;predefined_modgroups.lst ; ;This is the list of Mod Groups under which Mods can be placed ; ;It is read by the IGEffectsConfigurator and is used to populate the ; ModGroups drop-down list. ;This file can also be used as documentation for contexts. ; ;File Format: ; "ModGroupName: Description" ;[ModGroupName] [Description] ;weapon stat mod groups PistolMagazineSize_Bonus: Bonus weapon ammo capacity PistolAccuracy_Modifier: Bonus weapon accuracy PistolReloadRate_Bonus: Bonus weapon reload rate PistolFireRate_Bonus: Bonus weapon fire rate PistolDamage_PercentBonus: Bonus weapon damage PistolCritChance_PercentBonus: increased likelihood of critical hits ShotgunMagazineSize_Bonus: Bonus weapon ammo capacity ShotgunAccuracy_Modifier: Bonus weapon accuracy ShotgunReloadRate_Bonus: Bonus weapon reload rate ShotgunFireRate_Bonus: Bonus weapon fire rate ShotgunDamage_PercentBonus: Bonus weapon damage CrossbowMagazineSize_Bonus: Bonus weapon ammo capacity CrossbowAccuracy_Modifier: Bonus weapon accuracy CrossbowReloadRate_Bonus: Bonus weapon reload rate CrossbowFireRate_Bonus: Bonus weapon fire rate CrossbowDamage_PercentBonus: Bonus weapon damage CrossbowBoltChanceToBreak_PercentBonus: Gives a bonus to the crossbow bolts chance to break CrossbowBoltHeatDamageStimulus_Bonus: Additional Heat damage dealt by crossbow bolts when the SuperHeatedBolts Plasmid is equipped CrossbowCritChance_PercentBonus: increases the likelihood of getting a critical hit while using the crossbow GrenadeLauncherMagazineSize_Bonus: Bonus weapon ammo capacity GrenadeLauncherAccuracy_Modifier: Bonus weapon accuracy GrenadeLauncherReloadRate_Bonus: Bonus weapon reload rate GrenadeLauncherFireRate_Bonus: Bonus weapon fire rate GrenadeLauncherInitialVelocity_PercentBonus: Bonus to the muzzle speed of grenade projectiles GrenadeLauncherDamage_PercentBonus: Bonus to damage done by grenades GrenadeLauncherExplosionRadius_PercentBonus: Bonus radius for grenade launcher explosives ChemicalThrowerMagazineSize_Bonus: Bonus weapon ammo capacity ChemicalThrowerAccuracy_Modifier: Bonus weapon accuracy ChemicalThrowerReloadRate_Bonus: Bonus weapon reload rate ChemicalThrowerFireRate_Bonus: Bonus weapon fire rate ChemicalThrowerAmmoConsumptionRate_Bonus: Bonus to the rate at which ammo is consumed (it uses one unit per X seconds, this modifies X. X defauts to BaseAmmoConsumptionRate in weapons.ini) MachineGunMagazineSize_Bonus: Bonus weapon ammo capacity MachineGunReloadRate_Bonus: Bonus weapon reload rate MachineGunDamage_PercentBonus: Applies a bonus to damage caused by machine gun bullets Pistol_ArmorPiercingAmmoAvailable_Exists: True if the Ammo is available Pistol_AntiPersonnelAmmoAvailable_Exists: True if the Ammo is available Shotgun_HighExplosiveBuckAmmoAvailable_Exists: True if the Ammo is available Shotgun_IonicBuckAmmoAvailable_Exists: Crossbow_ArmorPiercingBoltAmmoAvailable_Exists: Crossbow_TrapBoltAmmoAvailable_Exists: True if the Ammo is available Crossbow_DiseaseBoltAmmoAvailable_Exists: True if the Ammo is available GrenadeLauncher_StickyGrenadeAmmoAvailable_Exists: True if the Ammo is available GrenadeLauncher_LiquidNitrogenGrenadeAmmoAvailable_Exists: ChemicalThrower_IonicGelAmmoAvailable_Exists: True if the Ammo is available MachineGun_RubberBulletAmmoAvailable_Exists: True if the Ammo is available MachineGun_FrozenBulletAmmoAvailable_Exists: True if the Ammo is available ; AI Mods AISoundDistance_Multiplier: Sound distance multiplier that affects how AIs hear based on distance MinTimeBetweenUsage_Bonus: Minimum time bonus for between the AI's usage of a weapon MaxTimeBetweenUsage_Bonus: Maximum time bonus for between the AI's usage of a weapon PEGDamage_PercentBonus: ; Defined from within the effects configurator Fireball_Exists: The fireball plasmid FireballDamageStimulus_Bonus: Amount of fire damage done on fireball attacks. SpeedBoost_Exists: GroundSpeed_PercentBonus: Increases the ground speed of the player. SecurityBeacon_Exists: SecurityBeaconAbilityBioAmmoCost_Bonus: MaxHealth_Bonus: Max Health bonus ActiveTrackSlots_Bonus: Number of active track slots unlocked. EcologyTrackSlots_Bonus: Number of ecology track slots unlocked. EngineeringTrackSlots_Bonus: Number of engineering track slots unlocked. WeaponTrackSlots_Bonus: Number of weapon track slots unlocked. PhysicalTrackSlots_Bonus: Number of physical track slots unlocked. BioAmmoOverTime_Bonus: Bonus bioammo over time HealthOverTime_Bonus: Bonus health over time NonLocomotingBioAmmoOverTime_Bonus: Bonus bioammo over time while the player is not locomoting NonLocomotingHealthOverTime_Bonus: Bonus health over time while the player is not locomoting MeleeDamage_PercentBonus: Bonus Percentage of Melee damage done TaggedWithSecurityBeacon_Exists: True iff tagged with a security beacon GathererMimic_Exists: True when the player has the gatherer mimic plasmid equipped AlarmTime_Bonus: Bonus on the security system's alarm time LowPressureDamageResistance_PercentBonus: Percentage bonus to damage resistance HighPressureDamageResistance_PercentBonus: Damage resistance in high pressure environments SecurityTimeout_Bonus: Bonus to the security system timeout when the system is turned off TestChanceToSucceedAtHack_Bonus: testing only!!!!! GlobalDamageResistance_PercentBonus: Globally applied resistance to damage stimuli. GlobalDamageAmplification_PercentBonus: Globally amplifies the damage stimuli's damage amount by X%. RangedScavengerRangedWeaponFireRate_Bonus: Ranged Scavenger fires faster in low pressure BouncerMeleeHandWeaponFireRate_Bonus: bouncer attacks less frequently in low pressure AggressorIrritant_Exists: whether or not the AggressorIrritant plasmid is equipped AggressorIrritantAbilityBioAmmoCost_Bonus: bonus to the bioammo cost of using the AggressorIrritant ability MedicineFriendly_Exists: whether or not the MedicineFriendly plasmid is equipped MedicineFriendlyHeal_PercentBonus: Bonus health to restore when a medicine hypo is applied ElectricTouch_Exists: True iff Electric Touch Plasmid is the equipped ElectricTouchDamageStimulus_Bonus: How much damage does ElectricTouch do ElectricTouchShockStimulusChance_Bonus: Chance of inflicting shocked state BerserkRage_Exists: The berserk rage plasmid has been equipped ElectricBolt_Exists: True when the electric bolt plasmid is equipped. ElectricBoltTwo_Exists: True when the electric bolt two plasmid is equipped. ElectricBoltThree_Exists: True when the electric bolt three plasmid is equipped. ElectricBoltZero_Exists: True when the electric bolt zero plasmid is equipped. ElectricBoltStimulus_Bonus: Adds additional damage to the electric bolt's stimuli. FreezingTouch_Exists: FreezingTouch plasmid has been equipped FreezingTouchStimulus_PercentBonus: Adds to the bonus chance for the frozen state to be dealt to creatures AirBlast_Exists: True when the air blast plasmid is equipped. AirBlastTwo_Exists: True when the air blast 2 plasmid is equipped. AirBlastMomentum_Bonus: Bonus to the momentum imparted to the air blast ability IcicleAssault_Exists: True when the IcicleAssault plasmid is equipped IcicleAssaultTwo_Exists: True when the IcicleAssaultTwo plasmid is equipped IcicleAssaultThree_Exists: True when the IcicleAssaultThree plasmid is equipped IcicleAssaultFragment_Bonus: Additional fragments of ice are shot out for additional plasmid slots TaggedWithAggressorIrritant_Exists: True iff the target has been tagged with the Aggressor Irritant STIMULUS_GenericPiercingDamageResistance_PercentBonus: Resistance to the Generic Piercing damage stimulus STIMULUS_ArmorPiercingDamageResistance_PercentBonus: Resistance to the Armor Piercing damage stimulus STIMULUS_BludgeoningDamageResistance_PercentBonus: Reduced Bludgeoning damage STIMULUS_AntiPersonnelDamageResistance_PercentBonus: Reduces anti personnel damage DiseasedImmunity_Exists: True if the pawn has an immunity to the diseased state FrozenImmunity_Exists: While true, the pawn has immunity to the frozen state BurningImmunity_Exists: If true, the pawn has immunity to the burning state BerserkImmunity_Exists: While true, the pawn has one second of berserk immunity ShockedImmunity_Exists: While true, the pawn is immune to the shocked state STIMULUS_ColdDamageResistance_PercentBonus: Resistance to the cold damage stimulus WrenchFireRate_Bonus: Bonus to the fire rate of the wrench EyeForDetailScoring_PercentBonus: Bonus percentage to apply to a photograph's score MaxBioAmmo_Bonus: Boost the players max health when the HealthPoolboost plasmid is equipped MedHypoOmniSynthesis_Exists: While true, the MedHypoOmniSynthesis plasmid is equipped GroundSpeed_Bonus: Additional X units of ground speed is added to current ground speed BioAmmoToHealthConversion_Exists: True when the BioAmmoToHealthConversion plasmid is equipped HealthToBioAmmoConversion_Exists: True when the HealthToBioAmmoConversion Plasmid is Equipped STIMULUS_HeatDamageResistance_PercentBonus: Resistance to heat damage STIMULUS_AIHeatDamageResistance_PercentBonus: Resistance to heat damage BioluminescenceRadius_Bonus: Radius for light to be emitted around the player STIMULUS_ElectricDamageResistance_PercentBonus: Provides resistance to electric damage STIMULUS_ElectricInWaterDamageResistance_PercentBonus: Provides resistance to electric damage STIMULUS_AIElectricDamageResistance_PercentBonus: Provides resistance to electric damage STIMULUS_AIElectricDamageAmplification_PercentBonus: Amplifies AIElectric damage dealt PhotosensitiveSecretions_Exists: True when the PhotosensitiveSecretions plasmid is equipped CameraInspectionDuration_Bonus: Increased inspection time for cameras SecurityHackingFlow_PercentBonus: Percent Bonus the flow speed on security hacks SecurityHackingSecurityTile_Bonus: Bonus to the number of alarm tiles on the board for security hacks SecurityHackingShortCircuitTile_Bonus: Bonus to the number of short circuit tiles present on a security hack SecurityHackingAmplifierTile_Bonus: Bonus to the number of amplifier tiles present on a security hack SecurityHackingResistorTile_Bonus: bonus to the number of resistor tiles present in a security hack NonSecurityHackingFlow_PercentBonus: Percent Bonus the flow speed on non-security hacks NonSecurityHackingSecurityTile_Bonus: Bonus to the number of alarm tiles on the board for non-security hacks NonSecurityHackingShortCircuitTile_Bonus: Bonus to the number of short circuit tiles present on a non-security hack NonSecurityHackingAmplifierTile_Bonus: Bonus to the number of amplifier tiles present on a non-security hack NonSecurityHackingResistorTile_Bonus: bonus to the number of resistor tiles present in a non-security hack GenericHackingFlow_PercentBonus: Percent Bonus the flow speed on hacks GenericHackingSecurityTile_Bonus: Bonus to the number of alarm tiles on the board for hacks GenericHackingShortCircuitTile_Bonus: Bonus to the number of short circuit tiles present on a hack GenericHackingAmplifierTile_Bonus: Bonus to the number of amplifier tiles present on a hack GenericHackingResistorTile_Bonus: bonus to the number of resistor tiles present in a hack ImprovisationalGenius_Exists: True if the ImprovisationalGenius plasmid is equipped Recycling_PercentBonus: Bonus to the credit value of recycled items ReRollContainer_Bonus: Bonus to the number of times a container can be rolled VendingPrice_PercentBonus: a percent bonus to the price of items at a vending machine MachineDamageAmplifier_PercentBonus: Amplifies the damage done against machines CritChance_PercentBonus: Applies a percent bonus to the crit chance of attacks CritAmount_PercentBonus: Bonus to the amount of damage a critical hit does TwoRoundBurst_Exists: True when the TwoRoundBurst plasmid is equipped UnEquippingRate_PercentBonus: Bonus to the rate of unequipping weapons EquippingRate_PercentBonus: Bonus to the rate at which weapons are equipped BuckshotHeatDamageStimulus_Bonus: Additional Heat damage dealt by crossbow bolts when the HighExplosiveBuckshot Plasmid is equipped HackingHandSize_Bonus: Bonus to the number of tiles allowed in the players hand when hacking TileRotation_Exists: True if the TileRotation plasmid is equipped HeatSeekingRPGs_Exists: True if the HeatSeekingRPGs plasmid is equipped HighPressureChemicalThrower_Exists: True if the chemical thrower has the strictly superior mod and should shoot out high pressure particles DecoyHuman_Exists: Whether or not the decoy human exists ChameleonBlood_Exists: True iff the plasmid is equipped SpringBoardTrap_Exists: True when we have the SpringBoardTrap equipped SpringBoardTrapTwo_Exists: True when we have the SpringBoardTrap equipped Telekinesis_Exists: True when the Telekinesis ability is equipped TelekinesisTwo_Exists: True when the Telekinesis Two ability is equipped SummonProtector_Exists: True if the Summon Protector plasmid is equipped SummonProtectorTwo_Exists: True if the Summon Protector plasmid is equipped MeleeThugDamage_PercentBonus: AI specific damage bonus due to research RangedAggressorDamage_PercentBonus: AI specific damage bonus due to research GrenadierDamage_PercentBonus: AI specific damage bonus due to research CeilingCrawlerDamage_PercentBonus: AI specific damage bonus due to research AssassinDamage_PercentBonus: AI specific damage bonus due to research BouncerDamage_PercentBonus: AI specific damage bonus due to research RosieDamage_PercentBonus: AI specific damage bonus due to research SloProFumDamage_PercentBonus: AI specific damage bonus due to research SecurityBotDamage_PercentBonus: AI specific damage bonus due to research SecurityCameraDamage_PercentBonus: AI specific damage bonus due to research TurretAmmo_PercentBonus: Increase to amount of ammo dropped by turrets TurretAutoHack_Exists: Can Turrets be hacked automatically TurretDamage_PercentBonus: AI specific damage bonus due to research SecurityCameraDamage_PercentBonus: AI specific damage bonus due to research SecurityCameraFilm_PercentBonus: Increase to amount of film dropped by security cameras SecurityCameraFlowSpeed_PercentBonus: Reduces flow speed for security camera GrenadierGrenadeDudChance_PercentBonus: Chance that a grenadier's grenade will not explode SecurityBotAutoHack_Exists: Can Security Bot be hacked automatically CeilingCrawlerOrganUsable_Exists: Can ceiling crawler's organ now be used SloProFumOrganUsable_Exists: Can the SloProFum organ be used as a hypo RosieLootSlotUnlocked_Exists: Is the third loot slot for rosie unlocked so it can be rolled SecurityBotLootSlotUnlocked_Exists: Is the third loot slot for security bots unlocked so it can be rolled GathererCreditLoot_PercentBonus: Bonus to amount of credits received from gatherer GathererLootSlotUnlocked_Exists: Is the third loot slot for gatherer unlocked so it can be rolled DeepResearchDamageBonus_PercentBonus: Increase the damage bonuses gained from research HypoMetabolizerSpeed_PercentBonus: FreezingNimbusMeleeDamage_Bonus: How much damage freezing nimbus does if attacked by melee damage and if attacking using melee damage FreezingNimbusFreezingChance_Bonus: Chance that the frozen state will be applied when the player has freezing nimbus DecoyHumanLifeSpan_Bonus: How long decoy human ability lasts when activated InsectSwarmLifespan_Bonus: Bees will live for an extended period of time. InsectSwarmDPS_Bonus: This value adds to the damage per second done by bee swarms. DiseasedExcretions_Exists: True if the Diseased Excretions plasmid is equipped DiseasedExcretionLifeSpan_Bonus: How long a disease excretion lasts DiseasedExcretionChance_Bonus: Chance that a diseased excretion will cause disease TelekinesisPullingSpeedLimit_Bonus: This value defines the maximum speed of an object that is being pulled towards the player with telekinesis. TelekinesisThrowingSpeedLimit_Bonus: This value sets the upper limit on how fast any object can be thrown using telekinesis. TelekinesisDistanceControl_Bonus: This value controls how close an acquired target is to the player. The distance will be proportional to the radius of the target times the value of this mod. TelekinesisHoldingSpeedLimit_Bonus: The value of this mod TelekinesisHoldingForce_Bonus: TelekinesisImpactDamage_Bonus: Damage bonus dealt when a telekinesicized object impacts a damagee TelekinesisThrowForce_Bonus: Modifies how hard an object is thrown using telekinesis TelekinesisForce_Bonus: Modifies how strongly an object is attracted or repelled using telekinesis SpringBoardTrapForce_Bonus: Modifies the amount of force applied by the trap to throw a pawn in the air SneakAttackDamage_PercentBonus: The additional damage done when the PC sneak attacks an unsuspecting or shocked AI. InventorySize_Bonus: Bonus to the size of the players inventory Teleportation_Exists: True if teleportation plasmid is equipped TeleportationAbilityBioAmmoCost_Bonus: Modify bioAmmo cost of Teleportation plasmid HypoMetabolizer_Exists: True if hypo metabolizer plasmid is equipped PlasmidSlotPurchaseDisabled_Exists: Prevents the player from buying new Plasmid slots Incineration_Exists: True when the incineration ability is available IncinerationTwo_Exists: True when the incineration two ability is available IncinerationThree_Exists: True when the incineration three ability is available IncinerationZero_Exists: True when the incineration zero ability is available IncinerationBurningChance_PercentBonus: Increases the chance of things aquiring the burning state when hit ResearchCameraFireRate_Bonus: Increases the fire rate of the Research Camera ResearchCameraReloadRate_Bonus: Reload Rate for the Research Camera ResearchCameraMagazineSize_Bonus: Magazine size for the Reseach Camera Sanctuary_Exists: True when the sanctuary plasmid is equipped FreezingNimbus_Exists: The freezingNimbus plasmid is equipped PlasmidSlot_Bonus: Bonus applied to the number of plasmid slots for a plasmid-based mod ChemicalThrower_LiquidNitrogenAmmoAvailable_Exists: player has unlocked liquid nitro ammo for chem thrower BioWeapon_DiseaseCloudAmmoAvailable_Exists: LatentBerserk_Exists: True iff the LatentBerserk plasmid is equipped FrozenBulletChanceToFreeze_PercentBonus: Increases the chance of MachinGun_FrozenBullets to freeze their target GathererSave_Exists: True when the gatherer save mechanic is enabled for the player DistractingShot_Exists: True when the distracting shot ability is enabled for the player SearingTouch_Exists: True when the searing touch ability is enabled for the player SearingTouchDamageStimulus_Bonus: Bonus AIHeat damage applied to the searing touch ability TwoRoundBurstFireRate_Bonus: Bonus fire rate for when the twoRoundBurst plasmid is equipped HealthBlobPullingSpeedLimit_Bonus: This value defines the maximum speed of an object that is being pulled towards the player with HealthBlob. HealthBlobForce_Bonus: Modifies how strongly an object is attracted or repelled using HealthBlob HealthBlobDistanceControl_Bonus: This value controls how close an acquired target is to the player. The distance will be proportional to the radius of the target times the value of this mod. LifeDrainRuptureTime_Bonus: Modifies the time between ruptures LifeDrainRuptureDamage_Bonus: Modifies how much damage is done per rupture LifeDrainHealthPerBlob_Bonus: Modifies hom much health is gained by the player per health blob LifeDrain_Exists: True when the Life Drain ability is enabled for the player LifeDrainTwo_Exists: True when the Life Drain two ability is enabled for the player LifeDrainThree_Exists: True when the Life Drain three ability is enabled for the player ChargedBurstShockedStimulusChance_Bonus: Modifies the chance that charged bursts will impart the shocked state on ais within range ChargedBurstDamageStimulus_Bonus: How much damage a charged burst does ChargedBursts_Exists: True if Charged Bursts plasmid is equipped AsbestosBodyHeatToBioAmmoConversionRatio_Bonus: Ratio of heat damage absorbed to eve gained AsbestosBody_Exists: True if the asbestos body plasmid is equipped ArmoredBodyDamageToBioAmmoConversionRatio_Bonus: Ratio of damage absorbed to eve gained ArmoredBody_Exists: True if the armored body plasmid is equipped InsectSwarm_Exists: True if the insect swarm plasmid is equipped InsectSwarmTwo_Exists: True if the insect swarm plasmid two is equipped InsectSwarmThree_Exists: True if the insect swarm three plasmid is equipped ProtectPlayerTime_Bonus: Time to have the protector protect the player EfficientCrafterComponentReduction_Bonus: Reduces the number of components needed to craft. ProlificCrafter_Exists: True if the Prolific Crafter ability is equipped STIMULUS_HeatDamageAmplification_PercentBonus: Increased all heat damage dealt STIMULUS_AIHeatDamageAmplification_PercentBonus: Increased all AI heat damage dealt STIMULUS_BurningDamageAmplification_PercentBonus:.........Increases all burning d/s dealt FrozenChance_PercentBonus: Increases the chance of inflicting the frozen state BioAmmoReduction_Modifier: Modifies the amount of bioAmmo that gets reduced by the player WeaponDamageAmplification_PercentBonus: Bonus to damage dealt by all weapons AssassinExtendTeleportIn_Exists: Extend the time that an assassin will teleport to give time for player to react SpringBoardMomentumScale_Bonus: Defines the amount of momentum the trap exerts. MaximumStackSize_Modifier: Modify the maximum stack size of the players items SuccessfulHackHealth_Bonus: When successfully completing a hack, give the player a bonus to health SuccessfulHackBioAmmo_Bonus: When successfully completing a hack, give the player a bonus to bioammo AlcoholBioAmmo_Bonus: When picking up alcohol, give the player some bioammo instead of removing bioammo ConsumableHealth_PercentBonus: When picking up consumables, give the player an additional X percent health bonus BloodLustHealth_Bonus: Add health to the player when he successfully attacks a living AI with a wrench BloodLustBioAmmo_Bonus: Add bioammo to the player when he successfully attacks a living AI with a wrench MachineGunDampenKickback_Exists: Should machine gun use the dampened kickback animation AlarmExpert_Exists: The Alarm Expert plasmid is equipped AlarmExpertTwo_Exists: The Alarm Expert Two plasmid is equipped ElectronicsExpert_Exists: The Electronics Expert plasmid is equipped ElectronicsExpertTwo_Exists: The Electronics Expert Two plasmid is equipped HackingExpert_Exists: The Hacking Expert plasmid is equipped HackingExpertTwo_Exists: The Hacking Expert Two plasmid is equipped SecuritySystemsExpert_Exists: The Security Systems Expert plasmid is equipped SecuritySystemsExpertTwo_Exists: The Security Systems Expert Two plasmid is equipped SlowFlow_Exists: The Slow Flow plasmid is equipped SlowFlowTwo_Exists: The Slow Flow Two plasmid is equipped StationExpert_Exists: The Station Expert plasmid is equipped StationExpertTwo_Exists: The Station Expert Two plasmid is equipped MaxHealth_PercentBonus: Max Health percent bonus GenericHackingSecondsPerTile_Bonus: Slow down flow by X seconds per tile PlayerIsAProtector_Exists: The player is dressed in a protector suit SecurityHackingSecondsPerTile_Bonus: Slows down flow speed by seconds per tile for security hacks NonSecurityHackingSecondsPerTile_Bonus: Slows down flow speed by seconds per tile for non-security hacks SecurityCameraSecondsPerTile_Bonus: Slow flow by seconds per tile for security camera ShockedStateEffectiveness_PercentBonus: Alters the effectiveness of shocked stimuli on this pawn FrozenStateEffectiveness_PercentBonus: Alters the effectiveness of frozen stimuli on this pawn BurningStateEffectiveness_PercentBonus: Alters the effectiveness of Burning stimuli on this pawn BerserkStateEffectiveness_PercentBonus: Alters the effectiveness of Berserk stimuli on this pawn TurretStartupDelay_Bonus: Increases the amount of time it takes to start up the turret. GrenadeLauncherGrenadesDontDamagePlayer_Exists: If applied, the player will not take damage from his own grenades RessurectionEveGain_PercentBonus: Bonus percentage of Eve to be applied when resurrecting ChargedBurstShockedStimulus_Bonus: Bonus Shocked stimulus amount for charged bursts ChargedBurstDamageInWaterStimulus_Bonus: Bonus ElectricInWater stimulus amount for charged bursts ChargedBurstShockedInWaterStimulus_Bonus: Bonus ShockedInWater stimulus amount for charged bursts DontPropagateHearingEvents_Exists: If exists, the player will not propagate conditional hearing events (footfalls) TelekinesisRigidBodyPullingSpeed_Bonus: The speed that rigidbodies are pulled towards the player. TelekinesisRigidBodyHoldingSpeed_Bonus: The speed (m/s) at which the targets position is corrected so that it lines up with the focal point TelekinesisRigidBodyThrowingSpeed_Bonus: The maximum speed (m/s) that an object can be thrown with using telekinesis. TelekinesisRagdollPullingSpeed_Bonus: TelekinesisRagdollHoldingSpeed_Bonus: TelekinesisRagdollThrowingSpeed_Bonus: TelekinesisRigidBodyPullSpeed_Bonus: TelekinesisRigidBodyPullingSpeed_Bonus: TelekinesisRigidBodyHoldingSpeed_Bonus: TelekinesisRigidBodyThrowingSpeed_Bonus: TelekinesisRagdollPullingSpeed_Bonus: TelekinesisRagdollHoldingSpeed_Bonus: TelekinesisRagdollThrowingSpeed_Bonus: Pistol_MagazineSize_Exists: Has this weapon mod been applied yet Pistol_Damage_Exists: Has this weapon mod been applied yet Shotgun_RateOfFire_Exists: Has this weapon mod been applied yet Shotgun_Damage_Exists: Has this weapon mod been applied yet Crossbow_BreakageChance_Exists: Has this weapon mod been applied yet Crossbow_Damage_Exists: Has this weapon mod been applied yet GrenadeLauncher_Damage_Exists: Has this weapon mod been applied yet GrenadeLauncher_Immunity_Exists: Has this weapon mod been applied yet ChemicalThrower_ConsumptionRate_Exists: Has this weapon mod been applied yet ChemicalThrower_Range_Exists: Has this weapon mod been applied yet MachineGun_Damage_Exists: Has this weapon mod been applied yet MachineGun_Kickback_Exists: Has this weapon mod been applied yet ChargedBurstMomentumScale_Bonus: Sets the MomentumScale of the explosion ChargedBurstMomentumDuration_Bonus: Defines the duration the Havok explosion ChargedBurstMomentumScale_Bonus: ChargedBurstMomentumDuration_Bonus: