic"/>
	<item name="minibikesForDumbshits"/>
	<item name="rocketLauncherSchematic"/>
	<item name="shotgunSlugSchematic"/>
	<item name="sledgehammerSchematic"/>
	<item name="smgSchematics"/>
	<item name="sniperRifleSchematic"/>
	<item name="theEnforcerMagazine"/>
	<item name="nailgunSchematic"/>
	<item name="compoundBowSchematic"/>
	<item group="questChallenge" count="1"/>
	<!--
	<item name="handleBarsSchematic"/>
	<item name="macDyverBook" prob="1.5"/>
	<item name="theRiddleOfSteel"/>
	<item name="setInConcrete"/>
	<item name="10mmBulletSchematic"/>
	<item name="762mmBulletSchematic"/>
	-->
</lootgroup>

<lootgroup name="paintMagazines" count="1">
	<item name="paintMagazineDecorations"/> <!-- traders -->
	<item name="paintMagazineFaux"/> <!-- cntBookcase -->
	<item name="paintMagazineMasonry"/> <!-- workingStiffs -->
	<item name="paintMagazineMetal"/> <!-- garage -->
	<item name="paintMagazineWallCoverings"/> <!-- nightstands -->
	<item name="paintMagazineWoodAndRoofing"/> <!-- lumberjacks -->
</lootgroup>

<lootgroup name="books" count="1">
	<item name="paper" count="10,25" prob="0.66"/>
	<item group="commonBooks" prob="0.33"/>
	<item group="paintMagazines" prob="0.03"/>
	<item group="rareBooks" loot_prob_template="rareBookTemplate"/> <!-- .2 => 1.0 -->
</lootgroup>

<lootgroup name="weaponsMilitaryGuns+ammo">
	<item group="weaponsMilitaryParts"/>
	<item group="weaponsMP5+ammo" prob="0.07"/>
	<item group="weaponsSniperRifle+ammo" prob="0.07"/>
	<item group="weaponsRocketLauncher+ammo" prob="0.03"/>
</lootgroup>

<lootgroup name="militaryAmmo">
	<item name="9mmBullet" count="10,40"/>
	<item name="762mmBullet" count="5,30"/>
	<item name="shotgunSlug" count="3,7"/>
	<item name="rocket" count="1,4"/>
</lootgroup>

<lootgroup name="treasureAmmo">
	<item name="shotgunShell" count="80,200"/>
	<item name="9mmBullet" count="80,220"/>
	<item name="762mmBullet" count="50,140"/>
	<item name="44MagBullet" count="60,150" prob="0.5"/>
</lootgroup>

<lootgroup name="electricalDevices">
	<item name="electricParts" count="5,10" prob="1"/>
	<item name="electronicParts" count="3,10" prob="0.5"/>
	<item name="generatorbank" count="1" prob="1"/>
	<item name="batterybank" count="1" prob="0.7"/>
	<item name="pressureplate" count="1,5" prob="1.0"/>
	<item name="wallLight01_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight01_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight02_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight07_player" count="1,5" prob="1.0"/>
	<item name="industrialLight01_player" count="1,5" prob="1.0"/>
	<item name="porchLight01_player" count="1,6" prob="1.0"/>
	<item name="electrictimerrelay" count="1,3" prob="1.0"/>
	<item name="electricwirerelay" count="5,15" prob="1.0"/>
	<item name="motionsensor" count="1,2" prob="1.0"/>
	<item name="speaker" count="1,2" prob="1.0"/>
	<item name="switch" count="3,9" prob="1.0"/>
</lootgroup>

<lootgroup name="cannedfood">
	<item name="canBeef"/>
	<item name="canCatfood"/>
	<item name="canChicken"/>
	<item name="canChili"/>
	<item name="canDogfood"/>
	<item name="canHam"/>
	<item name="canLamb"/>
	<item name="canMiso"/>
	<item name="canPasta"/>
	<item name="canPeas"/>
	<item name="canSalmon"/>
	<item name="canSoup"/>
	<item name="canStock"/>
	<item name="canTuna"/>
	<item name="canPears"/>
	<item name="foodHoney"/>
	<item name="cornMeal"/>
</lootgroup>

<lootgroup name="seeds">
	<item name="plantedPotato1"/>
	<item name="plantedCoffee1"/>
	<item name="plantedCorn1"/>
	<item name="plantedBlueberry1"/>
	<item name="plantedCotton1" prob="0.5"/>
	<item name="plantedGoldenrod1"/>
	<item name="plantedAloe1"/>
	<item name="plantedMushroom1"/>
	<item name="plantedYucca1"/>
	<item name="plantedChrysanthemum1" prob="0.5"/>
	<item name="treePlantedMountainPine1m" prob="0.3"/>
	<item name="treePlantedMaple1m" prob="0.3"/>
	<item name="treePlantedWinterPine1m" prob="0.3"/>
</lootgroup>

<lootgroup name="airdropfood">
	<item name="canBeef"/>
	<item name="canChicken"/>
	<item name="canLamb"/>
</lootgroup>

<lootgroup name="coldfood">
	<item name="egg" count="1,2"/>
	<item name="blueberryPie"/>
	<item name="meatStew"/>
	<item name="rawMeat" count="1,2"/>
	<item name="rottingFlesh" count="1,2"/>
	<item name="corn"/>
	<item name="potato"/>
	<item name="blueberries"/>
</lootgroup>

<lootgroup name="farmCrops">
	<item name="corn"/>
	<item name="potato"/>
	<item name="blueberries"/>
	<item name="cottonPlant"/>
	<item name="coffeeBeans"/>
	<item name="goldenrodPlant"/>
</lootgroup>

<lootgroup name="cupboard">
	<item name="canEmpty"/>
	<item group="cannedfood" prob="0.5"/>
	<item group="seeds" prob="0.05"/>
	<item name="bottledWater" prob="0.5"/>
	<item name="emptyJar" count="1,4"/>
	<item name="electricParts" count="1,2" prob="0.05"/>
	<item name="potassiumNitratePowder" count="2,6" prob="0.15"/>
	<item name="paint" count="5,20" prob="0.15"/>
</lootgroup>

<lootgroup name="rareOres"> <!-- 907 average -->
	<item name="silverNugget" count="1,4"/> <!-- 250 -->
	<item name="goldNugget" count="1,3" prob="0.3"/> <!-- 700 -->
	<item name="rawDiamond" count="1,2" prob="0.1"/> <!-- 1500 -->
</lootgroup>

<lootgroup name="junk">
	<item name="ironArrowHead" count="1,12"/>
	<item name="steelArrowHead" count="1,10" prob="0.05"/>
	<item name="candyTin"/>
	<item name="emptyJar" count="1"/>
	<item name="canEmpty" count="1"/>
	<item name="painkillers"/>
	<item name="paper" count="1,6" prob="0.7"/>
	<item name="oldCash" count="1,6" prob="0.3"/>
	<item name="cloth" count="1,4"/>
	<item group="trophyGroup"/>
	<item name="candleStick"/>
	<item name="glassCTRSheet"/>
	<item name="gunPowder" count="1,3"/>
	<item name="doorKnob" count="1"/>
	<item name="oil" count="2,6"/>
	<item name="shortMetalPipe" count="1"/>
	<item name="fishingWeight" count="1,3"/>
	<item name="scrapLead" count="1,10"/>
	<item name="wood" count="1,4"/>
	<item name="glue" count="1"/>
	<item name="nail" count="1,10"/>
	<item name="casinoCoin" count="1,5"/>
	<item name="bulletCasing" count="1,10"/>
	<item name="feather" count="1,3"/>
	<item name="ductTape" count="1,3"/>
	<item group="rottenFood" count="1"/>
	<item group="books"/>
	<item group="seeds"/>
	<item group="questChallenge" count="1" prob="0.084"/> 	<!-- 0.06 = .23 % -->
	<item group="treasureMaps" count="1" prob="0.084"/>
	<item name="femur" count="1,2" prob="0.05"/>
	<item name="scrapPlastics" count="1,2" prob="0.3"/>
</lootgroup>

<lootgroup name="rareAutomotive">
	<item name="smallEngine"/>
	<item group="motorToolParts" count="1" prob="5"/>
	<item name="minibikeWheels"/>
</lootgroup>

<lootgroup name="automotive">
	<item name="gasCan" count="50,300"/>
	<item name="radiator"/>
	<item name="headlight"/>
	<item name="hubcap"/>
	<item name="airFilter"/>
	<item name="carBattery"/>
	<item name="oil" count="1,4"/>
	<item name="spring" count="1,4"/>
	<item group="rareAutomotive"/>
	<item name="flashlight02" prob="0.05" />
	<item name="electricParts" count="1,3" prob="0.3"/>
	<item name="electronicParts" count="1,2" prob="0.1"/>
	<item name="mechanicalParts" count="1,3" prob="0.3"/>
	<item name="partsNailgun_battery" prob="0.1"/>
	<item name="padlock" prob="0.6"/>
</lootgroup>

<lootgroup name="hats">
	<item group="cowboyHatAll"/>
	<item group="skullCapAll"/>
	<item group="ballCapAll"/>
	<item group="pressboyCapAll"/>
	<item name="clothHat"/>
	<item name="footballHelmet"/>
</lootgroup>

<lootgroup name="clothes">
	<item group="pufferCoatAll"/>
	<item group="skullCapAll"/>
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="denimShortsPantsAll"/>
	<item group="skirtsAll" prob="0.5"/>
	<item group="tankTopAll"/>
	<item group="bandanaAll"/>
	<item group="sweatshirtAll"/>
	<item group="flannelShirtAll"/>
	<item group="hoodedSweatshirtAll"/>
	<item group="cowboyHatAll"/>
	<item group="overallsAll"/>
	<item group="tshirtAll"/>
	<item group="ballCapAll"/>
	<item group="pressboyCapAll"/>
	<item group="suitAll" prob="0.2"/>
	<item name="wornBoots"/>
	<item name="cowboyBootsBrown"/>
	<item name="cowboyBootsBlack"/>
	<item name="shades"/>
	<item name="shadesBlack" prob="0.1"/>
	<item name="nerdGlasses"/>
	<item name="aviatorGoggles"/>
	<item name="footballHelmet"/>
	<item name="leatherDuster"/>
	<item name="leatherDusterBlack" prob="0.2"/>
</lootgroup>

<lootgroup name="warmClothes">
	<item group="pufferCoatAll"/>
	<item group="skullCapAll"/>
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="sweatshirtAll"/>
	<item group="hoodedSweatshirtAll"/>
	<item group="flannelShirtAll"/>
	<item group="overallsAll"/>
	<item name="shades"/>
	<item name="leatherDuster"/>
	<item name="leatherDusterBlack" prob="0.2"/>
</lootgroup>

<lootgroup name="lightArmor">
	<item name="clothPants"/>
	<item name="clothJacket"/>
	<item name="clothBoots"/>
	<item name="clothGloves"/>
	<item name="clothHat"/>
	<item name="animalHideBoots"/>
	<item name="animalHideLegArmor"/>
	<item name="animalHideChestArmor"/>
	<item name="animalHideHood"/>
	<item name="animalHideGloves"/>
	<item name="animalHidePoncho"/>
	<item name="leatherBoots"/>
	<item name="leatherPants"/>
	<item name="leatherJacket"/>
	<item name="leatherGloves"/>
	<item name="leatherHood"/>
	<item name="goggles"/>
</lootgroup>

<lootgroup name="heavyArmor">
	<item name="ironBoots"/>
	<item name="ironLegArmor"/>
	<item name="ironChestArmor"/>
	<item name="ironGloves"/>
	<item name="militaryHelmet"/>
	<item name="swatHelmet"/>
</lootgroup>

<lootgroup name="militaryArmor">
	<item name="militaryGloves"/>
	<item name="militaryHelmet"/>
	<item name="militaryBoots"/>
	<item name="militaryLegArmor"/>
	<item name="militaryVest"/>
	<item name="militaryFiber" count="1,5" prob="2"/>
</lootgroup>

<lootgroup name="Armor">
	<item group="clothes"/>
	<item group="lightArmor" prob="0.1"/>
	<item group="heavyArmor" prob="0.05"/>
</lootgroup>

<lootgroup name="garbage">
	<item group="junk"/>
</lootgroup>

<lootgroup name="metalpipe_scrap">
	<item name="scrapIron" count="1,30" prob="1.5"/>
	<item group="empty"/>
</lootgroup>

<lootgroup name="metalpipe" count="all">
	<item name="shortMetalPipe"/>
	<item group="metalpipe_scrap"/>
</lootgroup>

<lootgroup name="rareTools" count="1">
	<item name="chainsaw"/>
	<item name="auger" prob="0.35"/>
	<item group="motorToolParts" count="1" prob="5"/>
	<item name="sledgehammer"/>
	<item name="smallEngine"/>
	<item name="pickaxeSteel"/>
	<item name="fireaxeSteel"/>
	<item name="shovelSteel"/>
	<!-- <item name="calipers" prob="0.09"/> -->
	<item name="toolAndDieSet" prob="0.09"/>
	<item group="nailgun+parts"/>
</lootgroup>

<lootgroup name="tools" count="1">
	<item name="stoneAxe" prob="0.5"/>
	<item name="pickaxeIron"/>
	<item name="shovelIron"/>
	<item name="fireaxeIron"/>
	<item name="padlock"/>
	<item name="hoeIron"/>
	<item name="clawHammer"/>
	<item name="wrench" prob="0.7"/>
	<item name="repairKit" count="1,4"/>
	<item group="nailgun+parts"/>
	<item group="rareTools"/>
	<item name="forgedIron" count="1,4" prob="0.41"/>
	<item name="forgedSteel" count="1,4" prob="0.22"/>
	<item name="paintTool" prob="0.3"/>
	<item name="wireTool"/>
</lootgroup>

<lootgroup name="workingStiffs" count="1">
	<item name="pickaxeIron"/>
	<item name="shovelIron"/>
	<item name="fireaxeIron"/>
	<item name="hoeIron"/>
	<item name="clawHammer"/>
	<item name="wrench" prob="0.8"/>
	<item name="repairKit" count="1,4"/>
	<item name="woodFrameBlock" count="10,30"/>
	<item name="rebarFrameBlock" count="10,20"/>
	<item name="nail" count="10,40"/>
	<item name="wood" count="50,250"/>
	<item name="anvil" count="1"/>
	<item name="ironDoor1_v1"/>
	<item name="sledgehammer"/>
	<item group="nailgun+parts"/>
	<!-- <item name="calipers" prob="0.67"/> -->
	<item name="toolAndDieSet" prob="0.67"/>
	<item group="rareTools"/>
	<item group="automotive" prob="2"/>
	<item name="forgedIron" count="1,4" prob="0.31"/> <!-- together 3% per crate -->
	<item name="forgedSteel" count="1,4" prob="0.24"/>
	<item name="fertilizer" count="1,3" prob="0.5"/>
	<item group="electricalDevices" prob="1"/>
	<item name="mechanicalParts" count="4,10" prob="1"/>
	<item name="scrapPlastics" count="1,8" prob="0.4"/>
	<item name="paint" count="50,150" prob="0.4"/>
	<item name="paintTool" prob="0.4"/>
	<item name="wireTool"/>
	<item name="paintMagazineMasonry" prob="0.4"/>
</lootgroup>

<lootgroup name="rareMedicine" count="1">
	<item name="firstAidKit"/>
	<item name="beaker"/>
	<item name="antibiotics"/>
	<item name="bloodDrawKit"/>
	<item name="firstAidKitSchematic"/>
</lootgroup>

<lootgroup name="medicine" count="1">
	<item name="painkillers"/>
	<item name="firstAidBandage"/>
	<item name="bandage"/>
	<item name="emptyJar"/>
	<item name="bloodBag"/>
	<item name="vitamins"/>
	<item name="grainAlcohol"/>
	<item name="splint"/>
	<item group="rareMedicine"/>
</lootgroup>

<lootgroup name="sportingGoods" count="1">
	<item name="flashlight02"/>
	<item name="huntingKnife"/>
	<item name="gunPowder" count="20,50"/>
	<item name="bulletCasing" count="20,50"/>
	<item name="bulletTip" count="20,50"/>
	<item name="steelArrowHead"/>
	<item name="cookingGrill"/>
	<item name="cookingPot"/>
	<item name="leather"/>
	<item name="firstAidKit"/>
	<item name="padlock"/>
	<item name="bedroll"/>
	<item group="skullCapAll"/>
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="denimShortsPantsAll"/>
	<item group="bandanaAll"/>
	<item group="tshirtAll"/>
	<item name="goggles"/>
	<item name="shades"/>
	<item name="shadesBlack" prob="0.1"/>
	<item name="nightvisionGoggles"/>
	<item group="ballCapAll"/>
	<item name="wornBoots"/>
	<item name="footballHelmet"/>
</lootgroup>

<lootgroup name="beverages" count="1">
	<item name="emptyJar" prob="2.5"/>
	<item name="bottledWater"/>
	<item name="beer"/>
	<item name="megaCrush" prob="0.045"/>
</lootgroup>

<lootgroup name="automotive+tools+junk" count="0,2">
	<item group="junk" prob="1"/>
	<item group="automotive" prob="0.21"/>
	<item group="tools" prob="0.21"/>
</lootgroup>

<lootgroup name="backpacks">
	<item group="weaponsCommonParts" prob="0.6"/>
	<item group="cupboard"/>
	<item group="weaponsBasicGuns+ammo" prob="0.6"/>
	<item group="weaponsMelee" prob="0.6"/>
	<item group="Armor" prob="0.5"/>
	<item name="flashlight02" prob="0.3"/>
</lootgroup>

<lootgroup name="airdropMedicine">
	<item name="painkillers" count="1,3"/>
	<item name="firstAidKit" count="1,2"/>
	<item name="antibiotics" count="1,2"/>
	<item name="beaker" prob="0.4"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
	<item name="stoneAxe"/>
	<item name="fireaxeIron" prob="2"/>
	<item group="rareTools"/>
	<item name="grainAlcohol"/>
	<item name="forgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
	<item name="forgedSteel" count="1,4" prob="0.00848"/>
	<item group="weaponsCompoundBowParts" prob="0.05"/>
	<item name="compoundBow" prob="0.03"/>
	<item group="weaponsHuntingRifleParts" prob="0.01"/>
	<item group="weaponsHuntingRifle+ammo" prob="0.01"/>
	<item name="paintMagazineWoodAndRoofing" prob="0.25"/>
</lootgroup>

<lootgroup name="minerLoot" count="1">
	<item group="tools"/>
	<item name="miningHelmet" prob="0.7"/>
	<item name="dynamite" count="2,6" prob="0.2"/>
	<item group="rareOres" prob="0.1"/>
	<item name="ironFragment" count="30,150" prob="0.2"/>
	<item name="torch" prob="0.1"/>
</lootgroup>

<lootgroup name="banditsGeneral" count="1">
	<item group="banditArmor" prob="3"/>
	<item group="medicine"/>
	<item group="cannedfood"/>
	<item group="rottenFood"/>
	<item group="junk"/>
	<item name="bottledWater" count="1,3"/>
	<item group="clothes"/>
	<item name="facialPiercings" prob="0.1"/>
</lootgroup>

<lootgroup name="ZombieUtilityWorker">
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="denimShortsPantsAll"/>
	<item group="tankTopAll"/>
	<item group="bandanaAll"/>
	<item group="tshirtAll"/>
	<item group="tools"/>
	<item name="wornBoots"/>
	<item name="shades"/>
	<item name="miningHelmet"/>
	<item name="flashlight02" prob="0.3"/>
	<item name="nail" count="10,40" prob="0.3"/>
	<item name="forgedIron" count="5,15" prob="0.25"/>
	<item name="forgedSteel" count="3,12" prob="0.2"/>
	<!-- <item name="calipers" prob="0.15"/> -->
	<item name="minibikeChassis" prob="0.4"/>
	<item name="minibikeSeat" prob="0.4"/>
	<item name="minibikeHandlebars" prob="0.4"/>
</lootgroup>

<lootgroup name="ZombieFootballPlayer">
	<item name="footballHelmetZU" prob="2.5"/>
	<item name="tshirtZUWhite" prob="2.5"/>
	<item name="redDenimPants" prob="2.5"/>
	<item name="runningShoes" prob="2.5"/>
	<item name="scrapPlastics" count="1,3"/>
	<item name="painkillers"/>
	<item name="bandage"/>
	<item name="vitamins"/>
	<item group="rareMedicine"/>
	<item group="questChallenge" count="1" prob="0.056"/>
	<item group="treasureMaps" count="1" prob="0.084"/>
</lootgroup>

<lootgroup name="minibikeParts">
	<item name="minibikeChassis"/>
	<item name="minibikeSeat"/>
	<item name="minibikeHandlebars"/>
	<item name="minibikeWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
	<item name="padlock"/>
</lootgroup>

<lootgroup name="labEquipment">
	<item group="books" count="1"/>
	<item group="rareBooks" count="1" prob="0.5"/>
	<item name="scrapPlastics" count="1,7"/>
	<item name="emptyJar" count="1,20" prob="2"/>
	<item name="grainAlcohol" count="5,10"/>
	<item name="vitamins" count="1,2"/>
	<item name="animalFat" count="4,10"/>
	<item name="coal" count="10,20" prob="2"/>
	<item name="potassiumNitratePowder" count="10,20" prob="2"/>
	<item name="glue" count="1,5"/>
	<item name="oilShale" count="10,30"/>
	<item name="painkillers" count="1,2"/>
	<item name="antibiotics" prob="0.5"/>
	<item name="bloodDrawKit" prob="0.15"/>
	<item name="firstAidKitSchematic" prob="0.15"/>
	<item name="beaker" prob="0.15"/>
</lootgroup>


<!-- misc storage, cardboard boxes-->
<lootcontainer id="1" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="junk"/>
	<item group="books" prob="0.1"/>
	<item name="fertilizer" count="1,3" prob="0.05"/>
	<item name="paint" count="50,150" prob="0.1"/>
	<item name="paintTool" prob="0.05"/>
</lootcontainer>

<!-- garbage-->
<lootcontainer id="2" count="0,2" size="5,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- canned or dry food cupboard door open sound-->
<lootcontainer id="3" count="0,1" size="5,4" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food -->
<lootcontainer id="4" count="0,1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
	<item group="coldfood" prob="0.5"/>
	<item name="bottledWater" count="1,2" prob="0.5"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
</lootcontainer>

<!-- stove, cooking pots and pans rotten food -->
<lootcontainer id="5" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
	<item name="cookingPot" count="1,2" prob="1.5"/>
	<item name="cookingGrill"/>
	<item name="scrapIron" count="1,15" prob="1.5"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
	<item name="coal" count="4,12" prob="0.5"/>
</lootcontainer>

<!-- night stands and dressers, pistol, ammo, magazines, books -->
<lootcontainer id="6" count="1,2" size="4,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item group="clothes" prob="40"/>
	<item group="trophyGroup"/>
	<item group="ammo"/>
	<item group="books" count="1"/>
	<item name="paintMagazineWallCoverings"/>
	<item group="medicine"/>
	<item group="weaponsPistol+ammo" prob="1.5"/>
	<item name="flashlight02"/>
</lootcontainer>

<!-- medicine cabinets -->
<lootcontainer id="7" count="0,2" size="5,3" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="baseTemplate">
	<item group="medicine"/>
</lootcontainer>

<!-- kitchen sink, cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
<lootcontainer id="8" count="0,2" size="4,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
	<item name="cookingPot" count="1"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
	<item name="coffeeBeans" count="1,4"/>
	<item name="shortMetalPipe" count="1,2" prob="1.5"/>
	<item name="wrench" count="1"/>
	<item name="scrapLead" count="1,10"/>
	<item name="potassiumNitratePowder" count="2,6" prob="0.3"/>
</lootcontainer>

<!-- backpack, place where people stash things, -->
<lootcontainer id="9" count="0,2" size="5,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
	<item group="backpacks"/>
</lootcontainer>

<!-- empty, storage containers the player crafts-->
<lootcontainer id="10" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- safes, weapon caches rare good loot -->
<lootcontainer id="11" count="1,3" size="5,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo" prob="1.5"/>
	<item group="books"/>
	<item name="oldCash" count="10,35" prob="0.1"/>
	<item group="rareOres" prob="0.05"/>
</lootcontainer>

<!-- misc metal container mailbox-->
<lootcontainer id="14" count="0,2" size="4,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
	<item group="books" prob="0.1"/>
	<item name="paper" count="1,10"/>
</lootcontainer>

<!-- generic zombie loot-->
<lootcontainer id="15" count="0,1" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="10"/>
	<item group="clothes" prob="1.9"/>
	<item group="rottenFood" prob="0.62"/>
	<item group="hazmatGear" count="1" prob="0.08"/>
	<item group="questChallenge" count="1" prob="0.147"/>
	<item group="treasureMaps" count="1" prob="0.147"/> <!-- total 2% for a quest thing -->
	<item name="facialPiercings" prob="0.08"/>
</lootcontainer>

<!-- metal garbage can-->
<lootcontainer id="16" count="0,2" size="4,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="baseTemplate">
	<item group="garbage"/>
</lootcontainer>

<!-- zombie cop-->
<lootcontainer id="17" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item group="junk" prob="3"/>
	<item group="rottenFood" prob="1"/>
	<item name="shamSandwich" count="1,5"/>
	<item group="weaponsPistol+ammo" prob="1.1"/>
	<item group="weaponsAnyShotguns+ammo" prob="1.1"/>
	<item group="ammo"/>
	<item name="flashlight02" prob="0.5"/>
	<item name="militaryVest" prob="0.2"/>
	<item name="militaryFiber" count="1,4" prob="0.04"/>
</lootcontainer>

<!-- washing machine, clothes in good condition -->
<lootcontainer id="18" count="0,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
	<item group="clothes" prob="0.4"/>
	<item name="cloth" count="1,5"/>
</lootcontainer>

<!-- cars-->
<lootcontainer id="19" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="baseTemplate">
	<item group="automotive+tools+junk"/>
	<item name="miningHelmet" prob="0.035"/>
</lootcontainer>

<!-- air conditioners-->
<lootcontainer id="20" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" open_time="4" loot_quality_template="baseTemplate">
	<item group="metalpipe"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="21" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item group="medicine"/>
	<item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>

<!-- garage stuff, tools, etc -->
<lootcontainer id="22" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="automotive" prob="1"/>
	<item name="paint" count="50,150" prob="0.01"/>
	<item name="paintTool" prob="0.005"/>
	<item name="paintMagazineMetal" prob="0.03"/>
	<item group="electricalDevices" prob="0.01"/>
</lootcontainer>

<!-- 23 see below !!! -->

<!-- 24 free -->

<!-- birds nest-->
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item name="egg" count="1" prob="0.25"/>
	<item name="feather" count="4,10" prob="0.75"/>
</lootcontainer>

<!-- lootcontainer 23 Supply Crate Melee weapons -->
<!-- lootcontainer 26 Supply Crate Food -->
<!-- lootcontainer 27 Supply Crate Building Supplies -->
<!-- lootcontainer 28 Supply Crate Ammo -->
<!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
<!-- lootcontainer 30 Supply Crate Health -->
<!-- lootcontainer 31 Supply Crate Explosives -->
<!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
<!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->

<!-- Supply Crate General, the normal airdrop -->
<lootcontainer id="34" count="4" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="1.2"/>
	<item group="rareBooks"/>
	<item group="airdropMedicine" count="1,4"/>
	<item name="flashlight02" prob="0.2"/>
</lootcontainer>

<!-- tree hollowed stump, place where people stash things, -->
<lootcontainer id="35" count="0,2" size="4,3" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="baseTemplate">
	<item name="scrapPlastics" count="1,6" prob="2"/>
	<item name="emptyJar" count="1,2" prob="2"/>
	<item name="canEmpty" count="1,2" prob="5"/>
	<item group="rottenFood" prob="1"/>
	<item group="weaponsBasicGuns+ammo" prob="1.3"/>
	<item group="sportingGoods" count="1,2" prob="5"/>
	<item name="foodHoney"/>
	<item group="cannedfood"/>
	<item group="medicine"/>
</lootcontainer>

<!-- suitcase -->
<lootcontainer id="36" count="0,2" size="4,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="baseTemplate">
	<item name="bottledWater" count="1,2" prob="0.15"/>
	<item group="cannedfood" prob="0.5"/>
	<item group="junk"/>
	<item name="flashlight02" prob="0.1"/>
	<item group="medicine" prob="0.1"/>
	<item group="weaponsBasicGuns+ammo" prob="0.03"/>
	<item group="weaponsMelee" prob="0.03"/>
	<item name="padlock" prob="0.5"/>
</lootcontainer>

<!-- gore block dummy -->
<lootcontainer id="37" count="0" size="5,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1"/>
</lootcontainer>

<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="38" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="4"/>
	<item group="rottenFood" prob="4"/>
	<item name="bottledWater" count="1,2" prob="1.5"/>
	<item name="shamSandwich" prob="5"/>
	<item group="cannedfood" prob="5"/>
	<item name="painkillers" prob="1"/>
	<item group="ammo" prob="1"/>
	<item group="weaponsPistol+ammo" prob="0.3"/>
</lootcontainer>

<!-- shotgun messiah UNUSED -->
<lootcontainer id="39" count="1,3" size="4,3" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.1"/>
	<item group="weaponsMagnumParts" prob="0.5"/>
	<item group="militaryAmmo" prob="0.1"/>
	<item group="weaponsBasicGuns+ammo" prob="0.1"/>
	<item group="sportingGoods" prob="1"/>
</lootcontainer>

<!-- military munitions ammo box -->
<lootcontainer id="40" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="15" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.35"/>
	<item group="militaryAmmo" prob="1"/>
	<item group="militaryArmor" prob="0.1"/>
</lootcontainer>

<!-- player dropped backpacks, they only destroy on close when they are empty -->
<lootcontainer id="41" count="0" size="5,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2" prob="0.01"/>
</lootcontainer>

<!-- gun safe -->
<lootcontainer id="42" count="2,6" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo"/>
	<item name="oldCash" count="10,45" prob="0.03"/>
</lootcontainer>

<!-- lockers -->
<lootcontainer id="43" count="0,2" size="4,3" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="baseTemplate">
	<item group="clothes" prob="28"/>
	<item group="hats" prob="10"/>
	<item group="ammo" prob="0.02"/>
	<item group="weaponsLongShotgun+ammo" prob="0.02"/>
	<item group="books" count="1,2"/>
	<item name="paper" count="1,2" prob="0.7"/>
	<item name="oldCash" count="1,3" prob="0.3"/>
	<item group="medicine" prob="0.05"/>
	<item group="trophyGroup"/>
	<item name="gunPowder" count="1,5"/>
	<item name="padlock" prob="0.8"/>
</lootcontainer>

<!-- file cabinet -->
<lootcontainer id="44" count="0,2" size="4,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="baseTemplate">
	<item group="ammo" prob="0.05"/>
	<item group="books" count="1"/>
	<item name="paper" count="5,10"/>
	<item name="paper" count="5,10" prob="0.86"/>
	<item name="oldCash" count="1,6" prob="0.3"/>
	<item name="painkillers" prob="0.05"/>
	<item group="trophyGroup"/>
	<item name="padlock" prob="0.5"/>
</lootcontainer>

<!-- cooler loot -->
<lootcontainer id="45" count="0,3" size="4,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="coldfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- trash compactor, trash deluxe! -->
<lootcontainer id="46" count="0,3" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
	<item group="junk" prob="10"/>
	<item group="clothes"/>
	<item group="cannedfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- "bag" container that gets dropped when another loot container is destroyed -->
<lootcontainer id="47" count="0" size="5,10" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2" prob="0.01"/>
</lootcontainer>

<!-- purse -->
<lootcontainer id="48" count="0,2" size="4,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
	<item group="weaponsPistol+ammo" prob="0.3"/>
	<item group="books" prob="0.1"/>
	<item group="cannedfood"/>
	<item name="bottledWater"/>
	<item group="medicine"/>
	<item name="paper" count="2,8" prob="0.5"/>
	<item name="oldCash" count="4,13" prob="1.5"/>
</lootcontainer>

<!-- bookcase -->
<lootcontainer id="49" count="0,2" size="4,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item group="books"/>
	<item name="paintMagazineFaux" prob="0.05"/>
</lootcontainer>

<!-- shotgun Messiah -->
<lootcontainer id="50" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo" prob="3"/>
	<item group="weaponsMilitaryGuns+ammo"/>
	<item name="mechanicalParts" count="1,5" prob="0.1"/>
	<item name="scrapPlastics" count="1,6" prob="0.15"/>
</lootcontainer>

<!-- pop n pills -->
<lootcontainer id="51" count="0,3" size="5,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="baseTemplate">
	<item group="medicine"/>
	<item name="scrapPlastics" count="1,2" prob="0.15"/>
</lootcontainer>

<!-- beer cooler -->
<lootcontainer id="52" count="0,3" size="5,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
	<item group="beverages"/>
</lootcontainer>

<!-- working stiffs -->
<lootcontainer id="53" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="workingStiffs"/>
</lootcontainer>

<!-- shopping cart-->
<lootcontainer id="54" count="0,2" size="5,4" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
	<item name="scrapPlastics" count="1,2" prob="0.15"/>
</lootcontainer>

<!-- cash register-->
<lootcontainer id="55" count="1,5" size="5,4" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="baseTemplate">
	<item name="paper" count="1,3" prob="0.031"/>
	<item name="oldCash" count="3,13" prob="0.1"/>
	<item name="casinoCoin" count="1,12"/>
</lootcontainer>

<!-- Apache Artifact Chest -->
<lootcontainer id="56" count="1" size="6,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="baseTemplate">
	<item name="tazasStoneaxe" count="1"/>
	<item name="casinoCoin" count="20,200"/>
	<item name="oldCash" count="12,45" prob="0.5"/>
</lootcontainer>

<!-- miners chest -->
<lootcontainer id="57" count="1,5" size="4,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="minerLoot"/>
</lootcontainer>

<!-- shopping basket -->
<lootcontainer id="58" count="0,2" size="5,3" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
</lootcontainer>

<!-- Shamway Cardboard Loot-->
<lootcontainer id="59" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="shamSandwich" count="1,3"/>
	<item name="canHam" count="1,2"/>
	<item group="coldfood"/>
	<item group="beverages" count="1,2"/>
	<item name="foodHoney" count="1" prob="0.1"/>
	<item name="paper" count="5,10" prob="0.4"/>
	<item name="scrapPlastics" count="1,8" prob="0.5"/>
</lootcontainer>

<!-- Bookstore bookcase -->
<lootcontainer id="60" count="0,1" size="5,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item group="books"/>
</lootcontainer>

<!-- feral zombie loot -->
<lootcontainer id="61" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item name="femur" count="1,4" prob="1"/>
	<item group="weaponsMilitaryGuns+ammo" prob="0.5"/>
	<item group="weaponsBasicGuns+ammo" prob="0.9"/>
	<item group="weaponsCompoundBowParts" prob="0.2"/>
	<item group="weaponsCommonParts" prob="0.2"/>
	<item group="weaponsMilitaryParts" prob="0.2"/>
	<item group="militaryArmor" prob="0.2"/>
</lootcontainer>

<!-- minibike storage -->
<lootcontainer id="62" count="0" size="3,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
</lootcontainer>

<!-- mountain man loot -->
<lootcontainer id="63" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="herbalRecipes" count="1"/>
	<item name="herbalAntibiotics" count="1,2" prob="0.5"/>
	<item group="rareOres" prob="0.05"/>
</lootcontainer>

<!-- gas pump loot -->
<lootcontainer id="64" count="30,500" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="gasPumps" count="1"/>
</lootcontainer>

<!-- zombieMaleHazmat -->
<lootcontainer id="65" count="0,2" size="8,4" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="3.7"/>
	<item group="hazmatGear" count="1"/>
	<item group="rareMedicine" prob="0.2"/>
	<item name="grainAlcohol" count="1,4" prob="0.2"/>
	<item name="scrapPlastics" count="1,5" prob="0.3"/>
	<item name="paper" count="1,6" prob="0.3"/>
	<item name="cloth" count="1,4" prob="0.3"/>
	<item name="ductTape" count="1,3" prob="0.25"/>
	<item group="books"/>
	<item group="questChallenge" count="1" prob="0.07"/>
	<item group="treasureMaps" count="1" prob="0.084"/>
	<item group="weaponsPistol+ammo" prob="0.03"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="66" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item group="lumberjacks" prob="0.42"/>
	<item group="warmClothes" prob="1"/>
	<item group="hazmatGear" count="1" prob="0.01"/>
	<item group="rareOres" prob="0.02"/>
</lootcontainer>

<lootcontainer id="67" count="0,2" size="5,3" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="baseTemplate">
	<item group="toiletLoot" count="1"/>
</lootcontainer>

<lootcontainer id="68" count="0,2" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item group="junk" count="1"/>
</lootcontainer>

<!-- unused ? -->
<lootcontainer id="69" count="2,5" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo"/>
	<item group="rareBooks"/>
	<item group="airdropMedicine"/>
	<item group="herbalRecipes"/>
	<item group="questChallenge"/>
</lootcontainer>

<!-- Treasure chest -->
<lootcontainer id="70" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="treasureTemplate">
	<item group="weaponsMilitaryGuns+ammo"/>
	<item group="treasureAmmo"/>
	<item name="casinoCoin" count="3000,8000"/>
	<item group="rareOres" count="5,11"/>
	<item name="oldCash" count="50,250" prob="0.5"/>
</lootcontainer>

<!-- bandit melee -->
<lootcontainer id="71" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="banditsGeneral"/>
	<item name="clubSpiked" count="1" prob="0.7"/>
</lootcontainer>

<!-- bandit ranged -->
<lootcontainer id="72" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="banditsGeneral"/>
	<item group="weaponsPistol+ammo" count="1" prob="0.7"/>
</lootcontainer>

<!-- ZombieSoldier loot -->
<lootcontainer id="73" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item group="weaponsMilitaryGuns+ammo" prob="1"/>
	<item group="weaponsMilitaryParts" prob="0.2"/>
	<item group="weaponsRocketLauncher+ammo" prob="0.06"/>
	<item name="rocket" count="2,6" prob="0.12"/>
	<item group="militaryArmor" prob="1"/>
	<item name="nightvisionGoggles" prob="0.3"/>
</lootcontainer>

<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="74" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item group="ZombieUtilityWorker" />
</lootcontainer>

<!-- cntMorticianDrawer -->
<lootcontainer id="75" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item name="rottingFlesh" count="1,2" prob="2"/>
	<item name="femur" count="1,2" prob="0.5"/>
	<item group="junk"/>
	<item group="books" prob="0.1"/>
	<item name="fertilizer" count="1,3" prob="0.05"/>
	<item name="goldNugget" count="1" prob="0.05"/>
</lootcontainer>

<!-- cntFurnaceDrawer -->
<lootcontainer id="76" count="0,1" size="5,3" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
	<item name="coal" count="2,12" prob="1"/>
	<item name="femur" count="1,2" prob="0.1"/>
</lootcontainer>

<!-- cntGreenDrawer -->
<lootcontainer id="77" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- ZombieFootballPlayer -->
<lootcontainer id="78" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item group="ZombieFootballPlayer" />
</lootcontainer>

<!-- ZombieCheerleader -->
<lootcontainer id="79" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item name="tshirtZUWhite" prob="2"/>
	<item name="denimShortsPantsRed" prob="2"/>
	<item name="runningShoes" prob="1.5"/>
	<item group="questChallenge" count="1" prob="0.028"/>
	<item group="treasureMaps" count="1" prob="0.028"/>
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="80" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="hoodedSweatshirtWhite" prob="1"/>
	<item name="blackDenimPants" prob="1"/>
	<item name="runningShoes" prob="1"/>
	<item name="mechanicalParts" count="1,3" prob="1.5"/>
	<item group="questChallenge" count="1" prob="0.028"/>
	<item group="treasureMaps" count="1" prob="0.028"/>
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="81" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="10"/>
	<item group="weaponsMagnumParts" prob="1"/>
	<item group="weaponsHuntingRifleParts" prob="1.2"/>
	<item group="weaponsHuntingRifle+ammo" prob="3"/>
	<item name="dynamite" count="1,3" prob="1"/>
	<item group="cowboyHatAll" prob="1"/>
	<item group="bandanaAll" prob="1"/>
	<item name="animalHidePoncho" prob="1"/>
	<item name="denimPants" prob="1"/>
	<item name="cowboyBootsBrown" prob="1"/>
	<item name="cowboyBootsBlack" prob="1"/>
	<item name="cigar" prob="1"/>
	<item group="rareOres" prob="1"/>
	<item name="grainAlcohol" count="1,3" prob="0.7"/>
	<item group="cannedfood" count="1,2" prob="1"/>
	<item name="bottledWater" count="1,3" prob="1"/>
	<item name="oldCash" count="2,15" prob="1"/>
	<item group="treasureMaps" count="1" prob="1"/>
</lootcontainer>

<!-- ZombieMiner
<lootcontainer id="82" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item group="minerLoot"/>
</lootcontainer>-->

<!-- ZombieBiker -->
<lootcontainer id="83" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="swatHelmet"/>
	<item name="gothicPants"/>
	<item name="gothBootsBlack"/>
	<item name="shades" prob="0.1"/>
	<item name="shadesBlack" prob="0.5"/>
	<item name="beer" prob="3"/>
	<item name="grainAlcohol"/>
	<item name="oldCash" count="1,15"/>
	<item name="casinoCoin" count="1,10"/>
	<item name="antibiotics"/>
	<item name="painkillers"/>
	<item group="weaponsCommonParts" prob="0.2"/>
	<item group="weaponsPistol+ammo" prob="0.3"/>
	<item group="weaponsAnyShotguns+ammo" prob="0.3"/>
	<item group="tools" prob="0.1"/>
	<item name="clubIron"/>
	<item name="clubBarbed" prob="0.6"/>
	<item name="clubSpiked" prob="0.5"/>
	<item name="huntingKnife"/>
	<item name="machete" prob="0.8"/>
	<item name="firstAidKit"/>
	<item name="minibikeWheels" prob="0.4"/>
	<item name="minibikeChassis" prob="0.4"/>
	<item name="minibikeSeat" prob="0.4"/>
	<item name="minibikeHandlebars" prob="0.4"/>
	<item name="smallEngine" prob="0.3"/>
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="84" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="oldCash" count="4,45" prob="2"/>
	<item name="casinoCoin" count="10,30"/>
	<item name="scrapPlastics" count="2" prob="0.3"/>
	<item name="bloodDrawKit" prob="0.3"/>
	<item name="painkillers"/>
	<item name="vitamins"/>
	<item name="herbalAntibiotics" prob="0.5"/>
	<item name="feather" count="5,25"/>
</lootcontainer>

<!-- ZombieFarmer -->
<lootcontainer id="85" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item group="tools" prob="1"/>
	<item group="farmCrops" prob="1"/>
	<item group="seeds" prob="1"/>
	<item name="hoeIron" prob="1"/>
	<item name="shovelIron" prob="1"/>
	<item name="shovelSteel" prob="0.5"/>
	<item name="beer" prob="1"/>
	<item group="weaponsCompoundBowParts" prob="0.02"/>
	<item name="compoundBow" prob="0.04"/>
</lootcontainer>

<!-- bookstore shipping crate -->
<lootcontainer id="86" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item group="books"/>
	<item name="scrapPlastics" count="1,4" prob="0.15"/>
</lootcontainer>

<!-- car parts shipping crate -->
<lootcontainer id="87" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item name="scrapPlastics" count="1,4" prob="0.15"/>
	<item name="cloth" count="1,6"/>
	<item name="leather" count="1,6"/>
	<item name="ductTape" count="1,5" prob="0.4"/>
	<item name="forgedSteel" count="3,12" prob="0.2"/>
	<item name="forgedIron" count="5,15" prob="0.25"/>
	<item name="scrapIron" count="30,70" prob="0.4"/>
	<item name="repairKit" count="2,5"/>
	<item name="mechanicalParts" count="2,8" prob="0.3"/>
	<item name="electricParts" count="2,8" prob="0.3"/>
	<item name="electronicParts" count="2,8" prob="0.3"/>
	<item name="headlight" count="1,2" prob="0.3"/>
	<item name="partsHandlebars" prob="0.3"/>
	<item name="footballHelmet" prob="0.3"/>
	<item name="clawHammer" prob="0.3"/>
	<item name="wrench" prob="0.3"/>
	<!-- <item name="calipers" prob="0.1"/> -->
	<item name="toolAndDieSet" prob="0.1"/>
	<item group="minibikeParts" prob="6"/>
</lootcontainer>

<!-- construction supplies shipping crate -->
<lootcontainer id="88" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="junk" prob="3"/>
	<item name="paper" count="2,4"/>
	<item name="scrapPlastics" count="1,10"/>
	<item name="ductTape" count="1,5"/>
	<item name="forgedSteel" count="3,15" prob="0.8"/>
	<item name="forgedIron" count="5,20"/>
	<item name="scrapIron" count="30,70"/>
	<item name="rebarFrameBlock" count="10,20"/>
	<item name="nail" count="50,200"/>
	<item name="wood" count="50,300"/>
	<item name="glue" count="1,2"/>
	<item name="paint" count="20,150"/>
	<item name="paintTool"/>
	<item name="wireTool" prob="0.4"/>
	<item name="clawHammer"/>
	<item name="wrench"/>
	<item name="pickaxeSteel" prob="0.4"/>
	<item name="fireaxeSteel" prob="0.4"/>
	<item name="shovelSteel" prob="0.4"/>
	<item name="sledgehammer" prob="0.4"/>
	<item group="nailgun+parts" prob="0.4"/>
	<item group="electricalDevices" prob="2"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="89" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="4"/>
	<item group="suitAll" prob="2"/>
	<item name="oldCash" count="14,60" prob="2"/>
	<item name="paper" count="10,25" prob="0.66"/>
	<item group="questChallenge" count="1" prob="0.028"/>
	<item group="treasureMaps" count="1" prob="0.028"/>
</lootcontainer>

<!-- cntGreenDrawerSecure, player crafted -->
<lootcontainer id="90" count="0" size="8,9" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- cntCollapsedForge -->
<lootcontainer id="91" count="0,2" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="20,60" prob="2"/>
	<item name="scrapBrass" count="10,30"/>
	<item name="scrapLead" count="20,60"/>
	<item name="brokenGlass" count="10,20"/>
	<item name="rockSmall" count="10,20"/>
	<item name="clayLump" count="10,20"/>
	<item name="ironFragment" count="10,20" prob="2"/>
	<item name="shortMetalPipe" count="10,20"/>
	<item name="forgedIron" count="10,20" prob="2"/>
	<item name="forgedSteel" count="5,20"/>
	<item name="anvil" count="1"/>
	<item name="nail" count="20,60"/>
	<item name="ironArrowHead" count="10,30"/>
	<item name="steelArrowHead" count="10,20"/>
	<item name="wood" count="20,80" prob="2"/>
	<item name="coal" count="10,20"/>
</lootcontainer>

<!-- cntCollapsedWorkbench -->
<lootcontainer id="92" count="0,2" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="10,20"/>
	<item name="brokenGlass" count="3,8"/>
	<item name="shortMetalPipe" count="5,10"/>
	<item name="forgedIron" count="5,15" prob="2"/>
	<item name="forgedSteel" count="5,10"/>
	<item name="nail" count="10,20"/>
	<item name="ironArrowHead" count="5,15"/>
	<item name="steelArrowHead" count="5,10"/>
	<item name="wood" count="10,30" prob="2"/>
	<item name="scrapPlastics" count="1,5"/>
	<item name="mechanicalParts" count="1,5"/>
	<item name="electricParts" count="1,3" prob="0.3"/>
	<item name="electronicParts" count="1,2" prob="0.1"/>
	<item name="bulletCasing" count="1,20"/>
	<item name="bulletTip" count="1,20"/>
	<item name="airFilter" count="1,3"/>
	<item name="candyTin" count="1,3"/>
	<item name="hubcap" count="1,3"/>
	<item name="cloth" count="2,7"/>
	<item name="ductTape" count="1,4"/>
	<item name="feather" count="5,12"/>
	<item name="fishingWeight" count="1,3"/>
	<item name="glue" count="1,6"/>
	<item name="oil" count="1,6"/>
	<item name="padlock" prob="0.5"/>
	<item name="spring" count="1,4"/>
	<item group="tools" count="1"/>
	<item group="rareTools" count="1" prob="0.5"/>
</lootcontainer>

<!-- cntCollapsedCementMixer -->
<lootcontainer id="93" count="0,1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="baseTemplate">
	<item name="rockSmall" count="40,120"/>
	<item name="clayLump" count="40,120"/>
	<item name="rottingFlesh" count="5,12"/>
	<item name="potassiumNitratePowder" count="10,30"/>
	<item name="crushedSand" count="40,120"/>
	<item name="oilShale" count="20,120"/>
	<item name="dirtFragment" count="40,120"/>
	<item name="cement" count="40,120"/>
	<item name="concreteMix" count="20,80"/>
	<item name="cobblestones" count="40,120"/>
</lootcontainer>

<!-- cntCollapsedChemistryStation -->
<lootcontainer id="94" count="0,1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="baseTemplate">
	<item group="labEquipment" count="1" prob="16"/>
	<item name="wood" count="10,40" prob="2"/>
	<item name="paint" count="15,40"/>
	<item name="gunPowder" count="20,50"/>
	<item name="chrysanthemumPlant" count="5,12"/>
	<item name="cottonPlant" count="5,12"/>
	<item name="goldenrodPlant" count="5,12"/>
	<item name="cornMeal" count="5,20"/>
</lootcontainer>

<!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
<lootcontainer id="95" count="1,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="treasureTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.8"/>
	<item group="weaponsBasicGuns+ammo"/>
	<item name="compoundBow" prob="0.3"/>
	<item group="rareOres" count="2,5"/>
	<item group="rareBooks" count="1,2" prob="0.5"/>
	<item group="banditArmor" count="1,2" prob="0.5"/>
	<item group="heavyArmor" count="1,2" prob="0.5"/>
	<item group="militaryArmor" count="1,2" prob="0.5"/>
</lootcontainer>

<!-- cntLootCrateLabEquipment Lab equipment and medical items -->
<lootcontainer id="96" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="labEquipment" count="1" prob="16"/>
	<item name="paper" count="5,15"/>
</lootcontainer>

<!-- cntCollapsedBatterybank -->
<lootcontainer id="97" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
	<item name="scrapLead" count="1,10" prob="19"/>
	<item name="carBattery"/>
</lootcontainer>

<!-- cntCollapsedGeneratorbank -->
<lootcontainer id="98" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="1,30" prob="19"/>
	<item name="smallEngine"/>
</lootcontainer>

</lootcontainers>
