[Startup] PersistentPackages=Core PersistentPackages=Engine PersistentPackages=FMODAudio PersistentPackages=IGEffectsSystem PersistentPackages=IGVisualEffectsSubsystem PersistentPackages=IGSoundEffectsSubsystem PersistentPackages=VengeanceShared ; Rowan: disable IpDrb coz we have no network code ;PersistentPackages=IpDrv PersistentPackages=Scripting PersistentPackages=Tyrion ; Bioshock-specific persistent packages PersistentPackages=ShockGame PersistentPackages=ShockAI PersistentPackages=IGModEffectsSubsystem [Perobjectconfig] ; configuration files in root directory PerObjIniFile=startup.ini PerObjIniFile=DefUser.ini PerObjIniFile=Default.ini ; Configuration files in system directory. ; ; The seek-free system requires this section to specify any INI files from ; which per-object config data may be loaded at runtime due to runtime ; object creation. ; ; Note: Version.ini is needed so that we can get the build number in the ; logs and crash stacks PerObjIniFile=Version.ini PerObjIniFile=Ai.ini PerObjIniFile=Bathysphere.ini PerObjIniFile=Difficulty.ini PerObjIniFile=Gui.ini PerObjIniFile=Hacking.ini PerObjIniFile=LootTables.ini PerObjIniFile=Manual.ini PerObjIniFile=Plasmids.ini PerObjIniFile=Quests.ini PerObjIniFile=Spawning.ini PerObjIniFile=Speech.ini PerObjIniFile=Weapons.ini PerObjIniFile=ResourceLimits.ini PerObjIniFile=Bindings.ini PerObjIniFile=Physics.ini PerObjIniFile=Animation.ini PerObjIniFile=AutoTest.ini [Languages] language=int language=esp language=deu language=fra language=ita [XenonLanguageMapping] XC_LANGUAGE_ENGLISH=int XC_LANGUAGE_GERMAN=deu XC_LANGUAGE_FRENCH=fra XC_LANGUAGE_SPANISH=esp XC_LANGUAGE_ITALIAN=ita XC_LANGUAGE_KOREAN=int XC_LANGUAGE_TCHINESE=int XC_LANGUAGE_PORTUGUESE=int ;;======================================================================== ;; XBox360 file caching hints ;; ;; Cache hint values must follow these two rules: ;; ;; 1) A file extension description of the following form: "*.ext", where ext is the name of a file extension. ;; 2) A directory description of the following form: "game:\dir\subdir\", where dir and subdir are directory names. ;; The string must have a drive name, and must end in a back slash. ;; Files contained in the directory (and in all sub-directories) are passed to the caching system. ;;======================================================================== [XenonFileCaching] ;; NOTE: unless they are in the DoNotCache list, all files can potentially ;; be cached. The AlwaysCacheWithPriority and AlwaysCache lists are just ;; hints to the caching system that these files should definitely be cached ;; (so that they can be cached even if they haven't been used in-game yet) ; CACHE THESE FILES AND PREFER NOT TO REMOVE THEM FROM THE CACHE ; Files that should be always try to be cached, and prefer NOT to be removed ; when space is needed (e.g., files that are needed all the time) AlwaysCacheWithPriority=game:\BulkContent\DynamicBulkFileTextures.blk AlwaysCacheWithPriority=game:\FlashMovies\ProgressBar.swf ; CACHE THESE FILES ; Files that should be always try to be cached, and ; needed (e.g., files that are needed all the time) ; ; NOTES ON WHY THESE FILES ARE LISTED AND IN THIS ORDER: these files ; are listed this way for a particular reason. ; ; First, they are listed in the reverse order that we want them ; cached. This is because, for some reason, the Microsoft caching ; system caches them in the opposite order that we ask it to. ; ; Second, the goal is to be caching shared files and the files for ; the upcoming level while you're in the current level. ; ; Third, streaming audio files are smaller than bulk texture files; ; we cache them before bulk files so that it's more likely at least ; some of the content will be on the HD when it's needed. ; ; Fourth, we want to cache localized audio before non-localized, ; because it's more likely (when you're playing in a non-english ; build) that the localized FSB files will be accessed more frequently ; than their non-localized ones ; ; Fifth, it's more important to cache bulk textures than streaming music ; AlwaysCache=game:\Sounds_Xenon\streams_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_99_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_99_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_99_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_99_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_99_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_7_music_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_7_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_7_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_7_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_7_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_7_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_6_music_audio.fsb AlwaysCache=game:\BulkContent\7-bossfightLevel.blk AlwaysCache=game:\BulkContent\7-GauntletLevel.blk AlwaysCache=game:\BulkContent\7-scienceLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_6_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_6_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_6_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_6_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_6_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_5_music_audio.fsb AlwaysCache=game:\BulkContent\6-slumsLevel.blk AlwaysCache=game:\BulkContent\6-resiLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_5_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_5_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_5_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_5_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_5_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_4_music_audio.fsb AlwaysCache=game:\BulkContent\5-ryanLevel.blk AlwaysCache=game:\BulkContent\5-hephaestusLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_4_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_4_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_4_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_4_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_4_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_3_music_audio.fsb AlwaysCache=game:\BulkContent\4-recreationLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_3_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_3_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_3_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_3_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_3_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_2_music_audio.fsb AlwaysCache=game:\BulkContent\3-marketLevel.blk AlwaysCache=game:\BulkContent\3-arcadiaLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_2_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_2_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_2_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_2_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_2_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_1_music_audio.fsb AlwaysCache=game:\BulkContent\2-subbayLevel.blk AlwaysCache=game:\BulkContent\2-fisheriesLevel.blk AlwaysCache=game:\BulkContent\1-medicalLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_1_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_1_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_1_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_1_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_1_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_aivo_audio.ita_fsb AlwaysCache=game:\Sounds_Xenon\streams_aivo_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_aivo_audio.fra_fsb AlwaysCache=game:\Sounds_Xenon\streams_aivo_audio.esp_fsb AlwaysCache=game:\Sounds_Xenon\streams_aivo_audio.deu_fsb AlwaysCache=game:\Sounds_Xenon\streams_music_common_audio.fsb AlwaysCache=game:\BulkContent\1-welcomeLevel.blk AlwaysCache=game:\Sounds_Xenon\streams_0_music_gui_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_0_music_audio.fsb AlwaysCache=game:\Sounds_Xenon\streams_0_audio.fsb ; DO NOT CACHE THESE FILES ; Files that should not be cached to the hard drive, ever ; --> misc ; NOTE: never cache the shader cache; it sometimes causes shaders to always be recompiled at runtime DoNotCache=*.xbs ; NOTE: never cache the maps; they're loaded only once in a while DoNotCache=*.bsm ; We don't cache the lighthouse content because you're only ever in lighthouse ; once and we're better served caching e.g. welcome content while in lighthouse DoNotCache=game:\BulkContent\0-lighthouseLevel.blk ; --> bink ; NOTE: we explicitly don't cache only the bink movies that we know are only ; played once. The others are allowed to be opportunistically cached DoNotCache=game:\BinkMovies\2KG_logo_720P.bik DoNotCache=game:\BinkMovies\300K-640X360.bik DoNotCache=game:\BinkMovies\attractMovie.bik DoNotCache=game:\BinkMovies\Bathy_BG.bik DoNotCache=game:\BinkMovies\BrightnessAdjust.bik DoNotCache=game:\BinkMovies\Controls.bik ; DoNotCache=game:\BinkMovies\CraftingBG.bik DoNotCache=game:\BinkMovies\Credits.bik DoNotCache=game:\BinkMovies\GathererTeddyBear.bik ; DoNotCache=game:\BinkMovies\HackingBG.bik ; DoNotCache=game:\BinkMovies\HackingBGbots.bik ; DoNotCache=game:\BinkMovies\HackingBGcamera.bik ; DoNotCache=game:\BinkMovies\HackingBGcrafting.bik ; DoNotCache=game:\BinkMovies\HackingBGhealth.bik ; DoNotCache=game:\BinkMovies\HackingBGsafe.bik ; DoNotCache=game:\BinkMovies\HackingBGvending.bik DoNotCache=game:\BinkMovies\Harvest.bik DoNotCache=game:\BinkMovies\Harvest4x3.bik DoNotCache=game:\BinkMovies\HarvestedGatherers.bik ; DoNotCache=game:\BinkMovies\ManualBG.bik DoNotCache=game:\BinkMovies\PlaneSequence.bik DoNotCache=game:\BinkMovies\PlasmaNow_BG1.bik DoNotCache=game:\BinkMovies\PlasmaNow_BG2.bik DoNotCache=game:\BinkMovies\PlasmaNow_BG3.bik DoNotCache=game:\BinkMovies\PlasmaNow_BG4.bik DoNotCache=game:\BinkMovies\PlasmidBefriendBigDaddyTraining.bik DoNotCache=game:\BinkMovies\PlasmidCryoShardTraining.bik DoNotCache=game:\BinkMovies\PlasmidDecoyTraining.bik DoNotCache=game:\BinkMovies\PlasmidElectroBoltTraining.bik DoNotCache=game:\BinkMovies\PlasmidEnrageTraining.bik DoNotCache=game:\BinkMovies\PlasmidIncinerateTraining.bik DoNotCache=game:\BinkMovies\PlasmidInsectSwarmTraining.bik DoNotCache=game:\BinkMovies\PlasmidSecurityBeaconTraining.bik DoNotCache=game:\BinkMovies\PlasmidSonicBoomTraining.bik DoNotCache=game:\BinkMovies\PlasmidTelekinesisTraining.bik DoNotCache=game:\BinkMovies\PlasmidVortexTrapTraining.bik DoNotCache=game:\BinkMovies\SavedGatherers.bik DoNotCache=game:\BinkMovies\WouldYouKindly.bik DoNotCache=game:\BinkMovies\WouldYouKindly4x3.bik ; --> flash DoNotCache=game:\FlashMovies\EndingMovieHarvestedGatherers.swf DoNotCache=game:\FlashMovies\EndingMovieSavedGatherers.swf DoNotCache=game:\FlashMovies\EndingMovieHarvestedGatherers.swf DoNotCache=game:\FlashMovies\Bathysphere.swf DoNotCache=game:\FlashMovies\ComboLock.swf DoNotCache=game:\FlashMovies\ControlsContainer.swf DoNotCache=game:\FlashMovies\craftingStation.swf DoNotCache=game:\FlashMovies\CreditsContainer.swf DoNotCache=game:\FlashMovies\EndingMovieHarvestedGatherers.swf DoNotCache=game:\FlashMovies\EndingMovieSavedGatherers.swf DoNotCache=game:\FlashMovies\FadeIn.swf DoNotCache=game:\FlashMovies\FadeOut.swf DoNotCache=game:\FlashMovies\GenericBinkContainer.swf DoNotCache=game:\FlashMovies\hacking.swf DoNotCache=game:\FlashMovies\HUDRadial.swf DoNotCache=game:\FlashMovies\InfoBoxContainer.swf DoNotCache=game:\FlashMovies\ingamemanual.swf DoNotCache=game:\FlashMovies\maps.swf DoNotCache=game:\FlashMovies\NTSCColorBars.swf DoNotCache=game:\FlashMovies\pause.swf DoNotCache=game:\FlashMovies\PlasmidEquipStation.swf DoNotCache=game:\FlashMovies\PlasmidTrainingContainer.swf DoNotCache=game:\FlashMovies\PlasmiNow.swf ; NOTE: we cache the progress bar since it's the only flash movie that's loaded and unloaded in-game ; DoNotCache=game:\FlashMovies\ProgressBar.swf DoNotCache=game:\FlashMovies\sharedlibrary.swf DoNotCache=game:\FlashMovies\Warning.swf ;;======================================================================== ;;======================================================================== [URL] Protocol=Bioshock ProtocolDescription=Bioshock Protocol Name=Player Map=Index.bsm LocalMap=Entry.bsm Host= Portal=InitialSpawn MapExt=bsm EXEName=bioshock.exe SaveExt=bsg Port=8888 Class=ShockGame.ShockPlayer ; XenonRoot is the directory underneath XE:\ that contains the executable and the root of the game content. XenonRoot=Bioshock XenonTargetDir=XE:\bioshock XenonEXEName=Bioshock_Xenon.xex [FirstRun] FirstRun=0 [TestTrack] ; NOTE: the TestTrackProxy.php file on the boston server is on 'debian', which is 192.168.100.16 ProxyURL=http://192.168.100.16/TestTrackProxy.php ; NOTE: the server soap client is on 2K Los Angeles' server 64.167.75.22 ServerSoapClientUrl=http://64.167.75.11/ttsoapcgi.wsdl ProductBugSubmittedFromConsoleTool=Xbox 360 ProductBugSubmittedFromUnrealEd=Both ProductBugSubmittedFromPCGame=Both Project=Bioshock UserName=LASTNAME, FIRSTNAME Priority=1 - Extreme Priority=2 - High Priority=3 - Major Priority=4 - Normal Priority=5 - Minor Priority=Feedback / Suggestion Priority=Feature Request [FogBugz] BugDB="Bioshock" Area="Misc" URL="http://minuteman/fogbugz/scoutSubmit.asp?FriendlyResponse=1&ForceNewBug=0&ScoutProject=%s&ScoutUserName=%s&ScoutArea=%s&Description=%s&Extra=%s&ScoutDefaultMessage=Your%%20bug%%20has%%20been%%20submitted." FILEURL="http://minuteman/fogbugz/" [StatNotifyProviders] StatsNotifyProvider_UDP=1 [Bink] IntroMoviePC="..\BinkMovies\2KG_logo_720P.bik" ; 0 buffer size means use default IntroMovieBufferSizePC=0 IntroMovieXBox360="..\BinkMovies\2KG_logo_720P.bik" ; 5MB for now needs testing with final intro movie IntroMovieBufferSizeXBox360=5242880 AttractMovieXBox360="..\BinkMovies\attractMovie.bik" ;; Use 20mb for attract movie; reduces DVD reads which allows more caching to the hard drive while ;; the attract movie plays AttractMovieBufferSizeXBox360=20971520 BioshockLogoMoviePC="..\BinkMovies\BioshockLogo.bik" BioshockLogoMovieXBox360="..\BinkMovies\BioshockLogo.bik" ; 1MB for now needs testing with final logo movie BioshockLogoMovieBufferSizeXBox360=268608 [SaveGame] ;the maximum save game size for any individual level ; 2MB MaximumLevelSaveSizeBytes=2097152 ThumbnailFilename=game:\System\savegame.png [Engine.Engine] UsePerforce=1 GameDriverClassName=ShockGame.ShockGameDriver RenderDevice=D3DDrv.D3DRenderDevice AudioDevice=FMODAudio.FMODAudioSubsystem AudioDevice_Xenon=FMODAudio.FMODAudioSubsystem ;NetworkDevice=IpDrv.TcpNetDriver ViewportManager=WinDrv.WindowsClient ViewportManager_Xenon=XeDrv.XenonClient DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu= Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.FlashGUIController DefaultGame=ShockGame.ShockGameInfo DefaultServerGame=ShockGame.ShockGameInfo Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas ; Note: Do NOT enable ForceActorCleanup in shipping builds, it will kill performance. ; However, by enabling it you force references to destroyed actors to be cleaned up ; immediately when the actor is destroyed, which causes dangling-ref bugs to manifest ; more quickly. Hence it's good to keep on in debug builds. ForceActorCleanup=0 [Core.System] PurgeCacheDays=30 ; note that the savepath must use backslashes ; because the URL parsing mechanism trips on a pair of forward slashes SavePath=SaveGames MemoryPath=MEMORY\CurrentGame CachePath=..\Cache CacheExt=.bxx ; Paths for core engine (non-game specific) content Paths=*.u Paths=../Engine/*.pkg Paths=../Engine/*.hka ; .U paths for asset catalog and effects system cache packages Paths=../System/*.u ; Standard paths for game-specific content Paths=../Maps/*.unr Paths=../Maps/*.bsm Paths=../Maps/Maps_Working/*.unr Paths=../Maps/Maps_Working/*.bsm Paths=../Art/*.pkg Paths=../Art/Characters/*.pkg Paths=../Art/Game/*.pkg Paths=../Art/Level/*.pkg Paths=../Art/UI/*.pkg Paths=../Art/Weapons/*.pkg Paths=../Classes/*.pkg ; Bink Movies Paths=../BinkMovies/*.bik ; Legacy paths to support the transition to .pkg format Paths=../Art/*.hka Paths=../Art/Characters/*.hka Paths=../Art/Game/*.hka Paths=../Art/Level/*.hka Paths=../Art/UI/*.hka Paths=../Art/Weapons/*.hka Paths=../Animations/*.pkg Paths=../Art/*.ukx Paths=../Art/Characters/*.ukx Paths=../Art/Game/*.ukx Paths=../Art/Level/*.ukx Paths=../Art/UI/*.ukx Paths=../Art/Weapons/*.ukx Paths=../Textures/*.utx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../Saves/*.uvx Paths=../Classes/*.u Paths=../Classes/*.pkg Paths=../System/*.u Paths=../Prefabs/*.pkg ; Test directories Paths=../Test/Art/*.pkg Paths=../Test/Art/Characters/*.pkg Paths=../Test/Art/Game/*.pkg Paths=../Test/Art/Level/*.pkg Paths=../Test/Art/UI/*.pkg Paths=../Test/Art/Weapons/*.pkg Paths=../Test/Maps/*.bsm Paths=../Test/Maps/*.unr Paths=../Test/Maps/Performance/*.unr Paths=../Test/Maps/Components/*.bsm Paths=../Test/Maps/AITestMaps/*.bsm Paths=../Test/Textures/*.utx Paths=../Test/Textures/*.pkg Paths=../Test/StaticMeshes/*.usx Paths=../Test/StaticMeshes/*.pkg Paths=../Test/Animations/*.ukx Paths=../Test/Animations/*.pkg Paths=../Test/Sounds/*.uax Paths=../Test/Sounds/*.umx Paths=../Test/Sounds/*.pkg Paths=../Test/Classes/*.u Paths=../Test/Classes/*.pkg Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevNetTrafficRPC Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevAssert ;Suppress=WindowedMode Suppress=Log Suppress=ScriptLog [PerformanceLimits] ; Wait until the game has been running for 5 seconds before starting to track stats (prevents spike at start of level) InitialDelaySeconds=5 ; Warn when ANY stat exceeds the SpikeLimit SpikeLimit=75 [XenonPerformanceLimits] Core.Log (native)=0.3 Core.Logs (script)=0.5 Engine.MainGameUpdate=33 Engine.ActorTick=15 Engine.Move=6 Engine.Particles (All)=6 Engine.Particles (Active)=4 Engine.Flash Update=2.5 Render.Scene GPU=33 Render.Scene Render=33 Render.Particle Render=4 Render.Skinning=5 Render.Flash=4 Havok.TotalCycles=6 Core.String concat (script)=0.25 [PcPerformanceLimits] [Engine.GameEngine] EnableDevTools=False CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=Core ServerPackages=Engine ServerPackages=IGEffectsSystem ServerPackages=IGVisualEffectsSubsystem ServerPackages=IGSoundEffectsSubsystem ServerPackages=Editor ServerPackages=UWindow ServerPackages=VengeanceShared ServerPackages=UnrealEd ; Rowan: disable IpDrb coz we have no network code ;ServerPackages=IpDrv ServerPackages=UDebugMenu ServerPackages=Tyrion ServerPackages=Scripting ServerPackages=ShockGame ServerPackages=ShockAI [WinDrv.WindowsClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.525 Contrast=0.425 Gamma=1.0 ; Note: Joystick enabling is not necessary for Microsoft Common Controller (gamepad on pc) UseJoystick=False UseController=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=25.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 [XeDrv.XenonClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=640 FullscreenViewportY=480 MenuViewportX=640 MenuViewportY=480 Brightness=0.525 Contrast=0.425 Gamma=1.0 UseJoystick=False CaptureMouse=True StartupFullscreen=False ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=True TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.3 AmbientVolume=0.6 SoundVolume=0.6 VoiceVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False StreamingSoundFudgeFactor=0.375 [FMODAudio.FMODAudioSubsystem] MaxChannels=128 MaxStreams=8 ; StreamBufferSize in KB per live stream up to MaxStreams ; Specifying 0 uses the FMOD default of 16KB per stream StreamBufferSize=256 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Engine.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Bioshock Server ShortName=Bioshock Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [D3DDrv.D3DRenderDevice] HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True DoubleBufferMouseLag=True DesiredRefreshRate=60 UseVSync=True LevelOfAnisotropy=4 TesselationFactor=1.0 CheckForOverflow=False BatchRenderFlash=True [D3DDrv10.D3DRenderDevice10] HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True UseHighDetailShadowMaps=True AdapterNumber=-1 ReduceMouseLag=True DoubleBufferMouseLag=True DesiredRefreshRate=60 UseVSync=True LevelOfAnisotropy=4 TesselationFactor=1.0 CheckForOverflow=False BatchRenderFlash=True [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True ; RotGridSize is in degrees RotGridSize=(Pitch=5.625,Yaw=5.625,Roll=5.625) GameCommandLine=-log FovAngleDegrees=75.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 UseActorRotationGizmo=True LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=FMODAudio EditPackages=IGEffectsSystem EditPackages=IGVisualEffectsSubsystem EditPackages=IGSoundEffectsSubsystem EditPackages=Editor EditPackages=UWindow EditPackages=VengeanceShared EditPackages=UnrealEd ; Rowan: disable IpDrb coz we have no network code ; EditPackages=IpDrv EditPackages=UDebugMenu EditPackages=Scripting EditPackages=Tyrion EditPackages=ShockGame EditPackages=ShockAI EditPackages=IGModEffectsSubsystem EditorAutoLoadPackages=ShockAIClasses EditorAutoLoadPackages=ShockDesignerClasses EditorAutoLoadPackages=Doors EditorAutoLoadPackages=AnimatedDecorClasses EditorAutoLoadPackages=Prefabs EditorAutoLoadPackages=Gen_Physics EditorAutoLoadPackages=NonPhysicalReactiveObjects TexturePackageExt=pkg StaticMeshPackageExt=pkg AudioPackageExt=pkg AnimationPackageExt=pkg MusicPackageExt=pkg PrefabPackageExt=pkg ClassPackageExt=pkg ;all extensions that need to be loaded for dumpint commandlet (localization) LocalizablePackageExt=*.u LocalizablePackageExt=*.pkg LocalizablePackageExt=*.utx LocalizableLevelExt=*.bsm [WindowPositions] GameLog=(X=5,Y=489,XL=642,YL=294) ScriptLog=(X=649,Y=4,XL=527,YL=296) [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault="UTMenu.UTGameMenu" MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu" OptionsUMenuDefault="UTMenu.UTOptionsMenu" [Engine.GameInfo] bLowGore=False bVeryLowGore=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=109 DisableAutoCompletion=false DefineOwnDictionary=false ExtraDictionaryEntry=Quit ExtraDictionaryEntry=editactor ExtraDictionaryEntry=editclass ExtraDictionaryEntry=editobject ExtraDictionaryEntry=rmode ExtraDictionaryEntry=Recreation [Compatibility] RequireMinSpec=true [SkipCalls] ;Uncomment to skip calls during compilation of UnrealScript (i.e., don't emit bytecode for those function calls, which turns them into no-ops) ;SkipCall=Assert ;SkipCall=Log [Havok] ; HavokNumThreads: Number of threads the physics should use for performing simulation updates. ; Note: If there are fewer logical processors present than this number, then this value will be clamped to the number of processors. ; Note: Ignored on XBox360. HavokNumThreads=2 ;RebuildMoppWhenMissingOrOld: If this is true the mopp will be rebuilt when it isn't in sync with the map. If it is false ;the mopp will never be rebuilt and no verification will occur. RebuildMoppWhenMissingOrOld=1 [Engine.RenderConfig] ; Note: HDRSceneExpBias only affects the XBox360. HDRSceneExpBias=-3 ; skeletal mesh projector vars MaxSkeletalProjectorsPerActor=6 OffsetSkeletalProjectorRearFrustrumPlane=10.0 ; Note: EdgeDetect variables only affect antialiasing on XBox360 when in 720p mode UseSoftwareAntiAliasing=True EdgeDetectCutoff=0.002 EdgeBlurSize=0.5 ; Streaming system priority weightings ; Note: These will eventually be normalized StreamingVisibleWeight=10 StreamingDiffuseWeight=4 StreamingBSPWeight=1 StreamingEmissiveWeight=7 StreamingLightmapWeight=5 StreamingNormalmapWeight=1 StreamingDynamicLoadedWeight=10 StreamingDistanceScale=1000 ; pc graphics config options HighDetailShaders=True Shadows=True RealTimeReflection=True PostProcessing=True HardwareOcclusion=True UseRippleSystem=True UseHighDetailSoftParticles=True UseSpecCubeMap=True; UseDistortion=True;