[DefaultPlayer] Name=Player Class=ShockGame.ShockPlayer team=255 [Engine.Input] Contexts=Default Contexts=RadialActive Contexts=GathererChoice Contexts=InventoryUIActive Contexts=ContainerUIActive Contexts=PlasmidEquipUIActive Contexts=VendingMachineUIActive Contexts=CraftingUIActive Contexts=InGameManualUIActive Contexts=PauseUIActive Contexts=CalibrationUIActive Contexts=HackingUIActive Contexts=MapsUIActive Contexts=ComboLockUIActive Contexts=WeaponStationUIActive Contexts=WarningUIActive Contexts=NullInput Contexts=MovementOnly Contexts=NoMovement Contexts=NoJump Contexts=OnlyMedHypo Contexts=OnlyMedHypoAndMovement Contexts=EverythingExceptWeaponAndPlasmids Contexts=ExcorcisingGatherer Contexts=NullAllInputExceptHarvestRelease Contexts=BathysphereUIActive Contexts=PhotoGradingUIActive Contexts=NoPlasmids Contexts=InResurrectionStation ;Aliases[0]=(Command="BeginFiring|onrelease CeaseFiring",Alias=Fire) Aliases[0]=(Command="LeftMousePressed | onRelease LeftMouseReleased",Alias=Fire) Aliases[1]=(Command="BeginFiring true|onrelease CeaseFiring true",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY SpeedBase=1.0 Speed=+1200.0|HACK_TriggerEffectEvent PlayerMoved|onRelease HACK_UnTriggerEffectEvent PlayerMoved",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY SpeedBase=1.0 Speed=-1200.0|HACK_TriggerEffectEvent PlayerMoved|onRelease HACK_UnTriggerEffectEvent PlayerMoved",Alias=MoveBackward) Aliases[4]=(Command="Axis aStrafe SpeedBase=1.0 Speed=-1200.0|HACK_TriggerEffectEvent PlayerMoved|onRelease HACK_UnTriggerEffectEvent PlayerMoved",Alias=StrafeLeft) Aliases[5]=(Command="Axis aStrafe SpeedBase=1.0 Speed=+1200.0|HACK_TriggerEffectEvent PlayerMoved|onRelease HACK_UnTriggerEffectEvent PlayerMoved",Alias=StrafeRight) Aliases[6]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp) Aliases[7]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown) Aliases[8]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft) Aliases[9]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight) Aliases[10]=(Command="Button bLeanLeft",Alias=LeanLeft) Aliases[11]=(Command="Button bLeanRight",Alias=LeanRight) Aliases[12]=(Command="Jump|Axis aUp Speed=+1200.0",Alias=Jump) Aliases[13]=(Command="Toggle bDuck|Axis aUp Speed=-1200.0",Alias=DuckOld) Aliases[14]=(Command="Button bLook",Alias=Look) Aliases[15]=(Command="Toggle bLook",Alias=LookToggle) Aliases[16]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[17]=(Command="Button bRun",Alias=Walking) Aliases[18]=(Command="Button bStrafe",Alias=StrafeToggle) Aliases[19]=(Command="Button bProcessLean", Alias=ProcessLean) Aliases[20]=(Command="Axis aLookUp SpeedBase=1.0 Speed=+300.0",Alias=KeyLookUp) Aliases[21]=(Command="Axis aLookUp SpeedBase=1.0 Speed=-300.0",Alias=KeyLookDown) Aliases[22]=(Command="Axis aBaseX SpeedBase=1.0 Speed=-480.0",Alias=KeyTurnLeft) Aliases[23]=(Command="Axis aBaseX SpeedBase=1.0 Speed=+480.0",Alias=KeyTurnRight) ; add an alias for all commands that are not explicit so that they are easier to recognise when defining an ActionSet Aliases[24]=(Command="RightMousePressed | onRelease RightMouseReleased",Alias=SwitchWeaponsOrPlasmids) Aliases[25]=(Command="CallHudFunction AmmoSelectionUp",Alias=AmmoSelectionUp) Aliases[26]=(Command="CallHUDFunction AmmoSelectionDown",Alias=AmmoSelectionDown) Aliases[27]=(Command="MouseWheelDownPressed",Alias=PreviousWeaponOrPlasmid) Aliases[28]=(Command="MouseWheelUpPressed",Alias=NextWeaponOrPlasmid) Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased",Alias=Duck) Aliases[30]=(Command="Use | onRelease UseStopped | TopMovieFunction APressed",Alias=Use) Aliases[31]=(Command="MODIFIER | UseHypoOfType MedHypo",Alias=MedHypo) Aliases[32]=(Command="IF_MODIFIER_OFF PauseGame",Alias=PauseGameAlias) Aliases[33]=(Command="HandleReloadAndBioAmmo | TopMovieFunction BPressed",Alias=Reload) Aliases[34]=(Command="MODIFIER|QuickEquipRight|onRelease CallHUDFunction RBReleased",Alias=QuickEquipRight) Aliases[35]=(Command="MODIFIER|QuickEquipDown|onRelease CallHUDFunction LBReleased",Alias=QuickEquipDown) Aliases[36]=(Command="TopMovieFunction XPressed | Hack",Alias=Hack) Aliases[37]=(Command="HintButtonPressed | onHold HintButtonHeld | onRelease HintButtonReleased",Alias=HintButtonAlias) ; weapon and plasmid selection Aliases[38]=(Command="NumKeyPressed 0",Alias=EquipWeapon1) Aliases[39]=(Command="NumKeyPressed 1",Alias=EquipWeapon2) Aliases[40]=(Command="NumKeyPressed 2",Alias=EquipWeapon3) Aliases[41]=(Command="NumKeyPressed 3",Alias=EquipWeapon4) Aliases[42]=(Command="NumKeyPressed 4",Alias=EquipWeapon5) Aliases[43]=(Command="NumKeyPressed 5",Alias=EquipWeapon6) Aliases[44]=(Command="NumKeyPressed 6",Alias=EquipWeapon7) Aliases[45]=(Command="NumKeyPressed 7",Alias=EquipWeapon8) Aliases[46]=(Command="FKeyPressed 0",Alias=EquipAbility1) Aliases[47]=(Command="FKeyPressed 1",Alias=EquipAbility2) Aliases[48]=(Command="FKeyPressed 2",Alias=EquipAbility3) Aliases[49]=(Command="FKeyPressed 3",Alias=EquipAbility4) Aliases[50]=(Command="FKeyPressed 4",Alias=EquipAbility5) Aliases[51]=(Command="FKeyPressed 5",Alias=EquipAbility6) ; more aliases Aliases[52]=(Command="SwitchToPlasmids | Button bHoldingFireAbility | UseActiveAbility | onRelease UseActiveAbilityRelease",Alias=SwitchAndFireAbility) Aliases[53]=(Command="SwitchToWeapons | Button bHoldingFireWeapon | BeginFiring | onRelease CeaseFiring",Alias=SwitchAndFireWeapon) ; These aliases will be used as OnActivationAction entries, so that the player ; will stop firing when switching to a context that does not support the onRelease ; bindings for firing. Aliases[54]=(Command="LeftMouseReleased",Alias=OnActivationStopFiring) Aliases[55]=(Command="UseActiveAbilityRelease",Alias=OnActivationStopUsingActiveAbility) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; TriggerSwapHold = new default ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Default] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=Jump Enter= Insert=exec all_ammo.txt Delete=exec power.txt Home=teleport End=givehealth PageUp=igbigbucks PageDown=givebioammo Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7=QuickSave F8=QuickLoad F9= F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1 NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | Reload | InjectBioAmmo | TopMovieFunction XPressed XENON_Y=Jump | TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu XENON_LT=SwitchAndFireAbility XENON_RT=SwitchAndFireWeapon XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=HintButtonPressed | onHold HintButtonHeld | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Radial Selection Menu Active ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [RadialActive] ;Equipment 1 ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse=AmmoSelectionUp MouseX=Count bXAxis | Axis aMouseX Speed=2500.0 MouseY=Count bYAxis | Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape= Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8= F9= F10= F11= F12= A= B=AmmoSelectionDown C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q=AmmoSelectionUp R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=SwitchAndFireAbility XENON_RT=SwitchAndFireWeapon XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 | Axis xRadialLeft Speedbase=1.0 DeadZone=0.225 | OnHold UpdateRadialMenu_LX XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 | Axis yRadialLeft Speedbase=1.0 DeadZone=0.225 | OnHold UpdateRadialMenu_LY XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 | Axis xRadialRight Speedbase=1.0 DeadZone=0.225 | OnHold UpdateRadialMenu_RX XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 | Axis yRadialRight Speedbase=1.0 DeadZone=0.225 | OnHold UpdateRadialMenu_RY XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Gatherer Choice ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [GathererChoice] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ;ReplaceableAction=Hack ;ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ;ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E= F=MedHypo G= ;Hack = Harvest Gatherer H=Hack I= J= K= ;Use = Save Gatherer L=Use M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V= W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X=Hack XENON_Y=Use | TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu | MODIFIER XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu | MODIFIER XENON_LT=UseActiveAbility | onRelease UseActiveAbilityRelease XENON_RT=Fire XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=CallHudFunction DPadRightPressed | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 | Axis xRadialLeft Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_LX XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 | Axis yRadialLeft Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_LY XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 | Axis xRadialRight Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_RX XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 | Axis yRadialRight Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_RY XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Container Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ContainerUIActive] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ;NOTE: Reload disabled in this context in favor of ReRollContainer ;ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=ReRollContainer S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=CollectAllContainerItems | onHold LogsPlaybackButtonHeld | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CloseContainer XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=ReRollContainer | onrelease CeaseFiring XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; PlasmidEquipUIActive Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [PlasmidEquipUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse=CancelOrExit MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CancelOrExit | PlasmiNowAccept Tilde= Tab=Type CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=HackThroughUI XENON_Y=TopMovieFunction ShowHideDescription XENON_LB=onRelease CloseAbilityMenu | UIHighlightLeft XENON_RB=onRelease CloseWeaponMenu | UIHIghlightRight XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp | OnHold UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown| OnHold UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP=TopMovieFunction ScrollTextBoxUp | OnHold TopMovieFunction ScrollTextBoxUp XENON_RTHUMB_DOWN=TopMovieFunction ScrollTextBoxDown | OnHold TopMovieFunction ScrollTextBoxDown ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; VendingMachineUIActive Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [VendingMachineUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse=CancelOrExit MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CancelOrExit Tilde= Tab=Type CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=Hack XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS= IF_MODIFIER_OFF Axis xStrafe Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON Axis xLean Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved XENON_LTHUMB_YAXIS= IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF Axis xForward Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; CraftingUIActive Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [CraftingUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse=CancelOrExit MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=UIHighlightDown | OnHold UIHighlightDown MouseWheelUp=UIHighlightUp | OnHold UIHighlightUp Escape=CancelOrExit Tilde= Tab=Type CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=Hack XENON_Y=TopMovieFunction ShowVideo XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp | OnHold UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_LTHUMB_XAXIS= IF_MODIFIER_OFF Axis xStrafe Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON Axis xLean Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved XENON_LTHUMB_YAXIS= IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF Axis xForward Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; InGameManual Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [InGameManualUIActive] ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=TopMovieFunction ScrollTextBoxDown | OnHold TopMovieFunction ScrollTextBoxDown MouseWheelUp=TopMovieFunction ScrollTextBoxUp | OnHold TopMovieFunction ScrollTextBoxUp Escape=CloseInGameManual Tilde=ShowContextHelp Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp=TopMovieFunction ScrollTextBoxUp | OnHold TopMovieFunction ScrollTextBoxUp PageDown=TopMovieFunction ScrollTextBoxDown | OnHold TopMovieFunction ScrollTextBoxDown Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=TopMovieFunction UpLevel XENON_X= XENON_Y= XENON_LB=UIGenericLeft XENON_RB=UIGenericRight XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=CloseInGameManual XENON_BACK=CloseInGameManual XENON_DPAD_LEFT=UIGenericLeft XENON_DPAD_RIGHT=UIGenericRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp | OnHold UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP=TopMovieFunction ScrollTextBoxUp | OnHold TopMovieFunction ScrollTextBoxUp XENON_RTHUMB_DOWN=TopMovieFunction ScrollTextBoxDown | OnHold TopMovieFunction ScrollTextBoxDown ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Pause Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [PauseUIActive] ReplaceableAction=ShowContextHelp ReplaceableAction=LaunchPCWeaponSelection OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=TopMovieFunction CancelOrExit | stopmovie pcweaponselection Tilde= Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=TopMovieFunction CancelOrExit Enter=TopMovieFunction AcceptOrSelect Insert= Delete=DeleteSave Home= End= PageUp= PageDown= Left=UIHighlightLeft Up=UIHighlightUp Right=UIHighlightRight Down=UIHighlightDown 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A=UIHighlightLeft B= C= D=UIHighlightRight E= F= G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S=UIHighlightDown T= U= V= W=UIHighlightUp X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2=UIHighlightDown NumPad3= NumPad4=UIHighlightLeft NumPad5= NumPad6=UIHighlightRight NumPad7= NumPad8=UIHighlightUp NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=TopMovieFunction AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=TopMovieFunction CancelOrExit XENON_X=TopMovieFunction ChangeStorage XENON_Y=DeleteSave XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=TopMovieFunction StartPressed XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp | OnHold UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Calibration Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [CalibrationUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=TopMovieFunction CancelOrExit Tilde= Tab= CapsLock= Shift=MODIFIER Ctrl= Alt= Space=HideCalibrationScreen Enter=HideCalibrationScreen Insert= Delete= Home= End= PageUp= PageDown= Left=UIHighlightLeft | onHold UIHighlightLeft Up=UIHighlightUp Right=UIHighlightRight | onHold UIHighlightRight Down=UIHighlightDown 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A=UIHighlightLeft B= C= D=UIHighlightRight E=HideCalibrationScreen F= G= H= I= J= K= L= M= N= O= P= Q= R= S=UIHighlightDown T= U= V= W=UIHighlightUp X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2=UIHighlightDown NumPad3= NumPad4=UIHighlightLeft NumPad5= NumPad6=UIHighlightRight NumPad7= NumPad8=UIHighlightUp NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=HideCalibrationScreen XENON_BACK=HideCalibrationScreen XENON_DPAD_LEFT=UIHighlightLeft | onHold UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onHold UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp | onHold UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown | onHold UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft | onHold UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight | onHold UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp | onHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | onHold UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Hacking Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [HackingUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse=CancelOrExit MiddleMouse= MouseX= MouseY= MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CancelOrExit Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=AutoHack XENON_Y=ChangeHandTile | AttemptCreditsOverride XENON_LB=onRelease CloseAbilityMenu | RotateCounterClockwise XENON_RB=onRelease CloseWeaponMenu | RotateClockwise XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=ShowContextHelp XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Maps Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [MapsUIActive] ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CloseMaps Tilde=ShowContextHelp Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CloseInGameManual | CloseMaps XENON_X=TopMovieFunction ShowHideDescription XENON_Y=TopMovieFunction ShowHideHint XENON_LB=UIGenericLeft XENON_RB=UIGenericRight XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=CloseInGameManual | CloseMaps XENON_DPAD_LEFT=UIGenericLeft XENON_DPAD_RIGHT=UIGenericRight | onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xRadialRight Speedbase=1.0 DeadZone=0.225 | onHold UpdateAnalogControl XENON_LTHUMB_YAXIS=Axis yRadialRight Speedbase=1.0 DeadZone=0.225 | onHold UpdateAnalogControl XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft | OnHold UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight | OnHold UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown XENON_RTHUMB_LEFT=UIHighlightLeft | OnHold UIHighlightLeft XENON_RTHUMB_RIGHT=UIHighlightRight | OnHold UIHighlightRight XENON_RTHUMB_UP=UIHighlightUp | OnHold UIHighlightUp XENON_RTHUMB_DOWN=UIHighlightDown | OnHold UIHighlightDown ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ComboLockUIActive Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ComboLockUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse=SelectNextTrack RightMouse=AcceptOrSelect MiddleMouse=SelectPreviousTrack MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=AcceptOrSelect Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=HackThroughUI XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS= IF_MODIFIER_OFF Axis xStrafe Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON Axis xLean Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved XENON_LTHUMB_YAXIS= IF_MODIFIER_OFF HACK_TriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF onRelease HACK_UnTriggerEffectEvent PlayerMoved | IF_MODIFIER_OFF Axis xForward Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown XENON_RTHUMB_LEFT=UIHighlightLeft XENON_RTHUMB_RIGHT=UIHighlightRight XENON_RTHUMB_UP=UIHighlightUp XENON_RTHUMB_DOWN=UIHighlightDown ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Weapon Station Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [WeaponStationUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse=CancelOrExit MiddleMouse= MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CancelOrExit Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X=HackThroughUI XENON_Y= XENON_LB=onRelease CloseAbilityMenu | UIGenericLeft XENON_RB=onRelease CloseWeaponMenu | UIGenericRight XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Warning Open Context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [WarningUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse=AcceptOrSelect RightMouse=AcceptOrSelect MiddleMouse=AcceptOrSelect MouseX=Count bXAxis|Axis aMouseX Speed=2500.0 MouseY=Count bYAxis|Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=AcceptOrSelect Tilde=AcceptOrSelect Tab=AcceptOrSelect CapsLock=AcceptOrSelect Shift=AcceptOrSelect Ctrl=AcceptOrSelect Alt=AcceptOrSelect Space=AcceptOrSelect Enter=AcceptOrSelect Insert=AcceptOrSelect Delete=AcceptOrSelect Home=AcceptOrSelect End=AcceptOrSelect PageUp=AcceptOrSelect PageDown=AcceptOrSelect Left=AcceptOrSelect Up=AcceptOrSelect Right=AcceptOrSelect Down=AcceptOrSelect 0=AcceptOrSelect 1=AcceptOrSelect 2=AcceptOrSelect 3=AcceptOrSelect 4=AcceptOrSelect 5=AcceptOrSelect 6=AcceptOrSelect 7=AcceptOrSelect 8=AcceptOrSelect 9=AcceptOrSelect F1=AcceptOrSelect F2=AcceptOrSelect F3=AcceptOrSelect F4=AcceptOrSelect F5=AcceptOrSelect F6=AcceptOrSelect F7=AcceptOrSelect F8=AcceptOrSelect F9=AcceptOrSelect F10=AcceptOrSelect F11=AcceptOrSelect F12=AcceptOrSelect A=AcceptOrSelect B=AcceptOrSelect C=AcceptOrSelect D=AcceptOrSelect E=AcceptOrSelect F=AcceptOrSelect G=AcceptOrSelect H=AcceptOrSelect I=AcceptOrSelect J=AcceptOrSelect K=AcceptOrSelect L=AcceptOrSelect M=AcceptOrSelect N=AcceptOrSelect O=AcceptOrSelect P=AcceptOrSelect Q=AcceptOrSelect R=AcceptOrSelect S=AcceptOrSelect T=AcceptOrSelect U=AcceptOrSelect V=AcceptOrSelect W=AcceptOrSelect X=AcceptOrSelect Y=AcceptOrSelect Z=AcceptOrSelect Minus=AcceptOrSelect Equals=AcceptOrSelect Backspace=AcceptOrSelect Comma=AcceptOrSelect Period=AcceptOrSelect Slash=AcceptOrSelect LeftBracket=AcceptOrSelect RightBracket=AcceptOrSelect Backslash=AcceptOrSelect NumPad0=AcceptOrSelect NumPad1=AcceptOrSelect NumPad2=AcceptOrSelect NumPad3=AcceptOrSelect NumPad4=AcceptOrSelect NumPad5=AcceptOrSelect NumPad6=AcceptOrSelect NumPad7=AcceptOrSelect NumPad8=AcceptOrSelect NumPad9=AcceptOrSelect GreyStar=AcceptOrSelect Separator=AcceptOrSelect NumPadPeriod=AcceptOrSelect GreySlash=AcceptOrSelect XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu | UIGenericLeft XENON_RB=onRelease CloseWeaponMenu | UIGenericRight XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK= XENON_DPAD_LEFT=UIHighlightLeft XENON_DPAD_RIGHT=UIHighlightRight | onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT=UIHighlightLeft XENON_LTHUMB_RIGHT=UIHighlightRight XENON_LTHUMB_UP=UIHighlightUp XENON_LTHUMB_DOWN=UIHighlightDown XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP=TopMovieFunction ScrollTextBoxUp XENON_RTHUMB_DOWN=TopMovieFunction ScrollTextBoxDown ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Null input context (except "Release Harvest" & pause) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [NullAllInputExceptHarvestRelease] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX= MouseY= MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E=onRelease UseStopped F= G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Null input context (except pause) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [NullInput] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX= MouseY= MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Only allow player movement ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [MovementOnly] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ;ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look LeftMouse= RightMouse= MiddleMouse= MouseX=Count bXAxis | Axis aMouseX Speed=2500.0 MouseY=Count bYAxis | Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A=StrafeLeft B= C=Duck D=StrafeRight E= F= G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S=MoveBackward T= U= V= W=MoveForward X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B= XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; NoJump = Just Jumping Disabled ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [NoJump] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ;ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | Reload | InjectBioAmmo | TopMovieFunction XPressed XENON_Y=TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu XENON_LT=SwitchAndFireAbility XENON_RT=SwitchAndFireWeapon XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=HintButtonPressed | onHold HintButtonHeld | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Don't allow player movement ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [NoMovement] ;Movement Actions ;ReplaceableAction=MoveForward ;ReplaceableAction=MoveBackward ;ReplaceableAction=StrafeLeft ;ReplaceableAction=StrafeRight ;ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A= B=AmmoSelectionDown C=Duck D= E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S= T=PlayOldestUnreadLog U= V=Hack W= X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | Reload | InjectBioAmmo | TopMovieFunction XPressed XENON_Y=Jump | TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu XENON_LT=SwitchAndFireAbility XENON_RT=SwitchAndFireWeapon XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=CallHudFunction DPadRightPressed | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Only allow Med Hypo Usage ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [OnlyMedHypo] ReplaceableAction=MedHypo OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F=MedHypo G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Only allow Med Hypo Usage and Player Movement ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [OnlyMedHypoAndMovement] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Misc ReplaceableAction=MedHypo OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A=StrafeLeft B= C=Duck D=StrafeRight E= F=MedHypo G= H= I= J= K= L= M= N= O= P=PauseGameAlias Q= R= S=MoveBackward T= U= V= W=MoveForward X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START=PauseGameAlias XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; No Plasmids ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [NoPlasmids] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ReplaceableAction=SwitchAndFireWeapon ;ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ;ReplaceableAction=EquipAbility1 ;ReplaceableAction=EquipAbility2 ;ReplaceableAction=EquipAbility3 ;ReplaceableAction=EquipAbility4 ;ReplaceableAction=EquipAbility5 ;ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot LeftMouse=Fire RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1= F2= F3= F4= F5= F6= F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | Reload | InjectBioAmmo | TopMovieFunction XPressed XENON_Y=Jump | TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu XENON_LT= XENON_RT=SwitchAndFireWeapon XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=HintButtonPressed | onHold HintButtonHeld | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Allow everything except weapons and plasmids ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [EverythingExceptWeaponAndPlasmids] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift= Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B= C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q= R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | TopMovieFunction XPressed XENON_Y=Jump | TopMovieFunction YPressed XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; BathysphereUIActive context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BathysphereUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse= RightMouse= MiddleMouse= MouseX= MouseY= MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=CancelOrExit Tilde= Tab= CapsLock= Shift= Ctrl= Alt= Space= Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1= 2= 3= 4= 5= 6= 7= 8= 9= F1= F2= F3= F4= F5= F6= F7= F8= F9= F10= F11= F12= A= B= C= D= E= F= G= H= I= J= K= L= M= N= O= P= Q= R= S= T= U= V= W= X= Y= Z= Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=AcceptOrSelect | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=CancelOrExit XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK=ShowContextHelp XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP=UIHighlightUp XENON_DPAD_DOWN=UIHighlightDown XENON_LTHUMB_XAXIS=UIHighlightUp XENON_LTHUMB_YAXIS=UIHighlightDown XENON_RTHUMB_XAXIS=UIHighlightUp XENON_RTHUMB_YAXIS=UIHighlightDown XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; PhotoGradingUIActive context ; Only allow you to exit photo display in that mode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [PhotoGradingUIActive] OnActivationAction=OnActivationStopFiring OnActivationAction=OnActivationStopUsingActiveAbility LeftMouse=FinishedPhotoDisplay RightMouse=FinishedPhotoDisplay MiddleMouse=FinishedPhotoDisplay MouseX= MouseY= MouseW= MouseZ= MouseWheelDown= MouseWheelUp= Escape=FinishedPhotoDisplay Tilde=FinishedPhotoDisplay Tab=FinishedPhotoDisplay CapsLock=FinishedPhotoDisplay Shift=FinishedPhotoDisplay Ctrl=FinishedPhotoDisplay Alt=FinishedPhotoDisplay Space=FinishedPhotoDisplay Enter=FinishedPhotoDisplay Insert=FinishedPhotoDisplay Delete=FinishedPhotoDisplay Home=FinishedPhotoDisplay End=FinishedPhotoDisplay PageUp=FinishedPhotoDisplay PageDown=FinishedPhotoDisplay Left=FinishedPhotoDisplay Up=FinishedPhotoDisplay Right=FinishedPhotoDisplay Down=FinishedPhotoDisplay 0=FinishedPhotoDisplay 1=FinishedPhotoDisplay 2=FinishedPhotoDisplay 3=FinishedPhotoDisplay 4=FinishedPhotoDisplay 5=FinishedPhotoDisplay 6=FinishedPhotoDisplay 7=FinishedPhotoDisplay 8=FinishedPhotoDisplay 9=FinishedPhotoDisplay F1=FinishedPhotoDisplay F2=FinishedPhotoDisplay F3=FinishedPhotoDisplay F4=FinishedPhotoDisplay F5=FinishedPhotoDisplay F6=FinishedPhotoDisplay F7=FinishedPhotoDisplay F8=FinishedPhotoDisplay F9=FinishedPhotoDisplay F10=FinishedPhotoDisplay F11=FinishedPhotoDisplay F12=FinishedPhotoDisplay A=FinishedPhotoDisplay B=FinishedPhotoDisplay C=FinishedPhotoDisplay D=FinishedPhotoDisplay E=FinishedPhotoDisplay F=FinishedPhotoDisplay G=FinishedPhotoDisplay H=FinishedPhotoDisplay I=FinishedPhotoDisplay J=FinishedPhotoDisplay K=FinishedPhotoDisplay L=FinishedPhotoDisplay M=FinishedPhotoDisplay N=FinishedPhotoDisplay O=FinishedPhotoDisplay P=FinishedPhotoDisplay Q=FinishedPhotoDisplay R=FinishedPhotoDisplay S=FinishedPhotoDisplay T=FinishedPhotoDisplay U=FinishedPhotoDisplay V=FinishedPhotoDisplay W=FinishedPhotoDisplay X=FinishedPhotoDisplay Y=FinishedPhotoDisplay Z=FinishedPhotoDisplay Minus=FinishedPhotoDisplay Equals=FinishedPhotoDisplay Backspace=FinishedPhotoDisplay Comma=FinishedPhotoDisplay Period=FinishedPhotoDisplay Slash=FinishedPhotoDisplay LeftBracket=FinishedPhotoDisplay RightBracket=FinishedPhotoDisplay Backslash=FinishedPhotoDisplay NumPad0=FinishedPhotoDisplay NumPad1=FinishedPhotoDisplay NumPad2=FinishedPhotoDisplay NumPad3=FinishedPhotoDisplay NumPad4=FinishedPhotoDisplay NumPad5=FinishedPhotoDisplay NumPad6=FinishedPhotoDisplay NumPad7=FinishedPhotoDisplay NumPad8=FinishedPhotoDisplay NumPad9=FinishedPhotoDisplay GreyStar=FinishedPhotoDisplay Separator=FinishedPhotoDisplay NumPadPeriod=FinishedPhotoDisplay GreySlash=FinishedPhotoDisplay XENON_A=FinishedPhotoDisplay | onRelease UseStopped | onRelease LogsPlaybackButtonReleased XENON_B=FinishedPhotoDisplay XENON_X= XENON_Y= XENON_LB=onRelease CloseAbilityMenu XENON_RB=onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON= XENON_RTHUMB_BUTTON= XENON_START= XENON_BACK= XENON_DPAD_LEFT= XENON_DPAD_RIGHT=onRelease HintButtonReleased XENON_DPAD_UP= XENON_DPAD_DOWN= XENON_LTHUMB_XAXIS= XENON_LTHUMB_YAXIS= XENON_RTHUMB_XAXIS= XENON_RTHUMB_YAXIS= XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= XENON_RTHUMB_LEFT= XENON_RTHUMB_RIGHT= XENON_RTHUMB_UP= XENON_RTHUMB_DOWN= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; While the player is in the resurrection station. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [InResurrectionStation] ;Movement Actions ReplaceableAction=MoveForward ReplaceableAction=MoveBackward ReplaceableAction=StrafeLeft ReplaceableAction=StrafeRight ReplaceableAction=Jump ReplaceableAction=Duck ;ReplaceableAction=StrafeToggle ReplaceableAction=KeyTurnLeft ReplaceableAction=KeyTurnRight ReplaceableAction=KeyLookUp ReplaceableAction=KeyLookDown ;ReplaceableAction=Look ;Equipment 1 ReplaceableAction=LaunchPCWeaponSelection ReplaceableAction=Reload ReplaceableAction=AmmoSelectionUp ReplaceableAction=AmmoSelectionDown ReplaceableAction=ZoomCycle ReplaceableAction=EquipWeapon1 ReplaceableAction=EquipWeapon2 ReplaceableAction=EquipWeapon3 ReplaceableAction=EquipWeapon4 ReplaceableAction=EquipWeapon5 ReplaceableAction=EquipWeapon6 ReplaceableAction=EquipWeapon7 ReplaceableAction=EquipWeapon8 ;Equipment 2 ;ReplaceableAction=Fire ReplaceableAction=SwitchWeaponsOrPlasmids ;ReplaceableAction=SwitchAndFireWeapon ;ReplaceableAction=SwitchAndFireAbility ReplaceableAction=NextWeaponOrPlasmid ReplaceableAction=PreviousWeaponOrPlasmid ReplaceableAction=EquipAbility1 ReplaceableAction=EquipAbility2 ReplaceableAction=EquipAbility3 ReplaceableAction=EquipAbility4 ReplaceableAction=EquipAbility5 ReplaceableAction=EquipAbility6 ;Misc ReplaceableAction=Hack ReplaceableAction=Use ReplaceableAction=MedHypo ReplaceableAction=PlayOldestUnreadLog ReplaceableAction=ShowContextHelp ReplaceableAction=HintButtonAlias ;ReplaceableAction=LaunchQuestsScreen ;ReplaceableAction=LaunchMapScreen ReplaceableAction=QuickSave ReplaceableAction=QuickLoad ;ReplaceableAction=TakeScreenshot OnActivationAction=OnActivationStopFiring LeftMouse= RightMouse=SwitchWeaponsOrPlasmids MiddleMouse=AmmoSelectionUp MouseX=IF_MOUSE_LOOK_ENABLED Count bXAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed=2500.0 MouseY=IF_MOUSE_LOOK_ENABLED Count bYAxis | IF_MOUSE_LOOK_ENABLED Axis aMouseY Speed=2500.0 MouseW= MouseZ= MouseWheelDown=NextWeaponOrPlasmid MouseWheelUp=PreviousWeaponOrPlasmid Escape=PauseGameAlias Tilde=ShowContextHelp Tab= CapsLock= Shift=LaunchPCWeaponSelection Ctrl= Alt= Space=Jump Enter= Insert= Delete= Home= End= PageUp= PageDown= Left= Up= Right= Down= 0= 1=EquipWeapon1 2=EquipWeapon2 3=EquipWeapon3 4=EquipWeapon4 5=EquipWeapon5 6=EquipWeapon6 7=EquipWeapon7 8=EquipWeapon8 9= F1=EquipAbility1 F2=EquipAbility2 F3=EquipAbility3 F4=EquipAbility4 F5=EquipAbility5 F6=EquipAbility6 F7= F8=QuickSave F9=QuickLoad F10= F11= F12= ;Simon TODO: Place the STRAFE_MODIFIER on the key to perform the strafe modification... ;A=IF_STRAFE_MODIFIER_ON StrafeLeft | IF_STRAFE_MODIFIER_OFF KeyTurnLeft ;D=IF_STRAFE_MODIFIER_ON StrafeRight | IF_STRAFE_MODIFIER_OFF KeyTurnRight A=StrafeLeft B=AmmoSelectionDown C=Duck D=StrafeRight E=Use F=MedHypo G= H=HintButtonAlias I= J= K= L= M=ShowContextHelp N= O= P=PauseGameAlias Q=AmmoSelectionUp R=Reload S=MoveBackward T=PlayOldestUnreadLog U= V=Hack W=MoveForward X= Y= Z=ZoomCycle Minus= Equals= Backspace= Comma= Period= Slash= LeftBracket= RightBracket= Backslash= NumPad0= NumPad1= NumPad2= NumPad3= NumPad4= NumPad5= NumPad6= NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod= GreySlash= XENON_A=Use | onRelease UseStopped | TopMovieFunction APressed | LogsPlaybackButtonPressed | onHold LogsPlaybackButtonHeld | onRelease LogsPlaybackButtonReleased XENON_B=UseHypoOfType MedHypo XENON_X=Hack | TopMovieFunction XPressed XENON_Y=Jump | TopMovieFunction YPressed XENON_LB=OpenAbilityMenu | onRelease CloseAbilityMenu XENON_RB=OpenWeaponMenu | onRelease CloseWeaponMenu XENON_LT=onRelease UseActiveAbilityRelease XENON_RT=onrelease CeaseFiring XENON_LTHUMB_BUTTON=Duck XENON_RTHUMB_BUTTON=ZoomCycle XENON_START=PauseGameAlias XENON_BACK=ShowContextHelp XENON_DPAD_LEFT=CallHudFunction DPadLeftPressed XENON_DPAD_RIGHT=HintButtonPressed | onHold HintButtonHeld | onRelease HintButtonReleased XENON_DPAD_UP=CallHudFunction DPadUpPressed XENON_DPAD_DOWN=CallHudFunction DPadDownPressed XENON_LTHUMB_XAXIS=Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 XENON_LTHUMB_YAXIS=Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_XAXIS=Axis xTurn Speedbase=1.0 DeadZone=0.225 XENON_RTHUMB_YAXIS=Axis xLookup Speedbase=1.0 DeadZone=0.225 XENON_LTHUMB_LEFT= XENON_LTHUMB_RIGHT= XENON_LTHUMB_UP= XENON_LTHUMB_DOWN= [Engine.PlayerController] InputClass=class'Engine.GamepadPlayerInput'