<?xml version="1.0" encoding="UTF-8"?>
<!--
Materials definitions

Attributes:
* id - mandatory, type: string, semantic: defines name of the material to be referenced within block tags
* lightopacity (int) - sunlight values can be 0-15. A block can reduce this by up to 15.
* hardness (float) - mandatory. Vlues go from 1 to infinite, hardnes="1" means one hit with current digger destroys the block
	<property name="Hardness" type="float" value="5" />
	Block damage is reduced to 1/5 of default damage.
* explosionresistance (1.0f): The higher the better.
* collidable (bool):	this is used as default for a block that uses this material - but only if this block does not override it with its own Collide mask.
		So if a material sets collideable and a block uses this material (without overriding it), everything collides with this block
* movement_factor - optional, float: if specified then this factor is applied to the movement. values < 1 slow down player. value = 1 does nothing, > 1 increases speed
* friction (0.454f) - default surface friction
* plant (bool) - optional, currently used only for farmland, if a "no plant" block is placed on top of a farmland block it turns to dirt
* fertile_level (int) - optional, int: some plants need a certain fertile level to grow
* growable - optional, bool: a farm land block turn to dirt of no water and no "growable" block is nearby
* stability_glue (int): in the horizontal plane, each of the 4 sides of this block will hold this mass
* StabilitySupport (bool): if false, this block does not support anything built ON TOP of it
* Mass (2 int) : the counterpart of stability_glue. A stability_glue of 7 will not support a mass of 9.
* MaxDamage (100 int) : hit points of the block

* damage_category = head, glass, stone, cloth, concrete, boulder, metal, wood, earth, snow, plants, leaves
	Used to determine the damage category if an item hits this block.
	This corresponds to <property name="DamageBonus.earth" value="5" /> in items.xml so this is used for bonus damage.

* surface_category = cloth, earth, glass, metal, organic, plant, stone, water, wood
	Used to determine the sound + effect on impact.
	Assets\Textures\Blocks\blocktextures.xml CAN override this on a per-texture base by referencing a MATERIAL ID and using it's SURFACE_CATEGORY.
	If no VALID material id is referenced in blocktextures.xml, the surface_category of the BLOCK's material is used.

* forge_category : needed to tally up smelt/scrap result
* ground_cover (bool)
* liquid
* particle_category
* particle_destroy_category
* stepsound (str)
* Experience (1.0f) :
	Making blocks fertile provides fertile block's material player exp.
	Repairing a block now gives xp based on materials used multiplied by their count.
	Upgrading a block now gives xp based on materials used multiplied by their count.
	Harvesting a block now gives xp based on item materials gained.
	Planting gives block material exp
	DO NOT use values <1. Actual XP awarded WILL be rounded down to int so it would zero on a harvested count of 1.

Do not rename "basic" materials like cloth, metal, or stone. These auto-generate the particle lookup query.
-->
<materials>
<material id="air">
	<property name="collidable" value="false" />
	<property name="lightopacity" value="0" />
</material>

<material id="MbarbedFence">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="200" />
	<property name="movement_factor" value="0.03" />
	<property name="Experience" value="15.0"/>
</material>
<!-- .1 and a zombie takes 2 damage hits.  .035 takes around 7 seconds to pass through -->

<material id="MbarbedWire">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="10" />
	<property name="Mass" type="int" value="1" />
	<property name="MaxDamage" value="200" />
	<property name="movement_factor" value="0.2" />
	<property name="Experience" value="15.0"/>
</material>

<material id="MtrapSpikes1">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="33" />
	<property name="movement_factor" value="0.1" />
	<property name="Experience" value="15.0"/>
</material>

<material id="water">
	<property name="damage_category" value="water" />
	<property name="surface_category" value="water" />
	<property name="liquid" value="true" />
	<property name="collidable" value="false" />
	<property name="stepsound" value="water" />
	<property name="lightopacity" value="3" />
	<property name="stability_glue" value="0" />
	<property name="movement_factor" value="0.9" />
	<property name="Mass" type="int" value="0" />
</material>

<!-- All fertile ground materials -->
<material id="organic">
	<property name="damage_category" value="organic" />
	<property name="surface_category" value="organic" />
	<property name="particle_category" value="organic" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="organic" />
	<property name="fertile_level" value="1" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="movement_factor" value="0.5" />
	<property name="MaxDamage" value="50" />
	<property name="Experience" value="3.0"/>
</material>

<material id="dirt">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="dirt" />
	<property name="fertile_level" value="5" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="clay">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="forge_category" value="clay" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="dirt" />
	<property name="fertile_level" value="3" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="2"/>
</material>

<material id="Msod">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="dirt" />
	<property name="fertile_level" value="3" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="300" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MforestGround">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="leaves" />
	<property name="fertile_level" value="5" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="250" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mfarmland">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="dirt" />
	<property name="fertile_level" value="16" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="250" />
	<property name="Experience" value="5"/>
</material>

<material id="MfertilizedFarmland">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="dirt" />
	<property name="fertile_level" value="35" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="250" />
	<property name="Experience" value="10"/>
</material>

<!-- All plants -->

<!-- used for all crops and seeds -->
<material id="plants">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="plant" />
	<property name="particle_category" value="plant" />
	<property name="forge_category" value="plants" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="leaves" />
	<property name="lightopacity" value="1" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="plant" value="true" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="5"/>
</material>

<material id="leaves">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="plant" />
	<property name="particle_destroy_category" value="xt_leaves2" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="tree" />
	<property name="lightopacity" value="5" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="plant" value="true" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="3.0"/>
</material>

<!-- If mushrooms are flagged as "plant" they can not spawn on cave floors with fertility < 1 -->
<material id="Mmushrooms">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="plant" />
	<property name="particle_destroy_category" value="xt_leaves2" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="tree" />
	<property name="lightopacity" value="5" />
	<property name="stability_glue" value="1" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="5"/>
</material>

<material id="Mcactus">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="plant" />
	<property name="particle_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="leaves" />
	<property name="lightopacity" value="1" />
	<property name="plant" value="true" />
	<property name="stability_glue" value="5" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="true" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mcorn">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="plant" />
	<property name="particle_category" value="xt_tallgrass" />
	<property name="particle_destroy_category" value="xt_tallgrass" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="grass" />
	<property name="lightopacity" value="0" />
	<property name="plant" value="true" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="5"/>
</material>

<material id="Mtallgrass">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="plant" />
	<property name="particle_category" value="xt_tallgrass" />
	<property name="particle_destroy_category" value="xt_tallgrass" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="grass" />
	<property name="collidable" value="false" />
	<property name="fertile_level" value="0" />
	<property name="ground_cover" value="true" />
	<property name="lightopacity" value="0" />
	<property name="plant" value="true" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="1"/>
</material>

<!-- All hard surfaces -->
<material id="Mbridge_asphalt">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="400" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="1500" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mbridge_metal">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="400" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="1000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mbridge_concrete">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="400" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="3000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mbridge_wood">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="200" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="1000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mgravel">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="gravel" />
	<property name="fertile_level" value="1" />
	<property name="stability_glue" value="4" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="rubble">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="gravel" />
	<property name="fertile_level" value="1" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="stone">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="500" />
	<property name="Experience" value="3.0"/>
</material>

<!-- cobblestone and concrete -->
<material id="Mconcrete">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="explosionresistance" value="1.1" />
	<property name="MaxDamage" value="3000" />
	<property name="Experience" value="6"/>
</material>

<!-- has more explosion resistance -->
<material id="MrConcrete">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="explosionresistance" value="1.2" />
	<property name="MaxDamage" value="6000" />
	<property name="Experience" value="6"/>
</material>

<!-- Don't rename. The code references this by name. -->
<material id="Mbedrock">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="Hardness" type="float" value="10000" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="50000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="coal">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="400" />
	<property name="Experience" value="6"/>
</material>

<material id="Mbrick">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="1200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mstone_scrap">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="StabilitySupport" value="false" />
	<property name="stability_glue" value="10" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="1"/>
</material>

<material id="Miron_scrap">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="1"/>
</material>
<material id="Mbrass_scrap">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="brass" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="1"/>
</material>
<material id="Mlead_scrap">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="lead" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="1"/>
</material>

<material id="Mmetal_weak">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal_frame">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="0"/>
</material>

<material id="Mmetal_thin">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="10" />
	<property name="Mass" type="int" value="1" />
	<property name="MaxDamage" value="250" />
	<property name="Experience" value="5"/>
</material>

<material id="metal">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="300" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mmetal_medium">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.3" />
	<property name="MaxDamage" value="1000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mmetal_hard">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.4" />
	<property name="MaxDamage" value="2500" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MmetalCatwalk">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.4" />
	<property name="MaxDamage" value="2000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Miron">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.5" />
	<property name="MaxDamage" value="8000" />
	<property name="Experience" value="4"/>
</material>

<material id="Msteel">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.5" />
	<property name="MaxDamage" value="8000" />
	<property name="Experience" value="7"/>
</material>

<material id="MstainlessSteel">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="explosionresistance" value="1.75" />
	<property name="MaxDamage" value="12000" />
	<property name="Experience" value="7"/>
</material>

<material id="MDynamite">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="leaves" />
	<property name="stability_glue" value="5" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="2" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MLandMine">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="metal" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="4" />
	<property name="Experience" value="40"/>
</material>

<!-- used for gas cans / barrels which are technically metal but should not be smeltable in a forge. -->
<material id="MFuelBarrel">
	<property name="damage_category" value="glass" />
	<property name="surface_category" value="metal" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="60" />
	<property name="explosionresistance" value="0.02" />
	<property name="Experience" value="0"/>
</material>

<material id="sand">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="sand" />
	<property name="fertile_level" value="1" />
	<property name="stability_glue" value="9" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Msandstone">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="sand" />
	<property name="stability_glue" value="30" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

<!-- All other materials -->
<material id="hay">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="plant" />
	<property name="particle_category" value="xt_tallgrass" />
	<property name="particle_destroy_category" value="xt_tallgrass" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="leaves" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="50" />
	<property name="Experience" value="0"/>
</material>

<material id="paper">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="forge_category" value="paper" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="3.0"/>
</material>

<material id="trash">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="trash" />
	<property name="stability_glue" value="5" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="50" />
	<property name="Experience" value="3.0"/>
</material>

<material id="leather">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="forge_category" value="leather" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="20" />
	<property name="Experience" value="3.0"/>
</material>

<material id="wood">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="1"/>
</material>

<material id="wood_regular">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="wood_weak">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="0"/>
</material>

<material id="wood_ladders">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

<material id="wood+wood">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="wood+metal">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="300" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MwoodCatwalk">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="4" />
	<property name="MaxDamage" value="400" />
	<property name="Experience" value="3.0"/>
</material>

<material id="treeWoodSmall">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="300" />
	<property name="Experience" value="3.0"/>
</material>

<material id="treeWoodMedium">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="600" />
	<property name="Experience" value="3.0"/>
</material>

<material id="treeWoodLarge">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="900" />
	<property name="Experience" value="3.0"/>
</material>

<material id="treeWoodFull">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="1200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="cloth">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="forge_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="explosionresistance" value="0.01" />
	<property name="stepsound" value="cloth" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="10" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="5" />
	<property name="Experience" value="3.0"/>
</material>

<material id="clothStable">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="forge_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="explosionresistance" value="0.01" />
	<property name="stepsound" value="cloth" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="40" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="5" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MmilitaryFiber">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="forge_category" value="militaryFiber" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="cloth" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="2" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="5" />
	<property name="Experience" value="2"/>
</material>

<material id="glass">
	<property name="damage_category" value="glass" />
	<property name="surface_category" value="glass" />
	<property name="forge_category" value="glass" />
	<property name="Hardness" type="float" value="1" />
	<property name="lightopacity" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="true" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MglassBulletproof">
	<property name="damage_category" value="glass" />
	<property name="surface_category" value="glass" />
	<property name="forge_category" value="glass" />
	<property name="Hardness" type="float" value="1" />
	<property name="lightopacity" value="2" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="60" />
	<property name="Mass" type="int" value="10" />
	<property name="StabilitySupport" value="true" />
	<property name="MaxDamage" value="3000" />
	<property name="Experience" value="2"/>
</material>

<!-- snow needs to have 1+ fertile_level or the decorator will not spawn any plants in the snow biome -->
<material id="snow">
	<property name="damage_category" value="earth" />
	<property name="surface_category" value="earth" />
	<property name="particle_category" value="snow" />
	<property name="particle_destroy_category" value="snow" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="snow" />
	<property name="fertile_level" value="1" />
	<property name="stability_glue" value="15" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="50" />
	<property name="Experience" value="3.0"/>
</material>

<material id="web">
	<property name="surface_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="lightopacity" value="1" />
	<property name="collidable" value="false" />
	<property name="movement_factor" value="0.25" />
	<property name="stability_glue" value="10" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MCardboardLoot">
	<property name="surface_category" value="cloth" />
	<property name="damage_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="stability_glue" value="4" />
	<property name="Mass" type="int" value="2" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="furniture">
	<property name="surface_category" value="cloth" />
	<property name="damage_category" value="wood" />
	<property name="forge_category" value="wood" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="cloth" />
	<property name="stability_glue" value="5" />
	<property name="Mass" type="int" value="5" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

<material id="lead">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="lead" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="400" />
	<property name="Experience" value="3.0"/>
</material>

<material id="brass">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="brass" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="200" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MdroppedBackpack">
	<property name="damage_category" value="cloth" />
	<property name="surface_category" value="cloth" />
	<property name="Hardness" type="float" value="1" />
	<property name="explosionresistance" value="2" />
	<property name="stepsound" value="cloth" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="5" />
	<property name="Mass" type="int" value="1" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="1000" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mboulder">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="particle_destroy_category" value="boulder" />
	<property name="Hardness" type="float" value="1" />
	<property name="explosionresistance" value="3" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="1" />
	<property name="Mass" type="int" value="1" />
	<property name="MaxDamage" value="400" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mcobblestone">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="120" />
	<property name="Mass" type="int" value="10" />
	<property name="MaxDamage" value="1500" />
	<property name="Experience" value="3.0"/>
</material>

<!-- Materials for blocks that are not supposed to stick to walls. -->
<!-- There are not many of those so define individual hit points in blocks.xml. -->
<material id="MmetalNoGlue">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="MaxDamage" value="500" />
	<property name="Experience" value="3.0"/>
</material>
<material id="MstoneNoGlue">
	<property name="damage_category" value="stone" />
	<property name="surface_category" value="stone" />
	<property name="forge_category" value="stone" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="stone" />
	<property name="stability_glue" value="0" />
	<property name="Mass" type="int" value="1" />
	<property name="MaxDamage" value="500" />
	<property name="Experience" value="3.0"/>
</material>

<material id="Mplastics">
	<property name="damage_category" value="wood" />
	<property name="surface_category" value="wood" />
	<property name="forge_category" value="scrapPlastics" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="wood" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="50" />
	<property name="Experience" value="3.0"/>
</material>

<material id="MelectricParts">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="electricParts" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="2"/>
</material>

<material id="MelectronicParts">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="electronicParts" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="lightopacity" value="4" />
	<property name="stability_glue" value="20" />
	<property name="Mass" type="int" value="5" />
	<property name="MaxDamage" value="100" />
	<property name="Experience" value="3.0"/>
</material>

</materials>
